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CHOMPStation2/code/modules/mob/living/silicon/robot/robot_upgrades.dm
2014-09-14 06:22:46 -07:00

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// robot_upgrades.dm
// Contains various borg upgrades.
/obj/item/borg/upgrade/
name = "A borg upgrade module."
desc = "Protected by FRM."
icon = 'icons/obj/module.dmi'
icon_state = "cyborg_upgrade"
var/construction_time = 120
var/construction_cost = list("metal"=10000)
var/locked = 0
var/require_module = 0
var/installed = 0
/obj/item/borg/upgrade/proc/action()
return
/obj/item/borg/upgrade/reset/
name = "Borg module reset board"
desc = "Used to reset a borg's module. Destroys any other upgrades applied to the borg."
icon_state = "cyborg_upgrade1"
require_module = 1
/obj/item/borg/upgrade/reset/action(var/mob/living/silicon/robot/R)
R.uneq_all()
del(R.module)
R.module = null
R.modtype = "robot"
R.real_name = "Cyborg [R.ident]"
R.name = R.real_name
R.nopush = 0
R.hands.icon_state = "nomod"
R.base_icon = "robot"
R.icon_state = "robot"
R.updateicon()
R.languages = list()
R.speech_synthesizer_langs = list()
return 1
/obj/item/borg/upgrade/flashproof/
name = "Borg Flash-Supression"
desc = "A highly advanced, complicated system for supressing incoming flashes directed at the borg's optical processing system."
construction_cost = list("metal"=10000,"gold"=2000,"silver"=3000,"glass"=2000, "diamond"=5000)
icon_state = "cyborg_upgrade4"
require_module = 1
/obj/item/borg/upgrade/flashproof/New() // Why the fuck does the fabricator make a new instance of all the items?
//desc = "Sunglasses with duct tape." // Why? D:
/obj/item/borg/upgrade/flashproof/action(var/mob/living/silicon/robot/R)
if(R.module)
R.module += src
return 1
/obj/item/borg/upgrade/restart/
name = "Borg emergancy restart module"
desc = "Used to force a restart of a disabled-but-repaired borg, bringing it back online."
construction_cost = list("metal"=60000 , "glass"=5000)
icon_state = "cyborg_upgrade1"
/obj/item/borg/upgrade/restart/action(var/mob/living/silicon/robot/R)
if(!R.key)
for(var/mob/dead/observer/ghost in world)
if(ghost.corpse == R && ghost.client)
ghost.client.mob = ghost.corpse
if(R.health < 0)
usr << "You have to repair the borg before using this module!"
return 0
R.stat = 0
return 1
/obj/item/borg/upgrade/vtec/
name = "Borg VTEC Module"
desc = "Used to kick in a borgs VTEC systems, increasing their speed."
construction_cost = list("metal"=80000 , "glass"=6000 , "gold"= 5000)
icon_state = "cyborg_upgrade2"
require_module = 1
/obj/item/borg/upgrade/vtec/action(var/mob/living/silicon/robot/R)
if(R.speed == -1)
return 0
R.speed--
return 1
/obj/item/borg/upgrade/tasercooler/
name = "Borg Rapid Taser Cooling Module"
desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate.."
construction_cost = list("metal"=80000 , "glass"=6000 , "gold"= 2000, "diamond" = 500)
icon_state = "cyborg_upgrade3"
require_module = 1
/obj/item/borg/upgrade/tasercooler/action(var/mob/living/silicon/robot/R)
if(!istype(R.module, /obj/item/weapon/robot_module/security))
R << "Upgrade mounting error! No suitable hardpoint detected!"
usr << "There's no mounting point for the module!"
return 0
var/obj/item/weapon/gun/energy/taser/cyborg/T = locate() in R.module
if(!T)
T = locate() in R.module.contents
if(!T)
T = locate() in R.module.modules
if(!T)
usr << "This cyborg has had its taser removed!"
return 0
if(T.recharge_time <= 2)
R << "Maximum cooling achieved for this hardpoint!"
usr << "There's no room for another cooling unit!"
return 0
else
T.recharge_time = max(2 , T.recharge_time - 4)
return 1
/obj/item/borg/upgrade/jetpack/
name = "Mining Borg Jetpack"
desc = "A carbon dioxide jetpack suitable for low-gravity mining operations"
construction_cost = list("metal"=10000,"phoron"=15000,"uranium" = 20000)
icon_state = "cyborg_upgrade3"
require_module = 1
/obj/item/borg/upgrade/jetpack/action(var/mob/living/silicon/robot/R)
if(!istype(R.module, /obj/item/weapon/robot_module/miner))
R << "Upgrade mounting error! No suitable hardpoint detected!"
usr << "There's no mounting point for the module!"
return 0
else
R.module.modules += new/obj/item/weapon/tank/jetpack/carbondioxide
for(var/obj/item/weapon/tank/jetpack/carbondioxide in R.module.modules)
R.internals = src
R.icon_state="Miner+j"
return 1