Files
CHOMPStation2/code/game/machinery/door_control.dm
2014-11-15 22:32:36 +03:00

198 lines
4.2 KiB
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#define CONTROL_POD_DOORS 0
#define CONTROL_NORMAL_DOORS 1
#define CONTROL_EMITTERS 2
/obj/machinery/door_control
name = "remote door-control"
desc = "It controls doors, remotely."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "doorctrl0"
desc = "A remote control-switch for a door."
power_channel = ENVIRON
var/id = null
var/normaldoorcontrol = CONTROL_POD_DOORS
var/desiredstate = 0 // Zero is closed, 1 is open.
var/specialfunctions = 1
/*
Bitflag, 1= open
2= idscan,
4= bolts
8= shock
16= door safties
*/
var/exposedwires = 0
var/wires = 3
/*
Bitflag, 1=checkID
2=Network Access
*/
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/door_control/attack_ai(mob/user as mob)
if(wires & 2)
return src.attack_hand(user)
else
user << "Error, no route to host."
/obj/machinery/door_control/attackby(obj/item/weapon/W, mob/user as mob)
/* For later implementation
if (istype(W, /obj/item/weapon/screwdriver))
{
if(wiresexposed)
icon_state = "doorctrl0"
wiresexposed = 0
else
icon_state = "doorctrl-open"
wiresexposed = 1
return
}
*/
if(istype(W, /obj/item/device/detective_scanner))
return
if(istype(W, /obj/item/weapon/card/emag))
req_access = list()
req_one_access = list()
playsound(src.loc, "sparks", 100, 1)
return src.attack_hand(user)
/obj/machinery/door_control/proc/handle_door()
for(var/obj/machinery/door/airlock/D in world)
if(D.id_tag == src.id)
if(specialfunctions & OPEN)
if (D.density)
spawn(0)
D.open()
return
else
spawn(0)
D.close()
return
if(desiredstate == 1)
if(specialfunctions & IDSCAN)
D.aiDisabledIdScanner = 1
if(specialfunctions & BOLTS)
D.lock()
if(specialfunctions & SHOCK)
D.secondsElectrified = -1
if(specialfunctions & SAFE)
D.safe = 0
else
if(specialfunctions & IDSCAN)
D.aiDisabledIdScanner = 0
if(specialfunctions & BOLTS)
if(!D.isWireCut(4) && D.arePowerSystemsOn())
D.unlock()
if(specialfunctions & SHOCK)
D.secondsElectrified = 0
if(specialfunctions & SAFE)
D.safe = 1
/obj/machinery/door_control/proc/handle_pod()
for(var/obj/machinery/door/poddoor/M in world)
if(M.id == src.id)
if(M.density)
spawn(0)
M.open()
return
else
spawn(0)
M.close()
return
/obj/machinery/door_control/proc/handle_emitters(mob/user as mob)
for(var/obj/machinery/power/emitter/E in world)
if(E.id == src.id)
spawn(0)
E.activate(user)
return
/obj/machinery/door_control/attack_hand(mob/user as mob)
src.add_fingerprint(user)
if(stat & (NOPOWER|BROKEN))
return
if(!allowed(user) && (wires & 1))
user << "\red Access Denied"
flick("doorctrl-denied",src)
return
use_power(5)
icon_state = "doorctrl1"
add_fingerprint(user)
switch(normaldoorcontrol)
if(CONTROL_NORMAL_DOORS)
handle_door()
if(CONTROL_POD_DOORS)
handle_pod()
if(CONTROL_EMITTERS)
handle_emitters(user)
desiredstate = !desiredstate
spawn(15)
if(!(stat & NOPOWER))
icon_state = "doorctrl0"
/obj/machinery/door_control/power_change()
..()
if(stat & NOPOWER)
icon_state = "doorctrl-p"
else
icon_state = "doorctrl0"
/obj/machinery/driver_button/attack_ai(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/driver_button/attackby(obj/item/weapon/W, mob/user as mob)
if(istype(W, /obj/item/device/detective_scanner))
return
return src.attack_hand(user)
/obj/machinery/driver_button/attack_hand(mob/user as mob)
src.add_fingerprint(usr)
if(stat & (NOPOWER|BROKEN))
return
if(active)
return
add_fingerprint(user)
use_power(5)
active = 1
icon_state = "launcheract"
for(var/obj/machinery/door/poddoor/M in world)
if (M.id == src.id)
spawn( 0 )
M.open()
return
sleep(20)
for(var/obj/machinery/mass_driver/M in world)
if(M.id == src.id)
M.drive()
sleep(50)
for(var/obj/machinery/door/poddoor/M in world)
if (M.id == src.id)
spawn( 0 )
M.close()
return
icon_state = "launcherbtt"
active = 0
return