mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-14 20:23:26 +00:00
Should merge now, was missing the .dme. Fixes #7307. Adds helmet cameras for ERT and nukeops. Fixes incorrect lighting overlays. Fixes a weird sprite.
113 lines
4.4 KiB
Plaintext
113 lines
4.4 KiB
Plaintext
/obj/item/weapon/rig/industrial
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name = "industrial suit control module"
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suit_type = "industrial hardsuit"
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desc = "A heavy, powerful rig used by construction crews and mining corporations."
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icon_state = "engineering_rig"
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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slowdown = 3
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offline_slowdown = 10
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offline_vision_restriction = 2
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
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req_access = null
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req_one_access = null
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initial_modules = list(
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/obj/item/rig_module/device/plasmacutter,
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/obj/item/rig_module/device/drill,
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/obj/item/rig_module/device/orescanner,
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/obj/item/rig_module/device/rcd,
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/obj/item/rig_module/vision/meson
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)
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//Chief Engineer's rig. This is sort of a halfway point between the old hardsuits (voidsuits) and the rig class.
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/obj/item/weapon/rig/ce
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name = "advanced voidsuit control module"
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suit_type = "advanced voidsuit"
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desc = "An advanced voidsuit that protects against hazardous, low pressure environments. Shines with a high polish."
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icon_state = "ce_rig"
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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slowdown = 0
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offline_slowdown = 0
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offline_vision_restriction = 0
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
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req_access = list(access_ce)
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/device/plasmacutter,
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/obj/item/rig_module/device/rcd,
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/obj/item/rig_module/vision/meson
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)
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boot_type = null
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glove_type = null
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/obj/item/weapon/rig/hazmat
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name = "AMI control module"
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suit_type = "hazmat hardsuit"
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desc = "An Anomalous Material Interaction hardsuit that protects against the strangest energies the universe can throw at it."
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icon_state = "science_rig"
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armor = list(melee = 15, bullet = 15, laser = 80, energy = 80, bomb = 60, bio = 100, rad = 100)
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slowdown = 1
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offline_slowdown = 3
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offline_vision_restriction = 1
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helm_type = /obj/item/clothing/head/helmet/space/rig/ert
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/stack/flag,/obj/item/weapon/storage/box/excavation,/obj/item/weapon/pickaxe,/obj/item/device/healthanalyzer,/obj/item/device/measuring_tape,/obj/item/device/ano_scanner,/obj/item/device/depth_scanner,/obj/item/device/core_sampler,/obj/item/device/gps,/obj/item/device/beacon_locator,/obj/item/device/radio/beacon,/obj/item/weapon/pickaxe/hand,/obj/item/weapon/storage/bag/fossils)
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req_access = list(access_rd)
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/device/anomaly_scanner
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)
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/obj/item/weapon/rig/medical
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name = "rescue suit control module"
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suit_type = "rescue hardsuit"
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desc = "A durable suit designed for medical rescue in high risk areas."
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icon_state = "medical_rig"
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armor = list(melee = 30, bullet = 15, laser = 20, energy = 60, bomb = 30, bio = 100, rad = 100)
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slowdown = 1
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offline_slowdown = 3
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offline_vision_restriction = 1
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical,/obj/item/roller )
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req_access = null
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req_one_access = null
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initial_modules = list(
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/obj/item/rig_module/chem_dispenser/injector,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/device/healthscanner
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)
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/obj/item/weapon/rig/hazard
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name = "hazard hardsuit control module"
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suit_type = "hazard hardsuit"
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desc = "A Nanotrasen security hardsuit designed for prolonged EVA in dangerous environments. The name HARPER is printed on the control unit."
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icon_state = "hazard_rig"
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armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
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slowdown = 1
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offline_slowdown = 3
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offline_vision_restriction = 1
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helm_type = /obj/item/clothing/head/helmet/space/rig/ert
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allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton)
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req_access = null
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req_one_access = null
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