Files
CHOMPStation2/code/modules/research/rdconsole.dm
sieve32@gmail.com 8c387f2158 -Made all contructs children of /mob/living/simple_animal/construct and changed the type paths as needed
-Now when examining someone you can tell if their brain is missing, and it doesn't give the 'catatonic' part (Because the player is in a different mob and it's kind of misleading)
-Committed Lugar223's patch for the temperature gun, preventing the window from re-opening as it heats up/cools down
Fixes Issue 900
-Fixed the issue where dead players could use pAI carts if they left the window open
Fixes Issue 967
-Changed how the Destructive Analyzer handles sheets, now it will only deconstruct 1 sheet out of the stack at a time. Also found a bug where it would destroy its own components, so that is fixed as well.
Fixes Issue 989
-Secborgs can no longer put their stun baton or energy gun in rechargers, added a check for /mob/living/silicon
Fixes Issue 972

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4807 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-04 22:08:27 +00:00

904 lines
40 KiB
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
/*
Research and Development (R&D) Console
This is the main work horse of the R&D system. It contains the menus/controls for the Destructive Analyzer, Protolathe, and Circuit
imprinter. It also contains the /datum/research holder with all the known/possible technology paths and device designs.
Basic use: When it first is created, it will attempt to link up to related devices within 3 squares. It'll only link up if they
aren't already linked to another console. Any consoles it cannot link up with (either because all of a certain type are already
linked or there aren't any in range), you'll just not have access to that menu. In the settings menu, there are menu options that
allow a player to attempt to re-sync with nearby consoles. You can also force it to disconnect from a specific console.
The imprinting and construction menus do NOT require toxins access to access but all the other menus do. However, if you leave it
on a menu, nothing is to stop the person from using the options on that menu (although they won't be able to change to a different
one). You can also lock the console on the settings menu if you're feeling paranoid and you don't want anyone messing with it who
doesn't have toxins access.
When a R&D console is destroyed or even partially disassembled, you lose all research data on it. However, there are two ways around
this dire fate:
- The easiest way is to go to the settings menu and select "Sync Database with Network." That causes it to upload (but not download)
it's data to every other device in the game. Each console has a "disconnect from network" option that'll will cause data base sync
operations to skip that console. This is useful if you want to make a "public" R&D console or, for example, give the engineers
a circuit imprinter with certain designs on it and don't want it accidentally updating. The downside of this method is that you have
to have physical access to the other console to send data back. Note: An R&D console is on CentCom so if a random griffan happens to
cause a ton of data to be lost, an admin can go send it back.
- The second method is with Technology Disks and Design Disks. Each of these disks can hold a single technology or design datum in
it's entirety. You can then take the disk to any R&D console and upload it's data to it. This method is a lot more secure (since it
won't update every console in existence) but it's more of a hassle to do. Also, the disks can be stolen.
*/
/obj/machinery/computer/rdconsole
name = "R&D Console"
icon_state = "rdcomp"
var/datum/research/files //Stores all the collected research data.
var/obj/item/weapon/disk/tech_disk/t_disk = null //Stores the technology disk.
var/obj/item/weapon/disk/design_disk/d_disk = null //Stores the design disk.
var/obj/machinery/r_n_d/destructive_analyzer/linked_destroy = null //Linked Destructive Analyzer
var/obj/machinery/r_n_d/protolathe/linked_lathe = null //Linked Protolathe
var/obj/machinery/r_n_d/circuit_imprinter/linked_imprinter = null //Linked Circuit Imprinter
var/screen = 1.0 //Which screen is currently showing.
var/id = 0 //ID of the computer (for server restrictions).
var/sync = 1 //If sync = 0, it doesn't show up on Server Control Console
req_access = list(access_tox) //Data and setting manipulation requires scientist access.
/obj/machinery/computer/rdconsole/proc/CallTechName(var/ID) //A simple helper proc to find the name of a tech with a given ID.
var/datum/tech/check_tech
var/return_name = null
for(var/T in typesof(/datum/tech) - /datum/tech)
check_tech = null
check_tech = new T()
if(check_tech.id == ID)
return_name = check_tech.name
del(check_tech)
check_tech = null
break
return return_name
/obj/machinery/computer/rdconsole/proc/CallMaterialName(var/ID)
var/datum/reagent/temp_reagent
var/return_name = null
if (copytext(ID, 1, 2) == "$")
return_name = copytext(ID, 2)
switch(return_name)
if("metal")
return_name = "Metal"
if("glass")
return_name = "Glass"
if("gold")
return_name = "Gold"
if("silver")
return_name = "Silver"
if("plasma")
return_name = "Solid Plasma"
if("uranium")
return_name = "Uranium"
if("diamond")
return_name = "Diamond"
if("clown")
return_name = "Bananium"
else
for(var/R in typesof(/datum/reagent) - /datum/reagent)
temp_reagent = null
temp_reagent = new R()
if(temp_reagent.id == ID)
return_name = temp_reagent.name
del(temp_reagent)
temp_reagent = null
break
return return_name
/obj/machinery/computer/rdconsole/proc/SyncRDevices() //Makes sure it is properly sync'ed up with the devices attached to it (if any).
