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CHOMPStation2/code/game/dna/dna2.dm

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/**
* DNA 2: The Spaghetti Strikes Back
*
* @author N3X15 <nexisentertainment@gmail.com>
*/
// What each index means:
#define DNA_OFF_LOWERBOUND 0
#define DNA_OFF_UPPERBOUND 1
#define DNA_ON_LOWERBOUND 2
#define DNA_ON_UPPERBOUND 3
// Define block bounds (off-low,off-high,on-low,on-high)
// Used in setupgame.dm
#define DNA_DEFAULT_BOUNDS list(1,2049,2050,4095)
#define DNA_HARDER_BOUNDS list(1,3049,3050,4095)
#define DNA_HARD_BOUNDS list(1,3490,3500,4095)
// UI Indices (can change to mutblock style, if desired)
#define DNA_UI_HAIR_R 1
#define DNA_UI_HAIR_G 2
#define DNA_UI_HAIR_B 3
#define DNA_UI_BEARD_R 4
#define DNA_UI_BEARD_G 5
#define DNA_UI_BEARD_B 6
#define DNA_UI_SKIN_TONE 7
#define DNA_UI_SKIN_R 8
#define DNA_UI_SKIN_G 9
#define DNA_UI_SKIN_B 10
#define DNA_UI_EYES_R 11
#define DNA_UI_EYES_G 12
#define DNA_UI_EYES_B 13
#define DNA_UI_GENDER 14
#define DNA_UI_BEARD_STYLE 15
#define DNA_UI_HAIR_STYLE 16
#define DNA_UI_LENGTH 16 // Update this when you add something, or you WILL break shit.
#define DNA_SE_LENGTH 27
// For later:
//#define DNA_SE_LENGTH 50 // Was STRUCDNASIZE, size 27. 15 new blocks added = 42, plus room to grow.
// Defines which values mean "on" or "off".
// This is to make some of the more OP superpowers a larger PITA to activate,
// and to tell our new DNA datum which values to set in order to turn something
// on or off.
var/global/list/dna_activity_bounds[DNA_SE_LENGTH]
// Used to determine what each block means (admin hax and species stuff on /vg/, mostly)
var/global/list/assigned_blocks[DNA_SE_LENGTH]
var/global/list/datum/dna/gene/dna_genes[0]
/////////////////
// GENE DEFINES
/////////////////
// Skip checking if it's already active.
// Used for genes that check for value rather than a binary on/off.
#define GENE_ALWAYS_ACTIVATE 1
// Skip checking if it's already active.
// Used for genes that check for value rather than a binary on/off.
#define GENE_ALWAYS_ACTIVATE 1
/datum/dna
// READ-ONLY, GETS OVERWRITTEN
// DO NOT FUCK WITH THESE OR BYOND WILL EAT YOUR FACE
var/uni_identity="" // Encoded UI
var/struc_enzymes="" // Encoded SE
var/unique_enzymes="" // MD5 of player name
// Internal dirtiness checks
var/dirtyUI=0
var/dirtySE=0
// Okay to read, but you're an idiot if you do.
// BLOCK = VALUE
var/list/SE[DNA_SE_LENGTH]
var/list/UI[DNA_UI_LENGTH]
// From old dna.
var/b_type = "A+" // Should probably change to an integer => string map but I'm lazy.
var/mutantrace = null // The type of mutant race the player is, if applicable (i.e. potato-man)
var/real_name // Stores the real name of the person who originally got this dna datum. Used primarily for changelings,
// New stuff
var/species = "Human"
// Make a copy of this strand.
// USE THIS WHEN COPYING STUFF OR YOU'LL GET CORRUPTION!
/datum/dna/proc/Clone()
var/datum/dna/new_dna = new()
new_dna.unique_enzymes=unique_enzymes
new_dna.b_type=b_type
new_dna.mutantrace=mutantrace
new_dna.real_name=real_name
new_dna.species=species
for(var/b=1;b<=DNA_SE_LENGTH;b++)
new_dna.SE[b]=SE[b]
if(b<=DNA_UI_LENGTH)
new_dna.UI[b]=UI[b]
new_dna.UpdateUI()
new_dna.UpdateSE()
return new_dna
///////////////////////////////////////
// UNIQUE IDENTITY
///////////////////////////////////////
// Create random UI.
/datum/dna/proc/ResetUI(var/defer=0)
for(var/i=1,i<=DNA_UI_LENGTH,i++)
switch(i)
if(DNA_UI_SKIN_TONE)
SetUIValueRange(DNA_UI_SKIN_TONE,rand(1,220),220,1) // Otherwise, it gets fucked
else
UI[i]=rand(0,4095)
if(!defer)
UpdateUI()
/datum/dna/proc/ResetUIFrom(var/mob/living/carbon/human/character)
// INITIALIZE!
