mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 19:22:56 +00:00
540 lines
15 KiB
Plaintext
540 lines
15 KiB
Plaintext
/*
|
|
* Cryogenic refrigeration unit. Basically a despawner.
|
|
* Stealing a lot of concepts/code from sleepers due to massive laziness.
|
|
* The despawn tick will only fire if it's been more than time_till_despawned ticks
|
|
* since time_entered, which is world.time when the occupant moves in.
|
|
* ~ Zuhayr
|
|
*/
|
|
|
|
|
|
//Main cryopod console.
|
|
|
|
/obj/machinery/computer/cryopod
|
|
name = "cryogenic oversight console"
|
|
desc = "An interface between crew and the cryogenic storage oversight systems."
|
|
icon = 'icons/obj/Cryogenic2.dmi'
|
|
icon_state = "cellconsole"
|
|
circuit = "/obj/item/weapon/circuitboard/cryopodcontrol"
|
|
density = 0
|
|
interact_offline = 1
|
|
var/mode = null
|
|
|
|
//Used for logging people entering cryosleep and important items they are carrying.
|
|
var/list/frozen_crew = list()
|
|
var/list/frozen_items = list()
|
|
|
|
var/storage_type = "crewmembers"
|
|
var/storage_name = "Cryogenic Oversight Control"
|
|
var/allow_items = 1
|
|
|
|
/obj/machinery/computer/cryopod/robot
|
|
name = "robotic storage console"
|
|
desc = "An interface between crew and the robotic storage systems"
|
|
icon = 'icons/obj/robot_storage.dmi'
|
|
icon_state = "console"
|
|
circuit = "/obj/item/weapon/circuitboard/robotstoragecontrol"
|
|
|
|
storage_type = "cyborgs"
|
|
storage_name = "Robotic Storage Control"
|
|
allow_items = 0
|
|
|
|
/obj/machinery/computer/cryopod/attack_ai()
|
|
src.attack_hand()
|
|
|
|
/obj/machinery/computer/cryopod/attack_hand(mob/user = usr)
|
|
if(stat & (NOPOWER|BROKEN))
|
|
return
|
|
|
|
user.set_machine(src)
|
|
src.add_fingerprint(usr)
|
|
|
|
var/dat
|
|
|
|
if (!( ticker ))
|
|
return
|
|
|
|
dat += "<hr/><br/><b>[storage_name]</b><br/>"
|
|
dat += "<i>Welcome, [user.real_name].</i><br/><br/><hr/>"
|
|
dat += "<a href='?src=\ref[src];log=1'>View storage log</a>.<br>"
|
|
if(allow_items)
|
|
dat += "<a href='?src=\ref[src];view=1'>View objects</a>.<br>"
|
|
dat += "<a href='?src=\ref[src];item=1'>Recover object</a>.<br>"
|
|
dat += "<a href='?src=\ref[src];allitems=1'>Recover all objects</a>.<br>"
|
|
|
|
user << browse(dat, "window=cryopod_console")
|
|
onclose(user, "cryopod_console")
|
|
|
|
/obj/machinery/computer/cryopod/Topic(href, href_list)
|
|
|
|
if(..())
|
|
return
|
|
|
|
var/mob/user = usr
|
|
|
|
src.add_fingerprint(user)
|
|
|
|
if(href_list["log"])
|
|
|
|
var/dat = "<b>Recently stored [storage_type]</b><br/><hr/><br/>"
|
|
for(var/person in frozen_crew)
|
|
dat += "[person]<br/>"
|
|
dat += "<hr/>"
|
|
|
|
user << browse(dat, "window=cryolog")
|
|
|
|
if(href_list["view"])
|
|
if(!allow_items) return
|
|
|
|
var/dat = "<b>Recently stored objects</b><br/><hr/><br/>"
|
|
for(var/obj/item/I in frozen_items)
|
|
dat += "[I.name]<br/>"
|
|
dat += "<hr/>"
|
|
|
|
user << browse(dat, "window=cryoitems")
|
|
|
|
else if(href_list["item"])
|
|
if(!allow_items) return
|
|
|
|
if(frozen_items.len == 0)
|
|
user << "\blue There is nothing to recover from storage."
