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CHOMPStation2/code/game/objects/structures/stool_bed_chair_nest/stools.dm
2014-10-22 15:58:27 -04:00

91 lines
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/obj/structure/stool
name = "stool"
desc = "Apply butt."
icon = 'icons/obj/objects.dmi'
icon_state = "stool"
anchored = 1.0
flags = FPRINT
pressure_resistance = 15
/obj/structure/stool/ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
if (prob(50))
del(src)
return
if(3.0)
if (prob(5))
del(src)
return
return
/obj/structure/stool/blob_act()
if(prob(75))
new /obj/item/stack/sheet/metal(src.loc)
del(src)
/obj/structure/stool/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/wrench))
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
new /obj/item/stack/sheet/metal(src.loc)
del(src)
return
/obj/structure/stool/MouseDrop(atom/over_object)
if (istype(over_object, /mob/living/carbon/human))
var/mob/living/carbon/human/H = over_object
if (H==usr && !H.restrained() && !H.stat && in_range(src, over_object))
var/obj/item/weapon/stool/S = new/obj/item/weapon/stool()
S.origin = src
src.loc = S
H.put_in_hands(S)
H.visible_message("\red [H] grabs [src] from the floor!", "\red You grab [src] from the floor!")
/obj/item/weapon/stool
name = "stool"
desc = "Uh-hoh, bar is heating up."
icon = 'icons/obj/objects.dmi'
icon_state = "stool"
force = 10
throwforce = 10
w_class = 5.0
var/obj/structure/stool/origin = null
/obj/item/weapon/stool/proc/deploy(var/mob/user)
if(!origin)
del src
origin.loc = get_turf(src)
if(user)
user.u_equip(src)
user.visible_message("\blue [user] puts [src] down.", "\blue You put [src] down.")
del src
/obj/item/weapon/stool/dropped(mob/user as mob)
..()
if(istype(loc,/turf/))
deploy(user)
/obj/item/weapon/stool/attack_self(mob/user as mob)
..()
deploy(user)
/obj/item/weapon/stool/attack(mob/M as mob, mob/user as mob)
if (prob(5) && istype(M,/mob/living))
user.visible_message("\red [user] breaks [src] over [M]'s back!")
user.u_equip(src)
var/obj/item/stack/sheet/metal/m = new/obj/item/stack/sheet/metal
m.loc = get_turf(src)
del src
var/mob/living/T = M
T.Weaken(10)
T.apply_damage(20)
return
..()