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CHOMPStation2/code/modules/reagents/Chemistry-Reagents.dm
2014-11-19 23:28:09 +10:30

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#define SOLID 1
#define LIQUID 2
#define GAS 3
#define REAGENTS_OVERDOSE 30
#define REM REAGENTS_EFFECT_MULTIPLIER
//The reaction procs must ALWAYS set src = null, this detaches the proc from the object (the reagent)
//so that it can continue working when the reagent is deleted while the proc is still active.
datum
reagent
var/name = "Reagent"
var/id = "reagent"
var/description = ""
var/datum/reagents/holder = null
var/reagent_state = SOLID
var/list/data = null
var/volume = 0
var/nutriment_factor = 0
var/custom_metabolism = REAGENTS_METABOLISM
var/overdose = 0
var/overdose_dam = 1
var/scannable = 0 //shows up on health analyzers
var/glass_icon_state = null
var/glass_name = null
var/glass_desc = null
var/glass_center_of_mass = null
//var/list/viruses = list()
var/color = "#000000" // rgb: 0, 0, 0 (does not support alpha channels - yet!)
proc
reaction_mob(var/mob/M, var/method=TOUCH, var/volume) //By default we have a chance to transfer some
if(!istype(M, /mob/living)) return 0
var/datum/reagent/self = src
src = null //of the reagent to the mob on TOUCHING it.
if(self.holder) //for catching rare runtimes
if(!istype(self.holder.my_atom, /obj/effect/effect/smoke/chem))
// If the chemicals are in a smoke cloud, do not try to let the chemicals "penetrate" into the mob's system (balance station 13) -- Doohl
if(method == TOUCH)
var/chance = 1
var/block = 0
for(var/obj/item/clothing/C in M.get_equipped_items())
if(C.permeability_coefficient < chance) chance = C.permeability_coefficient
if(istype(C, /obj/item/clothing/suit/bio_suit))
// bio suits are just about completely fool-proof - Doohl
// kind of a hacky way of making bio suits more resistant to chemicals but w/e
if(prob(75))
block = 1
if(istype(C, /obj/item/clothing/head/bio_hood))
if(prob(75))
block = 1
chance = chance * 100
if(prob(chance) && !block)
if(M.reagents)
M.reagents.add_reagent(self.id,self.volume/2)
return 1
reaction_obj(var/obj/O, var/volume) //By default we transfer a small part of the reagent to the object
src = null //if it can hold reagents. nope!
//if(O.reagents)
// O.reagents.add_reagent(id,volume/3)
return
reaction_turf(var/turf/T, var/volume)
src = null
return
on_mob_life(var/mob/living/M as mob, var/alien)
if(!istype(M, /mob/living))
return //Noticed runtime errors from pacid trying to damage ghosts, this should fix. --NEO
if( (overdose > 0) && (volume >= overdose))//Overdosing, wooo
M.adjustToxLoss(overdose_dam)
holder.remove_reagent(src.id, custom_metabolism) //By default it slowly disappears.
return
on_move(var/mob/M)
return
// Called after add_reagents creates a new reagent.
on_new(var/data)
return
// Called when two reagents of the same are mixing.
on_merge(var/data)
return
on_update(var/atom/A)
return
blood
data = new/list("donor"=null,"viruses"=null,"species"="Human","blood_DNA"=null,"blood_type"=null,"blood_colour"= "#A10808","resistances"=null,"trace_chem"=null, "antibodies" = null)
name = "Blood"
id = "blood"
reagent_state = LIQUID
color = "#C80000" // rgb: 200, 0, 0
glass_icon_state = "glass_red"
glass_name = "glass of tomato juice"
glass_desc = "Are you sure this is tomato juice?"
reaction_mob(var/mob/M, var/method=TOUCH, var/volume)
var/datum/reagent/blood/self = src
src = null
if(self.data && self.data["viruses"])
for(var/datum/disease/D in self.data["viruses"])
//var/datum/disease/virus = new D.type(0, D, 1)
// We don't spread.
if(D.spread_type == SPECIAL || D.spread_type == NON_CONTAGIOUS) continue
if(method == TOUCH)
M.contract_disease(D)
else //injected
M.contract_disease(D, 1, 0)
if(self.data && self.data["virus2"] && istype(M, /mob/living/carbon))//infecting...
var/list/vlist = self.data["virus2"]
if (vlist.len)
for (var/ID in vlist)
var/datum/disease2/disease/V = vlist[ID]
if(method == TOUCH)
infect_virus2(M,V.getcopy())
else
infect_virus2(M,V.getcopy(),1) //injected, force infection!
if(self.data && self.data["antibodies"] && istype(M, /mob/living/carbon))//... and curing
var/mob/living/carbon/C = M
C.antibodies |= self.data["antibodies"]
on_merge(var/data)
if(data["blood_colour"])
color = data["blood_colour"]
return ..()
on_update(var/atom/A)
if(data["blood_colour"])
color = data["blood_colour"]
return ..()
reaction_turf(var/turf/simulated/T, var/volume)//splash the blood all over the place
if(!istype(T)) return
var/datum/reagent/blood/self = src
src = null
if(!(volume >= 3)) return
if(!self.data["donor"] || istype(self.data["donor"], /mob/living/carbon/human))
blood_splatter(T,self,1)
else if(istype(self.data["donor"], /mob/living/carbon/monkey))
var/obj/effect/decal/cleanable/blood/B = blood_splatter(T,self,1)
if(B) B.blood_DNA["Non-Human DNA"] = "A+"
else if(istype(self.data["donor"], /mob/living/carbon/alien))
var/obj/effect/decal/cleanable/blood/B = blood_splatter(T,self,1)
if(B) B.blood_DNA["UNKNOWN DNA STRUCTURE"] = "X*"
return
/* Must check the transfering of reagents and their data first. They all can point to one disease datum.
Del()
if(src.data["virus"])
var/datum/disease/D = src.data["virus"]
D.cure(0)
..()
*/
vaccine
//data must contain virus type
name = "Vaccine"
id = "vaccine"
reagent_state = LIQUID
color = "#C81040" // rgb: 200, 16, 64
reaction_mob(var/mob/M, var/method=TOUCH, var/volume)
var/datum/reagent/vaccine/self = src
src = null
if(self.data&&method == INGEST)
for(var/datum/disease/D in M.viruses)
if(istype(D, /datum/disease/advance))
var/datum/disease/advance/A = D
if(A.GetDiseaseID() == self.data)
D.cure()
else
if(D.type == self.data)
D.cure()
M.resistances += self.data
return
#define WATER_LATENT_HEAT 19000 // How much heat is removed when applied to a hot turf, in J/unit (19000 makes 120 u of water roughly equivalent to 4L)
water
name = "Water"
id = "water"
description = "A ubiquitous chemical substance that is composed of hydrogen and oxygen."
reagent_state = LIQUID
color = "#0064C8" // rgb: 0, 100, 200
custom_metabolism = 0.01
glass_icon_state = "glass_clear"
glass_name = "glass of water"
glass_desc = "The father of all refreshments."
reaction_turf(var/turf/simulated/T, var/volume)
if (!istype(T)) return
//If the turf is hot enough, remove some heat
var/datum/gas_mixture/environment = T.return_air()
var/min_temperature = T0C + 100 //100C, the boiling point of water
if (environment && environment.temperature > min_temperature) //abstracted as steam or something
var/removed_heat = between(0, volume*WATER_LATENT_HEAT, -environment.get_thermal_energy_change(min_temperature))
environment.add_thermal_energy(-removed_heat)
if (prob(5))
T.visible_message("\red The water sizzles as it lands on \the [T]!")
else //otherwise, the turf gets wet
if(volume >= 3)
if(T.wet >= 1) return
T.wet = 1
if(T.wet_overlay)
T.overlays -= T.wet_overlay
T.wet_overlay = null
T.wet_overlay = image('icons/effects/water.dmi',T,"wet_floor")
T.overlays += T.wet_overlay
src = null
spawn(800)
if (!istype(T)) return
if(T.wet >= 2) return
T.wet = 0
if(T.wet_overlay)
T.overlays -= T.wet_overlay
T.wet_overlay = null
//Put out fires.
var/hotspot = (locate(/obj/fire) in T)
if(hotspot)
del(hotspot)
if(environment)
environment.react() //react at the new temperature
reaction_obj(var/obj/O, var/volume)
var/turf/T = get_turf(O)
var/hotspot = (locate(/obj/fire) in T)
if(hotspot && !istype(T, /turf/space))
var/datum/gas_mixture/lowertemp = T.remove_air( T:air:total_moles )
lowertemp.temperature = max( min(lowertemp.temperature-2000,lowertemp.temperature / 2) ,0)
lowertemp.react()
T.assume_air(lowertemp)
del(hotspot)
if(istype(O,/obj/item/weapon/reagent_containers/food/snacks/monkeycube))
var/obj/item/weapon/reagent_containers/food/snacks/monkeycube/cube = O
if(!cube.wrapped)
cube.Expand()
reaction_mob(var/mob/M, var/method=TOUCH, var/volume)
if (istype(M, /mob/living/carbon/slime))
var/mob/living/carbon/slime/S = M
S.apply_water()
water/holywater
name = "Holy Water"
id = "holywater"
description = "An ashen-obsidian-water mix, this solution will alter certain sections of the brain's rationality."
color = "#E0E8EF" // rgb: 224, 232, 239
glass_icon_state = "glass_clear"
glass_name = "glass of holy water"
glass_desc = "An ashen-obsidian-water mix, this solution will alter certain sections of the brain's rationality."
on_mob_life(var/mob/living/M as mob)
if(ishuman(M))
if((M.mind in ticker.mode.cult) && prob(10))
M << "\blue A cooling sensation from inside you brings you an untold calmness."
ticker.mode.remove_cultist(M.mind)
for(var/mob/O in viewers(M, null))
O.show_message(text("\blue []'s eyes blink and become clearer.", M), 1) // So observers know it worked.
holder.remove_reagent(src.id, 10 * REAGENTS_METABOLISM) //high metabolism to prevent extended uncult rolls.
return
lube
name = "Space Lube"
id = "lube"
description = "Lubricant is a substance introduced between two moving surfaces to reduce the friction and wear between them. giggity."
reagent_state = LIQUID
color = "#009CA8" // rgb: 0, 156, 168
overdose = REAGENTS_OVERDOSE
reaction_turf(var/turf/simulated/T, var/volume)
if (!istype(T)) return
src = null
if(volume >= 1)
if(T.wet >= 2) return
T.wet = 2
spawn(800)
if (!istype(T)) return
T.wet = 0
if(T.wet_overlay)
T.overlays -= T.wet_overlay
T.wet_overlay = null
return
plasticide
name = "Plasticide"
id = "plasticide"
description = "Liquid plastic, do not eat."
reagent_state = LIQUID
color = "#CF3600" // rgb: 207, 54, 0
custom_metabolism = 0.01
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
// Toxins are really weak, but without being treated, last very long.
M.adjustToxLoss(0.2)
..()
return
slimetoxin
name = "Mutation Toxin"
id = "mutationtoxin"
description = "A corruptive toxin produced by slimes."
reagent_state = LIQUID
color = "#13BC5E" // rgb: 19, 188, 94
overdose = REAGENTS_OVERDOSE
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(ishuman(M))
var/mob/living/carbon/human/human = M
if(human.dna.mutantrace == null)
M << "\red Your flesh rapidly mutates!"
human.dna.mutantrace = "slime"
human.update_mutantrace()
..()
return
aslimetoxin
name = "Advanced Mutation Toxin"
id = "amutationtoxin"
description = "An advanced corruptive toxin produced by slimes."
reagent_state = LIQUID
color = "#13BC5E" // rgb: 19, 188, 94
overdose = REAGENTS_OVERDOSE
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(istype(M, /mob/living/carbon) && M.stat != DEAD)
M << "\red Your flesh rapidly mutates!"
if(M.monkeyizing) return
M.monkeyizing = 1
M.canmove = 0
M.icon = null
M.overlays.Cut()
M.invisibility = 101
for(var/obj/item/W in M)
if(istype(W, /obj/item/weapon/implant)) //TODO: Carn. give implants a dropped() or something
del(W)
continue
W.layer = initial(W.layer)
W.loc = M.loc
W.dropped(M)
var/mob/living/carbon/slime/new_mob = new /mob/living/carbon/slime(M.loc)
new_mob.a_intent = "hurt"
new_mob.universal_speak = 1
if(M.mind)
M.mind.transfer_to(new_mob)
else
new_mob.key = M.key
del(M)
..()
return
inaprovaline
name = "Inaprovaline"
id = "inaprovaline"
description = "Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
overdose = REAGENTS_OVERDOSE*2
scannable = 1
on_mob_life(var/mob/living/M as mob, var/alien)
if(!M) M = holder.my_atom
if(alien && alien == IS_VOX)
M.adjustToxLoss(REAGENTS_METABOLISM)
else
if(M.losebreath >= 10)
M.losebreath = max(10, M.losebreath-5)
holder.remove_reagent(src.id, 0.5 * REAGENTS_METABOLISM)
return
space_drugs
name = "Space drugs"
id = "space_drugs"
description = "An illegal chemical compound used as drug."
reagent_state = LIQUID
color = "#60A584" // rgb: 96, 165, 132
overdose = REAGENTS_OVERDOSE
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.druggy = max(M.druggy, 15)
if(isturf(M.loc) && !istype(M.loc, /turf/space))
if(M.canmove && !M.restrained())
if(prob(10)) step(M, pick(cardinal))
if(prob(7)) M.emote(pick("twitch","drool","moan","giggle"))
holder.remove_reagent(src.id, 0.5 * REAGENTS_METABOLISM)
return
serotrotium
name = "Serotrotium"
id = "serotrotium"
description = "A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans."
reagent_state = LIQUID
color = "#202040" // rgb: 20, 20, 40
overdose = REAGENTS_OVERDOSE
on_mob_life(var/mob/living/M as mob)
if(ishuman(M))
if(prob(7)) M.emote(pick("twitch","drool","moan","gasp"))
holder.remove_reagent(src.id, 0.25 * REAGENTS_METABOLISM)
return
/* silicate
name = "Silicate"
id = "silicate"
description = "A compound that can be used to reinforce glass."
reagent_state = LIQUID
color = "#C7FFFF" // rgb: 199, 255, 255
reaction_obj(var/obj/O, var/volume)
src = null
if(istype(O,/obj/structure/window))
if(O:silicate <= 200)
O:silicate += volume
O:health += volume * 3
if(!O:silicateIcon)
var/icon/I = icon(O.icon,O.icon_state,O.dir)
var/r = (volume / 100) + 1
var/g = (volume / 70) + 1
var/b = (volume / 50) + 1
I.SetIntensity(r,g,b)
O.icon = I
O:silicateIcon = I
else
var/icon/I = O:silicateIcon
var/r = (volume / 100) + 1
var/g = (volume / 70) + 1
var/b = (volume / 50) + 1
I.SetIntensity(r,g,b)
O.icon = I
O:silicateIcon = I
return*/
oxygen
name = "Oxygen"
id = "oxygen"
description = "A colorless, odorless gas."
reagent_state = GAS
color = "#808080" // rgb: 128, 128, 128
custom_metabolism = 0.01
on_mob_life(var/mob/living/M as mob, var/alien)
if(M.stat == 2) return
if(alien && alien == IS_VOX)
M.adjustToxLoss(REAGENTS_METABOLISM)
holder.remove_reagent(src.id, REAGENTS_METABOLISM) //By default it slowly disappears.
return
..()
copper
name = "Copper"
id = "copper"
description = "A highly ductile metal."
color = "#6E3B08" // rgb: 110, 59, 8
custom_metabolism = 0.01
nitrogen
name = "Nitrogen"
id = "nitrogen"
description = "A colorless, odorless, tasteless gas."
reagent_state = GAS
color = "#808080" // rgb: 128, 128, 128
custom_metabolism = 0.01
on_mob_life(var/mob/living/M as mob, var/alien)
if(M.stat == 2) return
if(alien && alien == IS_VOX)
M.adjustOxyLoss(-2*REM)
holder.remove_reagent(src.id, REAGENTS_METABOLISM) //By default it slowly disappears.
return
..()
hydrogen
name = "Hydrogen"
id = "hydrogen"
description = "A colorless, odorless, nonmetallic, tasteless, highly combustible diatomic gas."
reagent_state = GAS
color = "#808080" // rgb: 128, 128, 128
custom_metabolism = 0.01
potassium
name = "Potassium"
id = "potassium"
description = "A soft, low-melting solid that can easily be cut with a knife. Reacts violently with water."
reagent_state = SOLID
color = "#A0A0A0" // rgb: 160, 160, 160
custom_metabolism = 0.01
mercury
name = "Mercury"
id = "mercury"
description = "A chemical element."
reagent_state = LIQUID
color = "#484848" // rgb: 72, 72, 72
overdose = REAGENTS_OVERDOSE
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(M.canmove && !M.restrained() && istype(M.loc, /turf/space))
step(M, pick(cardinal))
if(prob(5)) M.emote(pick("twitch","drool","moan"))
M.adjustBrainLoss(2)
..()
return
sulfur
name = "Sulfur"
id = "sulfur"
description = "A chemical element with a pungent smell."
