Files
CHOMPStation2/code/modules/projectiles/ammunition.dm
Erthilo 8e72965077 Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates
Conflicts:
	code/game/objects/items/weapons/cigs_lighters.dm
	code/game/objects/items/weapons/grenades.dm
	code/game/objects/items/weapons/implants/implant.dm
	code/game/objects/radio/headset.dm
	code/game/objects/radio/radio.dm
	code/modules/assembly/assembly.dm
	code/modules/assembly/holder.dm
	code/modules/clothing/glasses.dm
	code/modules/mob/living/silicon/robot/robot_modules.dm
	code/modules/paperwork/paper.dm
	code/modules/research/circuitprinter.dm
	code/modules/research/protolathe.dm
	icons/mob/suit.dmi
2012-05-31 15:09:35 +01:00

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//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
/obj/item/ammo_casing
name = "bullet casing"
desc = "A bullet casing."
icon = 'ammo.dmi'
icon_state = "s-casing"
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_BELT
throwforce = 1
w_class = 1.0
var/caliber = "" //Which kind of guns it can be loaded into
var/projectile_type = ""//The bullet type to create when New() is called
var/obj/item/projectile/BB = null //The loaded bullet
New()
..()
if(projectile_type)
BB = new projectile_type(src)
pixel_x = rand(-10.0, 10)
pixel_y = rand(-10.0, 10)
dir = pick(cardinal)
//Boxes of ammo
/obj/item/ammo_magazine
name = "ammo box (.357)"
desc = "A box of ammo"
icon_state = "357"
icon = 'ammo.dmi'
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_BELT
item_state = "syringe_kit"
m_amt = 50000
throwforce = 2
w_class = 1.0
throw_speed = 4
throw_range = 10
var/list/stored_ammo = list()
var/ammo_type = "/obj/item/ammo_casing"
var/max_ammo = 7
var/multiple_sprites = 0
New()
for(var/i = 1, i <= max_ammo, i++)
stored_ammo += new ammo_type(src)
update_icon()
update_icon()
if(multiple_sprites)
icon_state = "[initial(icon_state)]-[stored_ammo.len]"
desc = "There are [stored_ammo.len] shell\s left!"