mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-15 12:43:13 +00:00
Also reorganized a few configurations to be more intuitive and readable. Just spaces and moving around on the switch thingy. Signed-off-by: Decius <deciusreln97@gmail.com>
67 lines
2.1 KiB
Plaintext
67 lines
2.1 KiB
Plaintext
### HEALTH ###
|
|
|
|
## level of health at which a mob goes into continual shock (soft crit)
|
|
HEALTH_THRESHOLD_SOFTCRIT 0
|
|
|
|
## level of health at which a mob becomes unconscious (crit)
|
|
HEALTH_THRESHOLD_CRIT -50
|
|
|
|
## level of health at which a mob becomes dead
|
|
HEALTH_THRESHOLD_DEAD -100
|
|
|
|
## Determines whether bones can be broken through excessive damage to the organ
|
|
## 0 means bones can't break, 1 means they can
|
|
BONES_CAN_BREAK 1
|
|
## Determines whether limbs can be amputated through excessive damage to the organ
|
|
## 0 means limbs can't be amputated, 1 means they can
|
|
LIMBS_CAN_BREAK 1
|
|
|
|
## multiplier which enables organs to take more damage before bones breaking or limbs being destroyed
|
|
## 100 means normal, 50 means half
|
|
ORGAN_HEALTH_MULTIPLIER 100
|
|
|
|
## multiplier which influences how fast organs regenerate naturally
|
|
## 100 means normal, 50 means half
|
|
ORGAN_REGENERATION_MULTIPLIER 75
|
|
|
|
### REVIVAL ###
|
|
|
|
## whether pod plants work or not
|
|
REVIVAL_POD_PLANTS 1
|
|
|
|
## whether cloning tubes work or not
|
|
REVIVAL_CLONING 1
|
|
|
|
## amount of time (in hundredths of seconds) for which a brain retains the "spark of life" after the person's death (set to -1 for infinite)
|
|
REVIVAL_BRAIN_LIFE -1
|
|
|
|
|
|
|
|
### MOB MOVEMENT ###
|
|
|
|
## We suggest editing these variabled in-game to find a good speed for your server. To do this you must be a high level admin. Open the 'debug' tab ingame. Select "Debug Controller" and then, in the popup, select "Configuration". These variables should have the same name.
|
|
|
|
## These values get directly added to values and totals in-game. To speed things up make the number negative, to slow things down, make the number positive.
|
|
|
|
|
|
## These modify the run/walk speed of all mobs before the mob-specific modifiers are applied.
|
|
RUN_SPEED 2
|
|
WALK_SPEED 5
|
|
|
|
|
|
## The variables below affect the movement of specific mob types.
|
|
HUMAN_DELAY 0
|
|
ROBOT_DELAY 0
|
|
MONKEY_DELAY 0
|
|
ALIEN_DELAY 0
|
|
METROID_DELAY 0
|
|
ANIMAL_DELAY 0
|
|
|
|
|
|
### Miscellaneous ###
|
|
|
|
## Config options which, of course, don't fit into previous categories.
|
|
|
|
## Remove the # in front of this config option to have loyalty implants spawn by default on your server.
|
|
#USE_LOYALTY_IMPLANTS
|