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CHOMPStation2/code/modules/mob/living/silicon/robot/drone/drone.dm
2014-12-08 13:01:04 +10:30

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/mob/living/silicon/robot/drone
name = "drone"
real_name = "drone"
icon = 'icons/mob/robots.dmi'
icon_state = "repairbot"
maxHealth = 35
health = 35
universal_speak = 0
universal_understand = 1
gender = NEUTER
pass_flags = PASSTABLE
braintype = "Robot"
lawupdate = 0
density = 1
req_access = list(access_engine, access_robotics)
integrated_light_power = 2
local_transmit = 1
// We need to keep track of a few module items so we don't need to do list operations
// every time we need them. These get set in New() after the module is chosen.
var/obj/item/stack/sheet/metal/cyborg/stack_metal = null
var/obj/item/stack/sheet/wood/cyborg/stack_wood = null
var/obj/item/stack/sheet/glass/cyborg/stack_glass = null
var/obj/item/stack/sheet/mineral/plastic/cyborg/stack_plastic = null
var/obj/item/weapon/matter_decompiler/decompiler = null
//Used for self-mailing.
var/mail_destination = ""
holder_type = /obj/item/weapon/holder/drone
/mob/living/silicon/robot/drone/New()
..()
verbs += /mob/living/proc/hide
remove_language("Robot Talk")
add_language("Robot Talk", 0)
add_language("Drone Talk", 1)
if(camera && "Robots" in camera.network)
camera.network.Add("Engineering")
//They are unable to be upgraded, so let's give them a bit of a better battery.
cell.maxcharge = 10000
cell.charge = 10000
// NO BRAIN.
mmi = null
//We need to screw with their HP a bit. They have around one fifth as much HP as a full borg.
for(var/V in components) if(V != "power cell")
var/datum/robot_component/C = components[V]
C.max_damage = 10
verbs -= /mob/living/silicon/robot/verb/Namepick
module = new /obj/item/weapon/robot_module/drone(src)
//Grab stacks.
stack_metal = locate(/obj/item/stack/sheet/metal/cyborg) in src.module
stack_wood = locate(/obj/item/stack/sheet/wood/cyborg) in src.module
stack_glass = locate(/obj/item/stack/sheet/glass/cyborg) in src.module
stack_plastic = locate(/obj/item/stack/sheet/mineral/plastic/cyborg) in src.module
//Grab decompiler.
decompiler = locate(/obj/item/weapon/matter_decompiler) in src.module
//Some tidying-up.
flavor_text = "It's a tiny little repair drone. The casing is stamped with an NT logo and the subscript: 'NanoTrasen Recursive Repair Systems: Fixing Tomorrow's Problem, Today!'"
updateicon()
/mob/living/silicon/robot/drone/init()
laws = new /datum/ai_laws/drone()
connected_ai = null
aiCamera = new/obj/item/device/camera/siliconcam/drone_camera(src)
playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 0)
//Redefining some robot procs...
/mob/living/silicon/robot/drone/updatename()
real_name = "maintenance drone ([rand(100,999)])"
name = real_name
/mob/living/silicon/robot/drone/updateicon()
overlays.Cut()
if(stat == 0)
overlays += "eyes-[icon_state]"
else
overlays -= "eyes"
/mob/living/silicon/robot/drone/choose_icon()
return
/mob/living/silicon/robot/drone/pick_module()
return
//Drones cannot be upgraded with borg modules so we need to catch some items before they get used in ..().
/mob/living/silicon/robot/drone/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/borg/upgrade/))
user << "\red The maintenance drone chassis not compatible with \the [W]."
return
else if (istype(W, /obj/item/weapon/crowbar))
user << "The machine is hermetically sealed. You can't open the case."
return
else if (istype(W, /obj/item/weapon/card/emag))
if(!client || stat == 2)
user << "\red There's not much point subverting this heap of junk."
return
if(emagged)
src << "\red [user] attempts to load subversive software into you, but your hacked subroutined ignore the attempt."
user << "\red You attempt to subvert [src], but the sequencer has no effect."
return
user << "\red You swipe the sequencer across [src]'s interface and watch its eyes flicker."
src << "\red You feel a sudden burst of malware loaded into your execute-as-root buffer. Your tiny brain methodically parses, loads and executes the script."
var/obj/item/weapon/card/emag/emag = W
emag.uses--
message_admins("[key_name_admin(user)] emagged drone [key_name_admin(src)]. Laws overridden.")
log_game("[key_name(user)] emagged drone [key_name(src)]. Laws overridden.")
var/time = time2text(world.realtime,"hh:mm:ss")
lawchanges.Add("[time] <B>:</B> [user.name]([user.key]) emagged [name]([key])")
emagged = 1
lawupdate = 0
connected_ai = null
clear_supplied_laws()
clear_inherent_laws()
laws = new /datum/ai_laws/syndicate_override
set_zeroth_law("Only [user.real_name] and people he designates as being such are operatives.")
src << "<b>Obey these laws:</b>"
laws.show_laws(src)
src << "\red \b ALERT: [user.real_name] is your new master. Obey your new laws and his commands."
return
else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda))
if(stat == 2)
if(!config.allow_drone_spawn || emagged || health < -35) //It's dead, Dave.
user << "\red The interface is fried, and a distressing burned smell wafts from the robot's interior. You're not rebooting this one."
