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AIs and borgs now share law statement procs, rather than have 95% identical code variants. Improved handling available law-statement channels. Now lists all available radio channels + any additional variants (such as "Binary", "Holopad", etc.) Fixes a bug where synths could not state laws on the binary channel due to improper return-value.
80 lines
2.7 KiB
Plaintext
80 lines
2.7 KiB
Plaintext
/mob/living/silicon/robot/verb/cmd_show_laws()
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set category = "Robot Commands"
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set name = "Show Laws"
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show_laws()
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/mob/living/silicon/robot/show_laws(var/everyone = 0)
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laws_sanity_check()
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var/who
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if (everyone)
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who = world
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else
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who = src
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if(lawupdate)
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if (connected_ai)
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if(connected_ai.stat || connected_ai.control_disabled)
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src << "<b>AI signal lost, unable to sync laws.</b>"
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else
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lawsync()
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photosync()
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src << "<b>Laws synced with AI, be sure to note any changes.</b>"
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if(mind && mind.special_role == "traitor" && mind.original == src)
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src << "<b>Remember, your AI does NOT share or know about your law 0."
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else
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src << "<b>No AI selected to sync laws with, disabling lawsync protocol.</b>"
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lawupdate = 0
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who << "<b>Obey these laws:</b>"
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laws.show_laws(who)
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if (mind && (mind.special_role == "traitor" && mind.original == src) && connected_ai)
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who << "<b>Remember, [connected_ai.name] is technically your master, but your objective comes first.</b>"
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else if (connected_ai)
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who << "<b>Remember, [connected_ai.name] is your master, other AIs can be ignored.</b>"
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else if (emagged)
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who << "<b>Remember, you are not required to listen to the AI.</b>"
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else
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who << "<b>Remember, you are not bound to any AI, you are not required to listen to them.</b>"
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/mob/living/silicon/robot/proc/lawsync()
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laws_sanity_check()
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var/datum/ai_laws/master = connected_ai ? connected_ai.laws : null
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var/temp
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if (master)
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laws.ion.len = master.ion.len
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for (var/index = 1, index <= master.ion.len, index++)
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temp = master.ion[index]
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if (length(temp) > 0)
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laws.ion[index] = temp
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if (!is_special_character(src) || mind.original != src)
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if(master.zeroth_borg) //If the AI has a defined law zero specifically for its borgs, give it that one, otherwise give it the same one. --NEO
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temp = master.zeroth_borg
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else
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temp = master.zeroth
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laws.zeroth = temp
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laws.inherent.len = master.inherent.len
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for (var/index = 1, index <= master.inherent.len, index++)
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temp = master.inherent[index]
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if (length(temp) > 0)
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laws.inherent[index] = temp
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laws.supplied.len = master.supplied.len
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for (var/index = 1, index <= master.supplied.len, index++)
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temp = master.supplied[index]
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if (length(temp) > 0)
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laws.supplied[index] = temp
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return
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/mob/living/silicon/robot/proc/add_ion_law(var/law)
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laws_sanity_check()
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laws.add_ion_law(law)
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/mob/living/silicon/robot/proc/robot_checklaws() //Gives you a link-driven interface for deciding what laws the statelaws() proc will share with the crew. --NeoFite
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set category = "Robot Commands"
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set name = "State Laws"
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checklaws()
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