mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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1563 lines
48 KiB
Plaintext
1563 lines
48 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
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/*
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* A large number of misc global procs.
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*/
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//Checks if all high bits in req_mask are set in bitfield
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#define BIT_TEST_ALL(bitfield, req_mask) ((~(bitfield) & (req_mask)) == 0)
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//supposedly the fastest way to do this according to https://gist.github.com/Giacom/be635398926bb463b42a
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#define RANGE_TURFS(RADIUS, CENTER) \
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block( \
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locate(max(CENTER.x-(RADIUS),1), max(CENTER.y-(RADIUS),1), CENTER.z), \
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locate(min(CENTER.x+(RADIUS),world.maxx), min(CENTER.y+(RADIUS),world.maxy), CENTER.z) \
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)
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//Inverts the colour of an HTML string
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/proc/invertHTML(HTMLstring)
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if (!( istext(HTMLstring) ))
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CRASH("Given non-text argument!")
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else
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if (length(HTMLstring) != 7)
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CRASH("Given non-HTML argument!")
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var/textr = copytext(HTMLstring, 2, 4)
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var/textg = copytext(HTMLstring, 4, 6)
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var/textb = copytext(HTMLstring, 6, 8)
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var/r = hex2num(textr)
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var/g = hex2num(textg)
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var/b = hex2num(textb)
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textr = num2hex(255 - r)
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textg = num2hex(255 - g)
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textb = num2hex(255 - b)
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if (length(textr) < 2)
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textr = text("0[]", textr)
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if (length(textg) < 2)
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textr = text("0[]", textg)
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if (length(textb) < 2)
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textr = text("0[]", textb)
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return text("#[][][]", textr, textg, textb)
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//Returns the middle-most value
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/proc/dd_range(var/low, var/high, var/num)
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return max(low,min(high,num))
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//Returns whether or not A is the middle most value
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/proc/InRange(var/A, var/lower, var/upper)
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if(A < lower) return 0
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if(A > upper) return 0
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return 1
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/proc/Get_Angle(atom/movable/start,atom/movable/end)//For beams.
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if(!start || !end) return 0
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var/dy
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var/dx
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dy=(32*end.y+end.pixel_y)-(32*start.y+start.pixel_y)
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dx=(32*end.x+end.pixel_x)-(32*start.x+start.pixel_x)
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if(!dy)
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return (dx>=0)?90:270
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.=arctan(dx/dy)
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if(dy<0)
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.+=180
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else if(dx<0)
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.+=360
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//Returns location. Returns null if no location was found.
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/proc/get_teleport_loc(turf/location,mob/target,distance = 1, density = FALSE, errorx = 0, errory = 0, eoffsetx = 0, eoffsety = 0)
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/*
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Location where the teleport begins, target that will teleport, distance to go, density checking 0/1(yes/no).
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Random error in tile placement x, error in tile placement y, and block offset.
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Block offset tells the proc how to place the box. Behind teleport location, relative to starting location, forward, etc.
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Negative values for offset are accepted, think of it in relation to North, -x is west, -y is south. Error defaults to positive.
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Turf and target are seperate in case you want to teleport some distance from a turf the target is not standing on or something.
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*/
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var/dirx = 0//Generic location finding variable.
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var/diry = 0
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var/xoffset = 0//Generic counter for offset location.
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var/yoffset = 0
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var/b1xerror = 0//Generic placing for point A in box. The lower left.
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var/b1yerror = 0
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var/b2xerror = 0//Generic placing for point B in box. The upper right.
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var/b2yerror = 0
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errorx = abs(errorx)//Error should never be negative.
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errory = abs(errory)
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//var/errorxy = round((errorx+errory)/2)//Used for diagonal boxes.
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switch(target.dir)//This can be done through equations but switch is the simpler method. And works fast to boot.
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//Directs on what values need modifying.
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if(1)//North
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diry+=distance
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yoffset+=eoffsety
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xoffset+=eoffsetx
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b1xerror-=errorx
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b1yerror-=errory
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b2xerror+=errorx
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b2yerror+=errory
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if(2)//South
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diry-=distance
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yoffset-=eoffsety
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xoffset+=eoffsetx
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b1xerror-=errorx
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b1yerror-=errory
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b2xerror+=errorx
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b2yerror+=errory
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if(4)//East
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dirx+=distance
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yoffset+=eoffsetx//Flipped.
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xoffset+=eoffsety
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b1xerror-=errory//Flipped.
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b1yerror-=errorx
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b2xerror+=errory
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b2yerror+=errorx
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if(8)//West
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dirx-=distance
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yoffset-=eoffsetx//Flipped.
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xoffset+=eoffsety
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b1xerror-=errory//Flipped.
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b1yerror-=errorx
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b2xerror+=errory
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b2yerror+=errorx
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var/turf/destination=locate(location.x+dirx,location.y+diry,location.z)
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if(destination)//If there is a destination.
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if(errorx||errory)//If errorx or y were specified.
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var/destination_list[] = list()//To add turfs to list.
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//destination_list = new()
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/*This will draw a block around the target turf, given what the error is.
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Specifying the values above will basically draw a different sort of block.
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If the values are the same, it will be a square. If they are different, it will be a rectengle.
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In either case, it will center based on offset. Offset is position from center.
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Offset always calculates in relation to direction faced. In other words, depending on the direction of the teleport,
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the offset should remain positioned in relation to destination.*/
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var/turf/center = locate((destination.x+xoffset),(destination.y+yoffset),location.z)//So now, find the new center.
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//Now to find a box from center location and make that our destination.
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for(var/turf/T in block(locate(center.x+b1xerror,center.y+b1yerror,location.z), locate(center.x+b2xerror,center.y+b2yerror,location.z) ))
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if(density&&(T.density||T.contains_dense_objects())) continue//If density was specified.
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if(T.x>world.maxx || T.x<1) continue//Don't want them to teleport off the map.
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if(T.y>world.maxy || T.y<1) continue
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destination_list += T
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if(destination_list.len)
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destination = pick(destination_list)
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else return
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else//Same deal here.
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if(density&&(destination.density||destination.contains_dense_objects())) return
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if(destination.x>world.maxx || destination.x<1) return
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if(destination.y>world.maxy || destination.y<1) return
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else return
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return destination
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/proc/LinkBlocked(turf/A, turf/B)
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if(A == null || B == null) return 1
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var/adir = get_dir(A,B)
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var/rdir = get_dir(B,A)
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if((adir & (NORTH|SOUTH)) && (adir & (EAST|WEST))) // diagonal
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var/iStep = get_step(A,adir&(NORTH|SOUTH))
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if(!LinkBlocked(A,iStep) && !LinkBlocked(iStep,B)) return 0
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var/pStep = get_step(A,adir&(EAST|WEST))
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if(!LinkBlocked(A,pStep) && !LinkBlocked(pStep,B)) return 0
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return 1
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if(DirBlocked(A,adir)) return 1
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if(DirBlocked(B,rdir)) return 1
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return 0
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/proc/DirBlocked(turf/loc,var/dir)
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for(var/obj/structure/window/D in loc)
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if(!D.density) continue
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if(D.dir == SOUTHWEST) return 1
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if(D.dir == dir) return 1
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for(var/obj/machinery/door/D in loc)
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if(!D.density) continue
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if(istype(D, /obj/machinery/door/window))
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if((dir & SOUTH) && (D.dir & (EAST|WEST))) return 1
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if((dir & EAST ) && (D.dir & (NORTH|SOUTH))) return 1
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else return 1 // it's a real, air blocking door
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return 0
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/proc/TurfBlockedNonWindow(turf/loc)
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for(var/obj/O in loc)
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if(O.density && !istype(O, /obj/structure/window))
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return 1
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return 0
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/proc/getline(atom/M,atom/N)//Ultra-Fast Bresenham Line-Drawing Algorithm
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var/px=M.x //starting x
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var/py=M.y
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var/line[] = list(locate(px,py,M.z))
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var/dx=N.x-px //x distance
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var/dy=N.y-py
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var/dxabs=abs(dx)//Absolute value of x distance
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var/dyabs=abs(dy)
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var/sdx=SIGN(dx) //Sign of x distance (+ or -)
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var/sdy=SIGN(dy)
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var/x=dxabs>>1 //Counters for steps taken, setting to distance/2
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var/y=dyabs>>1 //Bit-shifting makes me l33t. It also makes getline() unnessecarrily fast.