reagent_state = SOLID
color = "#BF8C00" // rgb: 191, 140, 0
custom_metabolism = 0.01
carbon
name = "Carbon"
id = "carbon"
description = "A chemical element, the builing block of life."
reagent_state = SOLID
color = "#1C1300" // rgb: 30, 20, 0
custom_metabolism = 0.01
reaction_turf(var/turf/T, var/volume)
src = null
if(!istype(T, /turf/space))
var/obj/effect/decal/cleanable/dirt/dirtoverlay = locate(/obj/effect/decal/cleanable/dirt, T)
if (!dirtoverlay)
dirtoverlay = new/obj/effect/decal/cleanable/dirt(T)
dirtoverlay.alpha = volume*30
else
dirtoverlay.alpha = min(dirtoverlay.alpha+volume*30, 255)
chlorine
name = "Chlorine"
id = "chlorine"
description = "A chemical element with a characteristic odour."
reagent_state = GAS
color = "#808080" // rgb: 128, 128, 128
overdose = REAGENTS_OVERDOSE
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.take_organ_damage(1*REM, 0)
..()
return
fluorine
name = "Fluorine"
id = "fluorine"
description = "A highly-reactive chemical element."
reagent_state = GAS
color = "#808080" // rgb: 128, 128, 128
overdose = REAGENTS_OVERDOSE
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.adjustToxLoss(1*REM)
..()
return
sodium
name = "Sodium"
id = "sodium"
description = "A chemical element, readily reacts with water."
reagent_state = SOLID
color = "#808080" // rgb: 128, 128, 128
custom_metabolism = 0.01
phosphorus
name = "Phosphorus"
id = "phosphorus"
description = "A chemical element, the backbone of biological energy carriers."
reagent_state = SOLID
color = "#832828" // rgb: 131, 40, 40
custom_metabolism = 0.01
lithium
name = "Lithium"
id = "lithium"
description = "A chemical element, used as antidepressant."
reagent_state = SOLID
color = "#808080" // rgb: 128, 128, 128
overdose = REAGENTS_OVERDOSE
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(M.canmove && !M.restrained() && istype(M.loc, /turf/space))
step(M, pick(cardinal))
if(prob(5)) M.emote(pick("twitch","drool","moan"))
..()
return
sugar
name = "Sugar"
id = "sugar"
description = "The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste."
reagent_state = SOLID
color = "#FFFFFF" // rgb: 255, 255, 255
glass_icon_state = "iceglass"
glass_name = "glass of sugar"
glass_desc = "The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste."
on_mob_life(var/mob/living/M as mob)
M.nutrition += 1*REM
..()
return
glycerol
name = "Glycerol"
id = "glycerol"
description = "Glycerol is a simple polyol compound. Glycerol is sweet-tasting and of low toxicity."
reagent_state = LIQUID
color = "#808080" // rgb: 128, 128, 128
custom_metabolism = 0.01
nitroglycerin
name = "Nitroglycerin"
id = "nitroglycerin"
description = "Nitroglycerin is a heavy, colorless, oily, explosive liquid obtained by nitrating glycerol."
reagent_state = LIQUID
color = "#808080" // rgb: 128, 128, 128
custom_metabolism = 0.01
radium
name = "Radium"
id = "radium"
description = "Radium is an alkaline earth metal. It is extremely radioactive."
reagent_state = SOLID
color = "#C7C7C7" // rgb: 199,199,199
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.apply_effect(2*REM,IRRADIATE,0)
// radium may increase your chances to cure a disease
if(istype(M,/mob/living/carbon)) // make sure to only use it on carbon mobs
var/mob/living/carbon/C = M
if(C.virus2.len)
for (var/ID in C.virus2)
var/datum/disease2/disease/V = C.virus2[ID]
if(prob(5))
M:antibodies |= V.antigen
if(prob(50))
M.radiation += 50 // curing it that way may kill you instead
var/absorbed
if(istype(C,/mob/living/carbon))
var/mob/living/carbon/H = C
var/datum/organ/internal/diona/nutrients/rad_organ = locate() in H.internal_organs
if(rad_organ && !rad_organ.is_broken())
absorbed = 1
if(!absorbed)
M.adjustToxLoss(100)
..()
return
reaction_turf(var/turf/T, var/volume)
src = null
if(volume >= 3)
if(!istype(T, /turf/space))
var/obj/effect/decal/cleanable/greenglow/glow = locate(/obj/effect/decal/cleanable/greenglow, T)
if(!glow)
new /obj/effect/decal/cleanable/greenglow(T)
return
ryetalyn
name = "Ryetalyn"
id = "ryetalyn"
description = "Ryetalyn can cure all genetic abnomalities via a catalytic process."
reagent_state = SOLID
color = "#C8A5DC" // rgb: 200, 165, 220
overdose = REAGENTS_OVERDOSE
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
var/needs_update = M.mutations.len > 0
M.mutations = list()
M.disabilities = 0
M.sdisabilities = 0
// Might need to update appearance for hulk etc.
if(needs_update && ishuman(M))
var/mob/living/carbon/human/H = M
H.update_mutations()
..()
return
thermite
name = "Thermite"
id = "thermite"
description = "Thermite produces an aluminothermic reaction known as a thermite reaction. Can be used to melt walls."
reagent_state = SOLID
color = "#673910" // rgb: 103, 57, 16
reaction_turf(var/turf/T, var/volume)
src = null
if(volume >= 5)
if(istype(T, /turf/simulated/wall))
var/turf/simulated/wall/W = T
W.thermite = 1
W.overlays += image('icons/effects/effects.dmi',icon_state = "#673910")
return
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.adjustFireLoss(1)
..()
return
paracetamol
name = "Paracetamol"
id = "paracetamol"
description = "Most probably know this as Tylenol, but this chemical is a mild, simple painkiller."
reagent_state = LIQUID
color = "#C855DC"
overdose = 60
scannable = 1
custom_metabolism = 0.025 // Lasts 10 minutes for 15 units
on_mob_life(var/mob/living/M as mob)
if (volume > overdose)
M.hallucination = max(M.hallucination, 2)
..()
return
tramadol
name = "Tramadol"
id = "tramadol"
description = "A simple, yet effective painkiller."
reagent_state = LIQUID
color = "#C8A5DC"
overdose = 30
scannable = 1
custom_metabolism = 0.025 // Lasts 10 minutes for 15 units
on_mob_life(var/mob/living/M as mob)
if (volume > overdose)
M.hallucination = max(M.hallucination, 2)
..()
return
oxycodone
name = "Oxycodone"
id = "oxycodone"
description = "An effective and very addictive painkiller."
reagent_state = LIQUID
color = "#C805DC"
overdose = 20
custom_metabolism = 0.25 // Lasts 10 minutes for 15 units
on_mob_life(var/mob/living/M as mob)
if (volume > overdose)
M.druggy = max(M.druggy, 10)
M.hallucination = max(M.hallucination, 3)
..()
return
virus_food
name = "Virus Food"
id = "virusfood"
description = "A mixture of water, milk, and oxygen. Virus cells can use this mixture to reproduce."
reagent_state = LIQUID
nutriment_factor = 2 * REAGENTS_METABOLISM
color = "#899613" // rgb: 137, 150, 19
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.nutrition += nutriment_factor*REM
..()
return
sterilizine
name = "Sterilizine"
id = "sterilizine"
description = "Sterilizes wounds in preparation for surgery."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
//makes you squeaky clean
reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)
if (method == TOUCH)
M.germ_level -= min(volume*20, M.germ_level)
reaction_obj(var/obj/O, var/volume)
O.germ_level -= min(volume*20, O.germ_level)
reaction_turf(var/turf/T, var/volume)
T.germ_level -= min(volume*20, T.germ_level)
/* reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)
src = null
if (method==TOUCH)
if(istype(M, /mob/living/carbon/human))
if(M.health >= -100 && M.health <= 0)
M.crit_op_stage = 0.0
if (method==INGEST)
usr << "Well, that was stupid."
M.adjustToxLoss(3)
return
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.radiation += 3
..()
return
*/
iron
name = "Iron"
id = "iron"
description = "Pure iron is a metal."
reagent_state = SOLID
color = "#C8A5DC" // rgb: 200, 165, 220
overdose = REAGENTS_OVERDOSE
gold
name = "Gold"
id = "gold"
description = "Gold is a dense, soft, shiny metal and the most malleable and ductile metal known."
reagent_state = SOLID
color = "#F7C430" // rgb: 247, 196, 48
silver
name = "Silver"
id = "silver"
description = "A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal."
reagent_state = SOLID
color = "#D0D0D0" // rgb: 208, 208, 208
uranium
name ="Uranium"
id = "uranium"
description = "A silvery-white metallic chemical element in the actinide series, weakly radioactive."
reagent_state = SOLID
color = "#B8B8C0" // rgb: 184, 184, 192
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.apply_effect(1,IRRADIATE,0)
..()
return
reaction_turf(var/turf/T, var/volume)
src = null
if(volume >= 3)
if(!istype(T, /turf/space))
var/obj/effect/decal/cleanable/greenglow/glow = locate(/obj/effect/decal/cleanable/greenglow, T)
if(!glow)
new /obj/effect/decal/cleanable/greenglow(T)
return
aluminum
name = "Aluminum"
id = "aluminum"
description = "A silvery white and ductile member of the boron group of chemical elements."
reagent_state = SOLID
color = "#A8A8A8" // rgb: 168, 168, 168
silicon
name = "Silicon"
id = "silicon"
description = "A tetravalent metalloid, silicon is less reactive than its chemical analog carbon."
reagent_state = SOLID
color = "#A8A8A8" // rgb: 168, 168, 168
fuel
name = "Welding fuel"
id = "fuel"
description = "Required for welders. Flamable."
reagent_state = LIQUID
color = "#660000" // rgb: 102, 0, 0
overdose = REAGENTS_OVERDOSE
glass_icon_state = "dr_gibb_glass"
glass_name = "glass of welder fuel"
glass_desc = "Unless you are an industrial tool, this is probably not safe for consumption."
reaction_obj(var/obj/O, var/volume)
var/turf/the_turf = get_turf(O)
if(!the_turf)
return //No sense trying to start a fire if you don't have a turf to set on fire. --NEO
new /obj/effect/decal/cleanable/liquid_fuel(the_turf, volume)
reaction_turf(var/turf/T, var/volume)
new /obj/effect/decal/cleanable/liquid_fuel(T, volume)
return
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.adjustToxLoss(1)
..()
return
space_cleaner
name = "Space cleaner"
id = "cleaner"
description = "A compound used to clean things. Now with 50% more sodium hypochlorite!"
reagent_state = LIQUID
color = "#A5F0EE" // rgb: 165, 240, 238
overdose = REAGENTS_OVERDOSE
reaction_obj(var/obj/O, var/volume)
if(istype(O,/obj/effect/decal/cleanable))
del(O)
else
if(O)
O.clean_blood()
reaction_turf(var/turf/T, var/volume)
if(volume >= 1)
if(istype(T, /turf/simulated))
var/turf/simulated/S = T
S.dirt = 0
T.clean_blood()
for(var/obj/effect/decal/cleanable/C in T.contents)
src.reaction_obj(C, volume)
del(C)
for(var/mob/living/carbon/slime/M in T)
M.adjustToxLoss(rand(5,10))
reaction_mob(var/mob/M, var/method=TOUCH, var/volume)
if(iscarbon(M))
var/mob/living/carbon/C = M
if(C.r_hand)
C.r_hand.clean_blood()
if(C.l_hand)
C.l_hand.clean_blood()
if(C.wear_mask)
if(C.wear_mask.clean_blood())
C.update_inv_wear_mask(0)
if(ishuman(M))
var/mob/living/carbon/human/H = C
if(H.head)
if(H.head.clean_blood())
H.update_inv_head(0)
if(H.wear_suit)
if(H.wear_suit.clean_blood())
H.update_inv_wear_suit(0)
else if(H.w_uniform)
if(H.w_uniform.clean_blood())
H.update_inv_w_uniform(0)
if(H.shoes)
if(H.shoes.clean_blood())
H.update_inv_shoes(0)
else
H.clean_blood(1)
return
M.clean_blood()
leporazine
name = "Leporazine"
id = "leporazine"
description = "Leporazine can be use to stabilize an individuals body temperature."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
overdose = REAGENTS_OVERDOSE
scannable = 1
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(M.bodytemperature > 310)
M.bodytemperature = max(310, M.bodytemperature - (40 * TEMPERATURE_DAMAGE_COEFFICIENT))
else if(M.bodytemperature < 311)
M.bodytemperature = min(310, M.bodytemperature + (40 * TEMPERATURE_DAMAGE_COEFFICIENT))
..()
return
cryptobiolin
name = "Cryptobiolin"
id = "cryptobiolin"
description = "Cryptobiolin causes confusion and dizzyness."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
overdose = REAGENTS_OVERDOSE
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.make_dizzy(1)
if(!M.confused) M.confused = 1
M.confused = max(M.confused, 20)
holder.remove_reagent(src.id, 0.5 * REAGENTS_METABOLISM)
..()
return
kelotane
name = "Kelotane"
id = "kelotane"
description = "Kelotane is a drug used to treat burns."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
overdose = REAGENTS_OVERDOSE
scannable = 1
on_mob_life(var/mob/living/M as mob)
if(M.stat == 2.0)
return
if(!M) M = holder.my_atom
//This needs a diona check but if one is added they won't be able to heal burn damage at all.
M.heal_organ_damage(0,2*REM)
..()
return
dermaline
name = "Dermaline"
id = "dermaline"
description = "Dermaline is the next step in burn medication. Works twice as good as kelotane and enables the body to restore even the direst heat-damaged tissue."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
overdose = REAGENTS_OVERDOSE/2
scannable = 1
on_mob_life(var/mob/living/M as mob, var/alien)
if(M.stat == 2.0) //THE GUY IS **DEAD**! BEREFT OF ALL LIFE HE RESTS IN PEACE etc etc. He does NOT metabolise shit anymore, god DAMN
return
if(!M) M = holder.my_atom
if(!alien || alien != IS_DIONA)
M.heal_organ_damage(0,3*REM)
..()
return
dexalin
name = "Dexalin"
id = "dexalin"
description = "Dexalin is used in the treatment of oxygen deprivation."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
overdose = REAGENTS_OVERDOSE
scannable = 1
on_mob_life(var/mob/living/M as mob, var/alien)
if(M.stat == 2.0)
return //See above, down and around. --Agouri
if(!M) M = holder.my_atom
if(alien && alien == IS_VOX)
M.adjustToxLoss(2*REM)
else if(!alien || alien != IS_DIONA)
M.adjustOxyLoss(-2*REM)
holder.remove_reagent("lexorin", 2*REM)
..()
return
dexalinp
name = "Dexalin Plus"
id = "dexalinp"
description = "Dexalin Plus is used in the treatment of oxygen deprivation. It is highly effective."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
overdose = REAGENTS_OVERDOSE/2
scannable = 1
on_mob_life(var/mob/living/M as mob, var/alien)
if(M.stat == 2.0)
return
if(!M) M = holder.my_atom
if(alien && alien == IS_VOX)
M.adjustOxyLoss()
else if(!alien || alien != IS_DIONA)
M.adjustOxyLoss(-M.getOxyLoss())
holder.remove_reagent("lexorin", 2*REM)
..()
return
tricordrazine
name = "Tricordrazine"
id = "tricordrazine"
description = "Tricordrazine is a highly potent stimulant, originally derived from cordrazine. Can be used to treat a wide range of injuries."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
scannable = 1
on_mob_life(var/mob/living/M as mob, var/alien)
if(M.stat == 2.0)
return
if(!M) M = holder.my_atom
if(!alien || alien != IS_DIONA)
if(M.getOxyLoss()) M.adjustOxyLoss(-1*REM)
if(M.getBruteLoss() && prob(80)) M.heal_organ_damage(1*REM,0)
if(M.getFireLoss() && prob(80)) M.heal_organ_damage(0,1*REM)
if(M.getToxLoss() && prob(80)) M.adjustToxLoss(-1*REM)
..()
return
anti_toxin
name = "Dylovene"
id = "anti_toxin"
description = "Dylovene is a broad-spectrum antitoxin."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
scannable = 1
on_mob_life(var/mob/living/M as mob, var/alien)
if(!M) M = holder.my_atom
if(!alien || alien != IS_DIONA)
M.reagents.remove_all_type(/datum/reagent/toxin, 1*REM, 0, 1)
M.drowsyness = max(M.drowsyness-2*REM, 0)
M.hallucination = max(0, M.hallucination - 5*REM)
M.adjustToxLoss(-2*REM)
..()
return
adminordrazine //An OP chemical for admins
name = "Adminordrazine"
id = "adminordrazine"
description = "It's magic. We don't have to explain it."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
glass_icon_state = "golden_cup"
glass_name = "golden cup"
glass_desc = "It's magic. We don't have to explain it."
on_mob_life(var/mob/living/carbon/M as mob)
if(!M) M = holder.my_atom ///This can even heal dead people.
