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This should have little/no gameplay effect right now, just paving the way for directional lights. Replaced handle_rotation() on buckly things with this. Signed-off-by: Mloc-Argent <colmohici@gmail.com>
61 lines
2.2 KiB
Plaintext
61 lines
2.2 KiB
Plaintext
obj/effect/decal/cleanable/liquid_fuel
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//Liquid fuel is used for things that used to rely on volatile fuels or phoron being contained to a couple tiles.
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icon = 'icons/effects/effects.dmi'
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icon_state = "fuel"
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layer = TURF_LAYER+0.2
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anchored = 1
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var/amount = 1 //Basically moles.
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New(turf/newLoc,amt=1,nologs=0)
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if(!nologs)
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message_admins("Liquid fuel has spilled in [newLoc.loc.name] ([newLoc.x],[newLoc.y],[newLoc.z]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[newLoc.x];Y=[newLoc.y];Z=[newLoc.z]'>JMP</a>)")
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log_game("Liquid fuel has spilled in [newLoc.loc.name] ([newLoc.x],[newLoc.y],[newLoc.z])")
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src.amount = amt
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//Be absorbed by any other liquid fuel in the tile.
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for(var/obj/effect/decal/cleanable/liquid_fuel/other in newLoc)
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if(other != src)
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other.amount += src.amount
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spawn other.Spread()
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del src
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Spread()
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. = ..()
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proc/Spread()
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//Allows liquid fuels to sometimes flow into other tiles.
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if(amount < 5.0) return
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var/turf/simulated/S = loc
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if(!istype(S)) return
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for(var/d in cardinal)
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if(rand(25))
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var/turf/simulated/target = get_step(src,d)
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var/turf/simulated/origin = get_turf(src)
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if(origin.CanPass(null, target, 0, 0) && target.CanPass(null, origin, 0, 0))
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if(!locate(/obj/effect/decal/cleanable/liquid_fuel) in target)
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new/obj/effect/decal/cleanable/liquid_fuel(target, amount*0.25,1)
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amount *= 0.75
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flamethrower_fuel
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icon_state = "mustard"
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anchored = 0
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New(newLoc, amt = 1, d = 0)
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set_dir(d) //Setting this direction means you won't get torched by your own flamethrower.
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. = ..()
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Spread()
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//The spread for flamethrower fuel is much more precise, to create a wide fire pattern.
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if(amount < 0.1) return
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var/turf/simulated/S = loc
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if(!istype(S)) return
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for(var/d in list(turn(dir,90),turn(dir,-90), dir))
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var/turf/simulated/O = get_step(S,d)
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if(locate(/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel) in O)
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continue
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if(O.CanPass(null, S, 0, 0) && S.CanPass(null, O, 0, 0))
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new/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel(O,amount*0.25,d)
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O.hotspot_expose((T20C*2) + 380,500) //Light flamethrower fuel on fire immediately.
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amount *= 0.25
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