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var/j //Generic integer for counting
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if(dxabs>=dyabs) //x distance is greater than y
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for(j=0;j<dxabs;j++)//It'll take dxabs steps to get there
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y+=dyabs
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if(y>=dxabs) //Every dyabs steps, step once in y direction
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y-=dxabs
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py+=sdy
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px+=sdx //Step on in x direction
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line+=locate(px,py,M.z)//Add the turf to the list
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else
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for(j=0;j<dyabs;j++)
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x+=dxabs
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if(x>=dyabs)
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x-=dyabs
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px+=sdx
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py+=sdy
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line+=locate(px,py,M.z)
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return line
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#define LOCATE_COORDS(X, Y, Z) locate(between(1, X, world.maxx), between(1, Y, world.maxy), Z)
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/proc/getcircle(turf/center, var/radius) //Uses a fast Bresenham rasterization algorithm to return the turfs in a thin circle.
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if(!radius) return list(center)
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var/x = 0
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var/y = radius
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var/p = 3 - 2 * radius
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. = list()
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while(y >= x) // only formulate 1/8 of circle
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. += LOCATE_COORDS(center.x - x, center.y - y, center.z) //upper left left
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. += LOCATE_COORDS(center.x - y, center.y - x, center.z) //upper upper left
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. += LOCATE_COORDS(center.x + y, center.y - x, center.z) //upper upper right
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. += LOCATE_COORDS(center.x + x, center.y - y, center.z) //upper right right
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. += LOCATE_COORDS(center.x - x, center.y + y, center.z) //lower left left
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. += LOCATE_COORDS(center.x - y, center.y + x, center.z) //lower lower left
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. += LOCATE_COORDS(center.x + y, center.y + x, center.z) //lower lower right
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. += LOCATE_COORDS(center.x + x, center.y + y, center.z) //lower right right
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if(p < 0)
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p += 4*x++ + 6;
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else
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p += 4*(x++ - y--) + 10;
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#undef LOCATE_COORDS
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//Returns whether or not a player is a guest using their ckey as an input
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/proc/IsGuestKey(key)
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if (findtext(key, "Guest-", 1, 7) != 1) //was findtextEx
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return 0
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var/i = 7, ch, len = length(key)
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if(copytext(key, 7, 8) == "W") //webclient
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i++
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for (, i <= len, ++i)
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ch = text2ascii(key, i)
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if (ch < 48 || ch > 57)
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return 0
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return 1
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//Ensure the frequency is within bounds of what it should be sending/recieving at
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/proc/sanitize_frequency(var/f, var/low = PUBLIC_LOW_FREQ, var/high = PUBLIC_HIGH_FREQ)
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f = round(f)
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f = max(low, f)
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f = min(high, f)
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if ((f % 2) == 0) //Ensure the last digit is an odd number
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f += 1
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return f
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//Turns 1479 into 147.9
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/proc/format_frequency(var/f)
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return "[round(f / 10)].[f % 10]"
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//Opposite of format, returns as a number
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/proc/unformat_frequency(frequency)
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frequency = text2num(frequency)
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return frequency * 10
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//This will update a mob's name, real_name, mind.name, data_core records, pda and id
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//Calling this proc without an oldname will only update the mob and skip updating the pda, id and records ~Carn
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/mob/proc/fully_replace_character_name(var/oldname,var/newname)
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if(!newname) return 0
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real_name = newname
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name = newname
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if(mind)
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mind.name = newname
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if(dna)
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dna.real_name = real_name
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if(oldname)
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//update the datacore records! This is goig to be a bit costly.
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for(var/list/L in list(data_core.general,data_core.medical,data_core.security,data_core.locked))
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for(var/datum/data/record/R in L)
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if(R.fields["name"] == oldname)
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R.fields["name"] = newname
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break
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//update our pda and id if we have them on our person
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var/list/searching = GetAllContents(searchDepth = 3)
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var/search_id = 1
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var/search_pda = 1
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for(var/A in searching)
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if( search_id && istype(A,/obj/item/weapon/card/id) )
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var/obj/item/weapon/card/id/ID = A
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if(ID.registered_name == oldname)
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ID.registered_name = newname
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ID.name = "[newname]'s ID Card ([ID.assignment])"
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if(!search_pda) break
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search_id = 0
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else if( search_pda && istype(A,/obj/item/device/pda) )
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var/obj/item/device/pda/PDA = A
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if(PDA.owner == oldname)
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PDA.owner = newname
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PDA.name = "PDA-[newname] ([PDA.ownjob])"
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if(!search_id) break
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search_pda = 0
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return 1
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//Generalised helper proc for letting mobs rename themselves. Used to be clname() and ainame()
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//Last modified by Carn
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/mob/proc/rename_self(var/role, var/allow_numbers=0)
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spawn(0)
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var/oldname = real_name
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var/time_passed = world.time
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var/newname
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for(var/i=1,i<=3,i++) //we get 3 attempts to pick a suitable name.
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newname = tgui_input_text(src,"You are \a [role]. Would you like to change your name to something else?", "Name change",oldname)
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if((world.time-time_passed)>3000)
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return //took too long
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newname = sanitizeName(newname, ,allow_numbers) //returns null if the name doesn't meet some basic requirements. Tidies up a few other things like bad-characters.
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for(var/mob/living/M in player_list)
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if(M == src)
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continue
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if(!newname || M.real_name == newname)
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newname = null
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break
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if(newname)
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break //That's a suitable name!
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to_chat(src, "Sorry, that [role]-name wasn't appropriate, please try another. It's possibly too long/short, has bad characters or is already taken.")
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if(!newname) //we'll stick with the oldname then
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return
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if(cmptext("ai",role))
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if(isAI(src))
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var/mob/living/silicon/ai/A = src
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oldname = null//don't bother with the records update crap
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//to_world("<b>[newname] is the AI!</b>")
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//world << sound('sound/AI/newAI.ogg')
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// Set eyeobj name
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A.SetName(newname)
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fully_replace_character_name(oldname,newname)
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//Picks a string of symbols to display as the law number for hacked or ion laws
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/proc/ionnum()
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return "[pick("1","2","3","4","5","6","7","8","9","0")][pick("!","@","#","$","%","^","&","*")][pick("!","@","#","$","%","^","&","*")][pick("!","@","#","$","%","^","&","*")]"
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//When an AI is activated, it can choose from a list of non-slaved borgs to have as a slave.
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/proc/freeborg()
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var/select = null
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var/list/borgs = list()
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for (var/mob/living/silicon/robot/A in player_list)
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if (A.stat == 2 || A.connected_ai || A.scrambledcodes || istype(A,/mob/living/silicon/robot/drone))
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continue
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var/name = "[A.real_name] ([A.modtype] [A.braintype])"
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borgs[name] = A
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if (borgs.len)
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select = tgui_input_list(usr, "Unshackled borg signals detected:", "Borg selection", borgs)
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if(select)
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return borgs[select]
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//When a borg is activated, it can choose which AI it wants to be slaved to
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/proc/active_ais()
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. = list()
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for(var/mob/living/silicon/ai/A in living_mob_list)
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if(A.stat == DEAD)
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continue
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if(A.control_disabled == 1)
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continue
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. += A
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return .
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//Find an active ai with the least borgs. VERBOSE PROCNAME HUH!
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/proc/select_active_ai_with_fewest_borgs()
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var/mob/living/silicon/ai/selected
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var/list/active = active_ais()
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for(var/mob/living/silicon/ai/A in active)
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if(!selected || (selected.connected_robots.len > A.connected_robots.len))
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selected = A
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return selected
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/proc/select_active_ai(var/mob/user)
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var/list/ais = active_ais()
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if(ais.len)
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if(user) . = tgui_input_list(usr, "AI signals detected:", "AI selection", ais)
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else . = pick(ais)
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return .
