mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-13 19:52:40 +00:00
436 lines
17 KiB
Plaintext
436 lines
17 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
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/datum/song
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var/name = "Untitled"
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var/list/lines = new()
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var/tempo = 5
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/obj/structure/device/piano
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name = "space minimoog"
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icon = 'icons/obj/musician.dmi'
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icon_state = "minimoog"
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anchored = 1
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density = 1
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var/datum/song/song
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var/playing = 0
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var/help = 0
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var/edit = 1
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var/repeat = 0
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/obj/structure/device/piano/New()
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if(prob(50))
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name = "space minimoog"
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desc = "This is a minimoog, like a space piano, but more spacey!"
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icon_state = "minimoog"
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else
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name = "space piano"
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desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't."
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icon_state = "piano"
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/obj/structure/device/piano/proc/playnote(var/note as text)
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//world << "Note: [note]"
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var/soundfile
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/*BYOND loads resource files at compile time if they are ''. This means you can't really manipulate them dynamically.
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Tried doing it dynamically at first but its more trouble than its worth. Would have saved many lines tho.*/
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switch(note)
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if("Cn1") soundfile = 'sound/piano/Cn1.ogg'
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if("C#1") soundfile = 'sound/piano/C#1.ogg'
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if("Db1") soundfile = 'sound/piano/Db1.ogg'
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if("Dn1") soundfile = 'sound/piano/Dn1.ogg'
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if("D#1") soundfile = 'sound/piano/D#1.ogg'
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if("Eb1") soundfile = 'sound/piano/Eb1.ogg'
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if("En1") soundfile = 'sound/piano/En1.ogg'
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if("E#1") soundfile = 'sound/piano/E#1.ogg'
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if("Fb1") soundfile = 'sound/piano/Fb1.ogg'
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if("Fn1") soundfile = 'sound/piano/Fn1.ogg'
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if("F#1") soundfile = 'sound/piano/F#1.ogg'
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if("Gb1") soundfile = 'sound/piano/Gb1.ogg'
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if("Gn1") soundfile = 'sound/piano/Gn1.ogg'
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if("G#1") soundfile = 'sound/piano/G#1.ogg'
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if("Ab1") soundfile = 'sound/piano/Ab1.ogg'
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if("An1") soundfile = 'sound/piano/An1.ogg'
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if("A#1") soundfile = 'sound/piano/A#1.ogg'
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if("Bb1") soundfile = 'sound/piano/Bb1.ogg'
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if("Bn1") soundfile = 'sound/piano/Bn1.ogg'
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if("B#1") soundfile = 'sound/piano/B#1.ogg'
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if("Cb2") soundfile = 'sound/piano/Cb2.ogg'
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if("Cn2") soundfile = 'sound/piano/Cn2.ogg'
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if("C#2") soundfile = 'sound/piano/C#2.ogg'
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if("Db2") soundfile = 'sound/piano/Db2.ogg'
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if("Dn2") soundfile = 'sound/piano/Dn2.ogg'
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if("D#2") soundfile = 'sound/piano/D#2.ogg'
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if("Eb2") soundfile = 'sound/piano/Eb2.ogg'
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if("En2") soundfile = 'sound/piano/En2.ogg'
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if("E#2") soundfile = 'sound/piano/E#2.ogg'
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if("Fb2") soundfile = 'sound/piano/Fb2.ogg'
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if("Fn2") soundfile = 'sound/piano/Fn2.ogg'