M.reagents.remove_all_type(/datum/reagent/toxin, 5*REM, 0, 1)
M.setCloneLoss(0)
M.setOxyLoss(0)
M.radiation = 0
M.heal_organ_damage(5,5)
M.adjustToxLoss(-5)
M.hallucination = 0
M.setBrainLoss(0)
M.disabilities = 0
M.sdisabilities = 0
M.eye_blurry = 0
M.eye_blind = 0
M.SetWeakened(0)
M.SetStunned(0)
M.SetParalysis(0)
M.silent = 0
M.dizziness = 0
M.drowsyness = 0
M.stuttering = 0
M.confused = 0
M.sleeping = 0
M.jitteriness = 0
for(var/datum/disease/D in M.viruses)
D.spread = "Remissive"
D.stage--
if(D.stage < 1)
D.cure()
..()
return
synaptizine
name = "Synaptizine"
id = "synaptizine"
description = "Synaptizine is used to treat various diseases."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
custom_metabolism = 0.01
overdose = REAGENTS_OVERDOSE
scannable = 1
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.drowsyness = max(M.drowsyness-5, 0)
M.AdjustParalysis(-1)
M.AdjustStunned(-1)
M.AdjustWeakened(-1)
holder.remove_reagent("mindbreaker", 5)
M.hallucination = max(0, M.hallucination - 10)
if(prob(60)) M.adjustToxLoss(1)
..()
return
impedrezene
name = "Impedrezene"
id = "impedrezene"
description = "Impedrezene is a narcotic that impedes one's ability by slowing down the higher brain cell functions."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
overdose = REAGENTS_OVERDOSE
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.jitteriness = max(M.jitteriness-5,0)
if(prob(80)) M.adjustBrainLoss(1*REM)
if(prob(50)) M.drowsyness = max(M.drowsyness, 3)
if(prob(10)) M.emote("drool")
..()
return
hyronalin
name = "Hyronalin"
id = "hyronalin"
description = "Hyronalin is a medicinal drug used to counter the effect of radiation poisoning."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
custom_metabolism = 0.05
overdose = REAGENTS_OVERDOSE
scannable = 1
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.radiation = max(M.radiation-3*REM,0)
..()
return
arithrazine
name = "Arithrazine"
id = "arithrazine"
description = "Arithrazine is an unstable medication used for the most extreme cases of radiation poisoning."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
custom_metabolism = 0.05
overdose = REAGENTS_OVERDOSE
on_mob_life(var/mob/living/M as mob)
if(M.stat == 2.0)
return //See above, down and around. --Agouri
if(!M) M = holder.my_atom
M.radiation = max(M.radiation-7*REM,0)
M.adjustToxLoss(-1*REM)
if(prob(15))
M.take_organ_damage(1, 0)
..()
return
alkysine
name = "Alkysine"
id = "alkysine"
description = "Alkysine is a drug used to lessen the damage to neurological tissue after a catastrophic injury. Can heal brain tissue."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
custom_metabolism = 0.05
overdose = REAGENTS_OVERDOSE
scannable = 1
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.adjustBrainLoss(-3*REM)
..()
return
imidazoline
name = "Imidazoline"
id = "imidazoline"
description = "Heals eye damage"
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
overdose = REAGENTS_OVERDOSE
scannable = 1
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.eye_blurry = max(M.eye_blurry-5 , 0)
M.eye_blind = max(M.eye_blind-5 , 0)
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/datum/organ/internal/eyes/E = H.internal_organs_by_name["eyes"]
if(E && istype(E))
if(E.damage > 0)
E.damage = max(E.damage - 1, 0)
..()
return
peridaxon
name = "Peridaxon"
id = "peridaxon"
description = "Used to encourage recovery of internal organs and nervous systems. Medicate cautiously."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
overdose = 10
scannable = 1
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(ishuman(M))
var/mob/living/carbon/human/H = M
//Peridaxon is hard enough to get, it's probably fair to make this all internal organs
for(var/datum/organ/internal/I in H.internal_organs)
if(I.damage > 0)
I.damage = max(I.damage - 0.20, 0)
..()
return
bicaridine
name = "Bicaridine"
id = "bicaridine"
description = "Bicaridine is an analgesic medication and can be used to treat blunt trauma."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
overdose = REAGENTS_OVERDOSE
scannable = 1
on_mob_life(var/mob/living/M as mob, var/alien)
if(M.stat == 2.0)
return
if(!M) M = holder.my_atom
if(alien != IS_DIONA)
M.heal_organ_damage(2*REM,0)
..()
return
hyperzine
name = "Hyperzine"
id = "hyperzine"
description = "Hyperzine is a highly effective, long lasting, muscle stimulant."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
custom_metabolism = 0.03
overdose = REAGENTS_OVERDOSE/2
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(prob(5)) M.emote(pick("twitch","blink_r","shiver"))
..()
return
adrenaline
name = "Adrenaline"
id = "adrenaline"
description = "Adrenaline is a hormone used as a drug to treat cardiac arrest and other cardiac dysrhythmias resulting in diminished or absent cardiac output."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.SetParalysis(0)
M.SetWeakened(0)
M.adjustToxLoss(rand(3))
..()
return
cryoxadone
name = "Cryoxadone"
id = "cryoxadone"
description = "A chemical mixture with almost magical healing powers. Its main limitation is that the targets body temperature must be under 170K for it to metabolise correctly."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
scannable = 1
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(M.bodytemperature < 170)
M.adjustCloneLoss(-1)
M.adjustOxyLoss(-1)
M.heal_organ_damage(1,1)
M.adjustToxLoss(-1)
..()
return
clonexadone
name = "Clonexadone"
id = "clonexadone"
description = "A liquid compound similar to that used in the cloning process. Can be used to 'finish' the cloning process when used in conjunction with a cryo tube."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
scannable = 1
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(M.bodytemperature < 170)
M.adjustCloneLoss(-3)
M.adjustOxyLoss(-3)
M.heal_organ_damage(3,3)
M.adjustToxLoss(-3)
..()
return
rezadone
name = "Rezadone"
id = "rezadone"
description = "A powder derived from fish toxin, this substance can effectively treat genetic damage in humanoids, though excessive consumption has side effects."
reagent_state = SOLID
color = "#669900" // rgb: 102, 153, 0
overdose = REAGENTS_OVERDOSE
scannable = 1
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(!data) data = 1
data++
switch(data)
if(1 to 15)
M.adjustCloneLoss(-1)
M.heal_organ_damage(1,1)
if(15 to 35)
M.adjustCloneLoss(-2)
M.heal_organ_damage(2,1)
M.status_flags &= ~DISFIGURED
if(35 to INFINITY)
M.adjustToxLoss(1)
M.make_dizzy(5)
M.make_jittery(5)
..()
return
spaceacillin
name = "Spaceacillin"
id = "spaceacillin"
description = "An all-purpose antiviral agent."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
custom_metabolism = 0.01
overdose = REAGENTS_OVERDOSE
scannable = 1
on_mob_life(var/mob/living/M as mob)
..()
return
///////////////////////////////////////////////////////////////////////////////////////////////////////////////
nanites
name = "Nanomachines"
id = "nanites"
description = "Microscopic construction robots."
reagent_state = LIQUID
color = "#535E66" // rgb: 83, 94, 102
reaction_mob(var/mob/M, var/method=TOUCH, var/volume)
src = null
if( (prob(10) && method==TOUCH) || method==INGEST)
M.contract_disease(new /datum/disease/robotic_transformation(0),1)
xenomicrobes
name = "Xenomicrobes"
id = "xenomicrobes"
description = "Microbes with an entirely alien cellular structure."
reagent_state = LIQUID
color = "#535E66" // rgb: 83, 94, 102
reaction_mob(var/mob/M, var/method=TOUCH, var/volume)
src = null
if( (prob(10) && method==TOUCH) || method==INGEST)
M.contract_disease(new /datum/disease/xeno_transformation(0),1)
fluorosurfactant//foam precursor
name = "Fluorosurfactant"
id = "fluorosurfactant"
description = "A perfluoronated sulfonic acid that forms a foam when mixed with water."
reagent_state = LIQUID
color = "#9E6B38" // rgb: 158, 107, 56
foaming_agent// Metal foaming agent. This is lithium hydride. Add other recipes (e.g. LiH + H2O -> LiOH + H2) eventually.
name = "Foaming agent"
id = "foaming_agent"
description = "A agent that yields metallic foam when mixed with light metal and a strong acid."
reagent_state = SOLID
color = "#664B63" // rgb: 102, 75, 99
nicotine
name = "Nicotine"
id = "nicotine"
description = "A highly addictive stimulant extracted from the tobacco plant."
reagent_state = LIQUID
color = "#181818" // rgb: 24, 24, 24
ammonia
name = "Ammonia"
id = "ammonia"
description = "A caustic substance commonly used in fertilizer or household cleaners."
reagent_state = GAS
color = "#404030" // rgb: 64, 64, 48
ultraglue
name = "Ultra Glue"
id = "glue"
description = "An extremely powerful bonding agent."
color = "#FFFFCC" // rgb: 255, 255, 204
diethylamine
name = "Diethylamine"
id = "diethylamine"
description = "A secondary amine, mildly corrosive."
reagent_state = LIQUID
color = "#604030" // rgb: 96, 64, 48
ethylredoxrazine // FUCK YOU, ALCOHOL
name = "Ethylredoxrazine"
id = "ethylredoxrazine"
description = "A powerful oxidizer that reacts with ethanol."
reagent_state = SOLID
color = "#605048" // rgb: 96, 80, 72
overdose = REAGENTS_OVERDOSE
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.dizziness = 0
M.drowsyness = 0
M.stuttering = 0
M.confused = 0
M.reagents.remove_all_type(/datum/reagent/ethanol, 1*REM, 0, 1)
..()
return
//////////////////////////Poison stuff///////////////////////
toxin
name = "Toxin"
id = "toxin"
description = "A toxic chemical."
reagent_state = LIQUID
color = "#CF3600" // rgb: 207, 54, 0
var/toxpwr = 0.7 // Toxins are really weak, but without being treated, last very long.
custom_metabolism = 0.1
on_mob_life(var/mob/living/M as mob,var/alien)
if(!M) M = holder.my_atom
if(toxpwr)
M.adjustToxLoss(toxpwr*REM)
if(alien) ..() //Kind of a catch-all for aliens without kidneys.
return
toxin/amatoxin
name = "Amatoxin"
id = "amatoxin"
description = "A powerful poison derived from certain species of mushroom."
reagent_state = LIQUID
color = "#792300" // rgb: 121, 35, 0
toxpwr = 1
toxin/mutagen
name = "Unstable mutagen"
id = "mutagen"
description = "Might cause unpredictable mutations. Keep away from children."
reagent_state = LIQUID
color = "#13BC5E" // rgb: 19, 188, 94
toxpwr = 0
reaction_mob(var/mob/living/carbon/M, var/method=TOUCH, var/volume)
if(!..()) return
if(!istype(M) || !M.dna) return //No robots, AIs, aliens, Ians or other mobs should be affected by this.
src = null
if((method==TOUCH && prob(33)) || method==INGEST)
randmuti(M)
if(prob(98)) randmutb(M)
else randmutg(M)
domutcheck(M, null)
M.UpdateAppearance()
return
on_mob_life(var/mob/living/carbon/M)
if(!istype(M)) return
if(!M) M = holder.my_atom
M.apply_effect(10,IRRADIATE,0)
..()
return
toxin/phoron
name = "Phoron"
id = "phoron"
description = "Phoron in its liquid form."
reagent_state = LIQUID
color = "#E71B00" // rgb: 231, 27, 0
toxpwr = 3
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
holder.remove_reagent("inaprovaline", 2*REM)
..()
return
reaction_obj(var/obj/O, var/volume)
src = null
/*if(istype(O,/obj/item/weapon/reagent_containers/food/snacks/egg/slime))
var/obj/item/weapon/reagent_containers/food/snacks/egg/slime/egg = O
if (egg.grown)
egg.Hatch()*/
if((!O) || (!volume)) return 0
var/turf/the_turf = get_turf(O)
the_turf.assume_gas("volatile_fuel", volume, T20C)
reaction_turf(var/turf/T, var/volume)
src = null
T.assume_gas("volatile_fuel", volume, T20C)
return
toxin/lexorin
name = "Lexorin"
id = "lexorin"
description = "Lexorin temporarily stops respiration. Causes tissue damage."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
toxpwr = 0
overdose = REAGENTS_OVERDOSE
on_mob_life(var/mob/living/M as mob)
if(M.stat == 2.0)
return
if(!M) M = holder.my_atom
if(prob(33))
M.take_organ_damage(1*REM, 0)
M.adjustOxyLoss(3)
if(prob(20)) M.emote("gasp")
..()
return
toxin/slimejelly
name = "Slime Jelly"
id = "slimejelly"
description = "A gooey semi-liquid produced from one of the deadliest lifeforms in existence. SO REAL."
reagent_state = LIQUID
color = "#801E28" // rgb: 128, 30, 40
toxpwr = 0
on_mob_life(var/mob/living/M as mob)
if(prob(10))
M << "\red Your insides are burning!"
M.adjustToxLoss(rand(20,60)*REM)
else if(prob(40))
M.heal_organ_damage(5*REM,0)
..()
return
toxin/cyanide //Fast and Lethal
name = "Cyanide"
id = "cyanide"
description = "A highly toxic chemical."
reagent_state = LIQUID
color = "#CF3600" // rgb: 207, 54, 0
toxpwr = 4
custom_metabolism = 0.4
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.adjustOxyLoss(4*REM)
M.sleeping += 1
..()
return
toxin/minttoxin
name = "Mint Toxin"
id = "minttoxin"
description = "Useful for dealing with undesirable customers."
reagent_state = LIQUID
color = "#CF3600" // rgb: 207, 54, 0
toxpwr = 0
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if (FAT in M.mutations)
M.gib()
..()
return
toxin/carpotoxin
name = "Carpotoxin"
id = "carpotoxin"
description = "A deadly neurotoxin produced by the dreaded space carp."
reagent_state = LIQUID
color = "#003333" // rgb: 0, 51, 51
toxpwr = 2
toxin/zombiepowder
name = "Zombie Powder"
id = "zombiepowder"
description = "A strong neurotoxin that puts the subject into a death-like state."
reagent_state = SOLID
color = "#669900" // rgb: 102, 153, 0
toxpwr = 0.5
on_mob_life(var/mob/living/carbon/M as mob)
if(!M) M = holder.my_atom
M.status_flags |= FAKEDEATH
M.adjustOxyLoss(0.5*REM)
M.Weaken(10)
M.silent = max(M.silent, 10)
M.tod = worldtime2text()
..()
return
Del()
if(holder && ismob(holder.my_atom))
var/mob/M = holder.my_atom
M.status_flags &= ~FAKEDEATH
..()
toxin/mindbreaker
name = "Mindbreaker Toxin"
id = "mindbreaker"
description = "A powerful hallucinogen, it can cause fatal effects in users."
reagent_state = LIQUID
color = "#B31008" // rgb: 139, 166, 233
toxpwr = 0
custom_metabolism = 0.05
overdose = REAGENTS_OVERDOSE
on_mob_life(var/mob/living/M)
if(!M) M = holder.my_atom
M.hallucination += 10
..()
return
//Reagents used for plant fertilizers.
toxin/fertilizer
name = "fertilizer"
id = "fertilizer"
description = "A chemical mix good for growing plants with."
reagent_state = LIQUID
toxpwr = 0.2 //It's not THAT poisonous.
color = "#664330" // rgb: 102, 67, 48
toxin/fertilizer/eznutrient
name = "EZ Nutrient"
id = "eznutrient"
toxin/fertilizer/left4zed
name = "Left-4-Zed"
id = "left4zed"
toxin/fertilizer/robustharvest
name = "Robust Harvest"
id = "robustharvest"
toxin/plantbgone
name = "Plant-B-Gone"
id = "plantbgone"
description = "A harmful toxic mixture to kill plantlife. Do not ingest!"
reagent_state = LIQUID
color = "#49002E" // rgb: 73, 0, 46
toxpwr = 1
// Clear off wallrot fungi
reaction_turf(var/turf/T, var/volume)
if(istype(T, /turf/simulated/wall))
var/turf/simulated/wall/W = T
if(W.rotting)
W.rotting = 0
for(var/obj/effect/E in W) if(E.name == "Wallrot") del E
for(var/mob/O in viewers(W, null))
O.show_message(text("\blue The fungi are completely dissolved by the solution!"), 1)
reaction_obj(var/obj/O, var/volume)
if(istype(O,/obj/effect/alien/weeds/))
var/obj/effect/alien/weeds/alien_weeds = O
alien_weeds.health -= rand(15,35) // Kills alien weeds pretty fast
alien_weeds.healthcheck()
else if(istype(O,/obj/effect/glowshroom)) //even a small amount is enough to kill it
del(O)
else if(istype(O,/obj/effect/plantsegment))
if(prob(50)) del(O) //Kills kudzu too.