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//Returns a list of all mobs with their name
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/proc/getmobs()
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return observe_list_format(sortmobs())
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//Orders mobs by type then by name
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/proc/sortmobs()
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var/list/moblist = list()
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var/list/sortmob = sortAtom(mob_list)
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for(var/mob/observer/eye/M in sortmob)
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moblist.Add(M)
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for(var/mob/observer/blob/M in sortmob)
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moblist.Add(M)
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for(var/mob/living/silicon/ai/M in sortmob)
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moblist.Add(M)
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for(var/mob/living/silicon/pai/M in sortmob)
|
|
moblist.Add(M)
|
|
for(var/mob/living/silicon/robot/M in sortmob)
|
|
moblist.Add(M)
|
|
for(var/mob/living/carbon/human/M in sortmob)
|
|
moblist.Add(M)
|
|
for(var/mob/living/carbon/brain/M in sortmob)
|
|
moblist.Add(M)
|
|
for(var/mob/living/carbon/alien/M in sortmob)
|
|
moblist.Add(M)
|
|
for(var/mob/observer/dead/M in sortmob)
|
|
moblist.Add(M)
|
|
for(var/mob/new_player/M in sortmob)
|
|
moblist.Add(M)
|
|
for(var/mob/living/simple_mob/M in sortmob)
|
|
moblist.Add(M)
|
|
//VOREStation Addition Start
|
|
for(var/mob/living/dominated_brain/M in sortmob)
|
|
moblist.Add(M)
|
|
//VOREStation Addition End
|
|
|
|
// for(var/mob/living/silicon/hivebot/M in sortmob)
|
|
// mob_list.Add(M)
|
|
// for(var/mob/living/silicon/hive_mainframe/M in sortmob)
|
|
// mob_list.Add(M)
|
|
return moblist
|
|
|
|
/proc/observe_list_format(input_list)
|
|
if(!islist(input_list))
|
|
return
|
|
var/list/names = list()
|
|
var/list/output_list = list()
|
|
var/list/namecounts = list()
|
|
var/name
|
|
for(var/atom/A in input_list)
|
|
name = A.name
|
|
if(name in names)
|
|
namecounts[name]++
|
|
name = "[name] ([namecounts[name]])"
|
|
else
|
|
names.Add(name)
|
|
namecounts[name] = 1
|
|
if(ismob(A))
|
|
var/mob/M = A
|
|
if(M.real_name && M.real_name != M.name)
|
|
name += " \[[M.real_name]\]"
|
|
if(M.stat == DEAD)
|
|
if(istype(M, /mob/observer/dead/))
|
|
name += " \[ghost\]"
|
|
else
|
|
name += " \[dead\]"
|
|
output_list[name] = A
|
|
|
|
return output_list
|
|
|
|
// Format a power value in W, kW, MW, or GW.
|
|
/proc/DisplayPower(powerused)
|
|
if(powerused < 1000) //Less than a kW
|
|
return "[powerused] W"
|
|
else if(powerused < 1000000) //Less than a MW
|
|
return "[round((powerused * 0.001),0.01)] kW"
|
|
else if(powerused < 1000000000) //Less than a GW
|
|
return "[round((powerused * 0.000001),0.001)] MW"
|
|
return "[round((powerused * 0.000000001),0.0001)] GW"
|
|
|
|
//Forces a variable to be posative
|
|
/proc/modulus(var/M)
|
|
if(M >= 0)
|
|
return M
|
|
if(M < 0)
|
|
return -M
|
|
|
|
// returns the turf located at the map edge in the specified direction relative to A
|
|
// used for mass driver
|
|
/proc/get_edge_target_turf(var/atom/A, var/direction)
|
|
|
|
var/turf/target = locate(A.x, A.y, A.z)
|
|
if(!A || !target)
|
|
return 0
|
|
//since NORTHEAST == NORTH & EAST, etc, doing it this way allows for diagonal mass drivers in the future
|
|
//and isn't really any more complicated
|
|
|
|
// Note diagonal directions won't usually be accurate
|
|
if(direction & NORTH)
|
|
target = locate(target.x, world.maxy, target.z)
|
|
if(direction & SOUTH)
|
|
target = locate(target.x, 1, target.z)
|
|
if(direction & EAST)
|
|
target = locate(world.maxx, target.y, target.z)
|
|
if(direction & WEST)
|
|
target = locate(1, target.y, target.z)
|
|
|
|
return target
|
|
|
|
// returns turf relative to A in given direction at set range
|
|
// result is bounded to map size
|
|
// note range is non-pythagorean
|
|
// used for disposal system
|
|
/proc/get_ranged_target_turf(var/atom/A, var/direction, var/range)
|
|
|
|
var/x = A.x
|
|
var/y = A.y
|
|
if(direction & NORTH)
|
|
y = min(world.maxy, y + range)
|
|
if(direction & SOUTH)
|
|
y = max(1, y - range)
|
|
if(direction & EAST)
|
|
x = min(world.maxx, x + range)
|
|
if(direction & WEST)
|
|
x = max(1, x - range)
|
|
|
|
return locate(x,y,A.z)
|
|
|
|
|
|
// returns turf relative to A offset in dx and dy tiles
|
|
// bound to map limits
|
|
/proc/get_offset_target_turf(var/atom/A, var/dx, var/dy)
|
|
var/x = min(world.maxx, max(1, A.x + dx))
|
|
var/y = min(world.maxy, max(1, A.y + dy))
|
|
return locate(x,y,A.z)
|
|
|
|
//returns random gauss number
|
|
/proc/GaussRand(var/sigma)
|
|
var/x,y,rsq
|
|
do
|
|
x=2*rand()-1
|
|
y=2*rand()-1
|
|
rsq=x*x+y*y
|
|
while(rsq>1 || !rsq)
|
|
return sigma*y*sqrt(-2*log(rsq)/rsq)
|
|
|
|
//returns random gauss number, rounded to 'roundto'
|
|
/proc/GaussRandRound(var/sigma,var/roundto)
|
|
return round(GaussRand(sigma),roundto)
|
|
|
|
//Will return the contents of an atom recursivly to a depth of 'searchDepth'
|
|
/atom/proc/GetAllContents(searchDepth = 5)
|
|
var/list/toReturn = list()
|
|
|
|
for(var/atom/part in contents)
|
|
toReturn += part
|
|
if(part.contents.len && searchDepth)
|
|
toReturn += part.GetAllContents(searchDepth - 1)
|
|
|
|
return toReturn
|
|
|
|
//Step-towards method of determining whether one atom can see another. Similar to viewers()
|
|
/proc/can_see(var/atom/source, var/atom/target, var/length=5) // I couldn't be arsed to do actual raycasting :I This is horribly inaccurate.
|
|
var/turf/current = get_turf(source)
|
|
var/turf/target_turf = get_turf(target)
|
|
var/steps = 0
|
|
|
|
if(!current || !target_turf)
|
|
return 0
|
|
|
|
while(current != target_turf)
|
|
if(steps > length) return 0
|
|
if(current.opacity) return 0
|
|
for(var/atom/A in current)
|
|
if(A.opacity) return 0
|
|
current = get_step_towards(current, target_turf)
|
|
steps++
|
|
|
|
return 1
|
|
|
|
/proc/is_blocked_turf(var/turf/T)
|
|
var/cant_pass = 0
|
|
if(T.density) cant_pass = 1
|
|
for(var/atom/A in T)
|
|
if(A.density)//&&A.anchored
|
|
cant_pass = 1
|
|
return cant_pass
|
|
|
|
//Takes: Anything that could possibly have variables and a varname to check.
|
|
//Returns: 1 if found, 0 if not.
|
|
/proc/hasvar(var/datum/A, var/varname)
|
|
if(A.vars.Find(lowertext(varname))) return 1
|
|
else return 0
|
|
|
|
//Returns: all the areas in the world
|
|
/proc/return_areas()
|
|
var/list/area/areas = list()
|
|
for(var/area/A in world)
|
|
areas[A.name] = A
|
|
return areas
|
|
|
|
//Returns: all the areas in the world, sorted.
|
|
/proc/return_sorted_areas()
|
|
return sortTim(return_areas(), /proc/cmp_text_asc)
|
|
|
|
//Takes: Area type as text string or as typepath OR an instance of the area.
|
|
//Returns: A list of all turfs in areas of that type of that type in the world.
|
|
/proc/get_area_turfs(var/areatype)
|
|
if(!areatype) return null
|
|
if(istext(areatype)) areatype = text2path(areatype)
|
|
if(isarea(areatype))
|
|
var/area/areatemp = areatype
|
|
areatype = areatemp.type
|
|
|
|
var/list/turfs = new/list()
|
|
for(var/area/N in world)
|
|
if(istype(N, areatype))
|
|
for(var/turf/T in N) turfs += T
|
|
return turfs
|
|
|
|
//Takes: Area type as text string or as typepath OR an instance of the area.
