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CHOMPStation2/code/modules/mob/living/silicon/robot/robot_movement.dm
2014-11-13 14:52:13 +00:00

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/mob/living/silicon/robot/Process_Spaceslipping(var/prob_slip)
if(module && (istype(module,/obj/item/weapon/robot_module/construction) || istype(module,/obj/item/weapon/robot_module/drone)))
return 0
..(prob_slip)
/mob/living/silicon/robot/Process_Spacemove()
if(module)
for(var/obj/item/weapon/tank/jetpack/J in module.modules)
if(J && istype(J, /obj/item/weapon/tank/jetpack))
if(J.allow_thrust(0.01)) return 1
if(..()) return 1
return 0
//No longer needed, but I'll leave it here incase we plan to re-use it.
/mob/living/silicon/robot/movement_delay()
var/tally = 0 //Incase I need to add stuff other than "speed" later
tally = speed
if(module_active && istype(module_active,/obj/item/borg/combat/mobility))
tally-=3
return tally+config.robot_delay
// NEW: Use power while moving.
/mob/living/silicon/robot/SelfMove(turf/n, direct)
if (!is_component_functioning("actuator"))
return 0
var/datum/robot_component/actuator/A = get_component("actuator")
if (cell_use_power(A.active_usage))
return ..()