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CHOMPStation2/code/modules/mob/living/carbon/shock.dm
Nanai 7786e7a96c Sleeper Addition, Chemical Rebalance 2
Tweaked soporific and new chems a bit more. Added Paracetamol, a lesser drug to tramadol, known to all as tylenol, and implemented it into sleepers! Gave inaprovaline the IB slowing property to keep sleepers in the game and allow EMTs better usage. Oxycodone made easier to craft by making the plasma a catalyst, but decreased it's overdose limit. Applied oxycodone and paracetamol to be able to handle things painkillers should.
2013-11-14 19:11:31 -05:00

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/mob/living/var/traumatic_shock = 0
/mob/living/carbon/var/shock_stage = 0
// proc to find out in how much pain the mob is at the moment
/mob/living/carbon/proc/updateshock()
src.traumatic_shock = \
1 * src.getOxyLoss() + \
0.7 * src.getToxLoss() + \
1.5 * src.getFireLoss() + \
1.2 * src.getBruteLoss() + \
1.7 * src.getCloneLoss() + \
2 * src.halloss
if(reagents.has_reagent("alkysine"))
src.traumatic_shock -= 10
if(reagents.has_reagent("inaprovaline"))
src.traumatic_shock -= 25
if(reagents.has_reagent("synaptizine"))
src.traumatic_shock -= 40
if(reagents.has_reagent("paracetamol"))
src.traumatic_shock -= 50
if(reagents.has_reagent("tramadol"))
src.traumatic_shock -= 80
if(reagents.has_reagent("oxycodone"))
src.traumatic_shock -= 200
if(src.slurring)
src.traumatic_shock -= 20
if(src.analgesic)
src.traumatic_shock = 0
// broken or ripped off organs will add quite a bit of pain
if(istype(src,/mob/living/carbon/human))
var/mob/living/carbon/human/M = src
for(var/datum/organ/external/organ in M.organs)
if (!organ)
continue
if((organ.status & ORGAN_DESTROYED) && !organ.amputated)
src.traumatic_shock += 60
else if(organ.status & ORGAN_BROKEN || organ.open)
src.traumatic_shock += 30
if(organ.status & ORGAN_SPLINTED)
src.traumatic_shock -= 25
if(src.traumatic_shock < 0)
src.traumatic_shock = 0
return src.traumatic_shock
/mob/living/carbon/proc/handle_shock()
updateshock()