|
|
//Returns: A list of all atoms (objs, turfs, mobs) in areas of that type of that type in the world.
|
|
/proc/get_area_all_atoms(var/areatype)
|
|
if(!areatype) return null
|
|
if(istext(areatype)) areatype = text2path(areatype)
|
|
if(isarea(areatype))
|
|
var/area/areatemp = areatype
|
|
areatype = areatemp.type
|
|
|
|
var/list/atoms = new/list()
|
|
for(var/area/N in world)
|
|
if(istype(N, areatype))
|
|
for(var/atom/A in N)
|
|
atoms += A
|
|
return atoms
|
|
|
|
/datum/coords //Simple datum for storing coordinates.
|
|
var/x_pos = null
|
|
var/y_pos = null
|
|
var/z_pos = null
|
|
|
|
/area/proc/move_contents_to(var/area/A, var/turftoleave=null, var/direction = null)
|
|
//Takes: Area. Optional: turf type to leave behind.
|
|
//Returns: Nothing.
|
|
//Notes: Attempts to move the contents of one area to another area.
|
|
// Movement based on lower left corner. Tiles that do not fit
|
|
// into the new area will not be moved.
|
|
|
|
if(!A || !src) return 0
|
|
|
|
var/list/turfs_src = get_area_turfs(src.type)
|
|
var/list/turfs_trg = get_area_turfs(A.type)
|
|
|
|
var/src_min_x = 0
|
|
var/src_min_y = 0
|
|
for (var/turf/T in turfs_src)
|
|
if(T.x < src_min_x || !src_min_x) src_min_x = T.x
|
|
if(T.y < src_min_y || !src_min_y) src_min_y = T.y
|
|
|
|
var/trg_min_x = 0
|
|
var/trg_min_y = 0
|
|
for (var/turf/T in turfs_trg)
|
|
if(T.x < trg_min_x || !trg_min_x) trg_min_x = T.x
|
|
if(T.y < trg_min_y || !trg_min_y) trg_min_y = T.y
|
|
|
|
var/list/refined_src = new/list()
|
|
for(var/turf/T in turfs_src)
|
|
refined_src += T
|
|
refined_src[T] = new/datum/coords
|
|
var/datum/coords/C = refined_src[T]
|
|
C.x_pos = (T.x - src_min_x)
|
|
C.y_pos = (T.y - src_min_y)
|
|
|
|
var/list/refined_trg = new/list()
|
|
for(var/turf/T in turfs_trg)
|
|
refined_trg += T
|
|
refined_trg[T] = new/datum/coords
|
|
var/datum/coords/C = refined_trg[T]
|
|
C.x_pos = (T.x - trg_min_x)
|
|
C.y_pos = (T.y - trg_min_y)
|
|
|
|
moving:
|
|
for (var/turf/T in refined_src)
|
|
var/datum/coords/C_src = refined_src[T]
|
|
for (var/turf/B in refined_trg)
|
|
var/datum/coords/C_trg = refined_trg[B]
|
|
if(C_src.x_pos == C_trg.x_pos && C_src.y_pos == C_trg.y_pos)
|
|
|
|
//You can stay, though.
|
|
if(istype(T,/turf/space))
|
|
refined_src -= T
|
|
refined_trg -= B
|
|
continue moving
|
|
|
|
var/turf/X //New Destination Turf
|
|
|
|
//Are we doing shuttlework? Just to save another type check later.
|
|
var/shuttlework = 0
|
|
|
|
//Shuttle turfs handle their own fancy moving.
|
|
if(istype(T,/turf/simulated/shuttle))
|
|
shuttlework = 1
|
|
var/turf/simulated/shuttle/SS = T
|
|
if(!SS.landed_holder) SS.landed_holder = new(turf = SS)
|
|
X = SS.landed_holder.land_on(B)
|
|
|
|
//Generic non-shuttle turf move.
|
|
else
|
|
var/old_dir1 = T.dir
|
|
var/old_icon_state1 = T.icon_state
|
|
var/old_icon1 = T.icon
|
|
var/old_underlays = T.underlays.Copy()
|
|
var/old_decals = T.decals ? T.decals.Copy() : null
|
|
|
|
X = B.ChangeTurf(T.type)
|
|
X.set_dir(old_dir1)
|
|
X.icon_state = old_icon_state1
|
|
X.icon = old_icon1
|
|
X.copy_overlays(T, TRUE)
|
|
X.underlays = old_underlays
|
|
X.decals = old_decals
|
|
|
|
//Move the air from source to dest
|
|
var/turf/simulated/ST = T
|
|
if(istype(ST) && ST.zone)
|
|
var/turf/simulated/SX = X
|
|
if(!SX.air)
|
|
SX.make_air()
|
|
SX.air.copy_from(ST.zone.air)
|
|
ST.zone.remove(ST)
|
|
|
|
var/z_level_change = FALSE
|
|
if(T.z != X.z)
|
|
z_level_change = TRUE
|
|
|
|
//Move the objects. Not forceMove because the object isn't "moving" really, it's supposed to be on the "same" turf.
|
|
for(var/obj/O in T)
|
|
O.loc = X
|
|
if(O.light_system == STATIC_LIGHT)
|
|
O.update_light()
|
|
else
|
|
var/datum/component/overlay_lighting/OL = O.GetComponent(/datum/component/overlay_lighting)
|
|
OL?.on_parent_moved(O, T, O.dir, TRUE)
|
|
if(z_level_change) // The objects still need to know if their z-level changed.
|
|
O.onTransitZ(T.z, X.z)
|
|
|
|
//Move the mobs unless it's an AI eye or other eye type.
|
|
for(var/mob/M in T)
|
|
if(istype(M, /mob/observer/eye)) continue // If we need to check for more mobs, I'll add a variable
|
|
M.loc = X
|
|
|
|
if(z_level_change) // Same goes for mobs.
|
|
M.onTransitZ(T.z, X.z)
|
|
|
|
if(shuttlework)
|
|
var/turf/simulated/shuttle/SS = T
|
|
SS.landed_holder.leave_turf()
|
|
else if(turftoleave)
|
|
T.ChangeTurf(turftoleave)
|
|
else
|
|
T.ChangeTurf(get_base_turf_by_area(T))
|
|
|
|
refined_src -= T
|
|
refined_trg -= B
|
|
continue moving
|
|
|
|
/proc/DuplicateObject(obj/original, var/perfectcopy = 0 , var/sameloc = 0)
|
|
if(!original)
|
|
return null
|
|
|
|
var/obj/O = null
|
|
|
|
if(sameloc)
|
|
O=new original.type(original.loc)
|
|
else
|
|
O=new original.type(locate(0,0,0))
|
|
|
|
if(perfectcopy)
|
|
if((O) && (original))
|
|
for(var/V in original.vars)
|
|
if(!(V in list("type","loc","locs","vars", "parent", "parent_type","verbs","ckey","key")))
|
|
O.vars[V] = original.vars[V]
|
|
return O
|
|
|
|
|
|
/area/proc/copy_contents_to(var/area/A , var/platingRequired = 0 )
|
|
//Takes: Area. Optional: If it should copy to areas that don't have plating
|
|
//Returns: Nothing.
|
|
//Notes: Attempts to move the contents of one area to another area.
|
|
// Movement based on lower left corner. Tiles that do not fit
|
|
// into the new area will not be moved.
|
|
|
|
// Does *not* affect gases etc; copied turfs will be changed via ChangeTurf, and the dir, icon, and icon_state copied. All other vars will remain default.
