Files
CHOMPStation2/code/modules/clothing/suits/storage.dm
GinjaNinja32 6a975a1e6a Noise emotes
Conflicts:
	code/modules/mob/living/carbon/brain/say.dm
2014-12-07 12:09:02 +00:00

51 lines
1.8 KiB
Plaintext

/obj/item/clothing/suit/storage
var/obj/item/weapon/storage/internal/pockets
/obj/item/clothing/suit/storage/New()
..()
pockets = new/obj/item/weapon/storage/internal(src)
pockets.storage_slots = 2 //two slots
pockets.max_w_class = 2 //fit only pocket sized items
pockets.max_combined_w_class = 4
/obj/item/clothing/suit/storage/attack_hand(mob/user as mob)
if (pockets.handle_attack_hand(user))
..(user)
/obj/item/clothing/suit/storage/MouseDrop(obj/over_object as obj)
if (pockets.handle_mousedrop(usr, over_object))
..(over_object)
/obj/item/clothing/suit/storage/attackby(obj/item/W as obj, mob/user as mob)
..()
pockets.attackby(W, user)
/obj/item/clothing/suit/storage/emp_act(severity)
pockets.emp_act(severity)
..()
/obj/item/clothing/suit/storage/hear_talk(mob/M, var/msg, verb, datum/language/speaking)
pockets.hear_talk(M, msg, verb, speaking)
..()
//Jackets with buttons, used for labcoats, IA jackets, First Responder jackets, and brown jackets.
/obj/item/clothing/suit/storage/toggle
var/icon_open
var/icon_closed
verb/toggle()
set name = "Toggle Coat Buttons"
set category = "Object"
set src in usr
if(!usr.canmove || usr.stat || usr.restrained())
return 0
if(icon_state == icon_open) //Will check whether icon state is currently set to the "open" or "closed" state and switch it around with a message to the user
icon_state = icon_closed
usr << "You button up the coat."
else if(icon_state == icon_closed)
icon_state = icon_open
usr << "You unbutton the coat."
else //in case some goofy admin switches icon states around without switching the icon_open or icon_closed
usr << "You attempt to button-up the velcro on your [src], before promptly realising how silly you are."
return
update_clothing_icon() //so our overlays update