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CHOMPStation2/code/modules/organs/organ.dm
Yoshax 8e2edd03f7 Fixes lung rupturing
Adds changelog

Shamelessly steals HarpyEagle's code
2016-08-16 16:43:58 +01:00

363 lines
12 KiB
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var/list/organ_cache = list()
/obj/item/organ
name = "organ"
icon = 'icons/obj/surgery.dmi'
germ_level = 0
// Strings.
var/organ_tag = "organ" // Unique identifier.
var/parent_organ = BP_TORSO // Organ holding this object.
// Status tracking.
var/status = 0 // Various status flags
var/vital // Lose a vital limb, die immediately.
var/damage = 0 // Current damage to the organ
var/robotic = 0
// Reference data.
var/mob/living/carbon/human/owner // Current mob owning the organ.
var/list/transplant_data // Transplant match data.
var/list/autopsy_data = list() // Trauma data for forensics.
var/list/trace_chemicals = list() // Traces of chemicals in the organ.
var/datum/dna/dna // Original DNA.
var/datum/species/species // Original species.
// Damage vars.
var/min_bruised_damage = 10 // Damage before considered bruised
var/min_broken_damage = 30 // Damage before becoming broken
var/max_damage // Damage cap
var/rejecting // Is this organ already being rejected?
var/preserved = 0 // If this is 1, prevents organ decay.
/obj/item/organ/Destroy()
if(owner) owner = null
if(transplant_data) transplant_data.Cut()
if(autopsy_data) autopsy_data.Cut()
if(trace_chemicals) trace_chemicals.Cut()
dna = null
species = null
return ..()
/obj/item/organ/proc/update_health()
return
/obj/item/organ/New(var/mob/living/carbon/holder, var/internal)
..(holder)
create_reagents(5)
if(!max_damage)
max_damage = min_broken_damage * 2
if(istype(holder))
src.owner = holder
src.w_class = max(src.w_class + mob_size_difference(holder.mob_size, MOB_MEDIUM), 1) //smaller mobs have smaller organs.
species = all_species["Human"]
if(holder.dna)
dna = holder.dna.Clone()
species = all_species[dna.species]
else
log_debug("[src] at [loc] spawned without a proper DNA.")
var/mob/living/carbon/human/H = holder
if(istype(H))
if(internal)
var/obj/item/organ/external/E = H.get_organ(parent_organ)
if(E)
if(E.internal_organs == null)
E.internal_organs = list()
E.internal_organs |= src
if(dna)
if(!blood_DNA)
blood_DNA = list()
blood_DNA[dna.unique_enzymes] = dna.b_type
if(internal)
holder.internal_organs |= src
else
species = all_species["Human"]
/obj/item/organ/proc/set_dna(var/datum/dna/new_dna)
if(new_dna)
dna = new_dna.Clone()
blood_DNA.Cut()
blood_DNA[dna.unique_enzymes] = dna.b_type
/obj/item/organ/proc/die()
if(robotic >= ORGAN_ROBOT)
return
damage = max_damage
status |= ORGAN_DEAD
processing_objects -= src
if(owner && vital)
owner.death()
/obj/item/organ/process()
if(loc != owner)
owner = null
//dead already, no need for more processing
if(status & ORGAN_DEAD)
return
// Don't process if we're in a freezer, an MMI or a stasis bag.or a freezer or something I dunno
if(istype(loc,/obj/item/device/mmi))
return
if(preserved)
return
//Process infections
if ((robotic >= ORGAN_ROBOT) || (owner && owner.species && (owner.species.flags & IS_PLANT)))
germ_level = 0
return
if(!owner && reagents)
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in reagents.reagent_list
if(B && prob(40))
reagents.remove_reagent("blood",0.1)
blood_splatter(src,B,1)
if(config.organs_decay) damage += rand(1,3)
if(damage >= max_damage)
damage = max_damage
germ_level += rand(2,6)
if(germ_level >= INFECTION_LEVEL_TWO)
germ_level += rand(2,6)
if(germ_level >= INFECTION_LEVEL_THREE)
die()
else if(owner && owner.bodytemperature >= 170) //cryo stops germs from moving and doing their bad stuffs
//** Handle antibiotics and curing infections
handle_antibiotics()
handle_rejection()
handle_germ_effects()
//check if we've hit max_damage
if(damage >= max_damage)
die()
/obj/item/organ/examine(mob/user)
..(user)
if(status & ORGAN_DEAD)
user << "<span class='notice'>The decay has set in.</span>"
/obj/item/organ/proc/handle_germ_effects()
//** Handle the effects of infections
var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin")