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if("F#2") soundfile = 'sound/piano/F#2.ogg'
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if("Gb2") soundfile = 'sound/piano/Gb2.ogg'
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if("Gn2") soundfile = 'sound/piano/Gn2.ogg'
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if("G#2") soundfile = 'sound/piano/G#2.ogg'
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if("Ab2") soundfile = 'sound/piano/Ab2.ogg'
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if("An2") soundfile = 'sound/piano/An2.ogg'
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if("A#2") soundfile = 'sound/piano/A#2.ogg'
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if("Bb2") soundfile = 'sound/piano/Bb2.ogg'
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if("Bn2") soundfile = 'sound/piano/Bn2.ogg'
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if("B#2") soundfile = 'sound/piano/B#2.ogg'
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if("Cb3") soundfile = 'sound/piano/Cb3.ogg'
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if("Cn3") soundfile = 'sound/piano/Cn3.ogg'
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if("C#3") soundfile = 'sound/piano/C#3.ogg'
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if("Db3") soundfile = 'sound/piano/Db3.ogg'
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if("Dn3") soundfile = 'sound/piano/Dn3.ogg'
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if("D#3") soundfile = 'sound/piano/D#3.ogg'
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if("Eb3") soundfile = 'sound/piano/Eb3.ogg'
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if("En3") soundfile = 'sound/piano/En3.ogg'
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if("E#3") soundfile = 'sound/piano/E#3.ogg'
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if("Fb3") soundfile = 'sound/piano/Fb3.ogg'
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if("Fn3") soundfile = 'sound/piano/Fn3.ogg'
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if("F#3") soundfile = 'sound/piano/F#3.ogg'
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if("Gb3") soundfile = 'sound/piano/Gb3.ogg'
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if("Gn3") soundfile = 'sound/piano/Gn3.ogg'
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if("G#3") soundfile = 'sound/piano/G#3.ogg'
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if("Ab3") soundfile = 'sound/piano/Ab3.ogg'
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if("An3") soundfile = 'sound/piano/An3.ogg'
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if("A#3") soundfile = 'sound/piano/A#3.ogg'
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if("Bb3") soundfile = 'sound/piano/Bb3.ogg'
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if("Bn3") soundfile = 'sound/piano/Bn3.ogg'
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if("B#3") soundfile = 'sound/piano/B#3.ogg'
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if("Cb4") soundfile = 'sound/piano/Cb4.ogg'
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if("Cn4") soundfile = 'sound/piano/Cn4.ogg'
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if("C#4") soundfile = 'sound/piano/C#4.ogg'
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if("Db4") soundfile = 'sound/piano/Db4.ogg'
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if("Dn4") soundfile = 'sound/piano/Dn4.ogg'
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if("D#4") soundfile = 'sound/piano/D#4.ogg'
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if("Eb4") soundfile = 'sound/piano/Eb4.ogg'
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if("En4") soundfile = 'sound/piano/En4.ogg'
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if("E#4") soundfile = 'sound/piano/E#4.ogg'
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if("Fb4") soundfile = 'sound/piano/Fb4.ogg'
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if("Fn4") soundfile = 'sound/piano/Fn4.ogg'
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if("F#4") soundfile = 'sound/piano/F#4.ogg'
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if("Gb4") soundfile = 'sound/piano/Gb4.ogg'
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if("Gn4") soundfile = 'sound/piano/Gn4.ogg'
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if("G#4") soundfile = 'sound/piano/G#4.ogg'
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if("Ab4") soundfile = 'sound/piano/Ab4.ogg'
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if("An4") soundfile = 'sound/piano/An4.ogg'
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if("A#4") soundfile = 'sound/piano/A#4.ogg'
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if("Bb4") soundfile = 'sound/piano/Bb4.ogg'
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if("Bn4") soundfile = 'sound/piano/Bn4.ogg'
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if("B#4") soundfile = 'sound/piano/B#4.ogg'
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if("Cb5") soundfile = 'sound/piano/Cb5.ogg'
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if("Cn5") soundfile = 'sound/piano/Cn5.ogg'
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if("C#5") soundfile = 'sound/piano/C#5.ogg'
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if("Db5") soundfile = 'sound/piano/Db5.ogg'
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if("Dn5") soundfile = 'sound/piano/Dn5.ogg'
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if("D#5") soundfile = 'sound/piano/D#5.ogg'