for(var/obj/machinery/r_n_d/D in oview(3,src))
if(D.linked_console != null || D.disabled || D.opened)
continue
if(istype(D, /obj/machinery/r_n_d/destructive_analyzer))
if(linked_destroy == null)
linked_destroy = D
D.linked_console = src
else if(istype(D, /obj/machinery/r_n_d/protolathe))
if(linked_lathe == null)
linked_lathe = D
D.linked_console = src
else if(istype(D, /obj/machinery/r_n_d/circuit_imprinter))
if(linked_imprinter == null)
linked_imprinter = D
D.linked_console = src
return
//Have it automatically push research to the centcomm server so wild griffins can't fuck up R&D's work --NEO
/obj/machinery/computer/rdconsole/proc/griefProtection()
for(var/obj/machinery/r_n_d/server/centcom/C in world)
for(var/datum/tech/T in files.known_tech)
C.files.AddTech2Known(T)
for(var/datum/design/D in files.known_designs)
C.files.AddDesign2Known(D)
C.files.RefreshResearch()
/obj/machinery/computer/rdconsole/New()
..()
files = new /datum/research(src) //Setup the research data holder.
if(!id)
for(var/obj/machinery/r_n_d/server/centcom/S in world)
S.initialize()
break
/obj/machinery/computer/rdconsole/initialize()
SyncRDevices()
/* Instead of calling this every tick, it is only being called when needed
/obj/machinery/computer/rdconsole/process()
griefProtection()
*/
/obj/machinery/computer/rdconsole/attackby(var/obj/item/weapon/D as obj, var/mob/user as mob)
//The construction/deconstruction of the console code.
if(istype(D, /obj/item/weapon/screwdriver))
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
if(do_after(user, 20))
if (src.stat & BROKEN)
user << "\blue The broken glass falls out."
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
new /obj/item/weapon/shard( src.loc )
var/obj/item/weapon/circuitboard/rdconsole/M = new /obj/item/weapon/circuitboard/rdconsole( A )
for (var/obj/C in src)
C.loc = src.loc
A.circuit = M
A.state = 3
A.icon_state = "3"
A.anchored = 1
del(src)
else
user << "\blue You disconnect the monitor."
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
var/obj/item/weapon/circuitboard/rdconsole/M = new /obj/item/weapon/circuitboard/rdconsole( A )
for (var/obj/C in src)
C.loc = src.loc
A.circuit = M
A.state = 4
A.icon_state = "4"
A.anchored = 1
del(src)
//Loading a disk into it.
else if(istype(D, /obj/item/weapon/disk))
if(t_disk || d_disk)
user << "A disk is already loaded into the machine."
return
if(istype(D, /obj/item/weapon/disk/tech_disk)) t_disk = D
else if (istype(D, /obj/item/weapon/disk/design_disk)) d_disk = D
else
user << "\red Machine cannot accept disks in that format."
return
user.drop_item()
D.loc = src
user << "\blue You add the disk to the machine!"
else if(istype(D, /obj/item/weapon/card/emag) && !emagged)
playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
emagged = 1
user << "\blue You you disable the security protocols"
src.updateUsrDialog()
return
/obj/machinery/computer/rdconsole/Topic(href, href_list)
if(..())
return
add_fingerprint(usr)
usr.machine = src
if(href_list["menu"]) //Switches menu screens. Converts a sent text string into a number. Saves a LOT of code.
var/temp_screen = text2num(href_list["menu"])
if(temp_screen <= 1.1 || (3 <= temp_screen && 4.9 >= temp_screen) || src.allowed(usr) || emagged) //Unless you are making something, you need access.
screen = temp_screen
else
usr << "Unauthorized Access."
else if(href_list["updt_tech"]) //Update the research holder with information from the technology disk.
screen = 0.0
spawn(50)
screen = 1.2
files.AddTech2Known(t_disk.stored)
updateUsrDialog()
griefProtection() //Update centcomm too
else if(href_list["clear_tech"]) //Erase data on the technology disk.
t_disk.stored = null
else if(href_list["eject_tech"]) //Eject the technology disk.
t_disk:loc = src.loc
t_disk = null
screen = 1.0
else if(href_list["copy_tech"]) //Copys some technology data from the research holder to the disk.
for(var/datum/tech/T in files.known_tech)
if(href_list["copy_tech_ID"] == T.id)
t_disk.stored = T
break
screen = 1.2
else if(href_list["updt_design"]) //Updates the research holder with design data from the design disk.
screen = 0.0
spawn(50)
screen = 1.4
files.AddDesign2Known(d_disk.blueprint)
updateUsrDialog()
griefProtection() //Update centcomm too
else if(href_list["clear_design"]) //Erases data on the design disk.
d_disk.blueprint = null
else if(href_list["eject_design"]) //Eject the design disk.
d_disk:loc = src.loc
d_disk = null
screen = 1.0
else if(href_list["copy_design"]) //Copy design data from the research holder to the design disk.
for(var/datum/design/D in files.known_designs)
if(href_list["copy_design_ID"] == D.id)
d_disk.blueprint = D
break
screen = 1.4
else if(href_list["eject_item"]) //Eject the item inside the destructive analyzer.
if(linked_destroy)
if(linked_destroy.busy)
usr << "\red The destructive analyzer is busy at the moment."
else if(linked_destroy.loaded_item)
linked_destroy.loaded_item.loc = linked_destroy.loc
linked_destroy.loaded_item = null
linked_destroy.icon_state = "d_analyzer"
screen = 2.1
else if(href_list["deconstruct"]) //Deconstruct the item in the destructive analyzer and update the research holder.
if(linked_destroy)
if(linked_destroy.busy)
usr << "\red The destructive analyzer is busy at the moment."