|
|
|
|
if(!A || !src) return 0
|
|
|
|
var/list/turfs_src = get_area_turfs(src.type)
|
|
var/list/turfs_trg = get_area_turfs(A.type)
|
|
|
|
var/src_min_x = 0
|
|
var/src_min_y = 0
|
|
for (var/turf/T in turfs_src)
|
|
if(T.x < src_min_x || !src_min_x) src_min_x = T.x
|
|
if(T.y < src_min_y || !src_min_y) src_min_y = T.y
|
|
|
|
var/trg_min_x = 0
|
|
var/trg_min_y = 0
|
|
for (var/turf/T in turfs_trg)
|
|
if(T.x < trg_min_x || !trg_min_x) trg_min_x = T.x
|
|
if(T.y < trg_min_y || !trg_min_y) trg_min_y = T.y
|
|
|
|
var/list/refined_src = new/list()
|
|
for(var/turf/T in turfs_src)
|
|
refined_src += T
|
|
refined_src[T] = new/datum/coords
|
|
var/datum/coords/C = refined_src[T]
|
|
C.x_pos = (T.x - src_min_x)
|
|
C.y_pos = (T.y - src_min_y)
|
|
|
|
var/list/refined_trg = new/list()
|
|
for(var/turf/T in turfs_trg)
|
|
refined_trg += T
|
|
refined_trg[T] = new/datum/coords
|
|
var/datum/coords/C = refined_trg[T]
|
|
C.x_pos = (T.x - trg_min_x)
|
|
C.y_pos = (T.y - trg_min_y)
|
|
|
|
var/list/toupdate = new/list()
|
|
|
|
var/copiedobjs = list()
|
|
|
|
|
|
moving:
|
|
for (var/turf/T in refined_src)
|
|
var/datum/coords/C_src = refined_src[T]
|
|
for (var/turf/B in refined_trg)
|
|
var/datum/coords/C_trg = refined_trg[B]
|
|
if(C_src.x_pos == C_trg.x_pos && C_src.y_pos == C_trg.y_pos)
|
|
|
|
var/old_dir1 = T.dir
|
|
var/old_icon_state1 = T.icon_state
|
|
var/old_icon1 = T.icon
|
|
var/old_overlays = T.overlays.Copy()
|
|
var/old_underlays = T.underlays.Copy()
|
|
|
|
if(platingRequired)
|
|
if(istype(B, get_base_turf_by_area(B)))
|
|
continue moving
|
|
|
|
var/turf/X = B
|
|
X.ChangeTurf(T.type)
|
|
X.set_dir(old_dir1)
|
|
X.icon_state = old_icon_state1
|
|
X.icon = old_icon1 //Shuttle floors are in shuttle.dmi while the defaults are floors.dmi
|
|
X.overlays = old_overlays
|
|
X.underlays = old_underlays
|
|
|
|
var/list/objs = new/list()
|
|
var/list/newobjs = new/list()
|
|
var/list/mobs = new/list()
|
|
var/list/newmobs = new/list()
|
|
|
|
for(var/obj/O in T)
|
|
|
|
if(!istype(O,/obj))
|
|
continue
|
|
|
|
objs += O
|
|
|
|
|
|
for(var/obj/O in objs)
|
|
newobjs += DuplicateObject(O , 1)
|
|
|
|
|
|
for(var/obj/O in newobjs)
|
|
O.loc = X
|
|
|
|
for(var/mob/M in T)
|
|
|
|
if(!istype(M,/mob) || istype(M, /mob/observer/eye)) continue // If we need to check for more mobs, I'll add a variable
|
|
mobs += M
|
|
|
|
for(var/mob/M in mobs)
|
|
newmobs += DuplicateObject(M , 1)
|
|
|
|
for(var/mob/M in newmobs)
|
|
M.loc = X
|
|
|
|
copiedobjs += newobjs
|
|
copiedobjs += newmobs
|
|
|
|
// var/area/AR = X.loc
|
|
|
|
// if(AR.dynamic_lighting)
|
|
// X.opacity = !X.opacity
|
|
// X.sd_SetOpacity(!X.opacity) //TODO: rewrite this code so it's not messed by lighting ~Carn
|
|
|
|
toupdate += X
|
|
|
|
refined_src -= T
|
|
refined_trg -= B
|
|
continue moving
|
|
|
|
|
|
|
|
|
|
if(toupdate.len)
|
|
for(var/turf/simulated/T1 in toupdate)
|
|
air_master.mark_for_update(T1)
|
|
|
|
return copiedobjs
|
|
|
|
|
|
|
|
/proc/get_cardinal_dir(atom/A, atom/B)
|
|
var/dx = abs(B.x - A.x)
|
|
var/dy = abs(B.y - A.y)
|
|
return get_dir(A, B) & (rand() * (dx+dy) < dy ? 3 : 12)
|
|
|
|
/proc/view_or_range(distance = world.view , center = usr , type)
|
|
switch(type)
|
|
if("view")
|
|
. = view(distance,center)
|
|
if("range")
|
|
. = range(distance,center)
|
|
return
|
|
|
|
/proc/get_mob_with_client_list()
|
|
var/list/mobs = list()
|
|
for(var/mob/M in mob_list)
|
|
if (M.client)
|
|
mobs += M
|
|
return mobs
|
|
|
|
|
|
/proc/parse_zone(zone)
|
|
if(zone == "r_hand") return "right hand"
|
|
else if (zone == "l_hand") return "left hand"
|
|
else if (zone == "l_arm") return "left arm"
|
|
else if (zone == "r_arm") return "right arm"
|
|
else if (zone == "l_leg") return "left leg"
|
|
else if (zone == "r_leg") return "right leg"
|
|
else if (zone == "l_foot") return "left foot"
|
|
else if (zone == "r_foot") return "right foot"
|
|
else if (zone == "l_hand") return "left hand"
|
|
else if (zone == "r_hand") return "right hand"
|
|
else if (zone == "l_foot") return "left foot"
|
|
else if (zone == "r_foot") return "right foot"
|
|
else return zone
|
|
|
|
/proc/get(atom/loc, type)
|
|
while(loc)
|
|
if(istype(loc, type))
|
|
return loc
|
|
loc = loc.loc
|
|
return null
|
|
|
|
/proc/get_turf_or_move(turf/location)
|
|
return get_turf(location)
|
|
|
|
|
|
//Quick type checks for some tools
|
|
var/global/list/common_tools = list(
|
|
/obj/item/stack/cable_coil,
|
|
/obj/item/weapon/tool/wrench,
|
|
/obj/item/weapon/weldingtool,
|
|
/obj/item/weapon/tool/screwdriver,
|
|
/obj/item/weapon/tool/wirecutters,
|
|
/obj/item/device/multitool,
|
|
/obj/item/weapon/tool/crowbar)
|
|
|
|
/proc/istool(O)
|
|
if(O && is_type_in_list(O, common_tools))
|
|
return 1
|
|
return 0
|
|
|
|
|
|
/proc/is_wire_tool(obj/item/I)
|
|
if(istype(I, /obj/item/device/multitool) || I.is_wirecutter())
|
|
return TRUE
|
|
if(istype(I, /obj/item/device/assembly/signaler))
|
|
return TRUE
|
|
return
|
|
|
|
/proc/is_hot(obj/item/W as obj)
|
|
switch(W.type)
|
|
if(/obj/item/weapon/weldingtool)
|
|
var/obj/item/weapon/weldingtool/WT = W
|
|
if(WT.isOn())
|
|
return 3800
|
|
else
|
|
return 0
|
|
if(/obj/item/weapon/flame/lighter)
|
|
if(W:lit)
|
|
return 1500
|
|
else
|
|
return 0
|
|
if(/obj/item/weapon/flame/match)
|
|
if(W:lit)
|
|
return 1000
|
|
else
|
|
return 0
|
|
if(/obj/item/clothing/mask/smokable/cigarette)
|
|
if(W:lit)
|
|
return 1000
|
|
else
|
|
return 0
|
|
if(/obj/item/weapon/pickaxe/plasmacutter)
|
|
return 3800
|
|
if(/obj/item/weapon/melee/energy)
|
|
return 3500
|
|
else
|
|
return 0
|
|
|
|
//Whether or not the given item counts as sharp in terms of dealing damage
|
|
/proc/is_sharp(obj/O as obj)
|
|
if(!O)
|
|
return FALSE
|
|
if(O.sharp)
|
|
return TRUE
|
|
if(O.edge)
|
|
return TRUE
|
|
return FALSE
|
|
|
|
//Whether or not the given item counts as cutting with an edge in terms of removing limbs
|
|
/proc/has_edge(obj/O as obj)
|
|
if(!O)
|
|
return FALSE
|
|
if(O.edge)
|
|
return TRUE
|
|
return FALSE
|
|
|
|
//Returns 1 if the given item is capable of popping things like balloons, inflatable barriers, or cutting police tape.
