mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-13 11:43:31 +00:00
217 lines
9.3 KiB
Plaintext
217 lines
9.3 KiB
Plaintext
/obj/item/device/soulstone
|
|
name = "Soul Stone Shard"
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "soulstone"
|
|
item_state = "electronic"
|
|
desc = "A fragment of the legendary treasure known simply as the 'Soul Stone'. The shard still flickers with a fraction of the full artefacts power."
|
|
w_class = 1.0
|
|
flags = FPRINT | TABLEPASS
|
|
slot_flags = SLOT_BELT
|
|
origin_tech = "bluespace=4;materials=4"
|
|
var/imprinted = "empty"
|
|
|
|
|
|
//////////////////////////////Capturing////////////////////////////////////////////////////////
|
|
|
|
attack(mob/living/carbon/human/M as mob, mob/user as mob)
|
|
if(!istype(M, /mob/living/carbon/human))//If target is not a human.
|
|
return ..()
|
|
if(istype(M, /mob/living/carbon/human/dummy))
|
|
return..()
|
|
|
|
if(M.has_brain_worms()) //Borer stuff - RR
|
|
user << "<span class='warning'>This being is corrupted by an alien intelligence and cannot be soul trapped.</span>"
|
|
return..()
|
|
|
|
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their soul captured with [src.name] by [user.name] ([user.ckey])</font>")
|
|
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to capture the soul of [M.name] ([M.ckey])</font>")
|
|
msg_admin_attack("[user.name] ([user.ckey]) used the [src.name] to capture the soul of [M.name] ([M.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
|
|
|
transfer_soul("VICTIM", M, user)
|
|
return
|
|
|
|
/*attack(mob/living/simple_animal/shade/M as mob, mob/user as mob)//APPARENTLY THEY NEED THEIR OWN SPECIAL SNOWFLAKE CODE IN THE LIVING ANIMAL DEFINES
|
|
if(!istype(M, /mob/living/simple_animal/shade))//If target is not a shade
|
|
return ..()
|
|
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to capture the soul of [M.name] ([M.ckey])</font>")
|
|
|
|
transfer_soul("SHADE", M, user)
|
|
return*/
|
|
///////////////////Options for using captured souls///////////////////////////////////////
|
|
|
|
attack_self(mob/user)
|
|
if (!in_range(src, user))
|
|
return
|
|
user.set_machine(src)
|
|
var/dat = "<TT><B>Soul Stone</B><BR>"
|
|
for(var/mob/living/simple_animal/shade/A in src)
|
|
dat += "Captured Soul: [A.name]<br>"
|
|
dat += {"<A href='byond://?src=\ref[src];choice=Summon'>Summon Shade</A>"}
|
|
dat += "<br>"
|
|
dat += {"<a href='byond://?src=\ref[src];choice=Close'> Close</a>"}
|
|
user << browse(dat, "window=aicard")
|
|
onclose(user, "aicard")
|
|
return
|
|
|
|
|
|
|
|
|
|
Topic(href, href_list)
|
|
var/mob/U = usr
|
|
if (!in_range(src, U)||U.machine!=src)
|
|
U << browse(null, "window=aicard")
|
|
U.unset_machine()
|
|
return
|
|
|
|
add_fingerprint(U)
|
|
U.set_machine(src)
|
|
|
|
switch(href_list["choice"])//Now we switch based on choice.
|
|
if ("Close")
|
|
U << browse(null, "window=aicard")
|
|
U.unset_machine()
|
|
return
|
|
|
|
if ("Summon")
|
|
for(var/mob/living/simple_animal/shade/A in src)
|
|
A.status_flags &= ~GODMODE
|
|
A.canmove = 1
|
|
A << "<b>You have been released from your prison, but you are still bound to [U.name]'s will. Help them suceed in their goals at all costs.</b>"
|
|
A.loc = U.loc
|
|
A.cancel_camera()
|
|
src.icon_state = "soulstone"
|
|
attack_self(U)
|
|
|
|
///////////////////////////Transferring to constructs/////////////////////////////////////////////////////
|
|
/obj/structure/constructshell
|
|
name = "empty shell"
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "construct"
|
|
desc = "A wicked machine used by those skilled in magical arts. It is inactive"
|
|
flags = FPRINT | TABLEPASS
|
|
|
|
/obj/structure/constructshell/attackby(obj/item/O as obj, mob/user as mob)
|
|
if(istype(O, /obj/item/device/soulstone))
|
|
O.transfer_soul("CONSTRUCT",src,user)
|
|
|
|
|
|
////////////////////////////Proc for moving soul in and out off stone//////////////////////////////////////
|
|
|
|
|
|
/obj/item/proc/transfer_soul(var/choice as text, var/target, var/mob/U as mob).
|
|
switch(choice)
|
|
if("VICTIM")
|
|
var/mob/living/carbon/human/T = target
|
|
var/obj/item/device/soulstone/C = src
|
|
if(C.imprinted != "empty")
|
|
U << "\red <b>Capture failed!</b>: \black The soul stone has already been imprinted with [C.imprinted]'s mind!"
|
|
else
|
|
if (T.stat == 0)
|
|
U << "\red <b>Capture failed!</b>: \black Kill or maim the victim first!"
|
|
else
|
|
if(T.client == null)
|
|
U << "\red <b>Capture failed!</b>: \black The soul has already fled it's mortal frame."
|
|
else
|
|
if(C.contents.len)
|
|
U << "\red <b>Capture failed!</b>: \black The soul stone is full! Use or free an existing soul to make room."