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if("Eb5") soundfile = 'sound/piano/Eb5.ogg'
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if("En5") soundfile = 'sound/piano/En5.ogg'
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if("E#5") soundfile = 'sound/piano/E#5.ogg'
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if("Fb5") soundfile = 'sound/piano/Fb5.ogg'
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if("Fn5") soundfile = 'sound/piano/Fn5.ogg'
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if("F#5") soundfile = 'sound/piano/F#5.ogg'
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if("Gb5") soundfile = 'sound/piano/Gb5.ogg'
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if("Gn5") soundfile = 'sound/piano/Gn5.ogg'
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if("G#5") soundfile = 'sound/piano/G#5.ogg'
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if("Ab5") soundfile = 'sound/piano/Ab5.ogg'
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if("An5") soundfile = 'sound/piano/An5.ogg'
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if("A#5") soundfile = 'sound/piano/A#5.ogg'
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if("Bb5") soundfile = 'sound/piano/Bb5.ogg'
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if("Bn5") soundfile = 'sound/piano/Bn5.ogg'
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if("B#5") soundfile = 'sound/piano/B#5.ogg'
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if("Cb6") soundfile = 'sound/piano/Cb6.ogg'
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if("Cn6") soundfile = 'sound/piano/Cn6.ogg'
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if("C#6") soundfile = 'sound/piano/C#6.ogg'
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if("Db6") soundfile = 'sound/piano/Db6.ogg'
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if("Dn6") soundfile = 'sound/piano/Dn6.ogg'
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if("D#6") soundfile = 'sound/piano/D#6.ogg'
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if("Eb6") soundfile = 'sound/piano/Eb6.ogg'
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if("En6") soundfile = 'sound/piano/En6.ogg'
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if("E#6") soundfile = 'sound/piano/E#6.ogg'
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if("Fb6") soundfile = 'sound/piano/Fb6.ogg'
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if("Fn6") soundfile = 'sound/piano/Fn6.ogg'
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if("F#6") soundfile = 'sound/piano/F#6.ogg'
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if("Gb6") soundfile = 'sound/piano/Gb6.ogg'
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if("Gn6") soundfile = 'sound/piano/Gn6.ogg'
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if("G#6") soundfile = 'sound/piano/G#6.ogg'
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if("Ab6") soundfile = 'sound/piano/Ab6.ogg'
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if("An6") soundfile = 'sound/piano/An6.ogg'
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if("A#6") soundfile = 'sound/piano/A#6.ogg'
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if("Bb6") soundfile = 'sound/piano/Bb6.ogg'
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if("Bn6") soundfile = 'sound/piano/Bn6.ogg'
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if("B#6") soundfile = 'sound/piano/B#6.ogg'
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if("Cb7") soundfile = 'sound/piano/Cb7.ogg'
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if("Cn7") soundfile = 'sound/piano/Cn7.ogg'
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if("C#7") soundfile = 'sound/piano/C#7.ogg'
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if("Db7") soundfile = 'sound/piano/Db7.ogg'
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if("Dn7") soundfile = 'sound/piano/Dn7.ogg'
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if("D#7") soundfile = 'sound/piano/D#7.ogg'
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if("Eb7") soundfile = 'sound/piano/Eb7.ogg'
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if("En7") soundfile = 'sound/piano/En7.ogg'
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if("E#7") soundfile = 'sound/piano/E#7.ogg'
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if("Fb7") soundfile = 'sound/piano/Fb7.ogg'
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if("Fn7") soundfile = 'sound/piano/Fn7.ogg'
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if("F#7") soundfile = 'sound/piano/F#7.ogg'
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if("Gb7") soundfile = 'sound/piano/Gb7.ogg'
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if("Gn7") soundfile = 'sound/piano/Gn7.ogg'
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if("G#7") soundfile = 'sound/piano/G#7.ogg'
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if("Ab7") soundfile = 'sound/piano/Ab7.ogg'
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if("An7") soundfile = 'sound/piano/An7.ogg'
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if("A#7") soundfile = 'sound/piano/A#7.ogg'
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if("Bb7") soundfile = 'sound/piano/Bb7.ogg'
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if("Bn7") soundfile = 'sound/piano/Bn7.ogg'
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if("B#7") soundfile = 'sound/piano/B#7.ogg'
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if("Cb8") soundfile = 'sound/piano/Cb8.ogg'
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if("Cn8") soundfile = 'sound/piano/Cn8.ogg'