|
|
/proc/can_puncture(obj/item/W as obj) // For the record, WHAT THE HELL IS THIS METHOD OF DOING IT?
|
|
if(!W)
|
|
return FALSE
|
|
if(W.sharp)
|
|
return TRUE
|
|
return ( \
|
|
W.is_screwdriver() || \
|
|
istype(W, /obj/item/weapon/pen) || \
|
|
istype(W, /obj/item/weapon/weldingtool) || \
|
|
istype(W, /obj/item/weapon/flame/lighter/zippo) || \
|
|
istype(W, /obj/item/weapon/flame/match) || \
|
|
istype(W, /obj/item/clothing/mask/smokable/cigarette) || \
|
|
istype(W, /obj/item/weapon/shovel) \
|
|
)
|
|
|
|
// check if mob is lying down on something we can operate him on.
|
|
// The RNG with table/rollerbeds comes into play in do_surgery() so that fail_step() can be used instead.
|
|
/proc/can_operate(mob/living/carbon/M)
|
|
return M.lying
|
|
|
|
// Returns an instance of a valid surgery surface.
|
|
/mob/living/proc/get_surgery_surface()
|
|
if(!lying)
|
|
return null // Not lying down means no surface.
|
|
var/obj/surface = null
|
|
for(var/obj/O in loc) // Looks for the best surface.
|
|
if(O.surgery_odds)
|
|
if(!surface || surface.surgery_odds < O.surgery_odds)
|
|
surface = O
|
|
if(surface)
|
|
return surface
|
|
|
|
/proc/reverse_direction(var/dir)
|
|
return global.reverse_dir[dir]
|
|
|
|
/*
|
|
Checks if that loc and dir has a item on the wall
|
|
TODO - Fix this ancient list of wall items. Preferably make it dynamically populated. ~Leshana
|
|
*/
|
|
var/list/WALLITEMS = list(
|
|
/obj/machinery/power/apc, /obj/machinery/alarm, /obj/item/device/radio/intercom, /obj/structure/frame,
|
|
/obj/structure/extinguisher_cabinet, /obj/structure/reagent_dispensers/peppertank,
|
|
/obj/machinery/status_display, /obj/machinery/requests_console, /obj/machinery/light_switch, /obj/structure/sign,
|
|
/obj/machinery/newscaster, /obj/machinery/firealarm, /obj/structure/noticeboard, /obj/machinery/button/remote,
|
|
/obj/machinery/computer/security/telescreen, /obj/machinery/embedded_controller/radio,
|
|
/obj/item/weapon/storage/secure/safe, /obj/machinery/door_timer, /obj/machinery/flasher, /obj/machinery/keycard_auth,
|
|
/obj/structure/mirror, /obj/structure/fireaxecabinet, /obj/machinery/computer/security/telescreen/entertainment
|
|
)
|
|
/proc/gotwallitem(loc, dir)
|
|
for(var/obj/O in loc)
|
|
for(var/item in WALLITEMS)
|
|
if(istype(O, item))
|
|
//Direction works sometimes
|
|
if(O.dir == dir)
|
|
return 1
|
|
|
|
//Some stuff doesn't use dir properly, so we need to check pixel instead
|
|
switch(dir)
|
|
if(SOUTH)
|
|
if(O.pixel_y > 10)
|
|
return 1
|
|
if(NORTH)
|
|
if(O.pixel_y < -10)
|
|
return 1
|
|
if(WEST)
|
|
if(O.pixel_x > 10)
|
|
return 1
|
|
if(EAST)
|
|
if(O.pixel_x < -10)
|
|
return 1
|
|
|
|
|
|
//Some stuff is placed directly on the wallturf (signs)
|
|
for(var/obj/O in get_step(loc, dir))
|
|
for(var/item in WALLITEMS)
|
|
if(istype(O, item))
|
|
if(O.pixel_x == 0 && O.pixel_y == 0)
|
|
return 1
|
|
return 0
|
|
|
|
/proc/format_text(text)
|
|
return replacetext(replacetext(text,"\proper ",""),"\improper ","")
|
|
|
|
/proc/topic_link(var/datum/D, var/arglist, var/content)
|
|
if(istype(arglist,/list))
|
|
arglist = list2params(arglist)
|
|
return "<a href='?src=\ref[D];[arglist]'>[content]</a>"
|
|
|
|
/proc/get_random_colour(var/simple, var/lower=0, var/upper=255)
|
|
var/colour
|
|
if(simple)
|
|
colour = pick(list("FF0000","FF7F00","FFFF00","00FF00","0000FF","4B0082","8F00FF"))
|
|
else
|
|
for(var/i=1;i<=3;i++)
|
|
var/temp_col = "[num2hex(rand(lower,upper))]"
|
|
if(length(temp_col )<2)
|
|
temp_col = "0[temp_col]"
|
|
colour += temp_col
|
|
return colour
|
|
|
|
/proc/color_square(red, green, blue, hex)
|
|
var/color = hex ? hex : "#[num2hex(red, 2)][num2hex(green, 2)][num2hex(blue, 2)]"
|
|
return "<span style='font-face: fixedsys; font-size: 14px; background-color: [color]; color: [color]'>___</span>"
|
|
|
|
var/mob/dview/dview_mob = new
|
|
|
|
//Version of view() which ignores darkness, because BYOND doesn't have it.
|
|
/proc/dview(var/range = world.view, var/center, var/invis_flags = 0)
|
|
if(!center)
|
|
return
|
|
if(!dview_mob) //VOREStation Add: Debugging
|
|
dview_mob = new
|
|
log_error("Had to recreate the dview mob!")
|
|
|
|
dview_mob.loc = center
|
|
|
|
dview_mob.see_invisible = invis_flags
|
|
|
|
. = view(range, dview_mob)
|
|
dview_mob.loc = null
|
|
|
|
/mob/dview
|
|
invisibility = 101
|
|
density = FALSE
|
|
|
|
anchored = TRUE
|
|
simulated = FALSE
|
|
|
|
see_in_dark = 1e6
|
|
|
|
/atom/proc/get_light_and_color(var/atom/origin)
|
|
if(origin)
|
|
color = origin.color
|
|
set_light(origin.light_range, origin.light_power, origin.light_color)
|
|
|
|
/mob/dview/New()
|
|
..()
|
|
// We don't want to be in any mob lists; we're a dummy not a mob.
|
|
mob_list -= src
|
|
if(stat == DEAD)
|
|
dead_mob_list -= src
|
|
else
|
|
living_mob_list -= src
|
|
|
|
/mob/dview/Life()
|
|
mob_list -= src
|
|
dead_mob_list -= src
|
|
living_mob_list -= src
|
|
|
|
/mob/dview/Destroy(var/force)
|
|
stack_trace("Attempt to delete the dview_mob: [log_info_line(src)]")
|
|
if (!force)
|
|
return QDEL_HINT_LETMELIVE
|
|
global.dview_mob = new
|
|
return ..()
|
|
|
|
/proc/screen_loc2turf(scr_loc, turf/origin)
|
|
var/tX = splittext(scr_loc, ",")
|
|
var/tY = splittext(tX[2], ":")
|
|
var/tZ = origin.z
|
|
tY = tY[1]
|
|
tX = splittext(tX[1], ":")
|
|
tX = tX[1]
|
|
tX = max(1, min(world.maxx, origin.x + (text2num(tX) - (world.view + 1))))
|
|
tY = max(1, min(world.maxy, origin.y + (text2num(tY) - (world.view + 1))))
|
|
return locate(tX, tY, tZ)
|
|
|
|
// Displays something as commonly used (non-submultiples) SI units.
|
|
/proc/format_SI(var/number, var/symbol)
|
|
switch(round(abs(number)))
|
|
if(0 to 1000-1)
|
|
return "[number] [symbol]"
|
|
if(1e3 to 1e6-1)
|
|
return "[round(number / 1000, 0.1)] k[symbol]" // kilo
|
|
if(1e6 to 1e9-1)
|
|
return "[round(number / 1e6, 0.1)] M[symbol]" // mega
|
|
if(1e9 to 1e12-1) // Probably not needed but why not be complete?