else
var/choice = input("Proceeding will destroy loaded item.") in list("Proceed", "Cancel")
if(choice == "Cancel") return
linked_destroy.busy = 1
screen = 0.1
updateUsrDialog()
flick("d_analyzer_process", linked_destroy)
spawn(24)
if(linked_destroy)
linked_destroy.busy = 0
if(!linked_destroy.hacked)
if(!linked_destroy.loaded_item)
usr <<"\red The destructive analyzer appears to be empty."
screen = 1.0
return
if(linked_destroy.loaded_item.reliability >= 90)
var/list/temp_tech = linked_destroy.ConvertReqString2List(linked_destroy.loaded_item.origin_tech)
for(var/T in temp_tech)
files.UpdateTech(T, temp_tech[T])
if(linked_destroy.loaded_item.reliability < 100 && linked_destroy.loaded_item.crit_fail)
files.UpdateDesign(linked_destroy.loaded_item.type)
if(linked_lathe) //Also sends salvaged materials to a linked protolathe, if any.
linked_lathe.m_amount += min((linked_lathe.max_material_storage - linked_lathe.TotalMaterials()), (linked_destroy.loaded_item.m_amt*linked_destroy.decon_mod))
linked_lathe.g_amount += min((linked_lathe.max_material_storage - linked_lathe.TotalMaterials()), (linked_destroy.loaded_item.g_amt*linked_destroy.decon_mod))
linked_destroy.loaded_item = null
for(var/obj/I in linked_destroy.contents)
for(var/mob/M in I.contents)
M.death()
if(istype(I,/obj/item/stack/sheet))//Only deconsturcts one sheet at a time instead of the entire stack
var/obj/item/stack/sheet/S = I
if(S.amount > 1)
S.amount--
linked_destroy.loaded_item = S
else
del(S)
linked_destroy.icon_state = "d_analyzer"
else
if(!(I in linked_destroy.component_parts))
del(I)
linked_destroy.icon_state = "d_analyzer"
use_power(250)
screen = 1.0
updateUsrDialog()
else if(href_list["lock"]) //Lock the console from use by anyone without tox access.
if(src.allowed(usr))
screen = text2num(href_list["lock"])
else
usr << "Unauthorized Access."
else if(href_list["sync"]) //Sync the research holder with all the R&D consoles in the game that aren't sync protected.
screen = 0.0
if(!sync)
usr << "\red You must connect to the network first!"
else
griefProtection() //Putting this here because I dont trust the sync process
spawn(30)
if(src)
for(var/obj/machinery/r_n_d/server/S in world)
var/server_processed = 0
if(S.disabled)
continue
if((id in S.id_with_upload) || istype(S, /obj/machinery/r_n_d/server/centcom))
for(var/datum/tech/T in files.known_tech)
S.files.AddTech2Known(T)
for(var/datum/design/D in files.known_designs)
S.files.AddDesign2Known(D)
S.files.RefreshResearch()
server_processed = 1
if(((id in S.id_with_download) && !istype(S, /obj/machinery/r_n_d/server/centcom)) || S.hacked)
for(var/datum/tech/T in S.files.known_tech)
files.AddTech2Known(T)
for(var/datum/design/D in S.files.known_designs)
files.AddDesign2Known(D)
files.RefreshResearch()
server_processed = 1
if(!istype(S, /obj/machinery/r_n_d/server/centcom) && server_processed)
S.produce_heat(100)
screen = 1.6
updateUsrDialog()
else if(href_list["togglesync"]) //Prevents the console from being synced by other consoles. Can still send data.
sync = !sync
else if(href_list["build"]) //Causes the Protolathe to build something.
if(linked_lathe)
var/datum/design/being_built = null
for(var/datum/design/D in files.known_designs)
if(D.id == href_list["build"])
being_built = D
break
var/power = 2000
for(var/M in being_built.materials)
power += round(being_built.materials[M] / 5)
power = max(2000, power)
screen = 0.3
linked_lathe.busy = 1
flick("protolathe_n",linked_lathe)
var/key = usr.key //so we don't lose the info during the spawn delay
spawn(16)
use_power(power)
spawn(16)
for(var/M in being_built.materials)
switch(M)
if("$metal")
linked_lathe.m_amount = max(0, (linked_lathe.m_amount-being_built.materials[M]))
if("$glass")
linked_lathe.g_amount = max(0, (linked_lathe.g_amount-being_built.materials[M]))
if("$gold")
linked_lathe.gold_amount = max(0, (linked_lathe.gold_amount-being_built.materials[M]))
if("$silver")
linked_lathe.silver_amount = max(0, (linked_lathe.silver_amount-being_built.materials[M]))
if("$plasma")
linked_lathe.plasma_amount = max(0, (linked_lathe.plasma_amount-being_built.materials[M]))
if("$uranium")
linked_lathe.uranium_amount = max(0, (linked_lathe.uranium_amount-being_built.materials[M]))
if("$diamond")
linked_lathe.diamond_amount = max(0, (linked_lathe.diamond_amount-being_built.materials[M]))
if("$clown")
linked_lathe.clown_amount = max(0, (linked_lathe.clown_amount-being_built.materials[M]))
else
linked_lathe.reagents.remove_reagent(M, being_built.materials[M])
if(being_built.build_path)
var/obj/new_item = new being_built.build_path(src)
if( new_item.type == /obj/item/weapon/storage/backpack/holding )
new_item.investigate_log("built by [key]","singulo")
new_item.reliability = being_built.reliability
if(linked_lathe.hacked) being_built.reliability = max((reliability / 2), 0)
if(being_built.locked)
var/obj/item/weapon/storage/lockbox/L = new/obj/item/weapon/storage/lockbox(linked_lathe.loc)
new_item.loc = L
L.name += " ([new_item.name])"
else
new_item.loc = linked_lathe.loc
linked_lathe.busy = 0
screen = 3.1
updateUsrDialog()
else if(href_list["imprint"]) //Causes the Circuit Imprinter to build something.
