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CHOMPStation2/code/modules/mob/living/carbon/alien/alien_attacks.dm

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//There has to be a better way to define this shit. ~ Z
//can't equip anything
/mob/living/carbon/alien/attack_ui(slot_id)
return
/mob/living/carbon/alien/meteorhit(O as obj)
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message(text("\red [] has been hit by []", src, O), 1)
if (health > 0)
adjustBruteLoss((istype(O, /obj/effect/meteor/small) ? 10 : 25))
adjustFireLoss(30)
updatehealth()
return
/mob/living/carbon/alien/attack_hand(mob/living/carbon/M as mob)
..()
switch(M.a_intent)
if ("help")
help_shake_act(M)
if ("grab")
if (M == src)
return
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab( M, M, src )
M.put_in_active_hand(G)
grabbed_by += G
G.synch()
LAssailant = M
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\red [] has grabbed [] passively!", M, src), 1)
else
var/damage = rand(1, 9)
if (prob(90))
if (HULK in M.mutations)
damage += 5
spawn(0)
Paralyse(1)
step_away(src,M,15)
sleep(3)
step_away(src,M,15)
playsound(loc, "punch", 25, 1, -1)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\red <B>[] has punched []!</B>", M, src), 1)
if (damage > 4.9)
Weaken(rand(10,15))
for(var/mob/O in viewers(M, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\red <B>[] has weakened []!</B>", M, src), 1, "\red You hear someone fall.", 2)
adjustBruteLoss(damage)
updatehealth()
else
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\red <B>[] has attempted to punch []!</B>", M, src), 1)
return