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CHOMPStation2/code/game/machinery/navbeacon.dm
Yoshax 8be10d96dd Ports Byond 510 preperations from Bay
Updates comment

Updates supply file
2016-03-14 18:21:44 +00:00

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// Navigation beacon for AI robots
// Functions as a transponder: looks for incoming signal matching
var/global/list/navbeacons // no I don't like putting this in, but it will do for now
/obj/machinery/navbeacon
icon = 'icons/obj/objects.dmi'
icon_state = "navbeacon0-f"
name = "navigation beacon"
desc = "A radio beacon used for bot navigation."
level = 1 // underfloor
layer = 2.5
anchored = 1
var/open = 0 // true if cover is open
var/locked = 1 // true if controls are locked
var/freq = 1445 // radio frequency
var/location = "" // location response text
var/list/codes // assoc. list of transponder codes
var/codes_txt = "" // codes as set on map: "tag1;tag2" or "tag1=value;tag2=value"
req_access = list(access_engine)
New()
..()
set_codes()
var/turf/T = loc
hide(!T.is_plating())
// add beacon to MULE bot beacon list
if(freq == 1400)
if(!navbeacons)
navbeacons = new()
navbeacons += src
spawn(5) // must wait for map loading to finish
if(radio_controller)
radio_controller.add_object(src, freq, RADIO_NAVBEACONS)
// set the transponder codes assoc list from codes_txt
proc/set_codes()
if(!codes_txt)
return
codes = new()
var/list/entries = splittext(codes_txt, ";") // entries are separated by semicolons
for(var/e in entries)
var/index = findtext(e, "=") // format is "key=value"
if(index)
var/key = copytext(e, 1, index)
var/val = copytext(e, index+1)
codes[key] = val
else
codes[e] = "1"
// called when turf state changes
// hide the object if turf is intact
hide(var/intact)
invisibility = intact ? 101 : 0
updateicon()
// update the icon_state
proc/updateicon()
var/state="navbeacon[open]"
if(invisibility)
icon_state = "[state]-f" // if invisible, set icon to faded version
// in case revealed by T-scanner
else
icon_state = "[state]"
// look for a signal of the form "findbeacon=X"
// where X is any
// or the location
// or one of the set transponder keys
// if found, return a signal
receive_signal(datum/signal/signal)
var/request = signal.data["findbeacon"]
if(request && ((request in codes) || request == "any" || request == location))
spawn(1)
post_signal()
// return a signal giving location and transponder codes
proc/post_signal()
var/datum/radio_frequency/frequency = radio_controller.return_frequency(freq)
if(!frequency) return
var/datum/signal/signal = new()
signal.source = src
signal.transmission_method = 1
signal.data["beacon"] = location
for(var/key in codes)
signal.data[key] = codes[key]
frequency.post_signal(src, signal, filter = RADIO_NAVBEACONS)
attackby(var/obj/item/I, var/mob/user)
var/turf/T = loc
if(!T.is_plating())
return // prevent intraction when T-scanner revealed
if(istype(I, /obj/item/weapon/screwdriver))
open = !open
user.visible_message("[user] [open ? "opens" : "closes"] the beacon's cover.", "You [open ? "open" : "close"] the beacon's cover.")
updateicon()
else if (istype(I, /obj/item/weapon/card/id)||istype(I, /obj/item/device/pda))
if(open)
if (src.allowed(user))
src.locked = !src.locked
user << "Controls are now [src.locked ? "locked." : "unlocked."]"
else
user << "<span class='warning'>Access denied.</span>"
updateDialog()
else
user << "You must open the cover first!"
return
attack_ai(var/mob/user)
interact(user, 1)
attack_hand(var/mob/user)
if(!user.IsAdvancedToolUser())
return 0
interact(user, 0)
interact(var/mob/user, var/ai = 0)
var/turf/T = loc
if(!T.is_plating())
return // prevent intraction when T-scanner revealed
if(!open && !ai) // can't alter controls if not open, unless you're an AI
user << "The beacon's control cover is closed."
return
var/t
if(locked && !ai)
t = {"<TT><B>Navigation Beacon</B><HR><BR>
<i>(swipe card to unlock controls)</i><BR>
Frequency: [format_frequency(freq)]<BR><HR>
Location: [location ? location : "(none)"]</A><BR>
Transponder Codes:<UL>"}
for(var/key in codes)
t += "<LI>[key] ... [codes[key]]"
t+= "<UL></TT>"
else
t = {"<TT><B>Navigation Beacon</B><HR><BR>
<i>(swipe card to lock controls)</i><BR>
Frequency:
<A href='byond://?src=\ref[src];freq=-10'>-</A>
<A href='byond://?src=\ref[src];freq=-2'>-</A>
[format_frequency(freq)]
<A href='byond://?src=\ref[src];freq=2'>+</A>
<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
<HR>
Location: <A href='byond://?src=\ref[src];locedit=1'>[location ? location : "(none)"]</A><BR>
Transponder Codes:<UL>"}
for(var/key in codes)
t += "<LI>[key] ... [codes[key]]"
t += " <small><A href='byond://?src=\ref[src];edit=1;code=[key]'>(edit)</A>"
t += " <A href='byond://?src=\ref[src];delete=1;code=[key]'>(delete)</A></small><BR>"
t += "<small><A href='byond://?src=\ref[src];add=1;'>(add new)</A></small><BR>"
t+= "<UL></TT>"
user << browse(t, "window=navbeacon")
onclose(user, "navbeacon")
return
Topic(href, href_list)
..()
if (usr.stat)
return
if ((in_range(src, usr) && istype(src.loc, /turf)) || (istype(usr, /mob/living/silicon)))
if(open && !locked)
usr.set_machine(src)
if (href_list["freq"])
freq = sanitize_frequency(freq + text2num(href_list["freq"]))
updateDialog()
else if(href_list["locedit"])
var/newloc = sanitize(input("Enter New Location", "Navigation Beacon", location) as text|null)
if(newloc)
location = newloc
updateDialog()
else if(href_list["edit"])
var/codekey = href_list["code"]
var/newkey = input("Enter Transponder Code Key", "Navigation Beacon", codekey) as text|null
if(!newkey)
return
var/codeval = codes[codekey]
var/newval = input("Enter Transponder Code Value", "Navigation Beacon", codeval) as text|null
if(!newval)
newval = codekey
return
codes.Remove(codekey)
codes[newkey] = newval
updateDialog()
else if(href_list["delete"])
var/codekey = href_list["code"]
codes.Remove(codekey)
updateDialog()
else if(href_list["add"])
var/newkey = input("Enter New Transponder Code Key", "Navigation Beacon") as text|null
if(!newkey)
return
var/newval = input("Enter New Transponder Code Value", "Navigation Beacon") as text|null
if(!newval)
newval = "1"
return
if(!codes)
codes = new()
codes[newkey] = newval
updateDialog()
/obj/machinery/navbeacon/Destroy()
navbeacons.Remove(src)
if(radio_controller)
radio_controller.remove_object(src, freq)
..()