if(linked_imprinter)
var/datum/design/being_built = null
for(var/datum/design/D in files.known_designs)
if(D.id == href_list["imprint"])
being_built = D
break
var/power = 2000
for(var/M in being_built.materials)
power += round(being_built.materials[M] / 5)
power = max(2000, power)
screen = 0.4
linked_imprinter.busy = 1
flick("circuit_imprinter_ani",linked_imprinter)
spawn(16)
use_power(power)
for(var/M in being_built.materials)
switch(M)
if("$glass")
linked_imprinter.g_amount = max(0, (linked_imprinter.g_amount-being_built.materials[M]))
if("$gold")
linked_imprinter.gold_amount = max(0, (linked_imprinter.gold_amount-being_built.materials[M]))
if("$diamond")
linked_imprinter.diamond_amount = max(0, (linked_imprinter.diamond_amount-being_built.materials[M]))
else
linked_imprinter.reagents.remove_reagent(M, being_built.materials[M])
var/obj/new_item = new being_built.build_path(src)
new_item.reliability = being_built.reliability
if(linked_imprinter.hacked) being_built.reliability = max((reliability / 2), 0)
new_item.loc = linked_imprinter.loc
linked_imprinter.busy = 0
screen = 4.1
updateUsrDialog()
else if(href_list["disposeI"] && linked_imprinter) //Causes the circuit imprinter to dispose of a single reagent (all of it)
linked_imprinter.reagents.del_reagent(href_list["dispose"])
else if(href_list["disposeallI"] && linked_imprinter) //Causes the circuit imprinter to dispose of all it's reagents.
linked_imprinter.reagents.clear_reagents()
else if(href_list["disposeP"] && linked_lathe) //Causes the protolathe to dispose of a single reagent (all of it)
linked_lathe.reagents.del_reagent(href_list["dispose"])
else if(href_list["disposeallP"] && linked_lathe) //Causes the protolathe to dispose of all it's reagents.
linked_lathe.reagents.clear_reagents()
else if(href_list["lathe_ejectsheet"] && linked_lathe) //Causes the protolathe to eject a sheet of material
var/desired_num_sheets = text2num(href_list["lathe_ejectsheet_amt"])
var/res_amount, type
switch(href_list["lathe_ejectsheet"])
if("metal")
type = /obj/item/stack/sheet/metal
res_amount = "m_amount"
if("glass")
type = /obj/item/stack/sheet/glass
res_amount = "g_amount"
if("gold")
type = /obj/item/stack/sheet/gold
res_amount = "gold_amount"
if("silver")
type = /obj/item/stack/sheet/silver
res_amount = "silver_amount"
if("plasma")
type = /obj/item/stack/sheet/plasma
res_amount = "plasma_amount"
if("uranium")
type = /obj/item/stack/sheet/uranium
res_amount = "uranium_amount"
if("diamond")
type = /obj/item/stack/sheet/diamond
res_amount = "diamond_amount"
if("clown")
type = /obj/item/stack/sheet/clown
res_amount = "clown_amount"
if(ispath(type) && hasvar(linked_lathe, res_amount))
var/obj/item/stack/sheet/sheet = new type(linked_lathe.loc)
var/available_num_sheets = round(linked_lathe.vars[res_amount]/sheet.perunit)
if(available_num_sheets>0)
sheet.amount = min(available_num_sheets, desired_num_sheets)
linked_lathe.vars[res_amount] = max(0, (linked_lathe.vars[res_amount]-sheet.amount * sheet.perunit))
else
del sheet
else if(href_list["imprinter_ejectsheet"] && linked_imprinter) //Causes the protolathe to eject a sheet of material
var/desired_num_sheets = text2num(href_list["imprinter_ejectsheet_amt"])
var/res_amount, type
switch(href_list["imprinter_ejectsheet"])
if("glass")
type = /obj/item/stack/sheet/glass
res_amount = "g_amount"
if("gold")
type = /obj/item/stack/sheet/gold
res_amount = "gold_amount"
if("diamond")
type = /obj/item/stack/sheet/diamond
res_amount = "diamond_amount"
if(ispath(type) && hasvar(linked_imprinter, res_amount))
var/obj/item/stack/sheet/sheet = new type(linked_imprinter.loc)
var/available_num_sheets = round(linked_imprinter.vars[res_amount]/sheet.perunit)
if(available_num_sheets>0)
sheet.amount = min(available_num_sheets, desired_num_sheets)
linked_imprinter.vars[res_amount] = max(0, (linked_imprinter.vars[res_amount]-sheet.amount * sheet.perunit))
else
del sheet
else if(href_list["find_device"]) //The R&D console looks for devices nearby to link up with.
screen = 0.0
spawn(20)
SyncRDevices()
screen = 1.7
updateUsrDialog()
else if(href_list["disconnect"]) //The R&D console disconnects with a specific device.
switch(href_list["disconnect"])
if("destroy")
linked_destroy.linked_console = null
linked_destroy = null
if("lathe")
linked_lathe.linked_console = null
linked_lathe = null
if("imprinter")
linked_imprinter.linked_console = null
linked_imprinter = null
else if(href_list["reset"]) //Reset the R&D console's database.
