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148 lines
4.2 KiB
Plaintext
148 lines
4.2 KiB
Plaintext
// robot_upgrades.dm
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// Contains various borg upgrades.
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/obj/item/borg/upgrade/
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name = "A borg upgrade module."
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desc = "Protected by FRM."
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icon = 'icons/obj/module.dmi'
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icon_state = "cyborg_upgrade"
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var/construction_time = 120
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var/construction_cost = list("metal"=10000)
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var/locked = 0
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var/require_module = 0
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var/installed = 0
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/obj/item/borg/upgrade/proc/action()
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return
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/obj/item/borg/upgrade/reset/
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name = "Borg module reset board"
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desc = "Used to reset a borg's module. Destroys any other upgrades applied to the borg."
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icon_state = "cyborg_upgrade1"
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require_module = 1
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/obj/item/borg/upgrade/reset/action(var/mob/living/silicon/robot/R)
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R.uneq_all()
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del(R.module)
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R.module = null
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R.modtype = "robot"
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R.real_name = "Cyborg [R.ident]"
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R.name = R.real_name
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R.nopush = 0
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R.hands.icon_state = "nomod"
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R.base_icon = "robot"
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R.icon_state = "robot"
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R.updateicon()
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R.languages = list()
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R.speech_synthesizer_langs = list()
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return 1
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/obj/item/borg/upgrade/flashproof/
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name = "Borg Flash-Supression"
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desc = "A highly advanced, complicated system for supressing incoming flashes directed at the borg's optical processing system."
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construction_cost = list("metal"=10000,"gold"=2000,"silver"=3000,"glass"=2000, "diamond"=5000)
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icon_state = "cyborg_upgrade4"
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require_module = 1
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/obj/item/borg/upgrade/flashproof/New() // Why the fuck does the fabricator make a new instance of all the items?
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//desc = "Sunglasses with duct tape." // Why? D:
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/obj/item/borg/upgrade/flashproof/action(var/mob/living/silicon/robot/R)
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if(R.module)
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R.module += src
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return 1
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/obj/item/borg/upgrade/restart/
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name = "Borg emergancy restart module"
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desc = "Used to force a restart of a disabled-but-repaired borg, bringing it back online."
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construction_cost = list("metal"=60000 , "glass"=5000)
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icon_state = "cyborg_upgrade1"
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/obj/item/borg/upgrade/restart/action(var/mob/living/silicon/robot/R)
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if(!R.key)
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for(var/mob/dead/observer/ghost in world)
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if(ghost.corpse == R && ghost.client)
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ghost.client.mob = ghost.corpse
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if(R.health < 0)
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usr << "You have to repair the borg before using this module!"
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return 0
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R.stat = 0
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return 1
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/obj/item/borg/upgrade/vtec/
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name = "Borg VTEC Module"
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desc = "Used to kick in a borgs VTEC systems, increasing their speed."
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construction_cost = list("metal"=80000 , "glass"=6000 , "gold"= 5000)
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icon_state = "cyborg_upgrade2"
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require_module = 1
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/obj/item/borg/upgrade/vtec/action(var/mob/living/silicon/robot/R)
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if(R.speed == -1)
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return 0
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R.speed--
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return 1
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/obj/item/borg/upgrade/tasercooler/
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name = "Borg Rapid Taser Cooling Module"
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desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate.."
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construction_cost = list("metal"=80000 , "glass"=6000 , "gold"= 2000, "diamond" = 500)
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icon_state = "cyborg_upgrade3"
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require_module = 1
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/obj/item/borg/upgrade/tasercooler/action(var/mob/living/silicon/robot/R)
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if(!istype(R.module, /obj/item/weapon/robot_module/security))
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R << "Upgrade mounting error! No suitable hardpoint detected!"
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usr << "There's no mounting point for the module!"
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return 0
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var/obj/item/weapon/gun/energy/taser/cyborg/T = locate() in R.module
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if(!T)
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T = locate() in R.module.contents
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if(!T)
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T = locate() in R.module.modules
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if(!T)
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usr << "This cyborg has had its taser removed!"
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return 0
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if(T.recharge_time <= 2)
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R << "Maximum cooling achieved for this hardpoint!"
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usr << "There's no room for another cooling unit!"
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return 0
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else
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T.recharge_time = max(2 , T.recharge_time - 4)
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return 1
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/obj/item/borg/upgrade/jetpack/
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name = "Mining Borg Jetpack"
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desc = "A carbon dioxide jetpack suitable for low-gravity mining operations"
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construction_cost = list("metal"=10000,"phoron"=15000,"uranium" = 20000)
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icon_state = "cyborg_upgrade3"
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require_module = 1
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/obj/item/borg/upgrade/jetpack/action(var/mob/living/silicon/robot/R)
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if(!istype(R.module, /obj/item/weapon/robot_module/miner))
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R << "Upgrade mounting error! No suitable hardpoint detected!"
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usr << "There's no mounting point for the module!"
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return 0
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else
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R.module.modules += new/obj/item/weapon/tank/jetpack/carbondioxide
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for(var/obj/item/weapon/tank/jetpack/carbondioxide in R.module.modules)
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R.internals = src
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R.icon_state="Miner+j"
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return 1
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