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CHOMPStation2/code/modules/clothing/spacesuits/rig/modules/ninja.dm
Raptor1628 62ef32a725 Rig Icon Fixes
Fixes some incorrect names that were resulting in broken icons.
2015-05-27 23:32:27 -04:00

195 lines
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/*
* Contains
* /obj/item/rig_module/stealth_field
* /obj/item/rig_module/teleporter
* /obj/item/rig_module/fabricator/energy_net
* /obj/item/rig_module/self_destruct
*/
/obj/item/rig_module/stealth_field
name = "active camouflage module"
desc = "A robust hardsuit-integrated stealth module."
icon_state = "cloak"
toggleable = 1
disruptable = 1
disruptive = 0
use_power_cost = 50
active_power_cost = 10
passive_power_cost = 0
module_cooldown = 30
activate_string = "Enable Cloak"
deactivate_string = "Disable Cloak"
interface_name = "integrated stealth system"
interface_desc = "An integrated active camouflage system."
suit_overlay_active = "stealth_active"
suit_overlay_inactive = "stealth_inactive"
/obj/item/rig_module/stealth_field/activate()
if(!..())
return 0
var/mob/living/carbon/human/H = holder.wearer
H << "<font color='blue'><b>You are now invisible to normal detection.</b></font>"
H.invisibility = INVISIBILITY_LEVEL_TWO
anim(get_turf(H), H, 'icons/effects/effects.dmi', "electricity",null,20,null)
H.visible_message("[H.name] vanishes into thin air!",1)
/obj/item/rig_module/stealth_field/deactivate()
if(!..())
return 0
var/mob/living/carbon/human/H = holder.wearer
H << "<span class='danger'>You are now visible.</span>"
H.invisibility = 0
anim(get_turf(H), H,'icons/mob/mob.dmi',,"uncloak",,H.dir)
anim(get_turf(H), H, 'icons/effects/effects.dmi', "electricity",null,20,null)
for(var/mob/O in oviewers(H))
O.show_message("[H.name] appears from thin air!",1)
playsound(get_turf(H), 'sound/effects/stealthoff.ogg', 75, 1)
/obj/item/rig_module/teleporter
name = "teleportation module"
desc = "A complex, sleek-looking, hardsuit-integrated teleportation module."
icon_state = "teleporter"
use_power_cost = 40
redundant = 1
usable = 1
selectable = 1
engage_string = "Emergency Leap"
interface_name = "VOID-shift phase projector"
interface_desc = "An advanced teleportation system. It is capable of pinpoint precision or random leaps forward."
/obj/item/rig_module/teleporter/proc/phase_in(var/mob/M,var/turf/T)
if(!M || !T)
return
holder.spark_system.start()
playsound(T, 'sound/effects/phasein.ogg', 25, 1)
playsound(T, 'sound/effects/sparks2.ogg', 50, 1)
anim(T,M,'icons/mob/mob.dmi',,"phasein",,M.dir)
/obj/item/rig_module/teleporter/proc/phase_out(var/mob/M,var/turf/T)
if(!M || !T)
return
playsound(T, "sparks", 50, 1)
anim(T,M,'icons/mob/mob.dmi',,"phaseout",,M.dir)
/obj/item/rig_module/teleporter/engage(atom/target)
if(!..()) return 0
var/mob/living/carbon/human/H = holder.wearer
if(!istype(H.loc, /turf))
H << "<span class='warning'>You cannot teleport out of your current location.</span>"
return 0
var/turf/T
if(target)
T = get_turf(target)
else
T = get_teleport_loc(get_turf(H), H, rand(5, 9))
if(!T || T.density)
H << "<span class='warning'>You cannot teleport into solid walls.</span>"
return 0
phase_out(H,get_turf(H))
H.loc = T
phase_in(H,get_turf(H))
for(var/obj/item/weapon/grab/G in H.contents)
if(G.affecting)
phase_out(G.affecting,get_turf(G.affecting))
G.affecting.loc = locate(T.x+rand(-1,1),T.y+rand(-1,1),T.z)
phase_in(G.affecting,get_turf(G.affecting))
return 1
/obj/item/rig_module/fabricator/energy_net
name = "net projector"
desc = "Some kind of complex energy projector with a hardsuit mount."
icon_state = "enet"
interface_name = "energy net launcher"
interface_desc = "An advanced energy-patterning projector used to capture targets."
engage_string = "Fabricate Net"
fabrication_type = /obj/item/weapon/energy_net
use_power_cost = 70
/obj/item/rig_module/fabricator/energy_net/engage(atom/target)
if(holder && holder.wearer)
if(..(target) && target)
holder.wearer.Beam(target,"n_beam",,10)
return 1
return 0
/obj/item/rig_module/self_destruct
name = "self-destruct module"
desc = "Oh my God, Captain. A bomb."
icon_state = "deadman"
usable = 1
active = 1
permanent = 1
engage_string = "Detonate"
interface_name = "dead man's switch"
interface_desc = "An integrated self-destruct module. When the wearer dies, so does the surrounding area. Do not press this button."
/obj/item/rig_module/self_destruct/activate()
return
/obj/item/rig_module/self_destruct/deactivate()
return
/obj/item/rig_module/self_destruct/process()
// Not being worn, leave it alone.
if(!holder || !holder.wearer || !holder.wearer.wear_suit == holder)
return 0
//OH SHIT.
if(holder.wearer.stat == 2)
engage()
/obj/item/rig_module/self_destruct/engage()
explosion(get_turf(src), 1, 2, 4, 5)
if(holder && holder.wearer)
holder.wearer.drop_from_inventory(src)
qdel(holder)
qdel(src)
/obj/item/rig_module/self_destruct/small/engage()
explosion(get_turf(src), 0, 0, 3, 4)
if(holder && holder.wearer)
holder.wearer.drop_from_inventory(src)
qdel(holder)
qdel(src)