else if(istype(O,/obj/machinery/portable_atmospherics/hydroponics))
var/obj/machinery/portable_atmospherics/hydroponics/tray = O
if(tray.seed)
tray.health -= rand(30,50)
if(tray.pestlevel > 0)
tray.pestlevel -= 2
if(tray.weedlevel > 0)
tray.weedlevel -= 3
tray.toxins += 4
tray.check_level_sanity()
tray.update_icon()
reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)
src = null
if(iscarbon(M))
var/mob/living/carbon/C = M
if(!C.wear_mask) // If not wearing a mask
C.adjustToxLoss(2) // 4 toxic damage per application, doubled for some reason
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.dna)
if(H.species.flags & IS_PLANT) //plantmen take a LOT of damage
H.adjustToxLoss(50)
toxin/stoxin
name = "Soporific"
id = "stoxin"
description = "An effective hypnotic used to treat insomnia."
reagent_state = LIQUID
color = "#E895CC" // rgb: 232, 149, 204
toxpwr = 0
custom_metabolism = 0.1
overdose = REAGENTS_OVERDOSE
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(!data) data = 1
switch(data)
if(1 to 12)
if(prob(5)) M.emote("yawn")
if(12 to 15)
M.eye_blurry = max(M.eye_blurry, 10)
if(15 to 49)
if(prob(50))
M.Weaken(2)
M.drowsyness = max(M.drowsyness, 20)
if(50 to INFINITY)
M.Weaken(20)
M.drowsyness = max(M.drowsyness, 30)
data++
..()
return
toxin/chloralhydrate
name = "Chloral Hydrate"
id = "chloralhydrate"
description = "A powerful sedative."
reagent_state = SOLID
color = "#000067" // rgb: 0, 0, 103
toxpwr = 1
custom_metabolism = 0.1 //Default 0.2
overdose = 15
overdose_dam = 5
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(!data) data = 1
data++
switch(data)
if(1)
M.confused += 2
M.drowsyness += 2
if(2 to 199)
M.Weaken(30)
if(200 to INFINITY)
M.sleeping += 1
..()
return
toxin/potassium_chloride
name = "Potassium Chloride"
id = "potassium_chloride"
description = "A delicious salt that stops the heart when injected into cardiac muscle."
reagent_state = SOLID
color = "#FFFFFF" // rgb: 255,255,255
toxpwr = 0
overdose = 30
on_mob_life(var/mob/living/carbon/M as mob)
var/mob/living/carbon/human/H = M
if(H.stat != 1)
if (volume >= overdose)
if(H.losebreath >= 10)
H.losebreath = max(10, H.losebreath-10)
H.adjustOxyLoss(2)
H.Weaken(10)
..()
return
toxin/potassium_chlorophoride
name = "Potassium Chlorophoride"
id = "potassium_chlorophoride"
description = "A specific chemical based on Potassium Chloride to stop the heart for surgery. Not safe to eat!"
reagent_state = SOLID
color = "#FFFFFF" // rgb: 255,255,255
toxpwr = 2
overdose = 20
on_mob_life(var/mob/living/carbon/M as mob)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.stat != 1)
if(H.losebreath >= 10)
H.losebreath = max(10, M.losebreath-10)
H.adjustOxyLoss(2)
H.Weaken(10)
..()
return
toxin/beer2 //disguised as normal beer for use by emagged brobots
name = "Beer"
id = "beer2"
description = "An alcoholic beverage made from malted grains, hops, yeast, and water. The fermentation appears to be incomplete." //If the players manage to analyze this, they deserve to know something is wrong.
reagent_state = LIQUID
color = "#664300" // rgb: 102, 67, 0
custom_metabolism = 0.15 // Sleep toxins should always be consumed pretty fast
overdose = REAGENTS_OVERDOSE/2
glass_icon_state = "beerglass"
glass_name = "glass of beer"
glass_desc = "A freezing pint of beer"
glass_center_of_mass = list("x"=16, "y"=8)
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(!data) data = 1
switch(data)
if(1)
M.confused += 2
M.drowsyness += 2
if(2 to 50)
M.sleeping += 1
if(51 to INFINITY)
M.sleeping += 1
M.adjustToxLoss((data - 50)*REM)
data++
..()
return
toxin/acid
name = "Sulphuric acid"
id = "sacid"
description = "A very corrosive mineral acid with the molecular formula H2SO4."
reagent_state = LIQUID
color = "#DB5008" // rgb: 219, 80, 8
toxpwr = 1
var/meltprob = 10
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.take_organ_damage(0, 1*REM)
..()
return
reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)//magic numbers everywhere
if(!istype(M, /mob/living))
return
if(method == TOUCH)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.head)
if(prob(meltprob) && !H.head.unacidable)
H << "<span class='danger'>Your headgear melts away but protects you from the acid!</span>"
del(H.head)
H.update_inv_head(0)
H.update_hair(0)
else
H << "<span class='warning'>Your headgear protects you from the acid.</span>"
return
if(H.wear_mask)
if(prob(meltprob) && !H.wear_mask.unacidable)
H << "<span class='danger'>Your mask melts away but protects you from the acid!</span>"
del (H.wear_mask)
H.update_inv_wear_mask(0)
H.update_hair(0)
else
H << "<span class='warning'>Your mask protects you from the acid.</span>"
return
if(H.glasses) //Doesn't protect you from the acid but can melt anyways!
if(prob(meltprob) && !H.glasses.unacidable)
H << "<span class='danger'>Your glasses melts away!</span>"
del (H.glasses)
H.update_inv_glasses(0)
else if(ismonkey(M))
var/mob/living/carbon/monkey/MK = M
if(MK.wear_mask)
if(!MK.wear_mask.unacidable)
MK << "<span class='danger'>Your mask melts away but protects you from the acid!</span>"
del (MK.wear_mask)
MK.update_inv_wear_mask(0)
else
MK << "<span class='warning'>Your mask protects you from the acid.</span>"
return
if(!M.unacidable)
if(istype(M, /mob/living/carbon/human) && volume >= 10)
var/mob/living/carbon/human/H = M
var/datum/organ/external/affecting = H.get_organ("head")
if(affecting)
if(affecting.take_damage(4*toxpwr, 2*toxpwr))
H.UpdateDamageIcon()
if(prob(meltprob)) //Applies disfigurement
if (!(H.species && (H.species.flags & NO_PAIN)))
H.emote("scream")
H.status_flags |= DISFIGURED
else
M.take_organ_damage(min(6*toxpwr, volume * toxpwr)) // uses min() and volume to make sure they aren't being sprayed in trace amounts (1 unit != insta rape) -- Doohl
else
if(!M.unacidable)
M.take_organ_damage(min(6*toxpwr, volume * toxpwr))
reaction_obj(var/obj/O, var/volume)
if((istype(O,/obj/item) || istype(O,/obj/effect/glowshroom)) && prob(meltprob * 3))
if(!O.unacidable)
var/obj/effect/decal/cleanable/molten_item/I = new/obj/effect/decal/cleanable/molten_item(O.loc)
I.desc = "Looks like this was \an [O] some time ago."
for(var/mob/M in viewers(5, O))
M << "\red \the [O] melts."
del(O)
toxin/acid/polyacid
name = "Polytrinic acid"
id = "pacid"
description = "Polytrinic acid is a an extremely corrosive chemical substance."
reagent_state = LIQUID
color = "#8E18A9" // rgb: 142, 24, 169
toxpwr = 2
meltprob = 30
/////////////////////////Food Reagents////////////////////////////
// Part of the food code. Nutriment is used instead of the old "heal_amt" code. Also is where all the food
// condiments, additives, and such go.
nutriment
name = "Nutriment"
id = "nutriment"
description = "All the vitamins, minerals, and carbohydrates the body needs in pure form."
reagent_state = SOLID
nutriment_factor = 15 * REAGENTS_METABOLISM
color = "#664330" // rgb: 102, 67, 48
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(prob(50)) M.heal_organ_damage(1,0)
M.nutrition += nutriment_factor // For hunger and fatness
/*
// If overeaten - vomit and fall down
// Makes you feel bad but removes reagents and some effect
// from your body
if (M.nutrition > 650)
M.nutrition = rand (250, 400)
M.weakened += rand(2, 10)
M.jitteriness += rand(0, 5)
M.dizziness = max (0, (M.dizziness - rand(0, 15)))
M.druggy = max (0, (M.druggy - rand(0, 15)))
M.adjustToxLoss(rand(-15, -5)))
M.updatehealth()
*/
..()
return
lipozine
name = "Lipozine" // The anti-nutriment.
id = "lipozine"
description = "A chemical compound that causes a powerful fat-burning reaction."
reagent_state = LIQUID
nutriment_factor = 10 * REAGENTS_METABOLISM
color = "#BBEDA4" // rgb: 187, 237, 164
overdose = REAGENTS_OVERDOSE
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.nutrition = max(M.nutrition - nutriment_factor, 0)
M.overeatduration = 0
if(M.nutrition < 0)//Prevent from going into negatives.
M.nutrition = 0
..()
return
soysauce
name = "Soysauce"
id = "soysauce"
description = "A salty sauce made from the soy plant."
reagent_state = LIQUID
nutriment_factor = 2 * REAGENTS_METABOLISM
color = "#792300" // rgb: 121, 35, 0
ketchup
name = "Ketchup"
id = "ketchup"
description = "Ketchup, catsup, whatever. It's tomato paste."
reagent_state = LIQUID
nutriment_factor = 5 * REAGENTS_METABOLISM
color = "#731008" // rgb: 115, 16, 8
capsaicin
name = "Capsaicin Oil"
id = "capsaicin"
description = "This is what makes chilis hot."
reagent_state = LIQUID
color = "#B31008" // rgb: 179, 16, 8
on_mob_life(var/mob/living/M as mob)
if(!M)
M = holder.my_atom
if(!data)
data = 1
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.species && !(H.species.flags & (NO_PAIN | IS_SYNTHETIC)) )
switch(data)
if(1 to 2)
H << "\red <b>Your insides feel uncomfortably hot !</b>"
if(2 to 20)
if(prob(5))
H << "\red <b>Your insides feel uncomfortably hot !</b>"
if(20 to INFINITY)
H.apply_effect(2,AGONY,0)
if(prob(5))
H.visible_message("<span class='warning'>[H] [pick("dry heaves!","coughs!","splutters!")]</span>")
H << "\red <b>You feel like your insides are burning !</b>"
else if(istype(M, /mob/living/carbon/slime))
M.bodytemperature += rand(10,25)
holder.remove_reagent("frostoil", 5)
holder.remove_reagent(src.id, FOOD_METABOLISM)
data++
..()
return
condensedcapsaicin
name = "Condensed Capsaicin"
id = "condensedcapsaicin"
description = "A chemical agent used for self-defense and in police work."
reagent_state = LIQUID
color = "#B31008" // rgb: 179, 16, 8
reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)
if(!istype(M, /mob/living))
return
if(method == TOUCH)
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/victim = M
var/mouth_covered = 0
var/eyes_covered = 0
var/obj/item/safe_thing = null
if( victim.wear_mask )
if ( victim.wear_mask.flags & MASKCOVERSEYES )
eyes_covered = 1
safe_thing = victim.wear_mask
if ( victim.wear_mask.flags & MASKCOVERSMOUTH )
mouth_covered = 1
safe_thing = victim.wear_mask
if( victim.head )
if ( victim.head.flags & MASKCOVERSEYES )
eyes_covered = 1
safe_thing = victim.head
if ( victim.head.flags & MASKCOVERSMOUTH )
mouth_covered = 1
safe_thing = victim.head
if(victim.glasses)
eyes_covered = 1
if ( !safe_thing )
safe_thing = victim.glasses
if ( eyes_covered && mouth_covered )
victim << "\red Your [safe_thing] protects you from the pepperspray!"
return
else if ( eyes_covered ) // Reduced effects if partially protected
victim << "\red Your [safe_thing] protect you from most of the pepperspray!"
victim.eye_blurry = max(M.eye_blurry, 15)
victim.eye_blind = max(M.eye_blind, 5)
victim.Stun(5)
victim.Weaken(5)
//victim.Paralyse(10)
//victim.drop_item()
return
else if ( mouth_covered ) // Mouth cover is better than eye cover
victim << "\red Your [safe_thing] protects your face from the pepperspray!"
if (!(victim.species && (victim.species.flags & NO_PAIN)))
victim.emote("scream")
victim.eye_blurry = max(M.eye_blurry, 5)
return
else // Oh dear :D
if (!(victim.species && (victim.species.flags & NO_PAIN)))
victim.emote("scream")
victim << "\red You're sprayed directly in the eyes with pepperspray!"
victim.eye_blurry = max(M.eye_blurry, 25)
victim.eye_blind = max(M.eye_blind, 10)
victim.Stun(5)
victim.Weaken(5)
//victim.Paralyse(10)
//victim.drop_item()
on_mob_life(var/mob/living/M as mob)
if(!M)
M = holder.my_atom
if(!data)
data = 1
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.species && !(H.species.flags & (NO_PAIN | IS_SYNTHETIC)) )
switch(data)
if(1)
H << "\red <b>You feel like your insides are burning !</b>"
if(2 to INFINITY)
H.apply_effect(4,AGONY,0)
if(prob(5))
H.visible_message("<span class='warning'>[H] [pick("dry heaves!","coughs!","splutters!")]</span>")
H << "\red <b>You feel like your insides are burning !</b>"
else if(istype(M, /mob/living/carbon/slime))
M.bodytemperature += rand(15,30)
holder.remove_reagent("frostoil", 5)
holder.remove_reagent(src.id, FOOD_METABOLISM)
data++
..()
return
frostoil
name = "Frost Oil"
id = "frostoil"
description = "A special oil that noticably chills the body. Extracted from Ice Peppers."
reagent_state = LIQUID
color = "#B31008" // rgb: 139, 166, 233
on_mob_life(var/mob/living/M as mob)
if(!M)
M = holder.my_atom
M.bodytemperature = max(M.bodytemperature - 10 * TEMPERATURE_DAMAGE_COEFFICIENT, 0)
if(prob(1))
M.emote("shiver")
if(istype(M, /mob/living/carbon/slime))
M.bodytemperature = max(M.bodytemperature - rand(10,20), 0)
holder.remove_reagent("capsaicin", 5)
holder.remove_reagent(src.id, FOOD_METABOLISM)
..()
return
reaction_turf(var/turf/simulated/T, var/volume)
for(var/mob/living/carbon/slime/M in T)
M.adjustToxLoss(rand(15,30))
sodiumchloride
name = "Table Salt"
id = "sodiumchloride"
description = "A salt made of sodium chloride. Commonly used to season food."
reagent_state = SOLID
color = "#FFFFFF" // rgb: 255,255,255
overdose = REAGENTS_OVERDOSE
blackpepper
name = "Black Pepper"
id = "blackpepper"
description = "A powder ground from peppercorns. *AAAACHOOO*"
reagent_state = SOLID
// no color (ie, black)
coco
name = "Coco Powder"
id = "coco"
description = "A fatty, bitter paste made from coco beans."
reagent_state = SOLID
nutriment_factor = 5 * REAGENTS_METABOLISM
color = "#302000" // rgb: 48, 32, 0
on_mob_life(var/mob/living/M as mob)
M.nutrition += nutriment_factor
..()
return
hot_coco // there's also drink/hot_coco for whatever reason
name = "Hot Chocolate"
id = "hot_coco"
description = "Made with love! And cocoa beans."
reagent_state = LIQUID
nutriment_factor = 2 * REAGENTS_METABOLISM
color = "#403010" // rgb: 64, 48, 16
glass_icon_state = "chocolateglass"
glass_name = "glass of hot chocolate"
glass_desc = "Made with love! And cocoa beans."
on_mob_life(var/mob/living/M as mob)
if (M.bodytemperature < 310)//310 is the normal bodytemp. 310.055
M.bodytemperature = min(310, M.bodytemperature + (5 * TEMPERATURE_DAMAGE_COEFFICIENT))
M.nutrition += nutriment_factor
..()
return
psilocybin
name = "Psilocybin"
id = "psilocybin"
description = "A strong psycotropic derived from certain species of mushroom."
color = "#E700E7" // rgb: 231, 0, 231
overdose = REAGENTS_OVERDOSE
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.druggy = max(M.druggy, 30)
if(!data) data = 1
switch(data)
if(1 to 5)
if (!M.stuttering) M.stuttering = 1
M.make_dizzy(5)
if(prob(10)) M.emote(pick("twitch","giggle"))
if(5 to 10)
if (!M.stuttering) M.stuttering = 1
M.make_jittery(10)
M.make_dizzy(10)
M.druggy = max(M.druggy, 35)
if(prob(20)) M.emote(pick("twitch","giggle"))
if (10 to INFINITY)
if (!M.stuttering) M.stuttering = 1
M.make_jittery(20)
M.make_dizzy(20)
M.druggy = max(M.druggy, 40)
if(prob(30)) M.emote(pick("twitch","giggle"))
holder.remove_reagent(src.id, 0.2)
data++
..()
return
sprinkles
name = "Sprinkles"
id = "sprinkles"
description = "Multi-colored little bits of sugar, commonly found on donuts. Loved by cops."