griefProtection()
var/choice = alert("R&D Console Database Reset", "Are you sure you want to reset the R&D console's database? Data lost cannot be recovered.", "Continue", "Cancel")
if(choice == "Continue")
screen = 0.0
del(files)
files = new /datum/research(src)
spawn(20)
screen = 1.6
updateUsrDialog()
updateUsrDialog()
return
/obj/machinery/computer/rdconsole/attack_hand(mob/user as mob)
if(stat & (BROKEN|NOPOWER))
return
if(ishuman(user))
if(istype(user:gloves, /obj/item/clothing/gloves/space_ninja)&&user:gloves:candrain&&!user:gloves:draining)
call(/obj/item/clothing/gloves/space_ninja/proc/drain)("RESEARCH",src,user:wear_suit)
return
user.machine = src
var/dat = ""
files.RefreshResearch()
switch(screen) //A quick check to make sure you get the right screen when a device is disconnected.
if(2 to 2.9)
if(linked_destroy == null)
screen = 2.0
else if(linked_destroy.loaded_item == null)
screen = 2.1
else
screen = 2.2
if(3 to 3.9)
if(linked_lathe == null)
screen = 3.0
if(4 to 4.9)
if(linked_imprinter == null)
screen = 4.0
switch(screen)
//////////////////////R&D CONSOLE SCREENS//////////////////
if(0.0) dat += "Updating Database...."
if(0.1) dat += "Processing and Updating Database..."
if(0.2)
dat += "SYSTEM LOCKED<BR><BR>"
dat += "<A href='?src=\ref[src];lock=1.6'>Unlock</A>"
if(0.3)
dat += "Constructing Prototype. Please Wait..."
if(0.4)
dat += "Imprinting Circuit. Please Wait..."
if(1.0) //Main Menu
dat += "Main Menu:<BR><BR>"
dat += "<A href='?src=\ref[src];menu=1.1'>Current Research Levels</A><BR>"
if(t_disk) dat += "<A href='?src=\ref[src];menu=1.2'>Disk Operations</A><BR>"
else if(d_disk) dat += "<A href='?src=\ref[src];menu=1.4'>Disk Operations</A><BR>"
else dat += "(Please Insert Disk)<BR>"
if(linked_destroy != null) dat += "<A href='?src=\ref[src];menu=2.2'>Destructive Analyzer Menu</A><BR>"
if(linked_lathe != null) dat += "<A href='?src=\ref[src];menu=3.1'>Protolathe Construction Menu</A><BR>"
if(linked_imprinter != null) dat += "<A href='?src=\ref[src];menu=4.1'>Circuit Construction Menu</A><BR>"
dat += "<A href='?src=\ref[src];menu=1.6'>Settings</A>"
if(1.1) //Research viewer
dat += "Current Research Levels:<BR><BR>"
for(var/datum/tech/T in files.known_tech)
dat += "[T.name]<BR>"
dat += "* Level: [T.level]<BR>"
dat += "* Summary: [T.desc]<HR>"
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
if(1.2) //Technology Disk Menu
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A><HR>"
dat += "Disk Contents: (Technology Data Disk)<BR><BR>"
if(t_disk.stored == null)
dat += "The disk has no data stored on it.<HR>"
dat += "Operations: "
dat += "<A href='?src=\ref[src];menu=1.3'>Load Tech to Disk</A> || "
else
dat += "Name: [t_disk.stored.name]<BR>"
dat += "Level: [t_disk.stored.level]<BR>"
dat += "Description: [t_disk.stored.desc]<HR>"
dat += "Operations: "
dat += "<A href='?src=\ref[src];updt_tech=1'>Upload to Database</A> || "
dat += "<A href='?src=\ref[src];clear_tech=1'>Clear Disk</A> || "
dat += "<A href='?src=\ref[src];eject_tech=1'>Eject Disk</A>"
if(1.3) //Technology Disk submenu
dat += "<BR><A href='?src=\ref[src];menu=1.0'>Main Menu</A> || "
dat += "<A href='?src=\ref[src];menu=1.2'>Return to Disk Operations</A><HR>"
dat += "Load Technology to Disk:<BR><BR>"
for(var/datum/tech/T in files.known_tech)
dat += "[T.name] "
dat += "<A href='?src=\ref[src];copy_tech=1;copy_tech_ID=[T.id]'>(Copy to Disk)</A><BR>"
if(1.4) //Design Disk menu.