|
|
return
|
|
|
|
var/obj/item/I = input(usr, "Please choose which object to retrieve.","Object recovery",null) as null|anything in frozen_items
|
|
if(!I)
|
|
return
|
|
|
|
if(!(I in frozen_items))
|
|
user << "\blue \The [I] is no longer in storage."
|
|
return
|
|
|
|
visible_message("\blue The console beeps happily as it disgorges \the [I].", 3)
|
|
|
|
I.loc = get_turf(src)
|
|
frozen_items -= I
|
|
|
|
else if(href_list["allitems"])
|
|
if(!allow_items) return
|
|
|
|
if(frozen_items.len == 0)
|
|
user << "\blue There is nothing to recover from storage."
|
|
return
|
|
|
|
visible_message("\blue The console beeps happily as it disgorges the desired objects.", 3)
|
|
|
|
for(var/obj/item/I in frozen_items)
|
|
I.loc = get_turf(src)
|
|
frozen_items -= I
|
|
|
|
src.updateUsrDialog()
|
|
return
|
|
|
|
/obj/item/weapon/circuitboard/cryopodcontrol
|
|
name = "Circuit board (Cryogenic Oversight Console)"
|
|
build_path = "/obj/machinery/computer/cryopod"
|
|
origin_tech = "programming=3"
|
|
|
|
/obj/item/weapon/circuitboard/robotstoragecontrol
|
|
name = "Circuit board (Robotic Storage Console)"
|
|
build_path = "/obj/machinery/computer/cryopod/robot"
|
|
origin_tech = "programming=3"
|
|
|
|
//Decorative structures to go alongside cryopods.
|
|
/obj/structure/cryofeed
|
|
|
|
name = "\improper cryogenic feed"
|
|
desc = "A bewildering tangle of machinery and pipes."
|
|
icon = 'icons/obj/Cryogenic2.dmi'
|
|
icon_state = "cryo_rear"
|
|
anchored = 1
|
|
|
|
var/orient_right = null //Flips the sprite.
|
|
|
|
/obj/structure/cryofeed/right
|
|
orient_right = 1
|
|
icon_state = "cryo_rear-r"
|
|
|
|
/obj/structure/cryofeed/New()
|
|
|
|
if(orient_right)
|
|
icon_state = "cryo_rear-r"
|
|
else
|
|
icon_state = "cryo_rear"
|
|
..()
|
|
|
|
//Cryopods themselves.
|
|
/obj/machinery/cryopod
|
|
name = "\improper cryogenic freezer"
|
|
desc = "A man-sized pod for entering suspended animation."
|
|
icon = 'icons/obj/Cryogenic2.dmi'
|
|
icon_state = "body_scanner_0"
|
|
density = 1
|
|
anchored = 1
|
|
|
|
var/base_icon_state = "body_scanner_0"
|
|
var/occupied_icon_state = "body_scanner_1"
|
|
var/on_store_message = "has entered long-term storage."
|
|
var/on_store_name = "Cryogenic Oversight"
|
|
var/on_enter_occupant_message = "You feel cool air surround you. You go numb as your senses turn inward."
|
|
var/allow_occupant_types = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
|
var/disallow_occupant_types = list()
|
|
|
|
var/mob/occupant = null // Person waiting to be despawned.
|
|
var/orient_right = null // Flips the sprite.
|
|
var/time_till_despawn = 18000 // 30 minutes-ish safe period before being despawned.
|
|
var/time_entered = 0 // Used to keep track of the safe period.
|
|
var/obj/item/device/radio/intercom/announce //
|
|
|
|
var/obj/machinery/computer/cryopod/control_computer
|
|
var/last_no_computer_message = 0
|
|
|
|
// These items are preserved when the process() despawn proc occurs.
|
|
var/list/preserve_items = list(
|
|
/obj/item/weapon/hand_tele,
|
|
/obj/item/weapon/card/id/captains_spare,
|
|
/obj/item/device/aicard,
|
|
/obj/item/device/mmi,
|
|
/obj/item/device/paicard,
|
|
/obj/item/weapon/gun,
|
|
/obj/item/weapon/pinpointer,
|
|
/obj/item/clothing/suit,
|
|
/obj/item/clothing/shoes/magboots,
|
|
/obj/item/blueprints,
|
|
/obj/item/clothing/head/helmet/space,
|
|
/obj/item/weapon/storage/internal
|
|
)
|
|
|
|
/obj/machinery/cryopod/right
|
|
orient_right = 1
|
|
icon_state = "body_scanner_0-r"
|
|
|
|
/obj/machinery/cryopod/robot
|
|
name = "robotic storage unit"
|
|
desc = "A storage unit for robots."