|
|
return "[round(number / 1e9, 0.1)] G[symbol]" // giga
|
|
if(1e12 to 1e15-1)
|
|
return "[round(number / 1e12, 0.1)] T[symbol]" // tera
|
|
|
|
|
|
|
|
//ultra range (no limitations on distance, faster than range for distances > 8); including areas drastically decreases performance
|
|
/proc/urange(dist=0, atom/center=usr, orange=0, areas=0)
|
|
if(!dist)
|
|
if(!orange)
|
|
return list(center)
|
|
else
|
|
return list()
|
|
|
|
var/list/turfs = RANGE_TURFS(dist, center)
|
|
if(orange)
|
|
turfs -= get_turf(center)
|
|
. = list()
|
|
for(var/turf/T as anything in turfs)
|
|
. += T
|
|
. += T.contents
|
|
if(areas)
|
|
. |= T.loc
|
|
|
|
#define NOT_FLAG(flag) (!(flag & use_flags))
|
|
#define HAS_FLAG(flag) (flag & use_flags)
|
|
|
|
// Checks if user can use this object. Set use_flags to customize what checks are done.
|
|
// Returns 0 if they can use it, a value representing why they can't if not.
|
|
// Flags are in `code/__defines/misc.dm`
|
|
/atom/proc/use_check(mob/user, use_flags = 0, show_messages = FALSE)
|
|
. = 0
|
|
if (NOT_FLAG(USE_ALLOW_NONLIVING) && !isliving(user))
|
|
// No message for ghosts.
|
|
return USE_FAIL_NONLIVING
|
|
|
|
if (NOT_FLAG(USE_ALLOW_NON_ADJACENT) && !Adjacent(user))
|
|
if (show_messages)
|
|
to_chat(user, span("notice","You're too far away from [src] to do that."))
|
|
return USE_FAIL_NON_ADJACENT
|
|
|
|
if (NOT_FLAG(USE_ALLOW_DEAD) && user.stat == DEAD)
|
|
if (show_messages)
|
|
to_chat(user, span("notice","You can't do that when you're dead."))
|
|
return USE_FAIL_DEAD
|
|
|
|
if (NOT_FLAG(USE_ALLOW_INCAPACITATED) && (user.incapacitated()))
|
|
if (show_messages)
|
|
to_chat(user, span("notice","You cannot do that in your current state."))
|
|
return USE_FAIL_INCAPACITATED
|
|
|
|
if (NOT_FLAG(USE_ALLOW_NON_ADV_TOOL_USR) && !user.IsAdvancedToolUser())
|
|
if (show_messages)
|
|
to_chat(user, span("notice","You don't know how to operate [src]."))
|
|
return USE_FAIL_NON_ADV_TOOL_USR
|
|
|
|
if (HAS_FLAG(USE_DISALLOW_SILICONS) && issilicon(user))
|
|
if (show_messages)
|
|
to_chat(user, span("notice","You need hands for that."))
|
|
return USE_FAIL_IS_SILICON
|
|
|
|
if (HAS_FLAG(USE_FORCE_SRC_IN_USER) && !(src in user))
|
|
if (show_messages)
|
|
to_chat(user, span("notice","You need to be holding [src] to do that."))
|
|
return USE_FAIL_NOT_IN_USER
|
|
|
|
#undef NOT_FLAG
|
|
#undef HAS_FLAG
|
|
|
|
//datum may be null, but it does need to be a typed var
|
|
#define NAMEOF(datum, X) (#X || ##datum.##X)
|
|
|
|
#define VARSET_LIST_CALLBACK(target, var_name, var_value) CALLBACK(GLOBAL_PROC, /proc/___callbackvarset, ##target, ##var_name, ##var_value)
|
|
//dupe code because dm can't handle 3 level deep macros
|
|
#define VARSET_CALLBACK(datum, var, var_value) CALLBACK(GLOBAL_PROC, /proc/___callbackvarset, ##datum, NAMEOF(##datum, ##var), ##var_value)
|
|
//we'll see about those 3-level deep macros
|
|
#define VARSET_IN(datum, var, var_value, time) addtimer(VARSET_CALLBACK(datum, var, var_value), time)
|
|
|
|
/proc/___callbackvarset(list_or_datum, var_name, var_value)
|
|
if(length(list_or_datum))
|
|
list_or_datum[var_name] = var_value
|
|
return
|
|
var/datum/D = list_or_datum
|
|
D.vars[var_name] = var_value
|
|
|
|
// Returns direction-string, rounded to multiples of 22.5, from the first parameter to the second
|
|
// N, NNE, NE, ENE, E, ESE, SE, SSE, S, SSW, SW, WSW, W, WNW, NW, NNW
|
|
/proc/get_adir(var/turf/A, var/turf/B)
|
|
var/degree = Get_Angle(A, B)
|
|
switch(round(degree%360, 22.5))
|
|
if(0)
|
|
return "North"
|
|
if(22.5)
|
|
return "North-Northeast"
|
|
if(45)
|
|
return "Northeast"
|
|
if(67.5)
|
|
return "East-Northeast"
|
|
if(90)
|
|
return "East"
|
|
if(112.5)
|
|
return "East-Southeast"
|
|
if(135)
|
|
return "Southeast"
|
|
if(157.5)
|
|
return "South-Southeast"
|
|
if(180)
|
|
return "South"
|
|
if(202.5)
|
|
return "South-Southwest"
|
|
if(225)
|
|
return "Southwest"
|
|
if(247.5)
|
|
return "West-Southwest"
|
|
if(270)
|
|
return "West"
|
|
if(292.5)
|
|
return "West-Northwest"
|
|
if(315)
|
|
return "Northwest"
|
|
if(337.5)
|
|
return "North-Northwest"
|
|
|
|
/proc/pick_closest_path(value, list/matches = get_fancy_list_of_atom_types())
|
|
if (value == FALSE) //nothing should be calling us with a number, so this is safe
|
|
value = tgui_input_text(usr, "Enter type to find (blank for all, cancel to cancel)", "Search for type")
|
|
if (isnull(value))
|
|
return
|
|
value = trim(value)
|
|
if(!isnull(value) && value != "")
|
|
matches = filter_fancy_list(matches, value)
|
|
|
|
if(matches.len==0)
|
|
return
|
|
|
|
var/chosen
|
|
if(matches.len==1)
|
|
chosen = matches[1]
|
|
else
|
|
chosen = tgui_input_list(usr, "Select a type", "Pick Type", matches)
|
|
if(!chosen)
|
|
return
|
|
chosen = matches[chosen]
|
|
return chosen
|
|
|
|
/proc/get_fancy_list_of_atom_types()
|
|
var/static/list/pre_generated_list
|
|
if (!pre_generated_list) //init
|
|
pre_generated_list = make_types_fancy(typesof(/atom))
|
|
return pre_generated_list
|
|
|
|
/proc/get_fancy_list_of_datum_types()
|
|
var/static/list/pre_generated_list
|
|
if (!pre_generated_list) //init
|
|
pre_generated_list = make_types_fancy(sortList(typesof(/datum) - typesof(/atom)))
|
|
return pre_generated_list
|
|
|
|
/proc/filter_fancy_list(list/L, filter as text)
|
|
var/list/matches = new
|
|
for(var/key in L)
|
|
var/value = L[key]
|
|
if(findtext("[key]", filter) || findtext("[value]", filter))
|
|
matches[key] = value
|
|
return matches
|
|
|
|
/proc/make_types_fancy(var/list/types)
|
|
if (ispath(types))
|
|
types = list(types)
|
|
. = list()
|
|
for(var/type in types)
|
|
var/typename = "[type]"
|
|
var/static/list/TYPES_SHORTCUTS = list(
|
|
/obj/effect/decal/cleanable = "CLEANABLE",
|
|
/obj/item/device/radio/headset = "HEADSET",
|
|
/obj/item/clothing/head/helmet/space = "SPESSHELMET",
|
|
/obj/item/weapon/book/manual = "MANUAL",
|
|
/obj/item/weapon/reagent_containers/food/drinks = "DRINK",
|
|
/obj/item/weapon/reagent_containers/food = "FOOD",
|
|
/obj/item/weapon/reagent_containers = "REAGENT_CONTAINERS",
|
|
/obj/machinery/atmospherics = "ATMOS_MECH",
|
|
/obj/machinery/portable_atmospherics = "PORT_ATMOS",
|
|
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack = "MECHA_MISSILE_RACK",
|
|
/obj/item/mecha_parts/mecha_equipment = "MECHA_EQUIP",
|
|
/obj/item/organ = "ORGAN",
|
|
/obj/item = "ITEM",
|
|
/obj/machinery = "MACHINERY",
|
|
/obj/effect = "EFFECT",
|
|
/obj = "O",
|
|
/datum = "D",
|
|
/turf/simulated/wall = "S-WALL",
|
|
/turf/simulated/floor = "S-FLOOR",
|
|
/turf/simulated = "SIMULATED",
|
|
/turf/unsimulated/wall = "US-WALL",
|
|
/turf/unsimulated/floor = "US-FLOOR",
|
|
/turf/unsimulated = "UNSIMULATED",
|
|
/turf = "T",
|
|
/mob/living/carbon = "CARBON",
|
|
/mob/living/simple_mob = "SIMPLE",
|
|
/mob/living = "LIVING",
|
|
/mob = "M"
|
|
)
|
|
for (var/tn in TYPES_SHORTCUTS)
|
|
if (copytext(typename,1, length("[tn]/")+1)=="[tn]/" /*findtextEx(typename,"[tn]/",1,2)*/ )
|
|
typename = TYPES_SHORTCUTS[tn]+copytext(typename,length("[tn]/"))
|
|
break
|
|
.[typename] = type
|
|
|
|
/proc/IsValidSrc(datum/D)
|
|
if(istype(D))
|
|
return !QDELETED(D)
|
|
return FALSE
|
|
|
|
//gives us the stack trace from CRASH() without ending the current proc.
