mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Replaces every check for a hardcoded material stack type with a check for material of the stack.
323 lines
11 KiB
Plaintext
323 lines
11 KiB
Plaintext
//A portable analyzer, for research borgs. This is better then giving them a gripper which can hold anything and letting them use the normal analyzer.
|
|
/obj/item/weapon/portable_destructive_analyzer
|
|
name = "Portable Destructive Analyzer"
|
|
icon = 'icons/obj/items.dmi'
|
|
icon_state = "portable_analyzer"
|
|
desc = "Similar to the stationary version, this rather unwieldy device allows you to break down objects in the name of science."
|
|
|
|
var/min_reliability = 90 //Can't upgrade, call it laziness or a drawback
|
|
|
|
var/datum/research/techonly/files //The device uses the same datum structure as the R&D computer/server.
|
|
//This analyzer can only store tech levels, however.
|
|
|
|
var/obj/item/weapon/loaded_item //What is currently inside the analyzer.
|
|
|
|
/obj/item/weapon/portable_destructive_analyzer/New()
|
|
..()
|
|
files = new /datum/research/techonly(src) //Setup the research data holder.
|
|
|
|
/obj/item/weapon/portable_destructive_analyzer/attack_self(user as mob)
|
|
var/response = alert(user, "Analyzing the item inside will *DESTROY* the item for good.\n\
|
|
Syncing to the research server will send the data that is stored inside to research.\n\
|
|
Ejecting will place the loaded item onto the floor.",
|
|
"What would you like to do?", "Analyze", "Sync", "Eject")
|
|
if(response == "Analyze")
|
|
if(loaded_item)
|
|
var/confirm = alert(user, "This will destroy the item inside forever. Are you sure?","Confirm Analyze","Yes","No")
|
|
if(confirm == "Yes") //This is pretty copypasta-y
|
|
user << "You activate the analyzer's microlaser, analyzing \the [loaded_item] and breaking it down."
|
|
flick("portable_analyzer_scan", src)
|
|
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
|
|
if(loaded_item.reliability >= min_reliability)
|
|
var/list/temp_tech = ConvertReqString2List(loaded_item.origin_tech)
|
|
for(var/T in temp_tech)
|
|
files.UpdateTech(T, temp_tech[T])
|
|
user << "\The [loaded_item] had level [temp_tech[T]] in [T]."
|
|
loaded_item = null
|
|
for(var/obj/I in contents)
|
|
for(var/mob/M in I.contents)
|
|
M.death()
|
|
if(istype(I,/obj/item/stack/material))//Only deconstructs one sheet at a time instead of the entire stack
|
|
var/obj/item/stack/material/S = I
|
|
if(S.get_amount() > 1)
|
|
S.use(1)
|
|
loaded_item = S
|
|
else
|
|
qdel(S)
|
|
desc = initial(desc)
|
|
icon_state = initial(icon_state)
|
|
else
|
|
qdel(I)
|
|
desc = initial(desc)
|
|
icon_state = initial(icon_state)
|
|
else
|
|
return
|
|
else
|
|
user << "The [src] is empty. Put something inside it first."
|
|
if(response == "Sync")
|
|
var/success = 0
|
|
for(var/obj/machinery/r_n_d/server/S in machines)
|
|
if(S.disabled)
|
|
continue
|
|
for(var/datum/tech/T in files.known_tech) //Uploading
|
|
S.files.AddTech2Known(T)
|
|
for(var/datum/tech/T in S.files.known_tech) //Downloading
|
|
files.AddTech2Known(T)
|
|
success = 1
|
|
files.RefreshResearch()
|
|
if(success)
|
|
user << "You connect to the research server, push your data upstream to it, then pull the resulting merged data from the master branch."
|
|
playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 1)
|
|
else
|
|
user << "Reserch server ping response timed out. Unable to connect. Please contact the system administrator."
|
|
playsound(src.loc, 'sound/machines/buzz-two.ogg', 50, 1)
|
|
if(response == "Eject")
|
|
if(loaded_item)
|
|
loaded_item.loc = get_turf(src)
|
|
desc = initial(desc)
|
|
icon_state = initial(icon_state)
|
|
loaded_item = null
|
|
else
|
|
user << "The [src] is already empty."
|
|
|
|
|
|
/obj/item/weapon/portable_destructive_analyzer/afterattack(var/atom/target, var/mob/living/user, proximity)
|
|
if(!target)
|
|
return
|
|
if(!proximity)
|
|
return
|
|
if(!isturf(target.loc)) // Don't load up stuff if it's inside a container or mob!
|
|
return
|
|
if(istype(target,/obj/item))
|
|
if(loaded_item)
|
|
user << "Your [src] already has something inside. Analyze or eject it first."
|
|
return
|
|
var/obj/item/I = target
|
|
I.loc = src
|
|
loaded_item = I
|
|
for(var/mob/M in viewers())
|
|
M.show_message(text("<span class='notice'>[user] adds the [I] to the [src].</span>"), 1)
|
|
desc = initial(desc) + "<br>It is holding \the [loaded_item]."