ResetUI(1)
// Hair
// FIXME: Species-specific defaults pls
if(!character.h_style)
character.h_style = "Skinhead"
var/hair = hair_styles_list.Find(character.h_style)
// Facial Hair
if(!character.f_style)
character.f_style = "Shaved"
var/beard = facial_hair_styles_list.Find(character.f_style)
SetUIValueRange(DNA_UI_HAIR_R, character.r_hair, 255, 1)
SetUIValueRange(DNA_UI_HAIR_G, character.g_hair, 255, 1)
SetUIValueRange(DNA_UI_HAIR_B, character.b_hair, 255, 1)
SetUIValueRange(DNA_UI_BEARD_R, character.r_facial, 255, 1)
SetUIValueRange(DNA_UI_BEARD_G, character.g_facial, 255, 1)
SetUIValueRange(DNA_UI_BEARD_B, character.b_facial, 255, 1)
SetUIValueRange(DNA_UI_EYES_R, character.r_eyes, 255, 1)
SetUIValueRange(DNA_UI_EYES_G, character.g_eyes, 255, 1)
SetUIValueRange(DNA_UI_EYES_B, character.b_eyes, 255, 1)
SetUIValueRange(DNA_UI_SKIN_R, character.r_skin, 255, 1)
SetUIValueRange(DNA_UI_SKIN_G, character.g_skin, 255, 1)
SetUIValueRange(DNA_UI_SKIN_B, character.b_skin, 255, 1)
SetUIValueRange(DNA_UI_SKIN_TONE, 35-character.s_tone, 220, 1) // Value can be negative.
SetUIState(DNA_UI_GENDER, character.gender!=MALE, 1)
SetUIValueRange(DNA_UI_HAIR_STYLE, hair, hair_styles_list.len, 1)
SetUIValueRange(DNA_UI_BEARD_STYLE, beard, facial_hair_styles_list.len,1)
UpdateUI()
// Set a DNA UI block's raw value.
/datum/dna/proc/SetUIValue(var/block,var/value,var/defer=0)
if (block<=0) return
ASSERT(value>0)
ASSERT(value<=4095)
UI[block]=value
dirtyUI=1
if(!defer)
UpdateUI()
// Get a DNA UI block's raw value.
/datum/dna/proc/GetUIValue(var/block)
if (block<=0) return 0
return UI[block]
// Set a DNA UI block's value, given a value and a max possible value.
// Used in hair and facial styles (value being the index and maxvalue being the len of the hairstyle list)
/datum/dna/proc/SetUIValueRange(var/block,var/value,var/maxvalue,var/defer=0)
if (block<=0) return
if (value==0) value = 1 // FIXME: hair/beard/eye RGB values if they are 0 are not set, this is a work around we'll encode it in the DNA to be 1 instead.
ASSERT(maxvalue<=4095)
var/range = (4095 / maxvalue)
if(value)
SetUIValue(block,round(value * range),defer)
// Getter version of above.
/datum/dna/proc/GetUIValueRange(var/block,var/maxvalue)
if (block<=0) return 0
var/value = GetUIValue(block)
return round(1 +(value / 4096)*maxvalue)
// Is the UI gene "on" or "off"?
// For UI, this is simply a check of if the value is > 2050.
/datum/dna/proc/GetUIState(var/block)
if (block<=0) return
return UI[block] > 2050
// Set UI gene "on" (1) or "off" (0)
/datum/dna/proc/SetUIState(var/block,var/on,var/defer=0)
if (block<=0) return
var/val
if(on)
val=rand(2050,4095)
else
val=rand(1,2049)
SetUIValue(block,val,defer)
// Get a hex-encoded UI block.
/datum/dna/proc/GetUIBlock(var/block)
return EncodeDNABlock(GetUIValue(block))
// Do not use this unless you absolutely have to.
// Set a block from a hex string. This is inefficient. If you can, use SetUIValue().
// Used in DNA modifiers.
/datum/dna/proc/SetUIBlock(var/block,var/value,var/defer=0)
if (block<=0) return
return SetUIValue(block,hex2num(value),defer)
// Get a sub-block from a block.
/datum/dna/proc/GetUISubBlock(var/block,var/subBlock)
return copytext(GetUIBlock(block),subBlock,subBlock+1)
// Do not use this unless you absolutely have to.
// Set a block from a hex string. This is inefficient. If you can, use SetUIValue().
// Used in DNA modifiers.
/datum/dna/proc/SetUISubBlock(var/block,var/subBlock, var/newSubBlock, var/defer=0)
if (block<=0) return
var/oldBlock=GetUIBlock(block)
var/newBlock=""
for(var/i=1, i<=length(oldBlock), i++)
if(i==subBlock)
newBlock+=newSubBlock
else
newBlock+=copytext(oldBlock,i,i+1)
SetUIBlock(block,newBlock,defer)
///////////////////////////////////////
// STRUCTURAL ENZYMES
///////////////////////////////////////
// "Zeroes out" all of the blocks.
/datum/dna/proc/ResetSE()
for(var/i = 1, i <= DNA_SE_LENGTH, i++)
SetSEValue(i,rand(1,1024),1)
UpdateSE()
// Set a DNA SE block's raw value.
