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https://github.com/CHOMPStation2/CHOMPStation2.git
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134 lines
4.6 KiB
Plaintext
134 lines
4.6 KiB
Plaintext
/* SURGERY STEPS */
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/datum/surgery_step
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var/priority = 0 //steps with higher priority would be attempted first
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// type path referencing tools that can be used for this step, and how well are they suited for it
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var/list/allowed_tools = null
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// type paths referencing mutantraces that this step applies to.
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var/list/allowed_species = null
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var/list/disallowed_species = null
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// duration of the step
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var/min_duration = 0
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var/max_duration = 0
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// evil infection stuff that will make everyone hate me
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var/can_infect = 0
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//How much blood this step can get on surgeon. 1 - hands, 2 - full body.
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var/blood_level = 0
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//returns how well tool is suited for this step
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proc/tool_quality(obj/item/tool)
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for (var/T in allowed_tools)
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if (istype(tool,T))
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return allowed_tools[T]
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return 0
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// Checks if this step applies to the user mob at all
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proc/is_valid_target(mob/living/carbon/human/target)
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if(!hasorgans(target))
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return 0
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if(allowed_species)
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for(var/species in allowed_species)
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if(target.species.name == species)
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return 1
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if(disallowed_species)
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for(var/species in disallowed_species)
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if(target.species.name == species)
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return 0
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return 1
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// checks whether this step can be applied with the given user and target
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proc/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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return 0
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// does stuff to begin the step, usually just printing messages. Moved germs transfering and bloodying here too
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proc/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/datum/organ/external/affected = target.get_organ(target_zone)
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if (can_infect && affected)
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spread_germs_to_organ(affected, user)
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if (ishuman(user) && prob(60))
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var/mob/living/carbon/human/H = user
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if (blood_level)
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H.bloody_hands(target,0)
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if (blood_level > 1)
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H.bloody_body(target,0)
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return
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// does stuff to end the step, which is normally print a message + do whatever this step changes
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proc/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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return
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// stuff that happens when the step fails
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proc/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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return null
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proc/spread_germs_to_organ(datum/organ/external/E, mob/living/carbon/human/user)
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if(!istype(user) || !istype(E)) return
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var/germ_level = user.germ_level
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if(user.gloves)
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germ_level = user.gloves.germ_level
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E.germ_level = max(germ_level,E.germ_level) //as funny as scrubbing microbes out with clean gloves is - no.
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proc/do_surgery(mob/living/carbon/M, mob/living/user, obj/item/tool)
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if(!istype(M))
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return 0
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if (user.a_intent == "harm") //check for Hippocratic Oath
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return 0
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if(M.op_stage.in_progress) //Can't operate on someone repeatedly.
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user << "\red You can't operate on the patient while surgery is already in progress."
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return 1
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for(var/datum/surgery_step/S in surgery_steps)
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//check if tool is right or close enough and if this step is possible
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if(S.tool_quality(tool))
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var/step_is_valid = S.can_use(user, M, user.zone_sel.selecting, tool)
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if(step_is_valid && S.is_valid_target(M))
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if(step_is_valid == 2) // This is a failure that already has a message for failing.
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return 1
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M.op_stage.in_progress = 1
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S.begin_step(user, M, user.zone_sel.selecting, tool) //start on it
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//We had proper tools! (or RNG smiled.) and user did not move or change hands.
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if(prob(S.tool_quality(tool)) && do_mob(user, M, rand(S.min_duration, S.max_duration)))
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S.end_step(user, M, user.zone_sel.selecting, tool) //finish successfully
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else if (tool in user.contents && user.Adjacent(M)) //or
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S.fail_step(user, M, user.zone_sel.selecting, tool) //malpractice~
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else // This failing silently was a pain.
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user << "\red You must remain close to your patient to conduct surgery."
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M.op_stage.in_progress = 0 // Clear the in-progress flag.
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return 1 //don't want to do weapony things after surgery
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if (user.a_intent == "help")
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user << "\red You can't see any useful way to use [tool] on [M]."
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return 1
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return 0
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proc/sort_surgeries()
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var/gap = surgery_steps.len
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var/swapped = 1
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while (gap > 1 || swapped)
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swapped = 0
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if(gap > 1)
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gap = round(gap / 1.247330950103979)
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if(gap < 1)
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gap = 1
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for(var/i = 1; gap + i <= surgery_steps.len; i++)
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var/datum/surgery_step/l = surgery_steps[i] //Fucking hate
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var/datum/surgery_step/r = surgery_steps[gap+i] //how lists work here
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if(l.priority < r.priority)
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surgery_steps.Swap(i, gap + i)
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swapped = 1
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/datum/surgery_status/
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var/eyes = 0
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var/face = 0
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var/head_reattach = 0
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var/current_organ = "organ"
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var/in_progress = 0 |