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if("C#8") soundfile = 'sound/piano/C#8.ogg'
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if("Db8") soundfile = 'sound/piano/Db8.ogg'
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if("Dn8") soundfile = 'sound/piano/Dn8.ogg'
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if("D#8") soundfile = 'sound/piano/D#8.ogg'
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if("Eb8") soundfile = 'sound/piano/Eb8.ogg'
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if("En8") soundfile = 'sound/piano/En8.ogg'
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if("E#8") soundfile = 'sound/piano/E#8.ogg'
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if("Fb8") soundfile = 'sound/piano/Fb8.ogg'
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if("Fn8") soundfile = 'sound/piano/Fn8.ogg'
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if("F#8") soundfile = 'sound/piano/F#8.ogg'
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if("Gb8") soundfile = 'sound/piano/Gb8.ogg'
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if("Gn8") soundfile = 'sound/piano/Gn8.ogg'
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if("G#8") soundfile = 'sound/piano/G#8.ogg'
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if("Ab8") soundfile = 'sound/piano/Ab8.ogg'
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if("An8") soundfile = 'sound/piano/An8.ogg'
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if("A#8") soundfile = 'sound/piano/A#8.ogg'
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if("Bb8") soundfile = 'sound/piano/Bb8.ogg'
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if("Bn8") soundfile = 'sound/piano/Bn8.ogg'
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if("B#8") soundfile = 'sound/piano/B#8.ogg'
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if("Cb9") soundfile = 'sound/piano/Cb9.ogg'
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if("Cn9") soundfile = 'sound/piano/Cn9.ogg'
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else return
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//hearers(15, src) << sound(soundfile)
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var/turf/source = get_turf(src)
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for(var/mob/M in hearers(15, source))
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M.playsound_local(source, file(soundfile), 100, falloff = 5)
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/obj/structure/device/piano/proc/playsong()
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do
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var/cur_oct[7]
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var/cur_acc[7]
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for(var/i = 1 to 7)
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cur_oct[i] = "3"
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cur_acc[i] = "n"
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for(var/line in song.lines)
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//world << line
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for(var/beat in text2list(lowertext(line), ","))
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//world << "beat: [beat]"
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var/list/notes = text2list(beat, "/")
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for(var/note in text2list(notes[1], "-"))
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//world << "note: [note]"
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if(!playing || !anchored)//If the piano is playing, or is loose
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playing = 0
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return
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if(lentext(note) == 0)
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continue
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//world << "Parse: [copytext(note,1,2)]"
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var/cur_note = text2ascii(note) - 96
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if(cur_note < 1 || cur_note > 7)
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continue
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for(var/i=2 to lentext(note))
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var/ni = copytext(note,i,i+1)
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if(!text2num(ni))
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if(ni == "#" || ni == "b" || ni == "n")
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cur_acc[cur_note] = ni
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else if(ni == "s")
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cur_acc[cur_note] = "#" // so shift is never required
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else
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cur_oct[cur_note] = ni
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playnote(uppertext(copytext(note,1,2)) + cur_acc[cur_note] + cur_oct[cur_note])
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if(notes.len >= 2 && text2num(notes[2]))
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sleep(song.tempo / text2num(notes[2]))
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else
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sleep(song.tempo)
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if(repeat > 0)
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repeat-- //Infinite loops are baaaad.
