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cyberpresidentvanellope/CHOMPStation2
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mirror of https://github.com/CHOMPStation2/CHOMPStation2.git synced 2026-08-19 03:06:53 +01:00
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8ccce503a99ea201ef7badcb8317af1b60b91f13
CHOMPStation2/code/modules/projectiles/guns/energy
T
History
Zuhayr 9e7fe6d700 Rewrote autolathe, changed all m_amt and g_amt to a list called 'matter'. Updated RCD vars in view of this.
2014-06-11 01:14:38 +09:30
..
laser.dm
Rewrote autolathe, changed all m_amt and g_amt to a list called 'matter'. Updated RCD vars in view of this.
2014-06-11 01:14:38 +09:30
nuclear.dm
replaced electrodes with insta hit taser beams.
2014-04-05 17:13:09 -07:00
pulse.dm
replaced electrodes with insta hit taser beams.
2014-04-05 17:13:09 -07:00
special.dm
Changes all appropriate instances of toxins to phoron
2014-04-10 15:11:26 -07:00
stun.dm
Rewrote autolathe, changed all m_amt and g_amt to a list called 'matter'. Updated RCD vars in view of this.
2014-06-11 01:14:38 +09:30
temperature.dm
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
2012-10-25 19:15:51 +00:00
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