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A><HR>"
if(d_disk.blueprint == null)
dat += "The disk has no data stored on it.<HR>"
dat += "Operations: "
dat += "<A href='?src=\ref[src];menu=1.5'>Load Design to Disk</A> || "
else
dat += "Name: [d_disk.blueprint.name]<BR>"
dat += "Level: [between(0, (d_disk.blueprint.reliability + rand(-15,15)), 100)]<BR>"
switch(d_disk.blueprint.build_type)
if(IMPRINTER) dat += "Lathe Type: Circuit Imprinter<BR>"
if(PROTOLATHE) dat += "Lathe Type: Proto-lathe<BR>"
if(AUTOLATHE) dat += "Lathe Type: Auto-lathe<BR>"
dat += "Required Materials:<BR>"
for(var/M in d_disk.blueprint.materials)
if(copytext(M, 1, 2) == "$") dat += "* [copytext(M, 2)] x [d_disk.blueprint.materials[M]]<BR>"
else dat += "* [M] x [d_disk.blueprint.materials[M]]<BR>"
dat += "<HR>Operations: "
dat += "<A href='?src=\ref[src];updt_design=1'>Upload to Database</A> || "
dat += "<A href='?src=\ref[src];clear_design=1'>Clear Disk</A> || "
dat += "<A href='?src=\ref[src];eject_design=1'>Eject Disk</A>"
if(1.5) //Technology disk submenu
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A> || "
dat += "<A href='?src=\ref[src];menu=1.4'>Return to Disk Operations</A><HR>"
dat += "Load Design to Disk:<BR><BR>"
for(var/datum/design/D in files.known_designs)
dat += "[D.name] "
dat += "<A href='?src=\ref[src];copy_design=1;copy_design_ID=[D.id]'>(Copy to Disk)</A><BR>"
if(1.6) //R&D console settings
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A><HR>"
dat += "R&D Console Setting:<BR><BR>"
if(sync)
dat += "<A href='?src=\ref[src];sync=1'>Sync Database with Network</A><BR>"
dat += "<A href='?src=\ref[src];togglesync=1'>Disconnect from Research Network</A><BR>"
else
dat += "<A href='?src=\ref[src];togglesync=1'>Connect to Research Network</A><BR>"
dat += "<A href='?src=\ref[src];menu=1.7'>Device Linkage Menu</A><BR>"
dat += "<A href='?src=\ref[src];lock=0.2'>Lock Console</A><BR>"
dat += "<A href='?src=\ref[src];reset=1'>Reset R&D Database.</A><BR>"
if(1.7) //R&D device linkage
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A> || "
dat += "<A href='?src=\ref[src];menu=1.6'>Settings Menu</A><HR> "
dat += "R&D Console Device Linkage Menu:<BR><BR>"
dat += "<A href='?src=\ref[src];find_device=1'>Re-sync with Nearby Devices</A><BR>"
dat += "Linked Devices:<BR>"
if(linked_destroy)
dat += "* Destructive Analyzer <A href='?src=\ref[src];disconnect=destroy'>(Disconnect)</A><BR>"
else
dat += "* (No Destructive Analyzer Linked)<BR>"
if(linked_lathe)
dat += "* Protolathe <A href='?src=\ref[src];disconnect=lathe'>(Disconnect)</A><BR>"
else
dat += "* (No Protolathe Linked)<BR>"
if(linked_imprinter)
dat += "* Circuit Imprinter <A href='?src=\ref[src];disconnect=imprinter'>(Disconnect)</A><BR>"
else
dat += "* (No Circuit Imprinter Linked)<BR>"
////////////////////DESTRUCTIVE ANALYZER SCREENS////////////////////////////
if(2.0)
dat += "NO DESTRUCTIVE ANALYZER LINKED TO CONSOLE<BR><BR>"
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
if(2.1)
dat += "No Item Loaded. Standing-by...<BR><HR>"
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
if(2.2)
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A><HR>"
dat += "Deconstruction Menu<HR>"
dat += "Name: [linked_destroy.loaded_item.name]<BR>"
dat += "Origin Tech:<BR>"
var/list/temp_tech = linked_destroy.ConvertReqString2List(linked_destroy.loaded_item.origin_tech)
for(var/T in temp_tech)
dat += "* [CallTechName(T)] [temp_tech[T]]<BR>"
dat += "<HR><A href='?src=\ref[src];deconstruct=1'>Deconstruct Item</A> || "
dat += "<A href='?src=\ref[src];eject_item=1'>Eject Item</A> || "
/////////////////////PROTOLATHE SCREENS/////////////////////////
if(3.0)
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A><HR>"
dat += "NO PROTOLATHE LINKED TO CONSOLE<BR><BR>"
if(3.1)
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A> || "
dat += "<A href='?src=\ref[src];menu=3.2'>Material Storage</A> || "
dat += "<A href='?src=\ref[src];menu=3.3'>Chemical Storage</A><HR>"
dat += "Protolathe Menu:<BR><BR>"
dat += "<B>Material Amount:</B> [linked_lathe.TotalMaterials()] cm<sup>3</sup> (MAX: [linked_lathe.max_material_storage])<BR>"
dat += "<B>Chemical Volume:</B> [linked_lathe.reagents.total_volume] (MAX: [linked_lathe.reagents.maximum_volume])<HR>"
for(var/datum/design/D in files.known_designs)
if(!(D.build_type & PROTOLATHE))
continue
var/temp_dat = "[D.name]"
var/check_materials = 1
for(var/M in D.materials)
temp_dat += " [D.materials[M]] [CallMaterialName(M)]"
if(copytext(M, 1, 2) == "$")
switch(M)
if("$glass")
if(D.materials[M] > linked_lathe.g_amount) check_materials = 0
if("$metal")
if(D.materials[M] > linked_lathe.m_amount) check_materials = 0
if("$gold")
