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CHOMPStation2/code/modules/mob/living/carbon/human/human_damage.dm
2014-11-19 23:28:09 +10:30

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//Updates the mob's health from organs and mob damage variables
/mob/living/carbon/human/updatehealth()
if(status_flags & GODMODE)
health = species.total_health
stat = CONSCIOUS
return
var/total_burn = 0
var/total_brute = 0
for(var/datum/organ/external/O in organs) //hardcoded to streamline things a bit
total_brute += O.brute_dam
total_burn += O.burn_dam
var/oxy_l = ((species.flags & NO_BREATHE) ? 0 : getOxyLoss())
var/tox_l = ((species.flags & NO_POISON) ? 0 : getToxLoss())
var/clone_l = getCloneLoss()
health = species.total_health - oxy_l - tox_l - clone_l - total_burn - total_brute
//TODO: fix husking
if( ((species.total_health - total_burn) < config.health_threshold_dead) && stat == DEAD)
ChangeToHusk()
return
/mob/living/carbon/human/adjustBrainLoss(var/amount)
if(status_flags & GODMODE) return 0 //godmode
if(species && species.has_organ["brain"])
var/datum/organ/internal/brain/sponge = internal_organs_by_name["brain"]
if(sponge)
sponge.take_damage(amount)
sponge.damage = min(max(brainloss, 0),(maxHealth*2))
brainloss = sponge.damage
else
brainloss = 200
else
brainloss = 0
/mob/living/carbon/human/setBrainLoss(var/amount)
if(status_flags & GODMODE) return 0 //godmode
if(species && species.has_organ["brain"])
var/datum/organ/internal/brain/sponge = internal_organs_by_name["brain"]
if(sponge)
sponge.damage = min(max(amount, 0),(maxHealth*2))
brainloss = sponge.damage
else
brainloss = 200
else
brainloss = 0
/mob/living/carbon/human/getBrainLoss()
if(status_flags & GODMODE) return 0 //godmode
if(species && species.has_organ["brain"])
var/datum/organ/internal/brain/sponge = internal_organs_by_name["brain"]
brainloss = min(sponge.damage,maxHealth*2)
else
brainloss = 0
return brainloss
//These procs fetch a cumulative total damage from all organs
/mob/living/carbon/human/getBruteLoss()
var/amount = 0
for(var/datum/organ/external/O in organs)
amount += O.brute_dam
return amount
/mob/living/carbon/human/getFireLoss()
var/amount = 0
for(var/datum/organ/external/O in organs)
amount += O.burn_dam
return amount
/mob/living/carbon/human/adjustBruteLoss(var/amount)
if(species && species.brute_mod)
amount = amount*species.brute_mod
if(amount > 0)
take_overall_damage(amount, 0)
else
heal_overall_damage(-amount, 0)
hud_updateflag |= 1 << HEALTH_HUD
/mob/living/carbon/human/adjustFireLoss(var/amount)
if(species && species.burn_mod)
amount = amount*species.burn_mod
if(amount > 0)
take_overall_damage(0, amount)
else
heal_overall_damage(0, -amount)
hud_updateflag |= 1 << HEALTH_HUD
/mob/living/carbon/human/proc/adjustBruteLossByPart(var/amount, var/organ_name, var/obj/damage_source = null)
if(species && species.brute_mod)
amount = amount*species.brute_mod
if (organ_name in organs_by_name)
var/datum/organ/external/O = get_organ(organ_name)
if(amount > 0)
O.take_damage(amount, 0, sharp=is_sharp(damage_source), edge=has_edge(damage_source), used_weapon=damage_source)
else
//if you don't want to heal robot organs, they you will have to check that yourself before using this proc.
O.heal_damage(-amount, 0, internal=0, robo_repair=(O.status & ORGAN_ROBOT))
hud_updateflag |= 1 << HEALTH_HUD
/mob/living/carbon/human/proc/adjustFireLossByPart(var/amount, var/organ_name, var/obj/damage_source = null)
if(species && species.burn_mod)
amount = amount*species.burn_mod
if (organ_name in organs_by_name)
var/datum/organ/external/O = get_organ(organ_name)
if(amount > 0)
O.take_damage(0, amount, sharp=is_sharp(damage_source), edge=has_edge(damage_source), used_weapon=damage_source)
else
//if you don't want to heal robot organs, they you will have to check that yourself before using this proc.
