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CHOMPStation2/code/modules/xenoarcheaology/effect.dm

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/datum/artifact_effect
var/name = "unknown"
var/effect = EFFECT_TOUCH
var/effectrange = 4
var/trigger = TRIGGER_TOUCH
var/datum/component/artifact_master/master
var/activated = 0
var/chargelevel = 1
var/chargelevelmax = 10
var/artifact_id = ""
var/effect_type = 0
var/req_type = /atom/movable
var/image/active_effect
var/effect_icon = 'icons/effects/effects.dmi'
var/effect_state = "sparkles"
var/effect_color = "#ffffff"
// The last time the effect was toggled.
var/last_activation = 0
/datum/artifact_effect/Destroy()
if(master)
master = null
..()
/datum/artifact_effect/proc/get_master_holder() // Return the effectmaster's holder, if it is set to an effectmaster. Otherwise, master is the target object.
if(istype(master))
return master.holder
else
return master
/datum/artifact_effect/New(var/datum/component/artifact_master/newmaster)
..()
master = newmaster
effect = rand(0, MAX_EFFECT)
trigger = rand(0, MAX_TRIGGER)
if(effect_icon && effect_state)
if(effect_state == "sparkles")
effect_state = "sparkles_[rand(1,4)]"
active_effect = image(effect_icon, effect_state)
active_effect.color = effect_color
//this will be replaced by the excavation code later, but it's here just in case
artifact_id = "[pick("kappa","sigma","antaeres","beta","omicron","iota","epsilon","omega","gamma","delta","tau","alpha")]-[rand(100,999)]"
//random charge time and distance
switch(pick(100;1, 50;2, 25;3))
if(1)
//short range, short charge time
chargelevelmax = rand(3, 20)
effectrange = rand(1, 3)
if(2)
//medium range, medium charge time
chargelevelmax = rand(15, 40)
effectrange = rand(5, 15)
if(3)
//large range, long charge time
chargelevelmax = rand(20, 120)
effectrange = rand(20, 100) //VOREStation Edit - Map size.
/datum/artifact_effect/proc/ToggleActivate(var/reveal_toggle = 1)
//so that other stuff happens first
set waitfor = FALSE
var/atom/target = get_master_holder()
if(world.time - last_activation > 1 SECOND)
last_activation = world.time
if(activated)
activated = 0
else
activated = 1
if(reveal_toggle && target)
if(!isliving(target))
target.update_icon()
var/display_msg
if(activated)
display_msg = pick("momentarily glows brightly!","distorts slightly for a moment!","flickers slightly!","vibrates!","shimmers slightly for a moment!")
else
display_msg = pick("grows dull!","fades in intensity!","suddenly becomes very still!","suddenly becomes very quiet!")
if(active_effect)
if(activated)
target.underlays.Add(active_effect)
else
target.underlays.Remove(active_effect)
var/atom/toplevelholder = target
while(!istype(toplevelholder.loc, /turf))
toplevelholder = toplevelholder.loc
toplevelholder.visible_message("<span class='filter_notice'><font color='red'>\icon[toplevelholder][bicon(toplevelholder)] [toplevelholder] [display_msg]</font></span>")
/datum/artifact_effect/proc/DoEffectTouch(var/mob/user)
/datum/artifact_effect/proc/DoEffectAura(var/atom/holder)
/datum/artifact_effect/proc/DoEffectPulse(var/atom/holder)
/datum/artifact_effect/proc/UpdateMove()
/datum/artifact_effect/process()
if(chargelevel < chargelevelmax)
chargelevel++
if(activated)
if(effect == EFFECT_AURA)
DoEffectAura()
else if(effect == EFFECT_PULSE && chargelevel >= chargelevelmax)
chargelevel = 0
DoEffectPulse()
/datum/artifact_effect/proc/getDescription()
. = "<b>"
switch(effect_type)
if(EFFECT_ENERGY)
. += "Concentrated energy emissions"
if(EFFECT_PSIONIC)
. += "Intermittent psionic wavefront"
if(EFFECT_ELECTRO)
. += "Electromagnetic energy"
if(EFFECT_PARTICLE)
. += "High frequency particles"
if(EFFECT_ORGANIC)
. += "Organically reactive exotic particles"
if(EFFECT_BLUESPACE)
. += "Interdimensional/bluespace? phasing"
if(EFFECT_SYNTH)
. += "Atomic synthesis"
else
. += "Low level energy emissions"
. += "</b> have been detected <b>"
switch(effect)
if(EFFECT_TOUCH)
. += "interspersed throughout substructure and shell."
if(EFFECT_AURA)
. += "emitting in an ambient energy field."
if(EFFECT_PULSE)
. += "emitting in periodic bursts."
else
. += "emitting in an unknown way."
. += "</b>"
switch(trigger)
if(TRIGGER_TOUCH, TRIGGER_WATER, TRIGGER_ACID, TRIGGER_VOLATILE, TRIGGER_TOXIN)
. += " Activation index involves <b>physical interaction</b> with artifact surface."
if(TRIGGER_FORCE, TRIGGER_ENERGY, TRIGGER_HEAT, TRIGGER_COLD)
. += " Activation index involves <b>energetic interaction</b> with artifact surface."
if(TRIGGER_PHORON, TRIGGER_OXY, TRIGGER_CO2, TRIGGER_NITRO)
. += " Activation index involves <b>precise local atmospheric conditions</b>."
else
. += " Unable to determine any data about activation trigger."
//returns 0..1, with 1 being no protection and 0 being fully protected
/proc/GetAnomalySusceptibility(var/mob/living/carbon/human/H)
if(!istype(H))
return 1
var/area/A = get_area(H)
if(A.forbid_events)
return 0
var/protected = 0
//anomaly suits give best protection, but excavation suits are almost as good
if(istype(H.back,/obj/item/weapon/rig/hazmat))
var/obj/item/weapon/rig/hazmat/rig = H.back
if(rig.suit_is_deployed() && !rig.offline)
protected += 1
if(istype(H.wear_suit,/obj/item/clothing/suit/bio_suit/anomaly))
protected += 0.6
else if(istype(H.wear_suit,/obj/item/clothing/suit/space/anomaly))
protected += 0.5
if(istype(H.head,/obj/item/clothing/head/bio_hood/anomaly))
protected += 0.3
else if(istype(H.head,/obj/item/clothing/head/helmet/space/anomaly))
protected += 0.2
//latex gloves and science goggles also give a bit of bonus protection
if(istype(H.gloves,/obj/item/clothing/gloves/sterile))
protected += 0.1
if(istype(H.glasses,/obj/item/clothing/glasses/science))
protected += 0.1
return 1 - protected