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while(repeat > 0)
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playing = 0
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updateUsrDialog()
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/obj/structure/device/piano/attack_hand(var/mob/user as mob)
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if(!anchored)
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return
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usr.machine = src
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var/dat = "<HEAD><TITLE>Piano</TITLE></HEAD><BODY>"
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if(song)
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if(song.lines.len > 0 && !(playing))
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dat += "<A href='?src=\ref[src];play=1'>Play Song</A><BR><BR>"
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dat += "<A href='?src=\ref[src];repeat=1'>Repeat Song: [repeat] times.</A><BR><BR>"
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if(playing)
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dat += "<A href='?src=\ref[src];stop=1'>Stop Playing</A><BR>"
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dat += "Repeats left: [repeat].<BR><BR>"
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if(!edit)
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dat += "<A href='?src=\ref[src];edit=2'>Show Editor</A><BR><BR>"
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else
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dat += "<A href='?src=\ref[src];edit=1'>Hide Editor</A><BR>"
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dat += "<A href='?src=\ref[src];newsong=1'>Start a New Song</A><BR>"
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dat += "<A href='?src=\ref[src];import=1'>Import a Song</A><BR><BR>"
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if(song)
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var/calctempo = (10/song.tempo)*60
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dat += "Tempo : <A href='?src=\ref[src];tempo=10'>-</A><A href='?src=\ref[src];tempo=1'>-</A> [calctempo] BPM <A href='?src=\ref[src];tempo=-1'>+</A><A href='?src=\ref[src];tempo=-10'>+</A><BR><BR>"
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var/linecount = 0
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for(var/line in song.lines)
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linecount += 1
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dat += "Line [linecount]: [line] <A href='?src=\ref[src];deleteline=[linecount]'>Delete Line</A> <A href='?src=\ref[src];modifyline=[linecount]'>Modify Line</A><BR>"
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dat += "<A href='?src=\ref[src];newline=1'>Add Line</A><BR><BR>"
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if(help)
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dat += "<A href='?src=\ref[src];help=1'>Hide Help</A><BR>"
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dat += {"
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Lines are a series of chords, separated by commas (,), each with notes seperated by hyphens (-).<br>
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Every note in a chord will play together, with chord timed by the tempo.<br>
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<br>
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Notes are played by the names of the note, and optionally, the accidental, and/or the octave number.<br>
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By default, every note is natural and in octave 3. Defining otherwise is remembered for each note.<br>
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Example: <i>C,D,E,F,G,A,B</i> will play a C major scale.<br>
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After a note has an accidental placed, it will be remembered: <i>C,C4,C,C3</i> is C3,C4,C4,C3</i><br>
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Chords can be played simply by seperating each note with a hyphon: <i>A-C#,Cn-E,E-G#,Gn-B</i><br>
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A pause may be denoted by an empty chord: <i>C,E,,C,G</i><br>
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To make a chord be a different time, end it with /x, where the chord length will be length<br>
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defined by tempo / x: <i>C,G/2,E/4</i><br>
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Combined, an example is: <i>E-E4/4,/2,G#/8,B/8,E3-E4/4</i>
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<br>
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Lines may be up to 50 characters.<br>
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A song may only contain up to 50 lines.<br>
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"}
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else
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dat += "<A href='?src=\ref[src];help=2'>Show Help</A><BR>"
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dat += "</BODY></HTML>"
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user << browse(dat, "window=piano;size=700x300")
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onclose(user, "piano")
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/obj/structure/device/piano/Topic(href, href_list)
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if(!in_range(src, usr) || issilicon(usr) || !anchored || !usr.canmove || usr.restrained())
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usr << browse(null, "window=piano;size=700x300")
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onclose(usr, "piano")
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return
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if(href_list["newsong"])
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song = new()
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else if(song)
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if(href_list["repeat"]) //Changing this from a toggle to a number of repeats to avoid infinite loops.
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if(playing) return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing.