nutriment_factor = 1 * REAGENTS_METABOLISM
color = "#FF00FF" // rgb: 255, 0, 255
on_mob_life(var/mob/living/M as mob)
M.nutrition += nutriment_factor
/*if(istype(M, /mob/living/carbon/human) && M.job in list("Security Officer", "Head of Security", "Detective", "Warden"))
if(!M) M = holder.my_atom
M.heal_organ_damage(1,1)
M.nutrition += nutriment_factor
..()
return
*/
..()
/* //removed because of meta bullshit. this is why we can't have nice things.
syndicream
name = "Cream filling"
id = "syndicream"
description = "Delicious cream filling of a mysterious origin. Tastes criminally good."
nutriment_factor = 1 * REAGENTS_METABOLISM
color = "#AB7878" // rgb: 171, 120, 120
on_mob_life(var/mob/living/M as mob)
M.nutrition += nutriment_factor
if(istype(M, /mob/living/carbon/human) && M.mind)
if(M.mind.special_role)
if(!M) M = holder.my_atom
M.heal_organ_damage(1,1)
M.nutrition += nutriment_factor
..()
return
..()
*/
cornoil
name = "Corn Oil"
id = "cornoil"
description = "An oil derived from various types of corn."
reagent_state = LIQUID
nutriment_factor = 20 * REAGENTS_METABOLISM
color = "#302000" // rgb: 48, 32, 0
on_mob_life(var/mob/living/M as mob)
M.nutrition += nutriment_factor
..()
return
reaction_turf(var/turf/simulated/T, var/volume)
if (!istype(T)) return
src = null
if(volume >= 3)
if(T.wet >= 1) return
T.wet = 1
if(T.wet_overlay)
T.overlays -= T.wet_overlay
T.wet_overlay = null
T.wet_overlay = image('icons/effects/water.dmi',T,"wet_floor")
T.overlays += T.wet_overlay
spawn(800)
if (!istype(T)) return
if(T.wet >= 2) return
T.wet = 0
if(T.wet_overlay)
T.overlays -= T.wet_overlay
T.wet_overlay = null
var/hotspot = (locate(/obj/fire) in T)
if(hotspot)
var/datum/gas_mixture/lowertemp = T.remove_air( T:air:total_moles )
lowertemp.temperature = max( min(lowertemp.temperature-2000,lowertemp.temperature / 2) ,0)
lowertemp.react()
T.assume_air(lowertemp)
del(hotspot)
enzyme
name = "Universal Enzyme"
id = "enzyme"
description = "A universal enzyme used in the preperation of certain chemicals and foods."
reagent_state = LIQUID
color = "#365E30" // rgb: 54, 94, 48
overdose = REAGENTS_OVERDOSE
dry_ramen
name = "Dry Ramen"
id = "dry_ramen"
description = "Space age food, since August 25, 1958. Contains dried noodles, vegetables, and chemicals that boil in contact with water."
reagent_state = SOLID
nutriment_factor = 1 * REAGENTS_METABOLISM
color = "#302000" // rgb: 48, 32, 0
on_mob_life(var/mob/living/M as mob)
M.nutrition += nutriment_factor
..()
return
hot_ramen
name = "Hot Ramen"
id = "hot_ramen"
description = "The noodles are boiled, the flavors are artificial, just like being back in school."
reagent_state = LIQUID
nutriment_factor = 5 * REAGENTS_METABOLISM
color = "#302000" // rgb: 48, 32, 0
on_mob_life(var/mob/living/M as mob)
M.nutrition += nutriment_factor
if (M.bodytemperature < 310)//310 is the normal bodytemp. 310.055
M.bodytemperature = min(310, M.bodytemperature + (10 * TEMPERATURE_DAMAGE_COEFFICIENT))
..()
return
hell_ramen
name = "Hell Ramen"
id = "hell_ramen"
description = "The noodles are boiled, the flavors are artificial, just like being back in school."
reagent_state = LIQUID
nutriment_factor = 5 * REAGENTS_METABOLISM
color = "#302000" // rgb: 48, 32, 0
on_mob_life(var/mob/living/M as mob)
M.nutrition += nutriment_factor
M.bodytemperature += 10 * TEMPERATURE_DAMAGE_COEFFICIENT
..()
return
/* We're back to flour bags
flour
name = "flour"
id = "flour"
description = "This is what you rub all over yourself to pretend to be a ghost."
reagent_state = SOLID
nutriment_factor = 1 * REAGENTS_METABOLISM
color = "#FFFFFF" // rgb: 0, 0, 0
on_mob_life(var/mob/living/M as mob)
M.nutrition += nutriment_factor
..()
return
reaction_turf(var/turf/T, var/volume)
src = null
if(!istype(T, /turf/space))
new /obj/effect/decal/cleanable/flour(T)
*/
rice
name = "Rice"
id = "rice"
description = "Enjoy the great taste of nothing."
reagent_state = SOLID
nutriment_factor = 1 * REAGENTS_METABOLISM
color = "#FFFFFF" // rgb: 0, 0, 0
on_mob_life(var/mob/living/M as mob)
M.nutrition += nutriment_factor
..()
return
cherryjelly
name = "Cherry Jelly"
id = "cherryjelly"
description = "Totally the best. Only to be spread on foods with excellent lateral symmetry."
reagent_state = LIQUID
nutriment_factor = 1 * REAGENTS_METABOLISM
color = "#801E28" // rgb: 128, 30, 40
on_mob_life(var/mob/living/M as mob)
M.nutrition += nutriment_factor
..()
return
/////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////// DRINKS BELOW, Beer is up there though, along with cola. Cap'n Pete's Cuban Spiced Rum////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////
drink
name = "Drink"
id = "drink"
description = "Uh, some kind of drink."
reagent_state = LIQUID
nutriment_factor = 1 * REAGENTS_METABOLISM
color = "#E78108" // rgb: 231, 129, 8
var/adj_dizzy = 0
var/adj_drowsy = 0
var/adj_sleepy = 0
var/adj_temp = 0
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.nutrition += nutriment_factor
holder.remove_reagent(src.id, FOOD_METABOLISM)
// Drinks should be used up faster than other reagents.
holder.remove_reagent(src.id, FOOD_METABOLISM)
if (adj_dizzy) M.dizziness = max(0,M.dizziness + adj_dizzy)
if (adj_drowsy) M.drowsyness = max(0,M.drowsyness + adj_drowsy)
if (adj_sleepy) M.sleeping = max(0,M.sleeping + adj_sleepy)
if (adj_temp)
if (M.bodytemperature < 310)//310 is the normal bodytemp. 310.055
M.bodytemperature = min(310, M.bodytemperature + (25 * TEMPERATURE_DAMAGE_COEFFICIENT))
..()
return
drink/orangejuice
name = "Orange juice"
id = "orangejuice"
description = "Both delicious AND rich in Vitamin C, what more do you need?"
color = "#E78108" // rgb: 231, 129, 8
glass_icon_state = "glass_orange"
glass_name = "glass of orange juice"
glass_desc = "Vitamins! Yay!"
on_mob_life(var/mob/living/M as mob)
..()
if(M.getOxyLoss() && prob(30)) M.adjustOxyLoss(-1)
return
drink/tomatojuice
name = "Tomato Juice"
id = "tomatojuice"
description = "Tomatoes made into juice. What a waste of big, juicy tomatoes, huh?"
color = "#731008" // rgb: 115, 16, 8
glass_icon_state = "glass_red"
glass_name = "glass of tomato juice"
glass_desc = "Are you sure this is tomato juice?"
on_mob_life(var/mob/living/M as mob)
..()
if(M.getFireLoss() && prob(20)) M.heal_organ_damage(0,1)
return
drink/limejuice
name = "Lime Juice"
id = "limejuice"
description = "The sweet-sour juice of limes."
color = "#365E30" // rgb: 54, 94, 48
glass_icon_state = "glass_green"
glass_name = "glass of lime juice"
glass_desc = "A glass of sweet-sour lime juice"
on_mob_life(var/mob/living/M as mob)
..()
if(M.getToxLoss() && prob(20)) M.adjustToxLoss(-1*REM)
return
drink/carrotjuice
name = "Carrot juice"
id = "carrotjuice"
description = "It is just like a carrot but without crunching."
color = "#973800" // rgb: 151, 56, 0
glass_icon_state = "carrotjuice"
glass_name = "glass of carrot juice"
glass_desc = "It is just like a carrot but without crunching."
on_mob_life(var/mob/living/M as mob)
..()
M.eye_blurry = max(M.eye_blurry-1 , 0)
M.eye_blind = max(M.eye_blind-1 , 0)
if(!data) data = 1
switch(data)
if(1 to 20)
//nothing
if(21 to INFINITY)
if (prob(data-10))
M.disabilities &= ~NEARSIGHTED
data++
return
drink/berryjuice
name = "Berry Juice"
id = "berryjuice"
description = "A delicious blend of several different kinds of berries."
color = "#990066" // rgb: 153, 0, 102
glass_icon_state = "berryjuice"
glass_name = "glass of berry juice"
glass_desc = "Berry juice. Or maybe it's jam. Who cares?"
drink/grapejuice
name = "Grape Juice"
id = "grapejuice"
description = "It's grrrrrape!"
color = "#863333" // rgb: 134, 51, 51
glass_icon_state = "grapejuice"
glass_name = "glass of grape juice"
glass_desc = "It's grrrrrape!"
drink/grapesoda
name = "Grape Soda"
id = "grapesoda"
description = "Grapes made into a fine drank."
color = "#421C52" // rgb: 98, 57, 53
adj_drowsy = -3
glass_icon_state = "gsodaglass"
glass_name = "glass of grape soda"
glass_desc = "Looks like a delicious drink!"
drink/poisonberryjuice
name = "Poison Berry Juice"
id = "poisonberryjuice"
description = "A tasty juice blended from various kinds of very deadly and toxic berries."
color = "#863353" // rgb: 134, 51, 83
glass_icon_state = "poisonberryjuice"
glass_name = "glass of poison berry juice"
glass_desc = "A glass of deadly juice."
on_mob_life(var/mob/living/M as mob)
..()
M.adjustToxLoss(1)
return
drink/watermelonjuice
name = "Watermelon Juice"
id = "watermelonjuice"
description = "Delicious juice made from watermelon."
color = "#863333" // rgb: 134, 51, 51
glass_icon_state = "glass_red"
glass_name = "glass of watermelon juice"
glass_desc = "Delicious juice made from watermelon."
drink/lemonjuice
name = "Lemon Juice"
id = "lemonjuice"
description = "This juice is VERY sour."
color = "#863333" // rgb: 175, 175, 0
glass_icon_state = "lemonjuice"
glass_name = "glass of lemon juice"
glass_desc = "Sour..."
drink/banana
name = "Banana Juice"
id = "banana"
description = "The raw essence of a banana."
color = "#863333" // rgb: 175, 175, 0
glass_icon_state = "banana"
glass_name = "glass of banana juice"
glass_desc = "The raw essence of a banana. HONK!"
drink/nothing
name = "Nothing"
id = "nothing"
description = "Absolutely nothing."
glass_icon_state = "nothing"
glass_name = "glass of nothing"
glass_desc = "Absolutely nothing."
drink/potato_juice
name = "Potato Juice"
id = "potato"
description = "Juice of the potato. Bleh."
nutriment_factor = 2 * FOOD_METABOLISM
color = "#302000" // rgb: 48, 32, 0
glass_icon_state = "glass_brown"
glass_name = "glass of potato juice"
glass_desc = "Juice from a potato. Bleh."
drink/milk
name = "Milk"
id = "milk"
description = "An opaque white liquid produced by the mammary glands of mammals."
color = "#DFDFDF" // rgb: 223, 223, 223
glass_icon_state = "glass_white"
glass_name = "glass of milk"
glass_desc = "White and nutritious goodness!"
on_mob_life(var/mob/living/M as mob)
if(M.getBruteLoss() && prob(20)) M.heal_organ_damage(1,0)
holder.remove_reagent("capsaicin", 10*REAGENTS_METABOLISM)
..()
return
drink/milk/soymilk
name = "Soy Milk"
id = "soymilk"
description = "An opaque white liquid made from soybeans."
color = "#DFDFC7" // rgb: 223, 223, 199
glass_icon_state = "glass_white"
glass_name = "glass of soy milk"
glass_desc = "White and nutritious soy goodness!"
drink/milk/cream
name = "Cream"
id = "cream"
description = "The fatty, still liquid part of milk. Why don't you mix this with sum scotch, eh?"
color = "#DFD7AF" // rgb: 223, 215, 175
glass_icon_state = "glass_white"
glass_name = "glass of cream"
glass_desc = "Ewwww..."
drink/grenadine
name = "Grenadine Syrup"
id = "grenadine"
description = "Made in the modern day with proper pomegranate substitute. Who uses real fruit, anyways?"
color = "#FF004F" // rgb: 255, 0, 79
glass_icon_state = "grenadineglass"
glass_name = "glass of grenadine syrup"
glass_desc = "Sweet and tangy, a bar syrup used to add color or flavor to drinks."
glass_center_of_mass = list("x"=17, "y"=6)
drink/hot_coco
name = "Hot Chocolate"
id = "hot_coco"
description = "Made with love! And cocoa beans."
nutriment_factor = 2 * FOOD_METABOLISM
color = "#403010" // rgb: 64, 48, 16
adj_temp = 5
glass_icon_state = "chocolateglass"
glass_name = "glass of hot chocolate"
glass_desc = "Made with love! And cocoa beans."
drink/coffee
name = "Coffee"
id = "coffee"
description = "Coffee is a brewed drink prepared from roasted seeds, commonly called coffee beans, of the coffee plant."
color = "#482000" // rgb: 72, 32, 0
adj_dizzy = -5
adj_drowsy = -3
adj_sleepy = -2
adj_temp = 25
glass_icon_state = "hot_coffee"
glass_name = "cup of coffee"
glass_desc = "Don't drop it, or you'll send scalding liquid and glass shards everywhere."
on_mob_life(var/mob/living/M as mob)
..()
M.make_jittery(5)
if(adj_temp > 0)
holder.remove_reagent("frostoil", 10*REAGENTS_METABOLISM)
holder.remove_reagent(src.id, 0.1)
drink/coffee/icecoffee
name = "Iced Coffee"
id = "icecoffee"
description = "Coffee and ice, refreshing and cool."
color = "#102838" // rgb: 16, 40, 56
adj_temp = -5
glass_icon_state = "icedcoffeeglass"
glass_name = "glass of iced coffee"
glass_desc = "A drink to perk you up and refresh you!"
drink/coffee/soy_latte
name = "Soy Latte"
id = "soy_latte"
description = "A nice and tasty beverage while you are reading your hippie books."
color = "#664300" // rgb: 102, 67, 0
adj_sleepy = 0
adj_temp = 5
glass_icon_state = "soy_latte"
glass_name = "glass of soy latte"
glass_desc = "A nice and refrshing beverage while you are reading."
glass_center_of_mass = list("x"=15, "y"=9)
on_mob_life(var/mob/living/M as mob)
..()
M.sleeping = 0
if(M.getBruteLoss() && prob(20)) M.heal_organ_damage(1,0)
return
drink/coffee/cafe_latte
name = "Cafe Latte"
id = "cafe_latte"
description = "A nice, strong and tasty beverage while you are reading."
color = "#664300" // rgb: 102, 67, 0
adj_sleepy = 0
adj_temp = 5
glass_icon_state = "cafe_latte"
glass_name = "glass of cafe latte"
glass_desc = "A nice, strong and refreshing beverage while you are reading."
glass_center_of_mass = list("x"=15, "y"=9)
on_mob_life(var/mob/living/M as mob)
..()
M.sleeping = 0
if(M.getBruteLoss() && prob(20)) M.heal_organ_damage(1,0)
return
drink/tea
name = "Tea"
id = "tea"
description = "Tasty black tea, it has antioxidants, it's good for you!"
color = "#101000" // rgb: 16, 16, 0
adj_dizzy = -2
adj_drowsy = -1
adj_sleepy = -3
adj_temp = 20
glass_icon_state = "bigteacup"
glass_name = "cup of tea"
glass_desc = "Tasty black tea, it has antioxidants, it's good for you!"
on_mob_life(var/mob/living/M as mob)
..()
if(M.getToxLoss() && prob(20))
M.adjustToxLoss(-1)
return
drink/tea/icetea
name = "Iced Tea"
id = "icetea"
description = "No relation to a certain rap artist/ actor."
color = "#104038" // rgb: 16, 64, 56
adj_temp = -5
glass_icon_state = "icedteaglass"
glass_name = "glass of iced tea"
glass_desc = "No relation to a certain rap artist/ actor."
glass_center_of_mass = list("x"=15, "y"=10)
drink/cold
name = "Cold drink"
adj_temp = -5
drink/cold/tonic
name = "Tonic Water"
id = "tonic"
description = "It tastes strange but at least the quinine keeps the Space Malaria at bay."
