Files
CHOMPStation2/code/game/objects/effects/spawners/bombspawner.dm
Mloc-Argent d5e9851b62 integrate XGM into the code
New turf proc: assume_gas().  Maps to air.adjust_gas_temp().
Lots of optimizations to processing, fire, lighting, HasEntered() and
 more.
Zones now process all fire data and existance in one go, fire objects
 only handle spreading.
Most code has been ported straight so some of it mightn't be ideally
 structured for the new gas_mixtures.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-07-22 19:52:12 +01:00

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/* The old single tank bombs that dont really work anymore
/obj/effect/spawner/bomb
name = "bomb"
icon = 'icons/mob/screen1.dmi'
icon_state = "x"
var/btype = 0 //0 = radio, 1= prox, 2=time
var/explosive = 1 // 0= firebomb
var/btemp = 500 // bomb temperature (degC)
var/active = 0
/obj/effect/spawner/bomb/radio
btype = 0
/obj/effect/spawner/bomb/proximity
btype = 1
/obj/effect/spawner/bomb/timer
btype = 2
/obj/effect/spawner/bomb/timer/syndicate
btemp = 450
/obj/effect/spawner/bomb/suicide
btype = 3
/obj/effect/spawner/bomb/New()
..()
switch (src.btype)
// radio
if (0)
var/obj/item/assembly/r_i_ptank/R = new /obj/item/assembly/r_i_ptank(src.loc)
var/obj/item/weapon/tank/phoron/p3 = new /obj/item/weapon/tank/phoron(R)
var/obj/item/device/radio/signaler/p1 = new /obj/item/device/radio/signaler(R)
var/obj/item/device/igniter/p2 = new /obj/item/device/igniter(R)
R.part1 = p1
R.part2 = p2
R.part3 = p3
p1.master = R
p2.master = R
p3.master = R
R.status = explosive
p1.b_stat = 0
p2.secured = 1
p3.air_contents.temperature = btemp + T0C
// proximity
if (1)
var/obj/item/assembly/m_i_ptank/R = new /obj/item/assembly/m_i_ptank(src.loc)
var/obj/item/weapon/tank/phoron/p3 = new /obj/item/weapon/tank/phoron(R)
var/obj/item/device/prox_sensor/p1 = new /obj/item/device/prox_sensor(R)
var/obj/item/device/igniter/p2 = new /obj/item/device/igniter(R)
R.part1 = p1
R.part2 = p2
R.part3 = p3
p1.master = R
p2.master = R
p3.master = R
R.status = explosive
p3.air_contents.temperature = btemp + T0C
p2.secured = 1
if(src.active)
R.part1.secured = 1
R.part1.icon_state = text("motion[]", 1)
R.c_state(1, src)
// timer
if (2)
var/obj/item/assembly/t_i_ptank/R = new /obj/item/assembly/t_i_ptank(src.loc)
var/obj/item/weapon/tank/phoron/p3 = new /obj/item/weapon/tank/phoron(R)
var/obj/item/device/timer/p1 = new /obj/item/device/timer(R)
var/obj/item/device/igniter/p2 = new /obj/item/device/igniter(R)
R.part1 = p1
R.part2 = p2
R.part3 = p3
p1.master = R
p2.master = R
p3.master = R
R.status = explosive
p3.air_contents.temperature = btemp + T0C
p2.secured = 1
//bombvest
if(3)
var/obj/item/clothing/suit/armor/a_i_a_ptank/R = new /obj/item/clothing/suit/armor/a_i_a_ptank(src.loc)
var/obj/item/weapon/tank/phoron/p4 = new /obj/item/weapon/tank/phoron(R)
var/obj/item/device/healthanalyzer/p1 = new /obj/item/device/healthanalyzer(R)
var/obj/item/device/igniter/p2 = new /obj/item/device/igniter(R)
var/obj/item/clothing/suit/armor/vest/p3 = new /obj/item/clothing/suit/armor/vest(R)
R.part1 = p1
R.part2 = p2
R.part3 = p3
R.part4 = p4
p1.master = R
p2.master = R
p3.master = R
p4.master = R
R.status = explosive
p4.air_contents.temperature = btemp + T0C
p2.secured = 1
del(src)
*/
/obj/effect/spawner/newbomb
name = "bomb"
icon = 'icons/mob/screen1.dmi'
icon_state = "x"
var/btype = 0 // 0=radio, 1=prox, 2=time
timer
btype = 2
syndicate
proximity
btype = 1
radio
btype = 0
/obj/effect/spawner/newbomb/New()
..()
var/obj/item/device/transfer_valve/V = new(src.loc)
var/obj/item/weapon/tank/phoron/PT = new(V)
var/obj/item/weapon/tank/oxygen/OT = new(V)
V.tank_one = PT
V.tank_two = OT
PT.master = V
OT.master = V
PT.air_contents.temperature = PHORON_FLASHPOINT
PT.air_contents.adjust_multi("phoron", 12, "carbon_dioxide", 8)
OT.air_contents.temperature = PHORON_FLASHPOINT
OT.air_contents.adjust_gas("oxygen", 20)
var/obj/item/device/assembly/S
switch (src.btype)
// radio
if (0)
S = new/obj/item/device/assembly/signaler(V)
// proximity
if (1)
S = new/obj/item/device/assembly/prox_sensor(V)
// timer
if (2)
S = new/obj/item/device/assembly/timer(V)
V.attached_device = S
S.holder = V
S.toggle_secure()
V.update_icon()
del(src)