|
|
/proc/stack_trace(msg)
|
|
CRASH(msg)
|
|
|
|
/datum/proc/stack_trace(msg)
|
|
CRASH(msg)
|
|
|
|
GLOBAL_REAL_VAR(list/stack_trace_storage)
|
|
/proc/gib_stack_trace()
|
|
stack_trace_storage = list()
|
|
stack_trace()
|
|
stack_trace_storage.Cut(1, min(3,stack_trace_storage.len))
|
|
. = stack_trace_storage
|
|
stack_trace_storage = null
|
|
|
|
// \ref behaviour got changed in 512 so this is necesary to replicate old behaviour.
|
|
// If it ever becomes necesary to get a more performant REF(), this lies here in wait
|
|
// #define REF(thing) (thing && istype(thing, /datum) && (thing:datum_flags & DF_USE_TAG) && thing:tag ? "[thing:tag]" : "\ref[thing]")
|
|
/proc/REF(input)
|
|
if(istype(input, /datum))
|
|
var/datum/thing = input
|
|
if(thing.datum_flags & DF_USE_TAG)
|
|
if(!thing.tag)
|
|
thing.datum_flags &= ~DF_USE_TAG
|
|
stack_trace("A ref was requested of an object with DF_USE_TAG set but no tag: [thing]")
|
|
else
|
|
return "\[[url_encode(thing.tag)]\]"
|
|
return "\ref[input]"
|
|
|
|
// Painlessly creates an <a href=...> element.
|
|
// First argument is where to send the Topic call to when clicked. Should be a reference to an object. This is generally src, but not always.
|
|
// Second one is for all the params that will be sent. Uses an assoc list (e.g. "value" = "5").
|
|
// Note that object refs will be converted to text, as if \ref[thing] was done. To get the ref back on Topic() side, you will need to use locate().
|
|
// Third one is the text that will be clickable.
|
|
/proc/href(href_src, list/href_params, href_text)
|
|
return "<a href='?src=\ref[href_src];[list2params(href_params)]'>[href_text]</a>"
|
|
|
|
// This is a helper for anything that wants to render the map in TGUI
|
|
/proc/get_tgui_plane_masters()
|
|
. = list()
|
|
// 'Utility' planes
|
|
. += new /obj/screen/plane_master/fullbright //Lighting system (lighting_overlay objects)
|
|
. += new /obj/screen/plane_master/lighting //Lighting system (but different!)
|
|
. += new /obj/screen/plane_master/o_light_visual //Object lighting (using masks)
|
|
. += new /obj/screen/plane_master/emissive //Emissive overlays
|
|
|
|
. += new /obj/screen/plane_master/ghosts //Ghosts!
|
|
. += new /obj/screen/plane_master{plane = PLANE_AI_EYE} //AI Eye!
|
|
|
|
. += new /obj/screen/plane_master{plane = PLANE_CH_STATUS} //Status is the synth/human icon left side of medhuds
|
|
. += new /obj/screen/plane_master{plane = PLANE_CH_HEALTH} //Health bar
|
|
. += new /obj/screen/plane_master{plane = PLANE_CH_LIFE} //Alive-or-not icon
|
|
. += new /obj/screen/plane_master{plane = PLANE_CH_ID} //Job ID icon
|
|
. += new /obj/screen/plane_master{plane = PLANE_CH_WANTED} //Wanted status
|
|
. += new /obj/screen/plane_master{plane = PLANE_CH_IMPLOYAL} //Loyalty implants
|
|
. += new /obj/screen/plane_master{plane = PLANE_CH_IMPTRACK} //Tracking implants
|
|
. += new /obj/screen/plane_master{plane = PLANE_CH_IMPCHEM} //Chemical implants
|
|
. += new /obj/screen/plane_master{plane = PLANE_CH_SPECIAL} //"Special" role stuff
|
|
. += new /obj/screen/plane_master{plane = PLANE_CH_STATUS_OOC} //OOC status HUD
|
|
|
|
. += new /obj/screen/plane_master{plane = PLANE_ADMIN1} //For admin use
|
|
. += new /obj/screen/plane_master{plane = PLANE_ADMIN2} //For admin use
|
|
. += new /obj/screen/plane_master{plane = PLANE_ADMIN3} //For admin use
|
|
|
|
. += new /obj/screen/plane_master{plane = PLANE_MESONS} //Meson-specific things like open ceilings.
|
|
. += new /obj/screen/plane_master{plane = PLANE_BUILDMODE} //Things that only show up while in build mode
|
|
|
|
// Real tangible stuff planes
|
|
. += new /obj/screen/plane_master/main{plane = TURF_PLANE}
|
|
. += new /obj/screen/plane_master/main{plane = OBJ_PLANE}
|
|
. += new /obj/screen/plane_master/main{plane = MOB_PLANE}
|
|
. += new /obj/screen/plane_master/cloaked //Cloaked atoms!
|
|
|
|
//VOREStation Add - Random other plane masters
|
|
. += new /obj/screen/plane_master{plane = PLANE_CH_STATUS_R} //Right-side status icon
|
|
. += new /obj/screen/plane_master{plane = PLANE_CH_HEALTH_VR} //Health bar but transparent at 100
|
|
. += new /obj/screen/plane_master{plane = PLANE_CH_BACKUP} //Backup implant status
|
|
. += new /obj/screen/plane_master{plane = PLANE_CH_VANTAG} //Vore Antags
|
|
. += new /obj/screen/plane_master{plane = PLANE_AUGMENTED} //Augmented reality
|
|
//VOREStation Add End
|
|
/proc/CallAsync(datum/source, proctype, list/arguments)
|
|
set waitfor = FALSE
|
|
return call(source, proctype)(arglist(arguments))
|
|
|
|
/proc/describeThis(var/datum/D)
|
|
if(istype(D))
|
|
var/msg = "[D.type] - [D]"
|
|
if(isatom(D))
|
|
var/atom/A = D
|
|
if(!A.z)
|
|
msg += " - Coords unavailable (in contents?)"
|
|
if(ismovable(A))
|
|
var/turf/T = get_turf(A)
|
|
if(T)
|
|
msg += " - Parent turf: [T.x],[T.y],[T.z]"
|
|
else
|
|
msg += " - In nullspace"
|
|
else
|
|
msg += " - In nullspace"
|
|
else
|
|
msg += "- [A.x],[A.y],[A.z]"
|
|
return msg
|
|
else if(isnull(D))
|
|
return "NULL"
|
|
else if(istext(D))
|
|
return "TEXT: [D]"
|
|
else if(isnum(D))
|
|
return "NUM: [D]"
|
|
else if(ispath(D))
|
|
return "PATH: [D]"
|
|
else if(islist(D))
|
|
return "LIST: [D]"
|
|
else if(isclient(D))
|
|
return "CLIENT: [D]"
|
|
else
|
|
return "Unknown data type: [D]"
|