color = "#664300" // rgb: 102, 67, 0
adj_dizzy = -5
adj_drowsy = -3
adj_sleepy = -2
glass_icon_state = "glass_clear"
glass_name = "glass of tonic water"
glass_desc = "Quinine tastes funny, but at least it'll keep that Space Malaria away."
drink/cold/sodawater
name = "Soda Water"
id = "sodawater"
description = "A can of club soda. Why not make a scotch and soda?"
color = "#619494" // rgb: 97, 148, 148
adj_dizzy = -5
adj_drowsy = -3
glass_icon_state = "glass_clear"
glass_name = "glass of soda water"
glass_desc = "Soda water. Why not make a scotch and soda?"
drink/cold/ice
name = "Ice"
id = "ice"
description = "Frozen water, your dentist wouldn't like you chewing this."
reagent_state = SOLID
color = "#619494" // rgb: 97, 148, 148
glass_icon_state = "iceglass"
glass_name = "glass of ice"
glass_desc = "Generally, you're supposed to put something else in there too..."
drink/cold/space_cola
name = "Space Cola"
id = "cola"
description = "A refreshing beverage."
reagent_state = LIQUID
color = "#100800" // rgb: 16, 8, 0
adj_drowsy = -3
glass_icon_state = "glass_brown"
glass_name = "glass of Space Cola"
glass_desc = "A glass of refreshing Space Cola"
drink/cold/nuka_cola
name = "Nuka Cola"
id = "nuka_cola"
description = "Cola, cola never changes."
color = "#100800" // rgb: 16, 8, 0
adj_sleepy = -2
glass_icon_state = "nuka_colaglass"
glass_name = "glass of Nuka-Cola"
glass_desc = "Don't cry, Don't raise your eye, It's only nuclear wasteland"
glass_center_of_mass = list("x"=16, "y"=6)
on_mob_life(var/mob/living/M as mob)
M.make_jittery(20)
M.druggy = max(M.druggy, 30)
M.dizziness +=5
M.drowsyness = 0
..()
return
drink/cold/spacemountainwind
name = "Mountain Wind"
id = "spacemountainwind"
description = "Blows right through you like a space wind."
color = "#102000" // rgb: 16, 32, 0
adj_drowsy = -7
adj_sleepy = -1
glass_icon_state = "Space_mountain_wind_glass"
glass_name = "glass of Space Mountain Wind"
glass_desc = "Space Mountain Wind. As you know, there are no mountains in space, only wind."
drink/cold/dr_gibb
name = "Dr. Gibb"
id = "dr_gibb"
description = "A delicious blend of 42 different flavours"
color = "#102000" // rgb: 16, 32, 0
adj_drowsy = -6
glass_icon_state = "dr_gibb_glass"
glass_name = "glass of Dr. Gibb"
glass_desc = "Dr. Gibb. Not as dangerous as the name might imply."
drink/cold/space_up
name = "Space-Up"
id = "space_up"
description = "Tastes like a hull breach in your mouth."
color = "#202800" // rgb: 32, 40, 0
adj_temp = -8
glass_icon_state = "space-up_glass"
glass_name = "glass of Space-up"
glass_desc = "Space-up. It helps keep your cool."
drink/cold/lemon_lime
name = "Lemon Lime"
description = "A tangy substance made of 0.5% natural citrus!"
id = "lemon_lime"
color = "#878F00" // rgb: 135, 40, 0
adj_temp = -8
glass_icon_state = "lemonlime"
glass_name = "glass of lemon lime soda"
glass_desc = "A tangy substance made of 0.5% natural citrus!"
drink/cold/lemonade
name = "Lemonade"
description = "Oh the nostalgia..."
id = "lemonade"
color = "#FFFF00" // rgb: 255, 255, 0
glass_icon_state = "lemonadeglass"
glass_name = "glass of lemonade"
glass_desc = "Oh the nostalgia..."
drink/cold/kiraspecial
name = "Kira Special"
description = "Long live the guy who everyone had mistaken for a girl. Baka!"
id = "kiraspecial"
color = "#CCCC99" // rgb: 204, 204, 153
glass_icon_state = "kiraspecial"
glass_name = "glass of Kira Special"
glass_desc = "Long live the guy who everyone had mistaken for a girl. Baka!"
glass_center_of_mass = list("x"=16, "y"=12)
drink/cold/brownstar
name = "Brown Star"
description = "It's not what it sounds like..."
id = "brownstar"
color = "#9F3400" // rgb: 159, 052, 000
adj_temp = - 2
glass_icon_state = "brownstar"
glass_name = "glass of Brown Star"
glass_desc = "It's not what it sounds like..."
drink/cold/milkshake
name = "Milkshake"
description = "Glorious brainfreezing mixture."
id = "milkshake"
color = "#AEE5E4" // rgb" 174, 229, 228
adj_temp = -9
glass_icon_state = "milkshake"
glass_name = "glass of milkshake"
glass_desc = "Glorious brainfreezing mixture."
glass_center_of_mass = list("x"=16, "y"=7)
on_mob_life(var/mob/living/M as mob)
if(!M)
M = holder.my_atom
if(prob(1))
M.emote("shiver")
M.bodytemperature = max(M.bodytemperature - 10 * TEMPERATURE_DAMAGE_COEFFICIENT, 0)
if(istype(M, /mob/living/carbon/slime))
M.bodytemperature = max(M.bodytemperature - rand(10,20), 0)
holder.remove_reagent("capsaicin", 5)
holder.remove_reagent(src.id, FOOD_METABOLISM)
..()
return
drink/cold/rewriter
name = "Rewriter"
description = "The secret of the sanctuary of the Libarian..."
id = "rewriter"
color = "#485000" // rgb:72, 080, 0
glass_icon_state = "rewriter"
glass_name = "glass of Rewriter"
glass_desc = "The secret of the sanctuary of the Libarian..."
glass_center_of_mass = list("x"=16, "y"=9)
on_mob_life(var/mob/living/M as mob)
..()
M.make_jittery(5)
return
doctor_delight
name = "The Doctor's Delight"
id = "doctorsdelight"
description = "A gulp a day keeps the MediBot away. That's probably for the best."
reagent_state = LIQUID
color = "#FF8CFF" // rgb: 255, 140, 255
nutriment_factor = 1 * FOOD_METABOLISM
glass_icon_state = "doctorsdelightglass"
glass_name = "glass of The Doctor's Delight"
glass_desc = "A healthy mixture of juices, guaranteed to keep you healthy until the next toolboxing takes place."
glass_center_of_mass = list("x"=16, "y"=8)
on_mob_life(var/mob/living/M as mob)
M:nutrition += nutriment_factor
holder.remove_reagent(src.id, FOOD_METABOLISM)
if(!M) M = holder.my_atom
if(M:getOxyLoss() && prob(50)) M:adjustOxyLoss(-2)
if(M:getBruteLoss() && prob(60)) M:heal_organ_damage(2,0)
if(M:getFireLoss() && prob(50)) M:heal_organ_damage(0,2)
if(M:getToxLoss() && prob(50)) M:adjustToxLoss(-2)
if(M.dizziness !=0) M.dizziness = max(0,M.dizziness-15)
if(M.confused !=0) M.confused = max(0,M.confused - 5)
..()
return
//////////////////////////////////////////////The ten friggen million reagents that get you drunk//////////////////////////////////////////////
atomicbomb
name = "Atomic Bomb"
id = "atomicbomb"
description = "Nuclear proliferation never tasted so good."
reagent_state = LIQUID
color = "#666300" // rgb: 102, 99, 0
glass_icon_state = "atomicbombglass"
glass_name = "glass of Atomic Bomb"
glass_desc = "Nanotrasen cannot take legal responsibility for your actions after imbibing."
glass_center_of_mass = list("x"=15, "y"=7)
on_mob_life(var/mob/living/M as mob)
M.druggy = max(M.druggy, 50)
M.confused = max(M.confused+2,0)
M.make_dizzy(10)
if (!M.stuttering) M.stuttering = 1
M.stuttering += 3
if(!data) data = 1
data++
switch(data)
if(51 to 200)
M.sleeping += 1
if(201 to INFINITY)
M.sleeping += 1
M.adjustToxLoss(2)
..()
return
gargle_blaster
name = "Pan-Galactic Gargle Blaster"
id = "gargleblaster"
description = "Whoah, this stuff looks volatile!"
reagent_state = LIQUID
color = "#664300" // rgb: 102, 67, 0
glass_icon_state = "gargleblasterglass"
glass_name = "glass of Pan-Galactic Gargle Blaster"
glass_desc = "Does... does this mean that Arthur and Ford are on the station? Oh joy."
glass_center_of_mass = list("x"=17, "y"=6)
on_mob_life(var/mob/living/M as mob)
if(!data) data = 1
data++
M.dizziness +=6
if(data >= 15 && data <45)
if (!M.stuttering) M.stuttering = 1
M.stuttering += 3
else if(data >= 45 && prob(50) && data <55)
M.confused = max(M.confused+3,0)
else if(data >=55)
M.druggy = max(M.druggy, 55)
else if(data >=200)
M.adjustToxLoss(2)
..()
return
neurotoxin
name = "Neurotoxin"
id = "neurotoxin"
description = "A strong neurotoxin that puts the subject into a death-like state."
reagent_state = LIQUID
color = "#2E2E61" // rgb: 46, 46, 97
glass_icon_state = "neurotoxinglass"
glass_name = "glass of Neurotoxin"
glass_desc = "A drink that is guaranteed to knock you silly."
glass_center_of_mass = list("x"=16, "y"=8)
on_mob_life(var/mob/living/carbon/M as mob)
if(!M) M = holder.my_atom
M.weakened = max(M.weakened, 3)
if(!data) data = 1
data++
M.dizziness +=6
if(data >= 15 && data <45)
if (!M.stuttering) M.stuttering = 1
M.stuttering += 3
else if(data >= 45 && prob(50) && data <55)
M.confused = max(M.confused+3,0)
else if(data >=55)
M.druggy = max(M.druggy, 55)
else if(data >=200)
M.adjustToxLoss(2)
..()
return
hippies_delight
name = "Hippies' Delight"
id = "hippiesdelight"
description = "You just don't get it maaaan."
reagent_state = LIQUID
color = "#664300" // rgb: 102, 67, 0
glass_icon_state = "hippiesdelightglass"
glass_name = "glass of Hippie's Delight"
glass_desc = "A drink enjoyed by people during the 1960's."
glass_center_of_mass = list("x"=16, "y"=8)
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.druggy = max(M.druggy, 50)
if(!data) data = 1
data++
switch(data)
if(1 to 5)
if (!M.stuttering) M.stuttering = 1
M.make_dizzy(10)
if(prob(10)) M.emote(pick("twitch","giggle"))
if(5 to 10)
if (!M.stuttering) M.stuttering = 1
M.make_jittery(20)
M.make_dizzy(20)
M.druggy = max(M.druggy, 45)
if(prob(20)) M.emote(pick("twitch","giggle"))
if (10 to 200)
if (!M.stuttering) M.stuttering = 1
M.make_jittery(40)
M.make_dizzy(40)
M.druggy = max(M.druggy, 60)
if(prob(30)) M.emote(pick("twitch","giggle"))
if(200 to INFINITY)
if (!M.stuttering) M.stuttering = 1
M.make_jittery(60)
M.make_dizzy(60)
M.druggy = max(M.druggy, 75)
if(prob(40)) M.emote(pick("twitch","giggle"))
if(prob(30)) M.adjustToxLoss(2)
holder.remove_reagent(src.id, 0.2)
..()
return
/*boozepwr chart
1-2 = non-toxic alcohol
3 = medium-toxic
4 = the hard stuff
5 = potent mixes
<6 = deadly toxic
*/
ethanol
name = "Ethanol" //Parent class for all alcoholic reagents.
id = "ethanol"
description = "A well-known alcohol with a variety of applications."
reagent_state = LIQUID
nutriment_factor = 0 //So alcohol can fill you up! If they want to.
color = "#404030" // rgb: 64, 64, 48
var/boozepwr = 5 //higher numbers mean the booze will have an effect faster.
var/dizzy_adj = 3
var/adj_drowsy = 0
var/adj_sleepy = 0
var/slurr_adj = 3
var/confused_adj = 2
var/slur_start = 90 //amount absorbed after which mob starts slurring
var/confused_start = 150 //amount absorbed after which mob starts confusing directions
var/blur_start = 300 //amount absorbed after which mob starts getting blurred vision
var/pass_out = 400 //amount absorbed after which mob starts passing out
glass_icon_state = "glass_clear"
glass_name = "glass of ethanol"
glass_desc = "A well-known alcohol with a variety of applications."
on_mob_life(var/mob/living/M as mob, var/alien)
M:nutrition += nutriment_factor
holder.remove_reagent(src.id, (alien ? FOOD_METABOLISM : ALCOHOL_METABOLISM)) // Catch-all for creatures without livers.
if (adj_drowsy) M.drowsyness = max(0,M.drowsyness + adj_drowsy)
if (adj_sleepy) M.sleeping = max(0,M.sleeping + adj_sleepy)
if(!src.data || (!isnum(src.data) && src.data.len)) data = 1 //if it doesn't exist we set it. if it's a list we're going to set it to 1 as well. This is to
src.data += boozepwr //avoid a runtime error associated with drinking blood mixed in drinks (demon's blood).
var/d = data
// make all the beverages work together
for(var/datum/reagent/ethanol/A in holder.reagent_list)
if(isnum(A.data)) d += A.data
if(alien && alien == IS_SKRELL) //Skrell get very drunk very quickly.
d*=5
M.dizziness += dizzy_adj.
if(d >= slur_start && d < pass_out)
if (!M:slurring) M:slurring = 1
M:slurring += slurr_adj
if(d >= confused_start && prob(33))
if (!M:confused) M:confused = 1
M.confused = max(M:confused+confused_adj,0)
if(d >= blur_start)
M.eye_blurry = max(M.eye_blurry, 10)
M:drowsyness = max(M:drowsyness, 0)
if(d >= pass_out)
M:paralysis = max(M:paralysis, 20)
M:drowsyness = max(M:drowsyness, 30)
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/datum/organ/internal/liver/L = H.internal_organs_by_name["liver"]
if (!L)
H.adjustToxLoss(5)
else if(istype(L))
L.take_damage(0.1, 1)
H.adjustToxLoss(0.1)
..()
return
reaction_obj(var/obj/O, var/volume)
if(istype(O,/obj/item/weapon/paper))
var/obj/item/weapon/paper/paperaffected = O
paperaffected.clearpaper()
usr << "The solution dissolves the ink on the paper."
if(istype(O,/obj/item/weapon/book))
if(istype(O,/obj/item/weapon/book/tome))
usr << "The solution does nothing. Whatever this is, it isn't normal ink."
return
if(volume >= 5)
var/obj/item/weapon/book/affectedbook = O
affectedbook.dat = null
usr << "The solution dissolves the ink on the book."
else
usr << "It wasn't enough..."
return
ethanol/beer
name = "Beer"
id = "beer"
description = "An alcoholic beverage made from malted grains, hops, yeast, and water."
color = "#664300" // rgb: 102, 67, 0
boozepwr = 1
nutriment_factor = 1 * FOOD_METABOLISM
glass_icon_state = "beerglass"
glass_name = "glass of beer"
glass_desc = "A freezing pint of beer"
glass_center_of_mass = list("x"=16, "y"=8)
on_mob_life(var/mob/living/M as mob)
M:jitteriness = max(M:jitteriness-3,0)
..()
return
ethanol/kahlua
name = "Kahlua"
id = "kahlua"
description = "A widely known, Mexican coffee-flavoured liqueur. In production since 1936!"
color = "#664300" // rgb: 102, 67, 0
boozepwr = 1.5
dizzy_adj = -5
adj_drowsy = -3
adj_sleepy = -2
glass_icon_state = "kahluaglass"
glass_name = "glass of RR coffee liquor"
glass_desc = "DAMN, THIS THING LOOKS ROBUST"
glass_center_of_mass = list("x"=15, "y"=7)
on_mob_life(var/mob/living/M as mob)
M.make_jittery(5)
..()
return
ethanol/whiskey
name = "Whiskey"
id = "whiskey"
description = "A superb and well-aged single-malt whiskey. Damn."
color = "#664300" // rgb: 102, 67, 0
boozepwr = 2
dizzy_adj = 4
glass_icon_state = "whiskeyglass"
glass_name = "glass of whiskey"
glass_desc = "The silky, smokey whiskey goodness inside the glass makes the drink look very classy."
glass_center_of_mass = list("x"=16, "y"=12)
ethanol/specialwhiskey
name = "Special Blend Whiskey"
id = "specialwhiskey"
description = "Just when you thought regular station whiskey was good... This silky, amber goodness has to come along and ruin everything."
color = "#664300" // rgb: 102, 67, 0
boozepwr = 2
dizzy_adj = 4
slur_start = 30 //amount absorbed after which mob starts slurring
glass_icon_state = "whiskeyglass"
glass_name = "glass of special blend whiskey"
glass_desc = "Just when you thought regular station whiskey was good... This silky, amber goodness has to come along and ruin everything."
glass_center_of_mass = list("x"=16, "y"=12)
ethanol/thirteenloko
name = "Thirteen Loko"
id = "thirteenloko"
description = "A potent mixture of caffeine and alcohol."