if(D.materials[M] > linked_lathe.gold_amount) check_materials = 0
if("$silver")
if(D.materials[M] > linked_lathe.silver_amount) check_materials = 0
if("$plasma")
if(D.materials[M] > linked_lathe.plasma_amount) check_materials = 0
if("$uranium")
if(D.materials[M] > linked_lathe.uranium_amount) check_materials = 0
if("$diamond")
if(D.materials[M] > linked_lathe.diamond_amount) check_materials = 0
if("$clown")
if(D.materials[M] > linked_lathe.clown_amount) check_materials = 0
else if (!linked_lathe.reagents.has_reagent(M, D.materials[M]))
check_materials = 0
if (check_materials)
dat += "* <A href='?src=\ref[src];build=[D.id]'>[temp_dat]</A><BR>"
else
dat += "* [temp_dat]<BR>"
if(3.2) //Protolathe Material Storage Sub-menu
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A> || "
dat += "<A href='?src=\ref[src];menu=3.1'>Protolathe Menu</A><HR>"
dat += "Material Storage<BR><HR>"
//Metal
dat += "* [linked_lathe.m_amount] cm<sup>3</sup> of Metal || "
dat += "Eject: "
if(linked_lathe.m_amount >= 3750) dat += "<A href='?src=\ref[src];lathe_ejectsheet=metal;lathe_ejectsheet_amt=1'>(1 Sheet)</A> "
if(linked_lathe.m_amount >= 18750) dat += "<A href='?src=\ref[src];lathe_ejectsheet=metal;lathe_ejectsheet_amt=5'>(5 Sheets)</A> "
if(linked_lathe.m_amount >= 3750) dat += "<A href='?src=\ref[src];lathe_ejectsheet=metal;lathe_ejectsheet_amt=50'>(Max Sheets)</A>"
dat += "<BR>"
//Glass
dat += "* [linked_lathe.g_amount] cm<sup>3</sup> of Glass || "
dat += "Eject: "
if(linked_lathe.g_amount >= 3750) dat += "<A href='?src=\ref[src];lathe_ejectsheet=glass;lathe_ejectsheet_amt=1'>(1 Sheet)</A> "
if(linked_lathe.g_amount >= 18750) dat += "<A href='?src=\ref[src];lathe_ejectsheet=glass;lathe_ejectsheet_amt=5'>(5 Sheets)</A> "
if(linked_lathe.g_amount >= 3750) dat += "<A href='?src=\ref[src];lathe_ejectsheet=glass;lathe_ejectsheet_amt=50'>(Max Sheets)</A>"
dat += "<BR>"
//Gold
dat += "* [linked_lathe.gold_amount] cm<sup>3</sup> of Gold || "
dat += "Eject: "
if(linked_lathe.gold_amount >= 2000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=gold;lathe_ejectsheet_amt=1'>(1 Sheet)</A> "
if(linked_lathe.gold_amount >= 10000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=gold;lathe_ejectsheet_amt=5'>(5 Sheets)</A> "
if(linked_lathe.gold_amount >= 2000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=gold;lathe_ejectsheet_amt=50'>(Max Sheets)</A>"
dat += "<BR>"
//Silver
dat += "* [linked_lathe.silver_amount] cm<sup>3</sup> of Silver || "
dat += "Eject: "
if(linked_lathe.silver_amount >= 2000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=silver;lathe_ejectsheet_amt=1'>(1 Sheet)</A> "
if(linked_lathe.silver_amount >= 10000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=silver;lathe_ejectsheet_amt=5'>(5 Sheets)</A> "
if(linked_lathe.silver_amount >= 2000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=silver;lathe_ejectsheet_amt=50'>(Max Sheets)</A>"
dat += "<BR>"
//Plasma
dat += "* [linked_lathe.plasma_amount] cm<sup>3</sup> of Solid Plasma || "
dat += "Eject: "
if(linked_lathe.plasma_amount >= 2000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=plasma;lathe_ejectsheet_amt=1'>(1 Sheet)</A> "
if(linked_lathe.plasma_amount >= 10000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=plasma;lathe_ejectsheet_amt=5'>(5 Sheets)</A> "
if(linked_lathe.plasma_amount >= 2000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=plasmalathe_ejectsheet_amt=50'>(Max Sheets)</A>"
dat += "<BR>"
//Uranium
dat += "* [linked_lathe.uranium_amount] cm<sup>3</sup> of Uranium || "
dat += "Eject: "
if(linked_lathe.uranium_amount >= 2000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=uranium;lathe_ejectsheet_amt=1'>(1 Sheet)</A> "
if(linked_lathe.uranium_amount >= 10000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=uranium;lathe_ejectsheet_amt=5'>(5 Sheets)</A> "
if(linked_lathe.uranium_amount >= 2000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=uranium;lathe_ejectsheet_amt=50'>(Max Sheets)</A>"
dat += "<BR>"
//Diamond
dat += "* [linked_lathe.diamond_amount] cm<sup>3</sup> of Diamond || "
dat += "Eject: "
if(linked_lathe.diamond_amount >= 2000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=diamond;lathe_ejectsheet_amt=1'>(1 Sheet)</A> "
if(linked_lathe.diamond_amount >= 10000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=diamond;lathe_ejectsheet_amt=5'>(5 Sheets)</A> "
if(linked_lathe.diamond_amount >= 2000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=diamond;lathe_ejectsheet_amt=50'>(Max Sheets)</A>"
dat += "<BR>"
//Bananium
dat += "* [linked_lathe.clown_amount] cm<sup>3</sup> of Bananium || "
dat += "Eject: "
if(linked_lathe.clown_amount >= 2000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=clown;lathe_ejectsheet_amt=1'>(1 Sheet)</A> "