|
|
icon = 'icons/obj/robot_storage.dmi'
|
|
icon_state = "pod_0"
|
|
base_icon_state = "pod_0"
|
|
occupied_icon_state = "pod_1"
|
|
on_store_message = "has entered robotic storage."
|
|
on_store_name = "Robotic Storage Oversight"
|
|
on_enter_occupant_message = "The storage unit broadcasts a sleep signal to you. Your systems start to shut down, and you enter low-power mode."
|
|
allow_occupant_types = list(/mob/living/silicon/robot)
|
|
disallow_occupant_types = list(/mob/living/silicon/robot/drone)
|
|
|
|
/obj/machinery/cryopod/robot/right
|
|
orient_right = 1
|
|
icon_state = "pod_0-r"
|
|
|
|
/obj/machinery/cryopod/New()
|
|
announce = new /obj/item/device/radio/intercom(src)
|
|
|
|
if(orient_right)
|
|
icon_state = "[base_icon_state]-r"
|
|
else
|
|
icon_state = base_icon_state
|
|
|
|
..()
|
|
|
|
/obj/machinery/cryopod/initialize()
|
|
..()
|
|
|
|
find_control_computer()
|
|
|
|
/obj/machinery/cryopod/proc/find_control_computer(urgent=0)
|
|
control_computer = locate(/obj/machinery/computer/cryopod) in src.loc.loc
|
|
|
|
// Don't send messages unless we *need* the computer, and less than five minutes have passed since last time we messaged
|
|
if(!control_computer && urgent && last_no_computer_message + 5*60*10 < world.time)
|
|
log_admin("Cryopod in [src.loc.loc] could not find control computer!")
|
|
message_admins("Cryopod in [src.loc.loc] could not find control computer!")
|
|
last_no_computer_message = world.time
|
|
|
|
return control_computer != null
|
|
|
|
/obj/machinery/cryopod/proc/check_occupant_allowed(mob/M)
|
|
var/correct_type = 0
|
|
for(var/type in allow_occupant_types)
|
|
if(istype(M, type))
|
|
correct_type = 1
|
|
break
|
|
|
|
if(!correct_type) return 0
|
|
|
|
for(var/type in disallow_occupant_types)
|
|
if(istype(M, type))
|
|
return 0
|
|
|
|
return 1
|
|
|
|
//Lifted from Unity stasis.dm and refactored. ~Zuhayr
|
|
/obj/machinery/cryopod/process()
|
|
if(occupant)
|
|
//Allow a ten minute gap between entering the pod and actually despawning.
|
|
if(world.time - time_entered < time_till_despawn)
|
|
return
|
|
|
|
if(!occupant.client && occupant.stat<2) //Occupant is living and has no client.
|
|
if(!control_computer)
|
|
if(!find_control_computer(urgent=1))
|
|
return
|
|
|
|
//Drop all items into the pod.
|
|
for(var/obj/item/W in occupant)
|
|
if(istype(W, /obj/item/device/mmi))
|
|
if(istype(occupant, /mob/living/silicon/robot))
|
|
var/mob/living/silicon/robot/R = occupant
|
|
if(R.mmi == W)
|
|
del(W)
|
|
continue
|
|
occupant.drop_from_inventory(W)
|
|
W.loc = src
|
|
|
|
if(W.contents.len) //Make sure we catch anything not handled by del() on the items.
|
|
for(var/obj/item/O in W.contents)
|
|
if(istype(O,/obj/item/weapon/storage/internal)) //Stop eating pockets, you fuck!
|
|
continue
|
|
O.loc = src
|
|
|
|
//Delete all items not on the preservation list.
|
|
var/list/items = src.contents
|
|
items -= occupant // Don't delete the occupant
|
|
items -= announce // or the autosay radio.
