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Simple_animal fixes: - Mice now properly get added to the mob list. - Simple animals no longer use emotes if they have a client attached. - Bears no longer run their AI stuff if they have a client attached. This means that admins can now use the 'Animalize' button to turn players into mice and bears! Map fixes: - That window near arrival shuttle is back where it is supposed to be. - Nuke op shuttle has red floors again. - Holodeck's beach program once again has a beach. - The beach once again is a beach. - Re-added plating in the centcomm control room (where A.L.I.C.E. is.) Changelog updated. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4583 316c924e-a436-60f5-8080-3fe189b3f50e
21 lines
551 B
Plaintext
21 lines
551 B
Plaintext
/obj/effect/manifest
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name = "manifest"
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icon = 'icons/mob/screen1.dmi'
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icon_state = "x"
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unacidable = 1//Just to be sure.
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/obj/effect/manifest/New()
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src.invisibility = 101
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return
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/obj/effect/manifest/proc/manifest()
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var/dat = "<B>Crew Manifest</B>:<BR>"
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for(var/mob/living/carbon/human/M in mob_list)
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dat += text(" <B>[]</B> - []<BR>", M.name, M.get_assignment())
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var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( src.loc )
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P.info = dat
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P.name = "paper- 'Crew Manifest'"
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//SN src = null
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del(src)
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return |