color = "#102000" // rgb: 16, 32, 0
boozepwr = 2
nutriment_factor = 1 * FOOD_METABOLISM
glass_icon_state = "thirteen_loko_glass"
glass_name = "glass of Thirteen Loko"
glass_desc = "This is a glass of Thirteen Loko, it appears to be of the highest quality. The drink, not the glass."
on_mob_life(var/mob/living/M as mob)
M:drowsyness = max(0,M:drowsyness-7)
if (M.bodytemperature > 310)
M.bodytemperature = max(310, M.bodytemperature - (5 * TEMPERATURE_DAMAGE_COEFFICIENT))
M.make_jittery(5)
..()
return
ethanol/vodka
name = "Vodka"
id = "vodka"
description = "Number one drink AND fueling choice for Russians worldwide."
color = "#0064C8" // rgb: 0, 100, 200
boozepwr = 2
glass_icon_state = "ginvodkaglass"
glass_name = "glass of vodka"
glass_desc = "The glass contain wodka. Xynta."
glass_center_of_mass = list("x"=16, "y"=12)
on_mob_life(var/mob/living/M as mob)
M.radiation = max(M.radiation-1,0)
..()
return
ethanol/bilk
name = "Bilk"
id = "bilk"
description = "This appears to be beer mixed with milk. Disgusting."
color = "#895C4C" // rgb: 137, 92, 76
boozepwr = 1
nutriment_factor = 2 * FOOD_METABOLISM
glass_icon_state = "glass_brown"
glass_name = "glass of bilk"
glass_desc = "A brew of milk and beer. For those alcoholics who fear osteoporosis."
ethanol/threemileisland
name = "Three Mile Island Iced Tea"
id = "threemileisland"
description = "Made for a woman, strong enough for a man."
color = "#666340" // rgb: 102, 99, 64
boozepwr = 5
glass_icon_state = "threemileislandglass"
glass_name = "glass of Three Mile Island iced tea"
glass_desc = "A glass of this is sure to prevent a meltdown."
glass_center_of_mass = list("x"=16, "y"=2)
on_mob_life(var/mob/living/M as mob)
M.druggy = max(M.druggy, 50)
..()
return
ethanol/gin
name = "Gin"
id = "gin"
description = "It's gin. In space. I say, good sir."
color = "#664300" // rgb: 102, 67, 0
boozepwr = 1
dizzy_adj = 3
glass_icon_state = "ginvodkaglass"
glass_name = "glass of gin"
glass_desc = "A crystal clear glass of Griffeater gin."
glass_center_of_mass = list("x"=16, "y"=12)
ethanol/tequilla
name = "Tequila"
id = "tequilla"
description = "A strong and mildly flavoured, mexican produced spirit. Feeling thirsty hombre?"
color = "#FFFF91" // rgb: 255, 255, 145
boozepwr = 2
glass_icon_state = "tequillaglass"
glass_name = "glass of Tequilla"
glass_desc = "Now all that's missing is the weird colored shades!"
glass_center_of_mass = list("x"=16, "y"=12)
ethanol/vermouth
name = "Vermouth"
id = "vermouth"
description = "You suddenly feel a craving for a martini..."
color = "#91FF91" // rgb: 145, 255, 145
boozepwr = 1.5
glass_icon_state = "vermouthglass"
glass_name = "glass of vermouth"
glass_desc = "You wonder why you're even drinking this straight."
glass_center_of_mass = list("x"=16, "y"=12)
ethanol/wine
name = "Wine"
id = "wine"
description = "An premium alchoholic beverage made from distilled grape juice."
color = "#7E4043" // rgb: 126, 64, 67
boozepwr = 1.5
dizzy_adj = 2
slur_start = 65 //amount absorbed after which mob starts slurring
confused_start = 145 //amount absorbed after which mob starts confusing directions
glass_icon_state = "wineglass"
glass_name = "glass of wine"
glass_desc = "A very classy looking drink."
glass_center_of_mass = list("x"=15, "y"=7)
ethanol/cognac
name = "Cognac"
id = "cognac"
description = "A sweet and strongly alchoholic drink, made after numerous distillations and years of maturing. Classy as fornication."
color = "#AB3C05" // rgb: 171, 60, 5
boozepwr = 1.5
dizzy_adj = 4
confused_start = 115 //amount absorbed after which mob starts confusing directions
glass_icon_state = "cognacglass"
glass_name = "glass of cognac"
glass_desc = "Damn, you feel like some kind of French aristocrat just by holding this."
glass_center_of_mass = list("x"=16, "y"=6)
ethanol/hooch
name = "Hooch"
id = "hooch"
description = "Either someone's failure at cocktail making or attempt in alchohol production. In any case, do you really want to drink that?"
color = "#664300" // rgb: 102, 67, 0
boozepwr = 2
dizzy_adj = 6
slurr_adj = 5
slur_start = 35 //amount absorbed after which mob starts slurring
confused_start = 90 //amount absorbed after which mob starts confusing directions
glass_icon_state = "glass_brown2"
glass_name = "glass of Hooch"
glass_desc = "You've really hit rock bottom now... your liver packed its bags and left last night."
ethanol/ale
name = "Ale"
id = "ale"
description = "A dark alchoholic beverage made by malted barley and yeast."
color = "#664300" // rgb: 102, 67, 0
boozepwr = 1
glass_icon_state = "aleglass"
glass_name = "glass of ale"
glass_desc = "A freezing pint of delicious ale"
glass_center_of_mass = list("x"=16, "y"=8)
ethanol/absinthe
name = "Absinthe"
id = "absinthe"
description = "Watch out that the Green Fairy doesn't come for you!"
color = "#33EE00" // rgb: 51, 238, 0
boozepwr = 4
dizzy_adj = 5
slur_start = 15
confused_start = 30
glass_icon_state = "absintheglass"
glass_name = "glass of absinthe"
glass_desc = "Wormwood, anise, oh my."
glass_center_of_mass = list("x"=16, "y"=5)
ethanol/pwine
name = "Poison Wine"
id = "pwine"
description = "Is this even wine? Toxic! Hallucinogenic! Probably consumed in boatloads by your superiors!"
color = "#000000" // rgb: 0, 0, 0 SHOCKER
boozepwr = 1
dizzy_adj = 1
slur_start = 1
confused_start = 1
glass_icon_state = "pwineglass"
glass_name = "glass of ???"
glass_desc = "A black ichor with an oily purple sheer on top. Are you sure you should drink this?"
glass_center_of_mass = list("x"=16, "y"=5)
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.druggy = max(M.druggy, 50)
if(!data) data = 1
data++
switch(data)
if(1 to 25)
if (!M.stuttering) M.stuttering = 1
M.make_dizzy(1)
M.hallucination = max(M.hallucination, 3)
if(prob(1)) M.emote(pick("twitch","giggle"))
if(25 to 75)
if (!M.stuttering) M.stuttering = 1
M.hallucination = max(M.hallucination, 10)
M.make_jittery(2)
M.make_dizzy(2)
M.druggy = max(M.druggy, 45)
if(prob(5)) M.emote(pick("twitch","giggle"))
if (75 to 150)
if (!M.stuttering) M.stuttering = 1
M.hallucination = max(M.hallucination, 60)
M.make_jittery(4)
M.make_dizzy(4)
M.druggy = max(M.druggy, 60)
if(prob(10)) M.emote(pick("twitch","giggle"))
if(prob(30)) M.adjustToxLoss(2)
if (150 to 300)
if (!M.stuttering) M.stuttering = 1
M.hallucination = max(M.hallucination, 60)
M.make_jittery(4)
M.make_dizzy(4)
M.druggy = max(M.druggy, 60)
if(prob(10)) M.emote(pick("twitch","giggle"))
if(prob(30)) M.adjustToxLoss(2)
if(prob(5)) if(ishuman(M))
var/mob/living/carbon/human/H = M
var/datum/organ/internal/heart/L = H.internal_organs_by_name["heart"]
if (L && istype(L))
L.take_damage(5, 0)
if (300 to INFINITY)
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/datum/organ/internal/heart/L = H.internal_organs_by_name["heart"]
if (L && istype(L))
L.take_damage(100, 0)
holder.remove_reagent(src.id, FOOD_METABOLISM)
ethanol/rum
name = "Rum"
id = "rum"
description = "Yohoho and all that."
color = "#664300" // rgb: 102, 67, 0
boozepwr = 1.5
glass_icon_state = "rumglass"
glass_name = "glass of rum"
glass_desc = "Now you want to Pray for a pirate suit, don't you?"
glass_center_of_mass = list("x"=16, "y"=12)
ethanol/deadrum
name = "Deadrum"
id = "rum" // duplicate ids?
description = "Popular with the sailors. Not very popular with everyone else."
color = "#664300" // rgb: 102, 67, 0
boozepwr = 1
glass_icon_state = "rumglass"
glass_name = "glass of rum"
glass_desc = "Now you want to Pray for a pirate suit, don't you?"
glass_center_of_mass = list("x"=16, "y"=12)
on_mob_life(var/mob/living/M as mob)
..()
M.dizziness +=5
return
ethanol/sake
name = "Sake"
id = "sake"
description = "Anime's favorite drink."
color = "#664300" // rgb: 102, 67, 0
boozepwr = 2
glass_icon_state = "ginvodkaglass"
glass_name = "glass of sake"
glass_desc = "A glass of sake."
glass_center_of_mass = list("x"=16, "y"=12)
/////////////////////////////////////////////////////////////////cocktail entities//////////////////////////////////////////////
ethanol/goldschlager
name = "Goldschlager"
id = "goldschlager"
description = "100 proof cinnamon schnapps, made for alcoholic teen girls on spring break."
color = "#664300" // rgb: 102, 67, 0
boozepwr = 3
glass_icon_state = "ginvodkaglass"
glass_name = "glass of Goldschlager"
glass_desc = "100 proof that teen girls will drink anything with gold in it."
glass_center_of_mass = list("x"=16, "y"=12)
ethanol/patron
name = "Patron"
id = "patron"
description = "Tequila with silver in it, a favorite of alcoholic women in the club scene."
color = "#585840" // rgb: 88, 88, 64
boozepwr = 1.5
glass_icon_state = "patronglass"
glass_name = "glass of Patron"
glass_desc = "Drinking patron in the bar, with all the subpar ladies."
glass_center_of_mass = list("x"=7, "y"=8)
ethanol/gintonic
name = "Gin and Tonic"
id = "gintonic"
description = "An all time classic, mild cocktail."
color = "#664300" // rgb: 102, 67, 0
boozepwr = 1
glass_icon_state = "gintonicglass"
glass_name = "glass of gin and tonic"
glass_desc = "A mild but still great cocktail. Drink up, like a true Englishman."
glass_center_of_mass = list("x"=16, "y"=7)
ethanol/cuba_libre
name = "Cuba Libre"
id = "cubalibre"
description = "Rum, mixed with cola. Viva la revolucion."
color = "#3E1B00" // rgb: 62, 27, 0
boozepwr = 1.5
glass_icon_state = "cubalibreglass"
glass_name = "glass of Cuba Libre"
glass_desc = "A classic mix of rum and cola."
glass_center_of_mass = list("x"=16, "y"=8)
ethanol/whiskey_cola
name = "Whiskey Cola"
id = "whiskeycola"
description = "Whiskey, mixed with cola. Surprisingly refreshing."
color = "#3E1B00" // rgb: 62, 27, 0
boozepwr = 2
glass_icon_state = "whiskeycolaglass"
glass_name = "glass of whiskey cola"
glass_desc = "An innocent-looking mixture of cola and Whiskey. Delicious."
glass_center_of_mass = list("x"=16, "y"=9)
ethanol/martini
name = "Classic Martini"
id = "martini"
description = "Vermouth with Gin. Not quite how 007 enjoyed it, but still delicious."
color = "#664300" // rgb: 102, 67, 0
boozepwr = 2
glass_icon_state = "martiniglass"
glass_name = "glass of classic martini"
glass_desc = "Damn, the bartender even stirred it, not shook it."
glass_center_of_mass = list("x"=17, "y"=8)
ethanol/vodkamartini
name = "Vodka Martini"
id = "vodkamartini"
description = "Vodka with Gin. Not quite how 007 enjoyed it, but still delicious."
color = "#664300" // rgb: 102, 67, 0
boozepwr = 4
glass_icon_state = "martiniglass"
glass_name = "glass of vodka martini"
glass_desc ="A bastardisation of the classic martini. Still great."
glass_center_of_mass = list("x"=17, "y"=8)
ethanol/white_russian
name = "White Russian"
id = "whiterussian"
description = "That's just, like, your opinion, man..."
color = "#A68340" // rgb: 166, 131, 64
boozepwr = 3
glass_icon_state = "whiterussianglass"
glass_name = "glass of White Russian"
glass_desc = "A very nice looking drink. But that's just, like, your opinion, man."
glass_center_of_mass = list("x"=16, "y"=9)
ethanol/screwdrivercocktail
name = "Screwdriver"
id = "screwdrivercocktail"
description = "Vodka, mixed with plain ol' orange juice. The result is surprisingly delicious."
color = "#A68310" // rgb: 166, 131, 16
boozepwr = 3
glass_icon_state = "screwdriverglass"
glass_name = "glass of Screwdriver"
glass_desc = "A simple, yet superb mixture of Vodka and orange juice. Just the thing for the tired engineer."
glass_center_of_mass = list("x"=15, "y"=10)
ethanol/booger
name = "Booger"
id = "booger"
description = "Ewww..."
color = "#8CFF8C" // rgb: 140, 255, 140
boozepwr = 1.5
glass_icon_state = "booger"
glass_name = "glass of Booger"
glass_desc = "Ewww..."
ethanol/bloody_mary
name = "Bloody Mary"
id = "bloodymary"
description = "A strange yet pleasurable mixture made of vodka, tomato and lime juice. Or at least you THINK the red stuff is tomato juice."
color = "#664300" // rgb: 102, 67, 0
boozepwr = 3
glass_icon_state = "bloodymaryglass"
glass_name = "glass of Bloody Mary"
glass_desc = "Tomato juice, mixed with Vodka and a lil' bit of lime. Tastes like liquid murder."
ethanol/brave_bull
name = "Brave Bull"
id = "bravebull"
description = "It's just as effective as Dutch-Courage!"
color = "#664300" // rgb: 102, 67, 0
boozepwr = 3
glass_icon_state = "bravebullglass"
glass_name = "glass of Brave Bull"
glass_desc = "Tequilla and coffee liquor, brought together in a mouthwatering mixture. Drink up."
glass_center_of_mass = list("x"=15, "y"=8)
ethanol/tequilla_sunrise
name = "Tequila Sunrise"
id = "tequillasunrise"
description = "Tequila and orange juice. Much like a Screwdriver, only Mexican~"
color = "#FFE48C" // rgb: 255, 228, 140
boozepwr = 2
glass_icon_state = "tequillasunriseglass"
glass_name = "glass of Tequilla Sunrise"
glass_desc = "Oh great, now you feel nostalgic about sunrises back on Terra..."
ethanol/toxins_special
name = "Toxins Special"
id = "phoronspecial"
description = "This thing is ON FIRE! CALL THE DAMN SHUTTLE!"
reagent_state = LIQUID
color = "#664300" // rgb: 102, 67, 0
boozepwr = 5
glass_icon_state = "toxinsspecialglass"
glass_name = "glass of Toxins Special"
glass_desc = "Whoah, this thing is on FIRE"
on_mob_life(var/mob/living/M as mob)
if (M.bodytemperature < 330)
M.bodytemperature = min(330, M.bodytemperature + (15 * TEMPERATURE_DAMAGE_COEFFICIENT)) //310 is the normal bodytemp. 310.055
..()
return
ethanol/beepsky_smash
name = "Beepsky Smash"
id = "beepskysmash"
description = "Deny drinking this and prepare for THE LAW."
reagent_state = LIQUID
color = "#664300" // rgb: 102, 67, 0
boozepwr = 4
glass_icon_state = "beepskysmashglass"
glass_name = "Beepsky Smash"
glass_desc = "Heavy, hot and strong. Just like the Iron fist of the LAW."
glass_center_of_mass = list("x"=18, "y"=10)
on_mob_life(var/mob/living/M as mob)
M.Stun(2)
..()
return
ethanol/irish_cream
name = "Irish Cream"
id = "irishcream"
description = "Whiskey-imbued cream, what else would you expect from the Irish."
color = "#664300" // rgb: 102, 67, 0
boozepwr = 2
glass_icon_state = "irishcreamglass"
glass_name = "glass of Irish cream"
glass_desc = "It's cream, mixed with whiskey. What else would you expect from the Irish?"
glass_center_of_mass = list("x"=16, "y"=9)
ethanol/manly_dorf
name = "The Manly Dorf"
id = "manlydorf"
description = "Beer and Ale, brought together in a delicious mix. Intended for true men only."
color = "#664300" // rgb: 102, 67, 0
boozepwr = 2
glass_icon_state = "manlydorfglass"
glass_name = "glass of The Manly Dorf"
glass_desc = "A manly concotion made from Ale and Beer. Intended for true men only."