if (germ_level > 0 && germ_level < INFECTION_LEVEL_ONE/2 && prob(30))
germ_level--
if (germ_level >= INFECTION_LEVEL_ONE/2)
//aiming for germ level to go from ambient to INFECTION_LEVEL_TWO in an average of 15 minutes
if(antibiotics < 5 && prob(round(germ_level/6)))
germ_level++
if(germ_level >= INFECTION_LEVEL_ONE)
var/fever_temperature = (owner.species.heat_level_1 - owner.species.body_temperature - 5)* min(germ_level/INFECTION_LEVEL_TWO, 1) + owner.species.body_temperature
owner.bodytemperature += between(0, (fever_temperature - T20C)/BODYTEMP_COLD_DIVISOR + 1, fever_temperature - owner.bodytemperature)
if (germ_level >= INFECTION_LEVEL_TWO)
var/obj/item/organ/external/parent = owner.get_organ(parent_organ)
//spread germs
if (antibiotics < 5 && parent.germ_level < germ_level && ( parent.germ_level < INFECTION_LEVEL_ONE*2 || prob(30) ))
parent.germ_level++
if (prob(3)) //about once every 30 seconds
take_damage(1,silent=prob(30))
/obj/item/organ/proc/handle_rejection()
// Process unsuitable transplants. TODO: consider some kind of
// immunosuppressant that changes transplant data to make it match.
if(dna)
if(!rejecting)
if(blood_incompatible(dna.b_type, owner.dna.b_type, species, owner.species))
rejecting = 1
else
rejecting++ //Rejection severity increases over time.
if(rejecting % 10 == 0) //Only fire every ten rejection ticks.
switch(rejecting)
if(1 to 50)
germ_level++
if(51 to 200)
germ_level += rand(1,2)
if(201 to 500)
germ_level += rand(2,3)
if(501 to INFINITY)
germ_level += rand(3,5)
owner.reagents.add_reagent("toxin", rand(1,2))
/obj/item/organ/proc/receive_chem(chemical as obj)
return 0
/obj/item/organ/proc/remove_rejuv()
qdel(src)
/obj/item/organ/proc/rejuvenate(var/ignore_prosthetic_prefs)
damage = 0
status = 0
if(!ignore_prosthetic_prefs && owner && owner.client && owner.client.prefs && owner.client.prefs.real_name == owner.real_name)
var/status = owner.client.prefs.organ_data[organ_tag]
if(status == "assisted")
mechassist()
else if(status == "mechanical")
robotize()
/obj/item/organ/proc/is_damaged()
return damage > 0
/obj/item/organ/proc/is_bruised()
return damage >= min_bruised_damage
/obj/item/organ/proc/is_broken()
return (damage >= min_broken_damage || (status & ORGAN_CUT_AWAY) || (status & ORGAN_BROKEN))
//Germs
/obj/item/organ/proc/handle_antibiotics()
var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin")
if (!germ_level || antibiotics < 5)
return
if (germ_level < INFECTION_LEVEL_ONE)
germ_level = 0 //cure instantly
else if (germ_level < INFECTION_LEVEL_TWO)
germ_level -= 6 //at germ_level == 500, this should cure the infection in a minute
else
germ_level -= 2 //at germ_level == 1000, this will cure the infection in 5 minutes
//Adds autopsy data for used_weapon.
/obj/item/organ/proc/add_autopsy_data(var/used_weapon, var/damage)
var/datum/autopsy_data/W = autopsy_data[used_weapon]
if(!W)
W = new()
W.weapon = used_weapon
autopsy_data[used_weapon] = W
W.hits += 1
W.damage += damage
W.time_inflicted = world.time
//Note: external organs have their own version of this proc
/obj/item/organ/proc/take_damage(amount, var/silent=0)
if(src.robotic >= ORGAN_ROBOT)
src.damage = between(0, src.damage + (amount * 0.8), max_damage)
else
src.damage = between(0, src.damage + amount, max_damage)
//only show this if the organ is not robotic
if(owner && parent_organ && amount > 0)
var/obj/item/organ/external/parent = owner.get_organ(parent_organ)
if(parent && !silent)
owner.custom_pain("Something inside your [parent.name] hurts a lot.", 1)
/obj/item/organ/proc/bruise()
damage = max(damage, min_bruised_damage)
/obj/item/organ/proc/robotize() //Being used to make robutt hearts, etc
robotic = ORGAN_ROBOT
src.status &= ~ORGAN_BROKEN
src.status &= ~ORGAN_BLEEDING
src.status &= ~ORGAN_SPLINTED
src.status &= ~ORGAN_CUT_AWAY
/obj/item/organ/proc/mechassist() //Used to add things like pacemakers, etc
robotize()
robotic = ORGAN_ASSISTED
min_bruised_damage = 15
min_broken_damage = 35
/obj/item/organ/proc/digitize() //Used to make the circuit-brain. On this level in the event more circuit-organs are added/tweaks are wanted.
