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proc name: afterattack (/obj/item/weapon/mop/afterattack) source file: mop.dm,45 runtime error: undefined proc or verb /obj/effect/decal/cleanable/blood/tracks/footprints/clean().
53 lines
1.7 KiB
Plaintext
53 lines
1.7 KiB
Plaintext
/obj/item/weapon/mop
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desc = "The world of janitalia wouldn't be complete without a mop."
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name = "mop"
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icon = 'icons/obj/janitor.dmi'
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icon_state = "mop"
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force = 3.0
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throwforce = 10.0
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throw_speed = 5
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throw_range = 10
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w_class = 3.0
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flags = FPRINT | TABLEPASS
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attack_verb = list("mopped", "bashed", "bludgeoned", "whacked")
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var/mopping = 0
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var/mopcount = 0
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/obj/item/weapon/mop/New()
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create_reagents(5)
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/turf/proc/clean(atom/source)
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if(source.reagents.has_reagent("water", 1))
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clean_blood()
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if(istype(src, /turf/simulated))
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var/turf/simulated/T = src
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T.dirt = 0
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for(var/obj/effect/O in src)
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if(istype(O,/obj/effect/rune) || istype(O,/obj/effect/decal/cleanable) || istype(O,/obj/effect/overlay))
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del(O)
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source.reagents.reaction(src, TOUCH, 10) //10 is the multiplier for the reaction effect. probably needed to wet the floor properly.
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source.reagents.remove_any(1) //reaction() doesn't use up the reagents
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/obj/item/weapon/mop/afterattack(atom/A, mob/user, proximity)
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if(!proximity) return
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if(istype(A, /turf) || istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/overlay) || istype(A, /obj/effect/rune))
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if(reagents.total_volume < 1)
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user << "<span class='notice'>Your mop is dry!</span>"
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return
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user.visible_message("<span class='warning'>[user] begins to clean \the [get_turf(A)].</span>")
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if(do_after(user, 40))
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var/turf/T = get_turf(A)
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if(T)
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T.clean(src)
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user << "<span class='notice'>You have finished mopping!</span>"
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/obj/effect/attackby(obj/item/I, mob/user)
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if(istype(I, /obj/item/weapon/mop) || istype(I, /obj/item/weapon/soap))
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return
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..()
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