ethanol/longislandicedtea
name = "Long Island Iced Tea"
id = "longislandicedtea"
description = "The liquor cabinet, brought together in a delicious mix. Intended for middle-aged alcoholic women only."
color = "#664300" // rgb: 102, 67, 0
boozepwr = 4
glass_icon_state = "longislandicedteaglass"
glass_name = "glass of Long Island iced tea"
glass_desc = "The liquor cabinet, brought together in a delicious mix. Intended for middle-aged alcoholic women only."
glass_center_of_mass = list("x"=16, "y"=8)
ethanol/moonshine
name = "Moonshine"
id = "moonshine"
description = "You've really hit rock bottom now... your liver packed its bags and left last night."
color = "#664300" // rgb: 102, 67, 0
boozepwr = 4
glass_icon_state = "glass_clear"
glass_name = "glass of moonshine"
glass_desc = "You've really hit rock bottom now... your liver packed its bags and left last night."
ethanol/b52
name = "B-52"
id = "b52"
description = "Coffee, Irish Cream, and cognac. You will get bombed."
color = "#664300" // rgb: 102, 67, 0
boozepwr = 4
glass_icon_state = "b52glass"
glass_name = "glass of B-52"
glass_desc = "Kahlua, Irish cream, and congac. You will get bombed."
ethanol/irishcoffee
name = "Irish Coffee"
id = "irishcoffee"
description = "Coffee, and alcohol. More fun than a Mimosa to drink in the morning."
color = "#664300" // rgb: 102, 67, 0
boozepwr = 3
glass_icon_state = "irishcoffeeglass"
glass_name = "glass of Irish coffee"
glass_desc = "Coffee and alcohol. More fun than a Mimosa to drink in the morning."
glass_center_of_mass = list("x"=15, "y"=10)
ethanol/margarita
name = "Margarita"
id = "margarita"
description = "On the rocks with salt on the rim. Arriba~!"
color = "#8CFF8C" // rgb: 140, 255, 140
boozepwr = 3
glass_icon_state = "margaritaglass"
glass_name = "glass of margarita"
glass_desc = "On the rocks with salt on the rim. Arriba~!"
glass_center_of_mass = list("x"=16, "y"=8)
ethanol/black_russian
name = "Black Russian"
id = "blackrussian"
description = "For the lactose-intolerant. Still as classy as a White Russian."
color = "#360000" // rgb: 54, 0, 0
boozepwr = 3
glass_icon_state = "blackrussianglass"
glass_name = "glass of Black Russian"
glass_desc = "For the lactose-intolerant. Still as classy as a White Russian."
glass_center_of_mass = list("x"=16, "y"=9)
ethanol/manhattan
name = "Manhattan"
id = "manhattan"
description = "The Detective's undercover drink of choice. He never could stomach gin..."
color = "#664300" // rgb: 102, 67, 0
boozepwr = 3
glass_icon_state = "manhattanglass"
glass_name = "glass of Manhattan"
glass_desc = "The Detective's undercover drink of choice. He never could stomach gin..."
glass_center_of_mass = list("x"=17, "y"=8)
ethanol/manhattan_proj
name = "Manhattan Project"
id = "manhattan_proj"
description = "A scientist's drink of choice, for pondering ways to blow up the station."
color = "#664300" // rgb: 102, 67, 0
boozepwr = 5
glass_icon_state = "proj_manhattanglass"
glass_name = "glass of Manhattan Project"
glass_desc = "A scienitst drink of choice, for thinking how to blow up the station."
glass_center_of_mass = list("x"=17, "y"=8)
on_mob_life(var/mob/living/M as mob)
M.druggy = max(M.druggy, 30)
..()
return
ethanol/whiskeysoda
name = "Whiskey Soda"
id = "whiskeysoda"
description = "For the more refined griffon."
color = "#664300" // rgb: 102, 67, 0
boozepwr = 3
glass_icon_state = "whiskeysodaglass2"
glass_name = "glass of whiskey soda"
glass_desc = "Ultimate refreshment."
glass_center_of_mass = list("x"=16, "y"=9)
ethanol/antifreeze
name = "Anti-freeze"
id = "antifreeze"
description = "Ultimate refreshment."
color = "#664300" // rgb: 102, 67, 0
boozepwr = 4
glass_icon_state = "antifreeze"
glass_name = "glass of Anti-freeze"
glass_desc = "The ultimate refreshment."
glass_center_of_mass = list("x"=16, "y"=8)
on_mob_life(var/mob/living/M as mob)
if (M.bodytemperature < 330)
M.bodytemperature = min(330, M.bodytemperature + (20 * TEMPERATURE_DAMAGE_COEFFICIENT)) //310 is the normal bodytemp. 310.055
..()
return
ethanol/barefoot
name = "Barefoot"
id = "barefoot"
description = "Barefoot and pregnant"
color = "#664300" // rgb: 102, 67, 0
boozepwr = 1.5
glass_icon_state = "b&p"
glass_name = "glass of Barefoot"
glass_desc = "Barefoot and pregnant"
glass_center_of_mass = list("x"=17, "y"=8)
ethanol/snowwhite
name = "Snow White"
id = "snowwhite"
description = "A cold refreshment"
color = "#FFFFFF" // rgb: 255, 255, 255
boozepwr = 1.5
glass_icon_state = "snowwhite"
glass_name = "glass of Snow White"
glass_desc = "A cold refreshment."
glass_center_of_mass = list("x"=16, "y"=8)
ethanol/melonliquor
name = "Melon Liquor"
id = "melonliquor"
description = "A relatively sweet and fruity 46 proof liquor."
color = "#138808" // rgb: 19, 136, 8
boozepwr = 1
glass_icon_state = "emeraldglass"
glass_name = "glass of melon liquor"
glass_desc = "A relatively sweet and fruity 46 proof liquor."
glass_center_of_mass = list("x"=16, "y"=5)
ethanol/bluecuracao
name = "Blue Curacao"
id = "bluecuracao"
description = "Exotically blue, fruity drink, distilled from oranges."
color = "#0000CD" // rgb: 0, 0, 205
boozepwr = 1.5
glass_icon_state = "curacaoglass"
glass_name = "glass of blue curacao"
glass_desc = "Exotically blue, fruity drink, distilled from oranges."
glass_center_of_mass = list("x"=16, "y"=5)
ethanol/suidream
name = "Sui Dream"
id = "suidream"
description = "Comprised of: White soda, blue curacao, melon liquor."
color = "#00A86B" // rgb: 0, 168, 107
boozepwr = 0.5
glass_icon_state = "sdreamglass"
glass_name = "glass of Sui Dream"
glass_desc = "A froofy, fruity, and sweet mixed drink. Understanding the name only brings shame."
glass_center_of_mass = list("x"=16, "y"=5)
ethanol/demonsblood
name = "Demons Blood"
id = "demonsblood"
description = "AHHHH!!!!"
color = "#820000" // rgb: 130, 0, 0
boozepwr = 3
glass_icon_state = "demonsblood"
glass_name = "glass of Demons' Blood"
glass_desc = "Just looking at this thing makes the hair at the back of your neck stand up."
glass_center_of_mass = list("x"=16, "y"=2)
ethanol/vodkatonic
name = "Vodka and Tonic"
id = "vodkatonic"
description = "For when a gin and tonic isn't russian enough."
color = "#0064C8" // rgb: 0, 100, 200
boozepwr = 3
dizzy_adj = 4
slurr_adj = 3
glass_icon_state = "vodkatonicglass"
glass_name = "glass of vodka and tonic"
glass_desc = "For when a gin and tonic isn't Russian enough."
glass_center_of_mass = list("x"=16, "y"=7)
ethanol/ginfizz
name = "Gin Fizz"
id = "ginfizz"
description = "Refreshingly lemony, deliciously dry."
color = "#664300" // rgb: 102, 67, 0
boozepwr = 1.5
dizzy_adj = 4
slurr_adj = 3
glass_icon_state = "ginfizzglass"
glass_name = "glass of gin fizz"
glass_desc = "Refreshingly lemony, deliciously dry."
glass_center_of_mass = list("x"=16, "y"=7)
ethanol/bahama_mama
name = "Bahama mama"
id = "bahama_mama"
description = "Tropical cocktail."
color = "#FF7F3B" // rgb: 255, 127, 59
boozepwr = 2
glass_icon_state = "bahama_mama"
glass_name = "glass of Bahama Mama"
glass_desc = "Tropical cocktail"
glass_center_of_mass = list("x"=16, "y"=5)
ethanol/singulo
name = "Singulo"
id = "singulo"
description = "A blue-space beverage!"
color = "#2E6671" // rgb: 46, 102, 113
boozepwr = 5
dizzy_adj = 15
slurr_adj = 15
glass_icon_state = "singulo"
glass_name = "glass of Singulo"
glass_desc = "A blue-space beverage."
glass_center_of_mass = list("x"=17, "y"=4)
ethanol/sbiten
name = "Sbiten"
id = "sbiten"
description = "A spicy Vodka! Might be a little hot for the little guys!"
color = "#664300" // rgb: 102, 67, 0
boozepwr = 3
glass_icon_state = "sbitenglass"
glass_name = "glass of Sbiten"
glass_desc = "A spicy mix of Vodka and Spice. Very hot."
glass_center_of_mass = list("x"=17, "y"=8)
on_mob_life(var/mob/living/M as mob)
if (M.bodytemperature < 360)
M.bodytemperature = min(360, M.bodytemperature + (50 * TEMPERATURE_DAMAGE_COEFFICIENT)) //310 is the normal bodytemp. 310.055
..()
return
ethanol/devilskiss
name = "Devils Kiss"
id = "devilskiss"
description = "Creepy time!"
color = "#A68310" // rgb: 166, 131, 16
boozepwr = 3
glass_icon_state = "devilskiss"
glass_name = "glass of Devil's Kiss"
glass_desc = "Creepy time!"
glass_center_of_mass = list("x"=16, "y"=8)
ethanol/red_mead
name = "Red Mead"
id = "red_mead"
description = "The true Viking's drink! Even though it has a strange red color."
color = "#C73C00" // rgb: 199, 60, 0
boozepwr = 1.5
glass_icon_state = "red_meadglass"
glass_name = "glass of red mead"
glass_desc = "A true Viking's beverage, though its color is strange."
glass_center_of_mass = list("x"=17, "y"=10)
ethanol/mead
name = "Mead"
id = "mead"
description = "A Viking's drink, though a cheap one."
reagent_state = LIQUID
color = "#664300" // rgb: 102, 67, 0
boozepwr = 1.5
nutriment_factor = 1 * FOOD_METABOLISM
glass_icon_state = "meadglass"
glass_name = "glass of mead"
glass_desc = "A Viking's beverage, though a cheap one."
glass_center_of_mass = list("x"=17, "y"=10)
ethanol/iced_beer
name = "Iced Beer"
id = "iced_beer"
description = "A beer which is so cold the air around it freezes."
color = "#664300" // rgb: 102, 67, 0
boozepwr = 1
glass_icon_state = "iced_beerglass"
glass_name = "glass of iced beer"
glass_desc = "A beer so frosty, the air around it freezes."
glass_center_of_mass = list("x"=16, "y"=7)
on_mob_life(var/mob/living/M as mob)
if(M.bodytemperature > 270)
M.bodytemperature = max(270, M.bodytemperature - (20 * TEMPERATURE_DAMAGE_COEFFICIENT)) //310 is the normal bodytemp. 310.055
..()
return
ethanol/grog
name = "Grog"
id = "grog"
description = "Watered down rum, NanoTrasen approves!"
reagent_state = LIQUID
color = "#664300" // rgb: 102, 67, 0
boozepwr = 0.5
glass_icon_state = "grogglass"
glass_name = "glass of grog"
glass_desc = "A fine and cepa drink for Space."
ethanol/aloe
name = "Aloe"
id = "aloe"
description = "So very, very, very good."
color = "#664300" // rgb: 102, 67, 0
boozepwr = 3
glass_icon_state = "aloe"
glass_name = "glass of Aloe"
glass_desc = "Very, very, very good."
glass_center_of_mass = list("x"=17, "y"=8)
ethanol/andalusia
name = "Andalusia"
id = "andalusia"
description = "A nice, strangely named drink."
color = "#664300" // rgb: 102, 67, 0
boozepwr = 3
glass_icon_state = "andalusia"
glass_name = "glass of Andalusia"
glass_desc = "A nice, strange named drink."
glass_center_of_mass = list("x"=16, "y"=9)
ethanol/alliescocktail
name = "Allies Cocktail"
id = "alliescocktail"
description = "A drink made from your allies, not as sweet as when made from your enemies."
color = "#664300" // rgb: 102, 67, 0
boozepwr = 2
glass_icon_state = "alliescocktail"
glass_name = "glass of Allies cocktail"
glass_desc = "A drink made from your allies."
glass_center_of_mass = list("x"=17, "y"=8)
ethanol/acid_spit
name = "Acid Spit"
id = "acidspit"
description = "A drink for the daring, can be deadly if incorrectly prepared!"
reagent_state = LIQUID
color = "#365000" // rgb: 54, 80, 0
boozepwr = 1.5
glass_icon_state = "acidspitglass"
glass_name = "glass of Acid Spit"
glass_desc = "A drink from Nanotrasen. Made from live aliens."
glass_center_of_mass = list("x"=16, "y"=7)
ethanol/amasec
name = "Amasec"
id = "amasec"
description = "Official drink of the NanoTrasen Gun-Club!"
reagent_state = LIQUID
color = "#664300" // rgb: 102, 67, 0
boozepwr = 2
glass_icon_state = "amasecglass"
glass_name = "glass of Amasec"
glass_desc = "Always handy before COMBAT!!!"
glass_center_of_mass = list("x"=16, "y"=9)
ethanol/changelingsting
name = "Changeling Sting"
id = "changelingsting"
description = "You take a tiny sip and feel a burning sensation..."
color = "#2E6671" // rgb: 46, 102, 113
boozepwr = 5
glass_icon_state = "changelingsting"
glass_name = "glass of Changeling Sting"
glass_desc = "A stingy drink."
ethanol/irishcarbomb
name = "Irish Car Bomb"
id = "irishcarbomb"
description = "Mmm, tastes like chocolate cake..."
color = "#2E6671" // rgb: 46, 102, 113
boozepwr = 3
dizzy_adj = 5
glass_icon_state = "irishcarbomb"
glass_name = "glass of Irish Car Bomb"
glass_desc = "An irish car bomb."
glass_center_of_mass = list("x"=16, "y"=8)
ethanol/syndicatebomb
name = "Syndicate Bomb"
id = "syndicatebomb"
description = "Tastes like terrorism!"
color = "#2E6671" // rgb: 46, 102, 113
boozepwr = 5
glass_icon_state = "syndicatebomb"
glass_name = "glass of Syndicate Bomb"
glass_desc = "Tastes like terrorism!"
glass_center_of_mass = list("x"=16, "y"=4)
ethanol/erikasurprise
name = "Erika Surprise"
id = "erikasurprise"
description = "The surprise is it's green!"
color = "#2E6671" // rgb: 46, 102, 113
boozepwr = 3
glass_icon_state = "erikasurprise"
glass_name = "glass of Erika Surprise"
glass_desc = "The surprise is, it's green!"
glass_center_of_mass = list("x"=16, "y"=9)
ethanol/driestmartini
name = "Driest Martini"
id = "driestmartini"
description = "Only for the experienced. You think you see sand floating in the glass."
nutriment_factor = 1 * FOOD_METABOLISM
color = "#2E6671" // rgb: 46, 102, 113
boozepwr = 4
glass_icon_state = "driestmartiniglass"
glass_name = "glass of Driest Martini"
glass_desc = "Only for the experienced. You think you see sand floating in the glass."
glass_center_of_mass = list("x"=17, "y"=8)
ethanol/bananahonk
name = "Banana Mama"
id = "bananahonk"
description = "A drink from Clown Heaven."
nutriment_factor = 1 * REAGENTS_METABOLISM
color = "#FFFF91" // rgb: 255, 255, 140
boozepwr = 4
glass_icon_state = "bananahonkglass"
glass_name = "glass of Banana Honk"
glass_desc = "A drink from Banana Heaven."
glass_center_of_mass = list("x"=16, "y"=8)
ethanol/silencer
name = "Silencer"
id = "silencer"
description = "A drink from Mime Heaven."
nutriment_factor = 1 * FOOD_METABOLISM
color = "#664300" // rgb: 102, 67, 0
boozepwr = 4
glass_icon_state = "silencerglass"
glass_name = "glass of Silencer"
glass_desc = "A drink from mime Heaven."
glass_center_of_mass = list("x"=16, "y"=9)
on_mob_life(var/mob/living/M as mob)
if(!data) data = 1
data++
M.dizziness +=10
if(data >= 55 && data <115)
if (!M.stuttering) M.stuttering = 1
M.stuttering += 10
else if(data >= 115 && prob(33))
M.confused = max(M.confused+15,15)
..()
return
// Undefine the alias for REAGENTS_EFFECT_MULTIPLER
#undef REM