|
|
else
|
|
for(var/obj/item/W in T)
|
|
T.drop_from_inventory(W)
|
|
new /obj/effect/decal/remains/human(T.loc) //Spawns a skeleton
|
|
T.invisibility = 101
|
|
var/atom/movable/overlay/animation = new /atom/movable/overlay( T.loc )
|
|
animation.icon_state = "blank"
|
|
animation.icon = 'icons/mob/mob.dmi'
|
|
animation.master = T
|
|
flick("dust-h", animation)
|
|
del(animation)
|
|
var/mob/living/simple_animal/shade/S = new /mob/living/simple_animal/shade( T.loc )
|
|
S.loc = C //put shade in stone
|
|
S.status_flags |= GODMODE //So they won't die inside the stone somehow
|
|
S.canmove = 0//Can't move out of the soul stone
|
|
S.name = "Shade of [T.real_name]"
|
|
S.real_name = "Shade of [T.real_name]"
|
|
if (T.client)
|
|
T.client.mob = S
|
|
S.cancel_camera()
|
|
C.icon_state = "soulstone2"
|
|
C.name = "Soul Stone: [S.real_name]"
|
|
S << "Your soul has been captured! You are now bound to [U.name]'s will, help them suceed in their goals at all costs."
|
|
U << "\blue <b>Capture successful!</b>: \black [T.real_name]'s soul has been ripped from their body and stored within the soul stone."
|
|
U << "The soulstone has been imprinted with [S.real_name]'s mind, it will no longer react to other souls."
|
|
C.imprinted = "[S.name]"
|
|
del T
|
|
if("SHADE")
|
|
var/mob/living/simple_animal/shade/T = target
|
|
var/obj/item/device/soulstone/C = src
|
|
if (T.stat == DEAD)
|
|
U << "\red <b>Capture failed!</b>: \black The shade has already been banished!"
|
|
else
|
|
if(C.contents.len)
|
|
U << "\red <b>Capture failed!</b>: \black The soul stone is full! Use or free an existing soul to make room."
|
|
else
|
|
if(T.name != C.imprinted)
|
|
U << "\red <b>Capture failed!</b>: \black The soul stone has already been imprinted with [C.imprinted]'s mind!"
|
|
else
|
|
T.loc = C //put shade in stone
|
|
T.status_flags |= GODMODE
|
|
T.canmove = 0
|
|
T.health = T.maxHealth
|
|
C.icon_state = "soulstone2"
|
|
T << "Your soul has been recaptured by the soul stone, its arcane energies are reknitting your ethereal form"
|
|
U << "\blue <b>Capture successful!</b>: \black [T.name]'s has been recaptured and stored within the soul stone."
|
|
if("CONSTRUCT")
|
|
var/obj/structure/constructshell/T = target
|
|
var/obj/item/device/soulstone/C = src
|
|
var/mob/living/simple_animal/shade/A = locate() in C
|
|
if(A)
|
|
var/construct_class = alert(U, "Please choose which type of construct you wish to create.",,"Juggernaut","Wraith","Artificer")
|
|
switch(construct_class)
|
|
if("Juggernaut")
|
|
var/mob/living/simple_animal/construct/armoured/Z = new /mob/living/simple_animal/construct/armoured (get_turf(T.loc))
|
|
Z.key = A.key
|
|
if(iscultist(U))
|
|
if(ticker.mode.name == "cult")
|
|
ticker.mode:add_cultist(Z.mind)
|
|
else
|
|
ticker.mode.cult+=Z.mind
|
|
ticker.mode.update_cult_icons_added(Z.mind)
|
|
del(T)
|
|
Z << "<B>You are playing a Juggernaut. Though slow, you can withstand extreme punishment, and rip apart enemies and walls alike.</B>"
|
|
Z << "<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>"
|
|
Z.cancel_camera()
|
|
del(C)
|
|
|
|
if("Wraith")
|
|
var/mob/living/simple_animal/construct/wraith/Z = new /mob/living/simple_animal/construct/wraith (get_turf(T.loc))
|
|
Z.key = A.key
|
|
if(iscultist(U))
|
|
if(ticker.mode.name == "cult")
|
|
ticker.mode:add_cultist(Z.mind)
|
|
else
|
|
ticker.mode.cult+=Z.mind
|
|
ticker.mode.update_cult_icons_added(Z.mind)
|
|
del(T)
|
|
Z << "<B>You are playing a Wraith. Though relatively fragile, you are fast, deadly, and even able to phase through walls.</B>"
|
|
Z << "<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>"
|
|
Z.cancel_camera()
|
|
del(C)
|
|
|
|
if("Artificer")
|
|
var/mob/living/simple_animal/construct/builder/Z = new /mob/living/simple_animal/construct/builder (get_turf(T.loc))
|
|
Z.key = A.key
|
|
if(iscultist(U))
|
|
if(ticker.mode.name == "cult")
|
|
ticker.mode:add_cultist(Z.mind)
|
|
else
|
|
ticker.mode.cult+=Z.mind
|
|
ticker.mode.update_cult_icons_added(Z.mind)
|
|
del(T)
|
|
Z << "<B>You are playing an Artificer. You are incredibly weak and fragile, but you are able to construct fortifications, repair allied constructs (by clicking on them), and even create new constructs</B>"
|
|
Z << "<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>"
|
|
Z.cancel_camera()
|
|
del(C)
|
|
else
|
|
U << "\red <b>Creation failed!</b>: \black The soul stone is empty! Go kill someone!"
|
|
return
|