mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-15 12:43:13 +00:00
91 lines
2.7 KiB
Plaintext
91 lines
2.7 KiB
Plaintext
/obj/item/weapon/storage/wallet
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name = "wallet"
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desc = "It can hold a few small and personal things."
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storage_slots = 10
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icon_state = "wallet"
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w_class = 2
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can_hold = list(
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"/obj/item/weapon/spacecash",
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"/obj/item/weapon/card",
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"/obj/item/clothing/mask/cigarette",
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"/obj/item/device/flashlight/pen",
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"/obj/item/seeds",
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"/obj/item/stack/medical",
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"/obj/item/toy/crayon",
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"/obj/item/weapon/coin",
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"/obj/item/weapon/dice",
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"/obj/item/weapon/disk",
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"/obj/item/weapon/implanter",
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"/obj/item/weapon/flame/lighter",
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"/obj/item/weapon/flame/match",
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"/obj/item/weapon/paper",
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"/obj/item/weapon/pen",
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"/obj/item/weapon/photo",
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"/obj/item/weapon/reagent_containers/dropper",
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"/obj/item/weapon/screwdriver",
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"/obj/item/weapon/stamp")
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slot_flags = SLOT_ID
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var/obj/item/weapon/card/id/front_id = null
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/obj/item/weapon/storage/wallet/remove_from_storage(obj/item/W as obj, atom/new_location)
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. = ..(W, new_location)
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if(.)
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if(W == front_id)
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front_id = null
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name = initial(name)
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update_icon()
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/obj/item/weapon/storage/wallet/handle_item_insertion(obj/item/W as obj, prevent_warning = 0)
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. = ..(W, prevent_warning)
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if(.)
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if(!front_id && istype(W, /obj/item/weapon/card/id))
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front_id = W
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name = "[name] ([front_id])"
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update_icon()
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/obj/item/weapon/storage/wallet/update_icon()
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if(front_id)
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switch(front_id.icon_state)
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if("id")
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icon_state = "walletid"
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return
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if("silver")
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icon_state = "walletid_silver"
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return
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if("gold")
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icon_state = "walletid_gold"
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return
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if("centcom")
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icon_state = "walletid_centcom"
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return
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icon_state = "wallet"
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/obj/item/weapon/storage/wallet/GetID()
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return front_id
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/obj/item/weapon/storage/wallet/GetAccess()
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var/obj/item/I = GetID()
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if(I)
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return I.GetAccess()
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else
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return ..()
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/obj/item/weapon/storage/wallet/random/New()
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..()
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var/item1_type = pick( /obj/item/weapon/spacecash/c10,/obj/item/weapon/spacecash/c100,/obj/item/weapon/spacecash/c1000,/obj/item/weapon/spacecash/c20,/obj/item/weapon/spacecash/c200,/obj/item/weapon/spacecash/c50, /obj/item/weapon/spacecash/c500)
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var/item2_type
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if(prob(50))
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item2_type = pick( /obj/item/weapon/spacecash/c10,/obj/item/weapon/spacecash/c100,/obj/item/weapon/spacecash/c1000,/obj/item/weapon/spacecash/c20,/obj/item/weapon/spacecash/c200,/obj/item/weapon/spacecash/c50, /obj/item/weapon/spacecash/c500)
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var/item3_type = pick( /obj/item/weapon/coin/silver, /obj/item/weapon/coin/silver, /obj/item/weapon/coin/gold, /obj/item/weapon/coin/iron, /obj/item/weapon/coin/iron, /obj/item/weapon/coin/iron )
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spawn(2)
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if(item1_type)
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new item1_type(src)
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if(item2_type)
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new item2_type(src)
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if(item3_type)
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new item3_type(src) |