/datum/dna/proc/SetSEValue(var/block,var/value,var/defer=0)
if (block<=0) return
ASSERT(value>=0)
ASSERT(value<=4095)
SE[block]=value
dirtySE=1
if(!defer)
UpdateSE()
// Get a DNA SE block's raw value.
/datum/dna/proc/GetSEValue(var/block)
if (block<=0) return 0
return SE[block]
// Set a DNA SE block's value, given a value and a max possible value.
// Might be used for species?
/datum/dna/proc/SetSEValueRange(var/block,var/value,var/maxvalue)
if (block<=0) return
ASSERT(maxvalue<=4095)
var/range = round(4095 / maxvalue)
if(value)
SetSEValue(block, value * range - rand(1,range-1))
// Getter version of above.
/datum/dna/proc/GetSEValueRange(var/block,var/maxvalue)
if (block<=0) return 0
var/value = GetSEValue(block)
return round(1 +(value / 4096)*maxvalue)
// Is the block "on" (1) or "off" (0)? (Un-assigned genes are always off.)
/datum/dna/proc/GetSEState(var/block)
if (block<=0) return 0
var/list/BOUNDS=GetDNABounds(block)
var/value=GetSEValue(block)
return (value > BOUNDS[DNA_ON_LOWERBOUND])
// Set a block "on" or "off".
/datum/dna/proc/SetSEState(var/block,var/on,var/defer=0)
if (block<=0) return
var/list/BOUNDS=GetDNABounds(block)
var/val
if(on)
val=rand(BOUNDS[DNA_ON_LOWERBOUND],BOUNDS[DNA_ON_UPPERBOUND])
else
val=rand(1,BOUNDS[DNA_OFF_UPPERBOUND])
SetSEValue(block,val,defer)
// Get hex-encoded SE block.
/datum/dna/proc/GetSEBlock(var/block)
return EncodeDNABlock(GetSEValue(block))
// Do not use this unless you absolutely have to.
// Set a block from a hex string. This is inefficient. If you can, use SetUIValue().
// Used in DNA modifiers.
/datum/dna/proc/SetSEBlock(var/block,var/value,var/defer=0)
if (block<=0) return
var/nval=hex2num(value)
//testing("SetSEBlock([block],[value],[defer]): [value] -> [nval]")
return SetSEValue(block,nval,defer)
/datum/dna/proc/GetSESubBlock(var/block,var/subBlock)
return copytext(GetSEBlock(block),subBlock,subBlock+1)
// Do not use this unless you absolutely have to.
// Set a sub-block from a hex character. This is inefficient. If you can, use SetUIValue().
// Used in DNA modifiers.
/datum/dna/proc/SetSESubBlock(var/block,var/subBlock, var/newSubBlock, var/defer=0)
if (block<=0) return
var/oldBlock=GetSEBlock(block)
var/newBlock=""
for(var/i=1, i<=length(oldBlock), i++)
if(i==subBlock)
newBlock+=newSubBlock
else
newBlock+=copytext(oldBlock,i,i+1)
//testing("SetSESubBlock([block],[subBlock],[newSubBlock],[defer]): [oldBlock] -> [newBlock]")
SetSEBlock(block,newBlock,defer)
/proc/EncodeDNABlock(var/value)
return add_zero2(num2hex(value,1), 3)
/datum/dna/proc/UpdateUI()
src.uni_identity=""
for(var/block in UI)
uni_identity += EncodeDNABlock(block)
//testing("New UI: [uni_identity]")
dirtyUI=0
/datum/dna/proc/UpdateSE()
//var/oldse=struc_enzymes
struc_enzymes=""
for(var/block in SE)
struc_enzymes += EncodeDNABlock(block)
//testing("Old SE: [oldse]")
//testing("New SE: [struc_enzymes]")
dirtySE=0
// BACK-COMPAT!
// Just checks our character has all the crap it needs.
/datum/dna/proc/check_integrity(var/mob/living/carbon/human/character)
if(character)
if(UI.len != DNA_UI_LENGTH)
ResetUIFrom(character)
if(length(struc_enzymes)!= 3*DNA_SE_LENGTH)
ResetSE()
if(length(unique_enzymes) != 32)
unique_enzymes = md5(character.real_name)
else
if(length(uni_identity) != 3*DNA_UI_LENGTH)
uni_identity = "00600200A00E0110148FC01300B0095BD7FD3F4"
if(length(struc_enzymes)!= 3*DNA_SE_LENGTH)
struc_enzymes = "43359156756131E13763334D1C369012032164D4FE4CD61544B6C03F251B6C60A42821D26BA3B0FD6"
// BACK-COMPAT!
// Initial DNA setup. I'm kind of wondering why the hell this doesn't just call the above.
/datum/dna/proc/ready_dna(mob/living/carbon/human/character)
ResetUIFrom(character)
ResetSE()
unique_enzymes = md5(character.real_name)
reg_dna[unique_enzymes] = character.real_name