if(linked_lathe.clown_amount >= 10000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=clown;lathe_ejectsheet_amt=5'>(5 Sheets)</A> "
if(linked_lathe.clown_amount >= 2000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=clown;lathe_ejectsheet_amt=50'>(Max Sheets)</A>"
if(3.3) //Protolathe Chemical Storage Submenu
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A> || "
dat += "<A href='?src=\ref[src];menu=3.1'>Protolathe Menu</A><HR>"
dat += "Chemical Storage<BR><HR>"
for(var/datum/reagent/R in linked_lathe.reagents.reagent_list)
dat += "Name: [R.name] | Units: [R.volume] "
dat += "<A href='?src=\ref[src];disposeP=[R.id]'>(Purge)</A><BR>"
dat += "<A href='?src=\ref[src];disposeallP=1'><U>Disposal All Chemicals in Storage</U></A><BR>"
///////////////////CIRCUIT IMPRINTER SCREENS////////////////////
if(4.0)
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A><HR>"
dat += "NO CIRCUIT IMPRINTER LINKED TO CONSOLE<BR><BR>"
if(4.1)
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A> || "
dat += "<A href='?src=\ref[src];menu=4.3'>Material Storage</A> || "
dat += "<A href='?src=\ref[src];menu=4.2'>Chemical Storage</A><HR>"
dat += "Circuit Imprinter Menu:<BR><BR>"
dat += "Material Amount: [linked_imprinter.TotalMaterials()] cm<sup>3</sup><BR>"
dat += "Chemical Volume: [linked_imprinter.reagents.total_volume]<HR>"
for(var/datum/design/D in files.known_designs)
if(!(D.build_type & IMPRINTER))
continue
var/temp_dat = "[D.name]"
var/check_materials = 1
for(var/M in D.materials)
temp_dat += " [D.materials[M]] [CallMaterialName(M)]"
if(copytext(M, 1, 2) == "$")
switch(M)
if("$glass")
if(D.materials[M] > linked_imprinter.g_amount) check_materials = 0
if("$gold")
if(D.materials[M] > linked_imprinter.gold_amount) check_materials = 0
if("$diamond")
if(D.materials[M] > linked_imprinter.diamond_amount) check_materials = 0
else if (!linked_imprinter.reagents.has_reagent(M, D.materials[M]))
check_materials = 0
if (check_materials)
dat += "* <A href='?src=\ref[src];imprint=[D.id]'>[temp_dat]</A><BR>"
else
dat += "* [temp_dat]<BR>"
if(4.2)
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A> || "
dat += "<A href='?src=\ref[src];menu=4.1'>Imprinter Menu</A><HR>"
dat += "Chemical Storage<BR><HR>"
for(var/datum/reagent/R in linked_imprinter.reagents.reagent_list)
dat += "Name: [R.name] | Units: [R.volume] "
dat += "<A href='?src=\ref[src];disposeI=[R.id]'>(Purge)</A><BR>"
dat += "<A href='?src=\ref[src];disposeallI=1'><U>Disposal All Chemicals in Storage</U></A><BR>"
if(4.3)
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A> || "
dat += "<A href='?src=\ref[src];menu=4.1'>Circuit Imprinter Menu</A><HR>"
dat += "Material Storage<BR><HR>"
//Glass
dat += "* [linked_imprinter.g_amount] cm<sup>3</sup> of Glass || "
dat += "Eject: "
if(linked_imprinter.g_amount >= 3750) dat += "<A href='?src=\ref[src];imprinter_ejectsheet=glass;imprinter_ejectsheet_amt=1'>(1 Sheet)</A> "
if(linked_imprinter.g_amount >= 18750) dat += "<A href='?src=\ref[src];imprinter_ejectsheet=glass;imprinter_ejectsheet_amt=5'>(5 Sheets)</A> "
if(linked_imprinter.g_amount >= 3750) dat += "<A href='?src=\ref[src];imprinter_ejectsheet=glass;imprinter_ejectsheet_amt=50'>(Max Sheets)</A>"
dat += "<BR>"
//Gold
dat += "* [linked_imprinter.gold_amount] cm<sup>3</sup> of Gold || "
dat += "Eject: "
if(linked_imprinter.gold_amount >= 2000) dat += "<A href='?src=\ref[src];imprinter_ejectsheet=gold;imprinter_ejectsheet_amt=1'>(1 Sheet)</A> "
if(linked_imprinter.gold_amount >= 10000) dat += "<A href='?src=\ref[src];imprinter_ejectsheet=gold;imprinter_ejectsheet_amt=5'>(5 Sheets)</A> "
if(linked_imprinter.gold_amount >= 2000) dat += "<A href='?src=\ref[src];imprinter_ejectsheet=gold;imprinter_ejectsheet_amt=50'>(Max Sheets)</A>"
dat += "<BR>"
//Diamond
dat += "* [linked_imprinter.diamond_amount] cm<sup>3</sup> of Diamond || "
dat += "Eject: "
if(linked_imprinter.diamond_amount >= 2000) dat += "<A href='?src=\ref[src];imprinter_ejectsheet=diamond;imprinter_ejectsheet_amt=1'>(1 Sheet)</A> "
if(linked_imprinter.diamond_amount >= 10000) dat += "<A href='?src=\ref[src];imprinter_ejectsheet=diamond;imprinter_ejectsheet_amt=5'>(5 Sheets)</A> "
if(linked_imprinter.diamond_amount >= 2000) dat += "<A href='?src=\ref[src];imprinter_ejectsheet=diamond;imprinter_ejectsheet_amt=50'>(Max Sheets)</A>"
user << browse("<TITLE>Research and Development Console</TITLE><HR>[dat]", "window=rdconsole;size=575x400")
onclose(user, "rdconsole")
/obj/machinery/computer/rdconsole/robotics
name = "Robotics R&D Console"
id = 2
req_access = null
req_access_txt = "29"
/obj/machinery/computer/rdconsole/core
name = "Core R&D Console"
id = 1