|
|
|
|
for(var/obj/item/W in items)
|
|
|
|
var/preserve = null
|
|
for(var/T in preserve_items)
|
|
if(istype(W,T))
|
|
preserve = 1
|
|
break
|
|
|
|
if(!preserve)
|
|
del(W)
|
|
else
|
|
if(control_computer && control_computer.allow_items)
|
|
control_computer.frozen_items += W
|
|
W.loc = null
|
|
else
|
|
W.loc = src.loc
|
|
|
|
//Update any existing objectives involving this mob.
|
|
for(var/datum/objective/O in all_objectives)
|
|
// We don't want revs to get objectives that aren't for heads of staff. Letting
|
|
// them win or lose based on cryo is silly so we remove the objective.
|
|
if(istype(O,/datum/objective/mutiny) && O.target == occupant.mind)
|
|
del(O)
|
|
else if(O.target && istype(O.target,/datum/mind))
|
|
if(O.target == occupant.mind)
|
|
if(O.owner && O.owner.current)
|
|
O.owner.current << "\red You get the feeling your target is no longer within your reach. Time for Plan [pick(list("A","B","C","D","X","Y","Z"))]..."
|
|
O.target = null
|
|
spawn(1) //This should ideally fire after the occupant is deleted.
|
|
if(!O) return
|
|
O.find_target()
|
|
if(!(O.target))
|
|
all_objectives -= O
|
|
O.owner.objectives -= O
|
|
del(O)
|
|
|
|
//Handle job slot/tater cleanup.
|
|
var/job = occupant.mind.assigned_role
|
|
|
|
job_master.FreeRole(job)
|
|
|
|
if(occupant.mind.objectives.len)
|
|
del(occupant.mind.objectives)
|
|
occupant.mind.special_role = null
|
|
else
|
|
if(ticker.mode.name == "AutoTraitor")
|
|
var/datum/game_mode/traitor/autotraitor/current_mode = ticker.mode
|
|
current_mode.possible_traitors.Remove(occupant)
|
|
|
|
// Delete them from datacore.
|
|
|
|
if(PDA_Manifest.len)
|
|
PDA_Manifest.Cut()
|
|
for(var/datum/data/record/R in data_core.medical)
|
|
if ((R.fields["name"] == occupant.real_name))
|
|
del(R)
|
|
for(var/datum/data/record/T in data_core.security)
|
|
if ((T.fields["name"] == occupant.real_name))
|
|
del(T)
|
|
for(var/datum/data/record/G in data_core.general)
|
|
if ((G.fields["name"] == occupant.real_name))
|
|
del(G)
|
|
|
|
if(orient_right)
|
|
icon_state = "[base_icon_state]-r"
|
|
else
|
|
icon_state = base_icon_state
|
|
|
|
//TODO: Check objectives/mode, update new targets if this mob is the target, spawn new antags?
|
|
|
|
//This should guarantee that ghosts don't spawn.
|
|
occupant.ckey = null
|
|
|
|
//Make an announcement and log the person entering storage.
|
|
control_computer.frozen_crew += "[occupant.real_name]"
|
|
|
|
announce.autosay("[occupant.real_name] [on_store_message]", "[on_store_name]")
|
|
visible_message("\blue \The [src] hums and hisses as it moves [occupant.real_name] into storage.", 3)
|
|
|
|
// Delete the mob.
|
|
del(occupant)
|
|
occupant = null
|
|
|
|
|
|
return
|
|
|
|
|
|
/obj/machinery/cryopod/attackby(var/obj/item/weapon/G as obj, var/mob/user as mob)
|
|
|
|
if(istype(G, /obj/item/weapon/grab))
|
|
|
|
if(occupant)
|
|
user << "\blue \The [src] is in use."
|
|
return
|
|
|
|
if(!ismob(G:affecting))
|
|
return
|
|
|
|
if(!check_occupant_allowed(G:affecting))
|
|
return
|
|
|
|
var/willing = null //We don't want to allow people to be forced into despawning.
