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CHOMPStation2/code/modules/mob/freelook/visualnet.dm
PsiOmega 1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00

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// VISUAL NET
//
// The datum containing all the chunks.
/datum/visualnet
// The chunks of the map, mapping the areas that an object can see.
var/list/chunks = list()
var/ready = 0
var/chunk_type = /datum/chunk
/datum/visualnet/New()
..()
visual_nets += src
/datum/visualnet/Destroy()
visual_nets -= src
..()
// Checks if a chunk has been Generated in x, y, z.
/datum/visualnet/proc/chunkGenerated(x, y, z)
x &= ~0xf
y &= ~0xf
var/key = "[x],[y],[z]"
return (chunks[key])
// Returns the chunk in the x, y, z.
// If there is no chunk, it creates a new chunk and returns that.
/datum/visualnet/proc/getChunk(x, y, z)
x &= ~0xf
y &= ~0xf
var/key = "[x],[y],[z]"
if(!chunks[key])
chunks[key] = new chunk_type(null, x, y, z)
return chunks[key]
// Updates what the aiEye can see. It is recommended you use this when the aiEye moves or it's location is set.
/datum/visualnet/proc/visibility(mob/eye/eye)
// 0xf = 15
var/x1 = max(0, eye.x - 16) & ~0xf
var/y1 = max(0, eye.y - 16) & ~0xf
var/x2 = min(world.maxx, eye.x + 16) & ~0xf
var/y2 = min(world.maxy, eye.y + 16) & ~0xf
var/list/visibleChunks = list()
for(var/x = x1; x <= x2; x += 16)
for(var/y = y1; y <= y2; y += 16)
visibleChunks += getChunk(x, y, eye.z)
var/list/remove = eye.visibleChunks - visibleChunks
var/list/add = visibleChunks - eye.visibleChunks
for(var/chunk in remove)
var/datum/chunk/c = chunk
c.remove(eye)
for(var/chunk in add)
var/datum/chunk/c = chunk
c.add(eye)
// Updates the chunks that the turf is located in. Use this when obstacles are destroyed or when doors open.
/datum/visualnet/proc/updateVisibility(atom/A, var/opacity_check = 1)
if(!ticker || (opacity_check && !A.opacity))
return
majorChunkChange(A, 2)
/datum/visualnet/proc/updateChunk(x, y, z)
// 0xf = 15
if(!chunkGenerated(x, y, z))
return
var/datum/chunk/chunk = getChunk(x, y, z)
chunk.hasChanged()
// Never access this proc directly!!!!
// This will update the chunk and all the surrounding chunks.
// It will also add the atom to the cameras list if you set the choice to 1.
// Setting the choice to 0 will remove the camera from the chunks.
// If you want to update the chunks around an object, without adding/removing a camera, use choice 2.
/datum/visualnet/proc/majorChunkChange(atom/c, var/choice)
// 0xf = 15
if(!c)
return
var/turf/T = get_turf(c)
if(T)
var/x1 = max(0, T.x - 8) & ~0xf
var/y1 = max(0, T.y - 8) & ~0xf
var/x2 = min(world.maxx, T.x + 8) & ~0xf
var/y2 = min(world.maxy, T.y + 8) & ~0xf
//world << "X1: [x1] - Y1: [y1] - X2: [x2] - Y2: [y2]"
for(var/x = x1; x <= x2; x += 16)
for(var/y = y1; y <= y2; y += 16)
if(chunkGenerated(x, y, T.z))
var/datum/chunk/chunk = getChunk(x, y, T.z)
onMajorChunkChange(c, choice, chunk)
chunk.hasChanged()
/datum/visualnet/proc/onMajorChunkChange(atom/c, var/choice, var/datum/chunk/chunk)
// Will check if a mob is on a viewable turf. Returns 1 if it is, otherwise returns 0.
/datum/visualnet/proc/checkVis(mob/living/target as mob)
// 0xf = 15
var/turf/position = get_turf(target)
return checkTurfVis(position)
/datum/visualnet/proc/checkTurfVis(var/turf/position)
var/datum/chunk/chunk = getChunk(position.x, position.y, position.z)
if(chunk)
if(chunk.changed)
chunk.hasChanged(1) // Update now, no matter if it's visible or not.
if(chunk.visibleTurfs[position])
return 1
return 0
// Debug verb for VVing the chunk that the turf is in.
/*
/turf/verb/view_chunk()
set src in world
if(cameranet.chunkGenerated(x, y, z))
var/datum/chunk/chunk = cameranet.getCameraChunk(x, y, z)
usr.client.debug_variables(chunk)
*/