O.heal_damage(0, -amount, internal=0, robo_repair=(O.status & ORGAN_ROBOT))
hud_updateflag |= 1 << HEALTH_HUD
/mob/living/carbon/human/Stun(amount)
if(HULK in mutations) return
..()
/mob/living/carbon/human/Weaken(amount)
if(HULK in mutations) return
..()
/mob/living/carbon/human/Paralyse(amount)
if(HULK in mutations) return
..()
/mob/living/carbon/human/getCloneLoss()
if(species.flags & (IS_SYNTHETIC | NO_SCAN))
cloneloss = 0
return ..()
/mob/living/carbon/human/setCloneLoss(var/amount)
if(species.flags & (IS_SYNTHETIC | NO_SCAN))
cloneloss = 0
else
..()
/mob/living/carbon/human/adjustCloneLoss(var/amount)
..()
if(species.flags & (IS_SYNTHETIC | NO_SCAN))
cloneloss = 0
return
var/heal_prob = max(0, 80 - getCloneLoss())
var/mut_prob = min(80, getCloneLoss()+10)
if (amount > 0)
if (prob(mut_prob))
var/list/datum/organ/external/candidates = list()
for (var/datum/organ/external/O in organs)
if(!(O.status & ORGAN_MUTATED))
candidates |= O
if (candidates.len)
var/datum/organ/external/O = pick(candidates)
O.mutate()
src << "<span class = 'notice'>Something is not right with your [O.display_name]...</span>"
return
else
if (prob(heal_prob))
for (var/datum/organ/external/O in organs)
if (O.status & ORGAN_MUTATED)
O.unmutate()
src << "<span class = 'notice'>Your [O.display_name] is shaped normally again.</span>"
return
if (getCloneLoss() < 1)
for (var/datum/organ/external/O in organs)
if (O.status & ORGAN_MUTATED)
O.unmutate()
src << "<span class = 'notice'>Your [O.display_name] is shaped normally again.</span>"
hud_updateflag |= 1 << HEALTH_HUD
// Defined here solely to take species flags into account without having to recast at mob/living level.
/mob/living/carbon/human/getOxyLoss()
if(species.flags & NO_BREATHE)
oxyloss = 0
return ..()
/mob/living/carbon/human/adjustOxyLoss(var/amount)
if(species.flags & NO_BREATHE)
oxyloss = 0
else
..()
/mob/living/carbon/human/setOxyLoss(var/amount)
if(species.flags & NO_BREATHE)
oxyloss = 0
else
..()
/mob/living/carbon/human/getToxLoss()
if(species.flags & NO_POISON)
toxloss = 0
return ..()
/mob/living/carbon/human/adjustToxLoss(var/amount)
if(species.flags & NO_POISON)
toxloss = 0
else
..()
/mob/living/carbon/human/setToxLoss(var/amount)
if(species.flags & NO_POISON)
toxloss = 0
else
..()
////////////////////////////////////////////
//Returns a list of damaged organs
/mob/living/carbon/human/proc/get_damaged_organs(var/brute, var/burn)
var/list/datum/organ/external/parts = list()
for(var/datum/organ/external/O in organs)
if((brute && O.brute_dam) || (burn && O.burn_dam))
parts += O
return parts
//Returns a list of damageable organs
/mob/living/carbon/human/proc/get_damageable_organs()
var/list/datum/organ/external/parts = list()
for(var/datum/organ/external/O in organs)
if(O.brute_dam + O.burn_dam < O.max_damage)
parts += O
return parts
//Heals ONE external organ, organ gets randomly selected from damaged ones.
//It automatically updates damage overlays if necesary
//It automatically updates health status
/mob/living/carbon/human/heal_organ_damage(var/brute, var/burn)
var/list/datum/organ/external/parts = get_damaged_organs(brute,burn)
if(!parts.len) return
var/datum/organ/external/picked = pick(parts)
if(picked.heal_damage(brute,burn))
UpdateDamageIcon()
hud_updateflag |= 1 << HEALTH_HUD
updatehealth()
/*
In most cases it makes more sense to use apply_damage() instead! And make sure to check armour if applicable.
*/
//Damages ONE external organ, organ gets randomly selected from damagable ones.