robotize()
/obj/item/organ/emp_act(severity)
if(!(robotic >= ORGAN_ROBOT))
return
switch (severity)
if (1)
take_damage(5)
if (2)
take_damage(2)
/obj/item/organ/proc/removed(var/mob/living/user)
if(!istype(owner))
return
owner.internal_organs_by_name[organ_tag] = null
owner.internal_organs_by_name -= organ_tag
owner.internal_organs_by_name -= null
owner.internal_organs -= src
var/obj/item/organ/external/affected = owner.get_organ(parent_organ)
if(affected) affected.internal_organs -= src
loc = get_turf(owner)
processing_objects |= src
rejecting = null
var/datum/reagent/blood/organ_blood = locate(/datum/reagent/blood) in reagents.reagent_list
if(!organ_blood || !organ_blood.data["blood_DNA"])
owner.vessel.trans_to(src, 5, 1, 1)
if(owner && vital)
if(user)
user.attack_log += "\[[time_stamp()]\]<font color='red'> removed a vital organ ([src]) from [owner.name] ([owner.ckey]) (INTENT: [uppertext(user.a_intent)])</font>"
owner.attack_log += "\[[time_stamp()]\]<font color='orange'> had a vital organ ([src]) removed by [user.name] ([user.ckey]) (INTENT: [uppertext(user.a_intent)])</font>"
msg_admin_attack("[user.name] ([user.ckey]) removed a vital organ ([src]) from [owner.name] ([owner.ckey]) (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
owner.death()
owner = null
/obj/item/organ/proc/replaced(var/mob/living/carbon/human/target,var/obj/item/organ/external/affected)
if(!istype(target)) return
var/datum/reagent/blood/transplant_blood = locate(/datum/reagent/blood) in reagents.reagent_list
transplant_data = list()
if(!transplant_blood)
transplant_data["species"] = target.species.name
transplant_data["blood_type"] = target.dna.b_type
transplant_data["blood_DNA"] = target.dna.unique_enzymes
else
transplant_data["species"] = transplant_blood.data["species"]
transplant_data["blood_type"] = transplant_blood.data["blood_type"]
transplant_data["blood_DNA"] = transplant_blood.data["blood_DNA"]
owner = target
loc = owner
processing_objects -= src
target.internal_organs |= src
affected.internal_organs |= src
target.internal_organs_by_name[organ_tag] = src
/obj/item/organ/proc/bitten(mob/user)
if(robotic >= ORGAN_ROBOT)
return
user << "<span class='notice'>You take an experimental bite out of \the [src].</span>"
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in reagents.reagent_list
blood_splatter(src,B,1)
user.drop_from_inventory(src)
var/obj/item/weapon/reagent_containers/food/snacks/organ/O = new(get_turf(src))
O.name = name
O.icon = icon
O.icon_state = icon_state
// Pass over the blood.
reagents.trans_to(O, reagents.total_volume)
if(fingerprints) O.fingerprints = fingerprints.Copy()
if(fingerprintshidden) O.fingerprintshidden = fingerprintshidden.Copy()
if(fingerprintslast) O.fingerprintslast = fingerprintslast
user.put_in_active_hand(O)
qdel(src)
/obj/item/organ/attack_self(mob/user as mob)
// Convert it to an edible form, yum yum.
if(!(robotic >= ORGAN_ROBOT) && user.a_intent == I_HELP && user.zone_sel.selecting == O_MOUTH)
bitten(user)
return
/obj/item/organ/proc/can_feel_pain()
return !(robotic >= (ORGAN_ROBOT|ORGAN_DESTROYED)) && !(species.flags & NO_PAIN)