Files
CHOMPStation2/code/modules/paperwork/stamps.dm

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/obj/item/weapon/stamp
name = "rubber stamp"
desc = "A rubber stamp for stamping important documents."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "stamp-qm"
item_state = "stamp"
flags = FPRINT | TABLEPASS
throwforce = 0
w_class = 1.0
throw_speed = 7
throw_range = 15
matter = list("metal" = 60)
item_color = "cargo"
pressure_resistance = 2
attack_verb = list("stamped")
/obj/item/weapon/stamp/captain
name = "captain's rubber stamp"
icon_state = "stamp-cap"
item_color = "captain"
/obj/item/weapon/stamp/hop
name = "head of personnel's rubber stamp"
icon_state = "stamp-hop"
item_color = "hop"
/obj/item/weapon/stamp/hos
name = "head of security's rubber stamp"
icon_state = "stamp-hos"
item_color = "hosred"
/obj/item/weapon/stamp/ce
name = "chief engineer's rubber stamp"
icon_state = "stamp-ce"
item_color = "chief"
/obj/item/weapon/stamp/rd
name = "research director's rubber stamp"
icon_state = "stamp-rd"
item_color = "director"
/obj/item/weapon/stamp/cmo
name = "chief medical officer's rubber stamp"
icon_state = "stamp-cmo"
item_color = "cmo"
/obj/item/weapon/stamp/denied
name = "\improper DENIED rubber stamp"
icon_state = "stamp-deny"
item_color = "redcoat"
/obj/item/weapon/stamp/clown
name = "clown's rubber stamp"
icon_state = "stamp-clown"
item_color = "clown"
/obj/item/weapon/stamp/internalaffairs
name = "internal affairs rubber stamp"
icon_state = "stamp-intaff"
item_color = "intaff"
/obj/item/weapon/stamp/centcomm
name = "centcomm rubber stamp"
icon_state = "stamp-cent"
item_color = "centcomm"
// Syndicate stamp to forge documents.
/obj/item/weapon/stamp/chameleon/attack_self(mob/user as mob)
var/list/stamp_types = typesof(/obj/item/weapon/stamp) - src.type // Get all stamp types except our own
var/list/stamps = list()
// Generate them into a list
for(var/stamp_type in stamp_types)
var/obj/item/weapon/stamp/S = new stamp_type
stamps[capitalize(S.name)] = S
var/list/show_stamps = list("EXIT" = null) + sortList(stamps) // the list that will be shown to the user to pick from
var/input_stamp = input(user, "Choose a stamp to disguise as.", "Choose a stamp.") in show_stamps
if(user && src in user.contents)
var/obj/item/weapon/stamp/chosen_stamp = stamps[capitalize(input_stamp)]
if(chosen_stamp)
name = chosen_stamp.name
icon_state = chosen_stamp.icon_state
item_color = chosen_stamp.item_color