|
|
var/mob/M = G:affecting
|
|
|
|
if(M.client)
|
|
if(alert(M,"Would you like to enter long-term storage?",,"Yes","No") == "Yes")
|
|
if(!M || !G || !G:affecting) return
|
|
willing = 1
|
|
else
|
|
willing = 1
|
|
|
|
if(willing)
|
|
|
|
visible_message("[user] starts putting [G:affecting:name] into \the [src].", 3)
|
|
|
|
if(do_after(user, 20))
|
|
if(!M || !G || !G:affecting) return
|
|
|
|
M.loc = src
|
|
|
|
if(M.client)
|
|
M.client.perspective = EYE_PERSPECTIVE
|
|
M.client.eye = src
|
|
|
|
if(orient_right)
|
|
icon_state = "[occupied_icon_state]-r"
|
|
else
|
|
icon_state = occupied_icon_state
|
|
|
|
M << "\blue [on_enter_occupant_message]"
|
|
M << "\blue <b>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</b>"
|
|
occupant = M
|
|
time_entered = world.time
|
|
|
|
// Book keeping!
|
|
var/turf/location = get_turf(src)
|
|
log_admin("[key_name_admin(M)] has entered a stasis pod. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[location.x];Y=[location.y];Z=[location.z]'>JMP</a>)")
|
|
message_admins("\blue [key_name_admin(M)] has entered a stasis pod.")
|
|
|
|
//Despawning occurs when process() is called with an occupant without a client.
|
|
src.add_fingerprint(M)
|
|
|
|
/obj/machinery/cryopod/verb/eject()
|
|
|
|
set name = "Eject Pod"
|
|
set category = "Object"
|
|
set src in oview(1)
|
|
if(usr.stat != 0)
|
|
return
|
|
|
|
if(orient_right)
|
|
icon_state = "[base_icon_state]-r"
|
|
else
|
|
icon_state = base_icon_state
|
|
|
|
//Eject any items that aren't meant to be in the pod.
|
|
var/list/items = src.contents
|
|
if(occupant) items -= occupant
|
|
if(announce) items -= announce
|
|
|
|
for(var/obj/item/W in items)
|
|
W.loc = get_turf(src)
|
|
|
|
src.go_out()
|
|
add_fingerprint(usr)
|
|
return
|
|
|
|
/obj/machinery/cryopod/verb/move_inside()
|
|
set name = "Enter Pod"
|
|
set category = "Object"
|
|
set src in oview(1)
|
|
|
|
if(usr.stat != 0 || !check_occupant_allowed(usr))
|
|
return
|
|
|
|
if(src.occupant)
|
|
usr << "\blue <B>\The [src] is in use.</B>"
|
|
return
|
|
|
|
for(var/mob/living/carbon/slime/M in range(1,usr))
|
|
if(M.Victim == usr)
|
|
usr << "You're too busy getting your life sucked out of you."
|
|
return
|
|
|
|
visible_message("[usr] starts climbing into \the [src].", 3)
|
|
|
|
if(do_after(usr, 20))
|
|
|
|
if(!usr || !usr.client)
|
|
return
|
|
|
|
if(src.occupant)
|
|
usr << "\blue <B>\The [src] is in use.</B>"
|
|
return
|
|
|
|
usr.stop_pulling()
|
|
usr.client.perspective = EYE_PERSPECTIVE
|
|
usr.client.eye = src
|
|
usr.loc = src
|
|
src.occupant = usr
|
|
|
|
if(orient_right)
|
|
icon_state = "[occupied_icon_state]-r"
|
|
else
|
|
icon_state = occupied_icon_state
|
|
|
|
usr << "\blue [on_enter_occupant_message]"
|
|
usr << "\blue <b>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</b>"
|
|
occupant = usr
|
|
time_entered = world.time
|
|
|
|
src.add_fingerprint(usr)
|
|
|
|
return
|
|
|
|
/obj/machinery/cryopod/proc/go_out()
|
|
|
|
if(!occupant)
|
|
return
|
|
|
|
if(occupant.client)
|
|
occupant.client.eye = src.occupant.client.mob
|
|
occupant.client.perspective = MOB_PERSPECTIVE
|
|
|
|
occupant.loc = get_turf(src)
|
|
occupant = null
|
|
|
|
if(orient_right)
|
|
icon_state = "[base_icon_state]-r"
|
|
else
|
|
icon_state = base_icon_state
|
|
|
|
return
|
|
|
|
|
|
//Attacks/effects.
|
|
/obj/machinery/cryopod/blob_act()
|
|
return //Sorta gamey, but we don't really want these to be destroyed.
|