Files
CHOMPStation2/code/game/machinery/robot_fabricator.dm
mwerezak 0ceb0e291d Fixes #10314
Replaces every check for a hardcoded material stack type with a check
for material of the stack.
2015-08-02 00:01:10 -04:00

139 lines
3.8 KiB
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/obj/machinery/robotic_fabricator
name = "Robotic Fabricator"
icon = 'icons/obj/robotics.dmi'
icon_state = "fab-idle"
density = 1
anchored = 1
var/metal_amount = 0
var/operating = 0
var/obj/item/robot_parts/being_built = null
use_power = 1
idle_power_usage = 40
active_power_usage = 10000
/obj/machinery/robotic_fabricator/attackby(var/obj/item/O as obj, var/mob/user as mob)
if (istype(O, /obj/item/stack/material) && O.get_material_name() == DEFAULT_WALL_MATERIAL)
var/obj/item/stack/M = O
if (src.metal_amount < 150000.0)
var/count = 0
src.overlays += "fab-load-metal"
spawn(15)
if(M)
if(!M.get_amount())
return
while(metal_amount < 150000 && M.amount)
src.metal_amount += O.matter[DEFAULT_WALL_MATERIAL] /*O:height * O:width * O:length * 100000.0*/
M.use(1)
count++
user << "You insert [count] metal sheet\s into the fabricator."
src.overlays -= "fab-load-metal"
updateDialog()
else
user << "The robot part maker is full. Please remove metal from the robot part maker in order to insert more."
/obj/machinery/robotic_fabricator/attack_hand(user as mob)
var/dat
if (..())
return
if (src.operating)
dat = {"
<TT>Building [src.being_built.name].<BR>
Please wait until completion...</TT><BR>
<BR>
"}
else
dat = {"
<B>Metal Amount:</B> [min(150000, src.metal_amount)] cm<sup>3</sup> (MAX: 150,000)<BR><HR>
<BR>
<A href='?src=\ref[src];make=1'>Left Arm (25,000 cc metal.)<BR>
<A href='?src=\ref[src];make=2'>Right Arm (25,000 cc metal.)<BR>
<A href='?src=\ref[src];make=3'>Left Leg (25,000 cc metal.)<BR>
<A href='?src=\ref[src];make=4'>Right Leg (25,000 cc metal).<BR>
<A href='?src=\ref[src];make=5'>Chest (50,000 cc metal).<BR>
<A href='?src=\ref[src];make=6'>Head (50,000 cc metal).<BR>
<A href='?src=\ref[src];make=7'>Robot Frame (75,000 cc metal).<BR>
"}
user << browse("<HEAD><TITLE>Robotic Fabricator Control Panel</TITLE></HEAD><TT>[dat]</TT>", "window=robot_fabricator")
onclose(user, "robot_fabricator")
return
/obj/machinery/robotic_fabricator/Topic(href, href_list)
if (..())
return
usr.set_machine(src)
src.add_fingerprint(usr)
if (href_list["make"])
if (!src.operating)
var/part_type = text2num(href_list["make"])
var/build_type = ""
var/build_time = 200
var/build_cost = 25000
switch (part_type)
if (1)
build_type = "/obj/item/robot_parts/l_arm"
build_time = 200
build_cost = 25000
if (2)
build_type = "/obj/item/robot_parts/r_arm"
build_time = 200
build_cost = 25000
if (3)
build_type = "/obj/item/robot_parts/l_leg"
build_time = 200
build_cost = 25000
if (4)
build_type = "/obj/item/robot_parts/r_leg"
build_time = 200
build_cost = 25000
if (5)
build_type = "/obj/item/robot_parts/chest"
build_time = 350
build_cost = 50000
if (6)
build_type = "/obj/item/robot_parts/head"
build_time = 350
build_cost = 50000
if (7)
build_type = "/obj/item/robot_parts/robot_suit"
build_time = 600
build_cost = 75000
var/building = text2path(build_type)
if (!isnull(building))
if (src.metal_amount >= build_cost)
src.operating = 1
src.update_use_power(2)
src.metal_amount = max(0, src.metal_amount - build_cost)
src.being_built = new building(src)
src.overlays += "fab-active"
src.updateUsrDialog()
spawn (build_time)
if (!isnull(src.being_built))
src.being_built.loc = get_turf(src)
src.being_built = null
src.update_use_power(1)
src.operating = 0
src.overlays -= "fab-active"
return
for (var/mob/M in viewers(1, src))
if (M.client && M.machine == src)
src.attack_hand(M)