|
|
flick("portable_analyzer_load", src)
|
|
icon_state = "portable_analyzer_full"
|
|
|
|
//This is used to unlock other borg covers.
|
|
/obj/item/weapon/card/robot //This is not a child of id cards, as to avoid dumb typechecks on computers.
|
|
name = "access code transmission device"
|
|
icon_state = "id-robot"
|
|
desc = "A circuit grafted onto the bottom of an ID card. It is used to transmit access codes into other robot chassis, \
|
|
allowing you to lock and unlock other robots' panels."
|
|
|
|
/obj/item/weapon/card/id/robot/attack_self() //override so borgs can't flash their IDs.
|
|
return
|
|
|
|
/obj/item/weapon/card/id/robot/read()
|
|
usr << "The ID card does not appear to have any writing on it."
|
|
return
|
|
|
|
//A harvest item for serviceborgs.
|
|
/obj/item/weapon/robot_harvester
|
|
name = "auto harvester"
|
|
desc = "A hand-held harvest tool that resembles a sickle. It uses energy to cut plant matter very efficently."
|
|
icon = 'icons/obj/weapons.dmi'
|
|
icon_state = "autoharvester"
|
|
|
|
/obj/item/weapon/robot_harvester/afterattack(var/atom/target, var/mob/living/user, proximity)
|
|
if(!target)
|
|
return
|
|
if(!proximity)
|
|
return
|
|
if(istype(target,/obj/machinery/portable_atmospherics/hydroponics))
|
|
var/obj/machinery/portable_atmospherics/hydroponics/T = target
|
|
if(T.harvest) //Try to harvest, assuming it's alive.
|
|
T.harvest(user)
|
|
else if(T.dead) //It's probably dead otherwise.
|
|
T.remove_dead(user)
|
|
else
|
|
user << "Harvesting \a [target] is not the purpose of this tool. The [src] is for plants being grown."
|
|
|
|
// A special tray for the service droid. Allow droid to pick up and drop items as if they were using the tray normally
|
|
// Click on table to unload, click on item to load. Otherwise works identically to a tray.
|
|
// Unlike the base item "tray", robotrays ONLY pick up food, drinks and condiments.
|
|
|
|
/obj/item/weapon/tray/robotray
|
|
name = "RoboTray"
|
|
desc = "An autoloading tray specialized for carrying refreshments."
|
|
|
|
/obj/item/weapon/tray/robotray/afterattack(atom/target, mob/user as mob, proximity)
|
|
if(!proximity)
|
|
return
|
|
if ( !target )
|
|
return
|
|
// pick up items, mostly copied from base tray pickup proc
|
|
// see code\game\objects\items\weapons\kitchen.dm line 241
|
|
if ( istype(target,/obj/item))
|
|
if ( !isturf(target.loc) ) // Don't load up stuff if it's inside a container or mob!
|
|
return
|
|
var turf/pickup = target.loc
|
|
|
|
var addedSomething = 0
|
|
|
|
for(var/obj/item/weapon/reagent_containers/food/I in pickup)
|
|
|
|
|
|
if( I != src && !I.anchored && !istype(I, /obj/item/clothing/under) && !istype(I, /obj/item/clothing/suit) && !istype(I, /obj/item/projectile) )
|
|
var/add = 0
|
|
if(I.w_class == 1.0)
|
|
add = 1
|
|
else if(I.w_class == 2.0)
|
|
add = 3
|
|
else
|
|
add = 5
|
|
if(calc_carry() + add >= max_carry)
|
|
break
|
|
|
|
I.loc = src
|
|
carrying.Add(I)
|
|
overlays += image("icon" = I.icon, "icon_state" = I.icon_state, "layer" = 30 + I.layer)
|
|
addedSomething = 1
|
|
if ( addedSomething )
|
|
user.visible_message("\blue [user] load some items onto their service tray.")
|
|
|
|
return
|
|
|
|
// Unloads the tray, copied from base item's proc dropped() and altered
|
|
// see code\game\objects\items\weapons\kitchen.dm line 263
|
|
|
|
if ( isturf(target) || istype(target,/obj/structure/table) )
|
|
var foundtable = istype(target,/obj/structure/table/)
|
|
if ( !foundtable ) //it must be a turf!
|
|
for(var/obj/structure/table/T in target)
|
|
foundtable = 1
|
|
break
|
|
|
|
var turf/dropspot
|
|
if ( !foundtable ) // don't unload things onto walls or other silly places.
|
|
dropspot = user.loc
|
|
else if ( isturf(target) ) // they clicked on a turf with a table in it
|
|
dropspot = target
|
|
else // they clicked on a table
|
|
dropspot = target.loc
|
|
|
|
|
|
overlays = null
|
|
|
|
var droppedSomething = 0
|
|
|
|
for(var/obj/item/I in carrying)
|
|
I.loc = dropspot
|
|
carrying.Remove(I)
|
|
droppedSomething = 1
|
|
if(!foundtable && isturf(dropspot))
|
|
// if no table, presume that the person just shittily dropped the tray on the ground and made a mess everywhere!
