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https://github.com/CHOMPStation2/CHOMPStation2.git
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51 lines
1.7 KiB
Plaintext
51 lines
1.7 KiB
Plaintext
//Returns 1 if the turf is dense, or if there's dense objects on it, unless told to ignore them.
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/turf/proc/check_density(var/ignore_objs = 0)
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if(density)
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return 1
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if(!ignore_objs)
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for(var/atom/movable/stuff in contents)
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if(stuff.density)
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return 1
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return 0
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// Used to distinguish friend from foe.
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/obj/item/weapon/spell/proc/is_ally(var/mob/living/L)
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if(L == owner) // The best ally is ourselves.
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return 1
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if(L.mind && technomancers.is_antagonist(L.mind)) // This should be done better since we might want opposing technomancers later.
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return 1
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if(istype(L, /mob/living/simple_animal/hostile)) // Mind controlled simple mobs count as allies too.
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var/mob/living/simple_animal/SA = L
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if(owner in SA.friends)
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return 1
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return 0
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/obj/item/weapon/spell/proc/allowed_to_teleport()
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if(owner && owner.z in config.admin_levels)
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return 0
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return 1
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/obj/item/weapon/spell/proc/within_range(var/atom/target, var/max_range = 7) // Beyond 7 is off the screen.
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if(range(get_dist(owner, target) <= max_range))
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return TRUE
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return FALSE
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/obj/item/weapon/spell/proc/calculate_spell_power(var/amount)
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if(core)
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return round(amount * core.spell_power_modifier, 1)
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// Returns a 'target' mob from a radius around T.
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/obj/item/weapon/spell/proc/targeting_assist(var/turf/T, radius = 5)
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var/chosen_target = null
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var/potential_targets = view(T,radius)
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for(var/mob/living/L in potential_targets)
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if(is_ally(L)) // Don't shoot our friends.
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continue
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if(L.invisibility > owner.see_invisible) // Don't target ourselves or people we can't see.
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continue
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if(!L in viewers(owner)) // So we don't shoot at walls if someone is hiding behind one.
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continue
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if(!L.stat) // Don't want to target dead people or SSDs.
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chosen_target = L
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break
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return chosen_target |