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33 lines
1.5 KiB
Plaintext
33 lines
1.5 KiB
Plaintext
/obj/item/device/text_to_speech
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name = "TTS device"
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desc = "A device that speaks an inputted message. Given to crew which can not speak properly or at all."
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icon = 'icons/obj/integrated_electronics/electronic_setups.dmi'
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icon_state = "setup_small"
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w_class = ITEMSIZE_SMALL
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var/named
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/obj/item/device/text_to_speech/attack_self(mob/user as mob)
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if(user.incapacitated(INCAPACITATION_KNOCKDOWN|INCAPACITATION_DISABLED)) // EDIT: We can use the device only if we are not in certain types of incapacitation. We don't want chairs stopping us from texting!!
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to_chat(user, "You cannot activate the device in your state.")
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return
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if(!named)
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to_chat(user, "You input your name into the device.")
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name = "[initial(name)] ([user.real_name])"
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desc = "[initial(desc)] This one is assigned to [user.real_name]."
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named = 1
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/* //Another way of naming the device. Gives more freedom, but could lead to issues.
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device_name = copytext(sanitize(input(user, "What would you like to name your device? You must input a name before the device can be used.", "Name your device", "") as null|text),1,MAX_NAME_LEN)
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name = "[initial(name)] - [device_name]"
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named = 1
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*/
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var/message = sanitize(tgui_input_text(user,"Choose a message to relay to those around you."))
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if(message)
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audible_message("[bicon(src)] \The [src.name] states, \"[message]\"", runemessage = "synthesized speech")
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if(ismob(loc))
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loc.audible_message("", runemessage = "\[TTS Voice\] [message]")
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/obj/item/device/text_to_speech/AltClick(mob/user) // QOL Change
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attack_self(user)
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