|
|
spawn()
|
|
for(var/i = 1, i <= rand(1,2), i++)
|
|
if(I)
|
|
step(I, pick(NORTH,SOUTH,EAST,WEST))
|
|
sleep(rand(2,4))
|
|
if ( droppedSomething )
|
|
if ( foundtable )
|
|
user.visible_message("\blue [user] unloads their service tray.")
|
|
else
|
|
user.visible_message("\blue [user] drops all the items on their tray.")
|
|
|
|
return ..()
|
|
|
|
|
|
|
|
|
|
// A special pen for service droids. Can be toggled to switch between normal writting mode, and paper rename mode
|
|
// Allows service droids to rename paper items.
|
|
|
|
/obj/item/weapon/pen/robopen
|
|
desc = "A black ink printing attachment with a paper naming mode."
|
|
name = "Printing Pen"
|
|
var/mode = 1
|
|
|
|
/obj/item/weapon/pen/robopen/attack_self(mob/user as mob)
|
|
|
|
var/choice = input("Would you like to change colour or mode?") as null|anything in list("Colour","Mode")
|
|
if(!choice) return
|
|
|
|
playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
|
|
|
|
switch(choice)
|
|
|
|
if("Colour")
|
|
var/newcolour = input("Which colour would you like to use?") as null|anything in list("black","blue","red","green","yellow")
|
|
if(newcolour) colour = newcolour
|
|
|
|
if("Mode")
|
|
if (mode == 1)
|
|
mode = 2
|
|
else
|
|
mode = 1
|
|
user << "Changed printing mode to '[mode == 2 ? "Rename Paper" : "Write Paper"]'"
|
|
|
|
return
|
|
|
|
// Copied over from paper's rename verb
|
|
// see code\modules\paperwork\paper.dm line 62
|
|
|
|
/obj/item/weapon/pen/robopen/proc/RenamePaper(mob/user as mob,obj/paper as obj)
|
|
if ( !user || !paper )
|
|
return
|
|
var/n_name = sanitizeSafe(input(user, "What would you like to label the paper?", "Paper Labelling", null) as text, 32)
|
|
if ( !user || !paper )
|
|
return
|
|
|
|
//n_name = copytext(n_name, 1, 32)
|
|
if(( get_dist(user,paper) <= 1 && user.stat == 0))
|
|
paper.name = "paper[(n_name ? text("- '[n_name]'") : null)]"
|
|
add_fingerprint(user)
|
|
return
|
|
|
|
//TODO: Add prewritten forms to dispense when you work out a good way to store the strings.
|
|
/obj/item/weapon/form_printer
|
|
//name = "paperwork printer"
|
|
name = "paper dispenser"
|
|
icon = 'icons/obj/bureaucracy.dmi'
|
|
icon_state = "paper_bin1"
|
|
item_state = "sheet-metal"
|
|
|
|
/obj/item/weapon/form_printer/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
|
return
|
|
|
|
/obj/item/weapon/form_printer/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag, params)
|
|
|
|
if(!target || !flag)
|
|
return
|
|
|
|
if(istype(target,/obj/structure/table))
|
|
deploy_paper(get_turf(target))
|
|
|
|
/obj/item/weapon/form_printer/attack_self(mob/user as mob)
|
|
deploy_paper(get_turf(src))
|
|
|
|
/obj/item/weapon/form_printer/proc/deploy_paper(var/turf/T)
|
|
T.visible_message("\blue \The [src.loc] dispenses a sheet of crisp white paper.")
|
|
new /obj/item/weapon/paper(T)
|
|
|
|
|
|
//Personal shielding for the combat module.
|
|
/obj/item/borg/combat/shield
|
|
name = "personal shielding"
|
|
desc = "A powerful experimental module that turns aside or absorbs incoming attacks at the cost of charge."
|
|
icon = 'icons/obj/decals.dmi'
|
|
icon_state = "shock"
|
|
var/shield_level = 0.5 //Percentage of damage absorbed by the shield.
|
|
|
|
/obj/item/borg/combat/shield/verb/set_shield_level()
|
|
set name = "Set shield level"
|
|
set category = "Object"
|
|
set src in range(0)
|
|
|
|
var/N = input("How much damage should the shield absorb?") in list("5","10","25","50","75","100")
|
|
if (N)
|
|
shield_level = text2num(N)/100
|
|
|
|
/obj/item/borg/combat/mobility
|
|
name = "mobility module"
|
|
desc = "By retracting limbs and tucking in its head, a combat android can roll at high speeds."
|
|
icon = 'icons/obj/decals.dmi'
|
|
icon_state = "shock" |