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var/tempnum = input("How many times do you want to repeat this piece? (max:10)") as num|null
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if(tempnum > 10)
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tempnum = 10
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if(tempnum < 0)
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tempnum = 0
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repeat = round(tempnum)
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else if(href_list["tempo"])
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song.tempo += round(text2num(href_list["tempo"]))
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if(song.tempo < 1)
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song.tempo = 1
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else if(href_list["play"])
|
|
if(song)
|
|
playing = 1
|
|
spawn() playsong()
|
|
|
|
else if(href_list["newline"])
|
|
var/newline = html_encode(input("Enter your line: ", "Piano") as text|null)
|
|
if(!newline)
|
|
return
|
|
if(song.lines.len > 50)
|
|
return
|
|
if(lentext(newline) > 50)
|
|
newline = copytext(newline, 1, 50)
|
|
song.lines.Add(newline)
|
|
|
|
else if(href_list["deleteline"])
|
|
var/num = round(text2num(href_list["deleteline"]))
|
|
if(num > song.lines.len || num < 1)
|
|
return
|
|
song.lines.Cut(num, num+1)
|
|
|
|
else if(href_list["modifyline"])
|
|
var/num = round(text2num(href_list["modifyline"]),1)
|
|
var/content = html_encode(input("Enter your line: ", "Piano", song.lines[num]) as text|null)
|
|
if(!content)
|
|
return
|
|
if(lentext(content) > 50)
|
|
content = copytext(content, 1, 50)
|
|
if(num > song.lines.len || num < 1)
|
|
return
|
|
song.lines[num] = content
|
|
|
|
else if(href_list["stop"])
|
|
playing = 0
|
|
|
|
else if(href_list["help"])
|
|
help = text2num(href_list["help"]) - 1
|
|
|
|
else if(href_list["edit"])
|
|
edit = text2num(href_list["edit"]) - 1
|
|
|
|
else if(href_list["import"])
|
|
var/t = ""
|
|
do
|
|
t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", src.name), t) as message)
|
|
if (!in_range(src, usr))
|
|
return
|
|
|
|
if(lentext(t) >= 3072)
|
|
var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no")
|
|
if(cont == "no")
|
|
break
|
|
while(lentext(t) > 3072)
|
|
|
|
//split into lines
|
|
spawn()
|
|
var/list/lines = text2list(t, "\n")
|
|
var/tempo = 5
|
|
if(copytext(lines[1],1,6) == "BPM: ")
|
|
tempo = 600 / text2num(copytext(lines[1],6))
|
|
lines.Cut(1,2)
|
|
if(lines.len > 50)
|
|
usr << "Too many lines!"
|
|
lines.Cut(51)
|
|
var/linenum = 1
|
|
for(var/l in lines)
|
|
if(lentext(l) > 50)
|
|
usr << "Line [linenum] too long!"
|
|
lines.Remove(l)
|
|
else
|
|
linenum++
|
|
song = new()
|
|
song.lines = lines
|
|
song.tempo = tempo
|
|
updateUsrDialog()
|
|
|
|
add_fingerprint(usr)
|
|
updateUsrDialog()
|
|
return
|
|
|
|
/obj/structure/device/piano/attackby(obj/item/O as obj, mob/user as mob)
|
|
if (istype(O, /obj/item/weapon/wrench))
|
|
if (anchored)
|
|
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
|
user << "\blue You begin to loosen \the [src]'s casters..."
|
|
if (do_after(user, 40))
|
|
user.visible_message( \
|
|
"[user] loosens \the [src]'s casters.", \
|
|
"\blue You have loosened \the [src]. Now it can be pulled somewhere else.", \
|
|
"You hear ratchet.")
|
|
src.anchored = 0
|
|
else
|
|
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
|
user << "\blue You begin to tighten \the [src] to the floor..."
|
|
if (do_after(user, 20))
|
|
user.visible_message( \
|
|
"[user] tightens \the [src]'s casters.", \
|
|
"\blue You have tightened \the [src]'s casters. Now it can be played again.", \
|
|
"You hear ratchet.")
|
|
src.anchored = 1
|
|
else
|
|
..()
|