Files
CHOMPStation2/code/modules/mob/holder.dm
PsiOmega 1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00

102 lines
2.3 KiB
Plaintext

//Helper object for picking dionaea (and other creatures) up.
/obj/item/weapon/holder
name = "holder"
desc = "You shouldn't ever see this."
icon = 'icons/obj/objects.dmi'
slot_flags = SLOT_HEAD
sprite_sheets = list("Vox" = 'icons/mob/species/vox/head.dmi')
/obj/item/weapon/holder/New()
item_state = icon_state
..()
processing_objects.Add(src)
/obj/item/weapon/holder/Destroy()
processing_objects.Remove(src)
..()
/obj/item/weapon/holder/process()
if(istype(loc,/turf) || !(contents.len))
for(var/mob/M in contents)
var/atom/movable/mob_container
mob_container = M
mob_container.forceMove(get_turf(src))
M.reset_view()
qdel(src)
/obj/item/weapon/holder/attackby(obj/item/weapon/W as obj, mob/user as mob)
for(var/mob/M in src.contents)
M.attackby(W,user)
/obj/item/weapon/holder/proc/show_message(var/message, var/m_type)
for(var/mob/living/M in contents)
M.show_message(message,m_type)
//Mob procs and vars for scooping up
/mob/living/var/holder_type
/mob/living/proc/get_scooped(var/mob/living/carbon/grabber)
if(!holder_type || buckled || pinned.len)
return
var/obj/item/weapon/holder/H = new holder_type(loc)
src.loc = H
H.name = loc.name
H.attack_hand(grabber)
grabber << "You scoop up [src]."
src << "[grabber] scoops you up."
grabber.status_flags |= PASSEMOTES
return
//Mob specific holders.
/obj/item/weapon/holder/diona
name = "diona nymph"
desc = "It's a tiny plant critter."
icon_state = "nymph"
origin_tech = "magnets=3;biotech=5"
slot_flags = SLOT_HEAD | SLOT_OCLOTHING
/obj/item/weapon/holder/drone
name = "maintenance drone"
desc = "It's a small maintenance robot."
icon_state = "drone"
origin_tech = "magnets=3;engineering=5"
/obj/item/weapon/holder/cat
name = "cat"
desc = "It's a cat. Meow."
icon_state = "cat"
origin_tech = null
/obj/item/weapon/holder/borer
name = "cortical borer"
desc = "It's a slimy brain slug. Gross."
icon_state = "borer"
origin_tech = "biotech=6"
/obj/item/weapon/holder/monkey
name = "monkey"
desc = "It's a monkey. Ook."
icon_state = "monkey"
/obj/item/weapon/holder/monkey/farwa
name = "farwa"
desc = "It's a farwa."
icon_state = "farwa"
/obj/item/weapon/holder/monkey/stok
name = "stok"
desc = "It's a stok. stok."
icon_state = "stok"
/obj/item/weapon/holder/monkey/neaera
name = "neaera"
desc = "It's a neaera."
icon_state = "neara"