return
if(!allowed(usr))
user << "\red Access denied."
return
user.visible_message("\red \the [user] swipes \his ID card through \the [src], attempting to reboot it.", "\red You swipe your ID card through \the [src], attempting to reboot it.")
var/drones = 0
for(var/mob/living/silicon/robot/drone/D in world)
if(D.key && D.client)
drones++
if(drones < config.max_maint_drones)
request_player()
return
else
user.visible_message("\red \the [user] swipes \his ID card through \the [src], attempting to shut it down.", "\red You swipe your ID card through \the [src], attempting to shut it down.")
if(emagged)
return
if(allowed(usr))
shut_down()
else
user << "\red Access denied."
return
..()
//DRONE LIFE/DEATH
//For some goddamn reason robots have this hardcoded. Redefining it for our fragile friends here.
/mob/living/silicon/robot/drone/updatehealth()
if(status_flags & GODMODE)
health = 35
stat = CONSCIOUS
return
health = 35 - (getBruteLoss() + getFireLoss())
return
//Easiest to check this here, then check again in the robot proc.
//Standard robots use config for crit, which is somewhat excessive for these guys.
//Drones killed by damage will gib.
/mob/living/silicon/robot/drone/handle_regular_status_updates()
if(health <= -35 && src.stat != 2)
timeofdeath = world.time
death() //Possibly redundant, having trouble making death() cooperate.
gib()
return
..()
//DRONE MOVEMENT.
/mob/living/silicon/robot/drone/Process_Spaceslipping(var/prob_slip)
//TODO: Consider making a magboot item for drones to equip. ~Z
return 0
//CONSOLE PROCS
/mob/living/silicon/robot/drone/proc/law_resync()
if(stat != 2)
if(emagged)
src << "\red You feel something attempting to modify your programming, but your hacked subroutines are unaffected."
else
src << "\red A reset-to-factory directive packet filters through your data connection, and you obediently modify your programming to suit it."
full_law_reset()
show_laws()
/mob/living/silicon/robot/drone/proc/shut_down()
if(stat != 2)
if(emagged)
src << "\red You feel a system kill order percolate through your tiny brain, but it doesn't seem like a good idea to you."
else
src << "\red You feel a system kill order percolate through your tiny brain, and you obediently destroy yourself."
death()
/mob/living/silicon/robot/drone/proc/full_law_reset()
clear_supplied_laws()
clear_inherent_laws()
clear_ion_laws()
laws = new /datum/ai_laws/drone
//Reboot procs.
/mob/living/silicon/robot/drone/proc/request_player()
for(var/mob/dead/observer/O in player_list)
if(jobban_isbanned(O, "Cyborg"))
continue
if(O.client)
if(O.client.prefs.be_special & BE_PAI)
question(O.client)
/mob/living/silicon/robot/drone/proc/question(var/client/C)
spawn(0)
if(!C || jobban_isbanned(C,"Cyborg")) return
var/response = alert(C, "Someone is attempting to reboot a maintenance drone. Would you like to play as one?", "Maintenance drone reboot", "Yes", "No", "Never for this round.")
if(!C || ckey)
return
if(response == "Yes")
transfer_personality(C)
else if (response == "Never for this round")
C.prefs.be_special ^= BE_PAI
/mob/living/silicon/robot/drone/proc/transfer_personality(var/client/player)
if(!player) return
src.ckey = player.ckey
if(player.mob && player.mob.mind)
player.mob.mind.transfer_to(src)
lawupdate = 0
src << "<b>Systems rebooted</b>. Loading base pattern maintenance protocol... <b>loaded</b>."
full_law_reset()
src << "<br><b>You are a maintenance drone, a tiny-brained robotic repair machine</b>."
src << "You have no individual will, no personality, and no drives or urges other than your laws."
src << "Use <b>:d</b> to talk to other drones and <b>say</b> to speak silently to your nearby fellows."
src << "Remember, you are <b>lawed against interference with the crew</b>. Also remember, <b>you DO NOT take orders from the AI.</b>"
src << "<b>Don't invade their worksites, don't steal their resources, don't tell them about the changeling in the toilets.</b>"
src << "<b>If a crewmember has noticed you, <i>you are probably breaking your third law</i></b>."
/mob/living/silicon/robot/drone/Bump(atom/movable/AM as mob|obj, yes)
if (!yes || ( \
!istype(AM,/obj/machinery/door) && \
!istype(AM,/obj/machinery/recharge_station) && \
!istype(AM,/obj/machinery/disposal/deliveryChute) && \
!istype(AM,/obj/machinery/teleport/hub) && \
!istype(AM,/obj/effect/portal)
)) return
..()
return
/mob/living/silicon/robot/drone/Bumped(AM as mob|obj)
return
/mob/living/silicon/robot/drone/start_pulling(var/atom/movable/AM)
if(istype(AM,/obj/item/pipe) || istype(AM,/obj/structure/disposalconstruct))
..()
else if(istype(AM,/obj/item))
var/obj/item/O = AM
if(O.w_class > 2)
src << "<span class='warning'>You are too small to pull that.</span>"
return
else
..()
else
src << "<span class='warning'>You are too small to pull that.</span>"
return
/mob/living/silicon/robot/drone/add_robot_verbs()
/mob/living/silicon/robot/drone/remove_robot_verbs()