//It automatically updates damage overlays if necesary
//It automatically updates health status
/mob/living/carbon/human/take_organ_damage(var/brute, var/burn, var/sharp = 0, var/edge = 0)
var/list/datum/organ/external/parts = get_damageable_organs()
if(!parts.len) return
var/datum/organ/external/picked = pick(parts)
if(picked.take_damage(brute,burn,sharp,edge))
UpdateDamageIcon()
hud_updateflag |= 1 << HEALTH_HUD
updatehealth()
speech_problem_flag = 1
//Heal MANY external organs, in random order
/mob/living/carbon/human/heal_overall_damage(var/brute, var/burn)
var/list/datum/organ/external/parts = get_damaged_organs(brute,burn)
var/update = 0
while(parts.len && (brute>0 || burn>0) )
var/datum/organ/external/picked = pick(parts)
var/brute_was = picked.brute_dam
var/burn_was = picked.burn_dam
update |= picked.heal_damage(brute,burn)
brute -= (brute_was-picked.brute_dam)
burn -= (burn_was-picked.burn_dam)
parts -= picked
updatehealth()
hud_updateflag |= 1 << HEALTH_HUD
speech_problem_flag = 1
if(update) UpdateDamageIcon()
// damage MANY external organs, in random order
/mob/living/carbon/human/take_overall_damage(var/brute, var/burn, var/sharp = 0, var/edge = 0, var/used_weapon = null)
if(status_flags & GODMODE) return //godmode
var/list/datum/organ/external/parts = get_damageable_organs()
var/update = 0
while(parts.len && (brute>0 || burn>0) )
var/datum/organ/external/picked = pick(parts)
var/brute_was = picked.brute_dam
var/burn_was = picked.burn_dam
update |= picked.take_damage(brute,burn,sharp,edge,used_weapon)
brute -= (picked.brute_dam - brute_was)
burn -= (picked.burn_dam - burn_was)
parts -= picked
updatehealth()
hud_updateflag |= 1 << HEALTH_HUD
if(update) UpdateDamageIcon()
////////////////////////////////////////////
/*
This function restores the subjects blood to max.
*/
/mob/living/carbon/human/proc/restore_blood()
if(!species.flags & NO_BLOOD)
var/blood_volume = vessel.get_reagent_amount("blood")
vessel.add_reagent("blood",560.0-blood_volume)
/*
This function restores all organs.
*/
/mob/living/carbon/human/restore_all_organs()
for(var/datum/organ/external/current_organ in organs)
current_organ.rejuvenate()
/mob/living/carbon/human/proc/HealDamage(zone, brute, burn)
var/datum/organ/external/E = get_organ(zone)
if(istype(E, /datum/organ/external))
if (E.heal_damage(brute, burn))
UpdateDamageIcon()
hud_updateflag |= 1 << HEALTH_HUD
else
return 0
return
/mob/living/carbon/human/proc/get_organ(var/zone)
if(!zone) zone = "chest"
if (zone in list( "eyes", "mouth" ))
zone = "head"
return organs_by_name[zone]
/mob/living/carbon/human/apply_damage(var/damage = 0, var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/sharp = 0, var/edge = 0, var/obj/used_weapon = null)
//visible_message("Hit debug. [damage] | [damagetype] | [def_zone] | [blocked] | [sharp] | [used_weapon]")
//Handle other types of damage
if((damagetype != BRUTE) && (damagetype != BURN))
if(damagetype == HALLOSS && !(species && (species.flags & NO_PAIN)))
if ((damage > 25 && prob(20)) || (damage > 50 && prob(60)))
emote("scream")
..(damage, damagetype, def_zone, blocked)
return 1
//Handle BRUTE and BURN damage
handle_suit_punctures(damagetype, damage, def_zone)
if(blocked >= 2) return 0
var/datum/organ/external/organ = null
if(isorgan(def_zone))
organ = def_zone
else
if(!def_zone) def_zone = ran_zone(def_zone)
organ = get_organ(check_zone(def_zone))
if(!organ) return 0
if(blocked)
damage = (damage/(blocked+1))
switch(damagetype)
if(BRUTE)
damageoverlaytemp = 20
if(species && species.brute_mod)
damage = damage*species.brute_mod
if(organ.take_damage(damage, 0, sharp, edge, used_weapon))
UpdateDamageIcon()
if(BURN)
damageoverlaytemp = 20
if(species && species.burn_mod)
damage = damage*species.burn_mod
if(organ.take_damage(0, damage, sharp, edge, used_weapon))
UpdateDamageIcon()
// Will set our damageoverlay icon to the next level, which will then be set back to the normal level the next mob.Life().
updatehealth()
hud_updateflag |= 1 << HEALTH_HUD
return 1