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22 lines
1003 B
Plaintext
22 lines
1003 B
Plaintext
/*
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* Shotgun Box
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*/
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/obj/item/gunbox/warden
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name = "warden's shotgun case"
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desc = "A secure guncase containing the warden's beloved shotgun."
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icon = 'icons/obj/storage_vr.dmi'
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icon_state = "gunboxw"
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/obj/item/gunbox/warden/attack_self(mob/living/user)
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var/list/options = list()
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options["Warden's combat shotgun"] = list(/obj/item/weapon/gun/projectile/shotgun/pump/combat/warden, /obj/item/ammo_magazine/ammo_box/b12g/beanbag)
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options["Warden's compact shotgun"] = list(/obj/item/weapon/gun/projectile/shotgun/compact/warden, /obj/item/ammo_magazine/ammo_box/b12g/beanbag)
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var/choice = tgui_input_list(user,"Choose your boomstick!", "Shotgun!", options)
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if(src && choice)
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var/list/things_to_spawn = options[choice]
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for(var/new_type in things_to_spawn) // Spawn all the things, the gun and the ammo.
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var/atom/movable/AM = new new_type(get_turf(src))
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if(istype(AM, /obj/item/weapon/gun))
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to_chat(user, "You have chosen \the [AM]. Say hello to your new best friend.")
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qdel(src)
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