Files
CHOMPStation2/code/modules/admin/verbs/debug.dm
2022-06-19 03:59:14 +00:00

679 lines
24 KiB
Plaintext

/client/proc/Debug2()
set category = "Debug"
set name = "Debug-Game"
if(!check_rights(R_DEBUG)) return
if(Debug2)
Debug2 = 0
message_admins("[key_name(src)] toggled debugging off.")
log_admin("[key_name(src)] toggled debugging off.")
else
Debug2 = 1
message_admins("[key_name(src)] toggled debugging on.")
log_admin("[key_name(src)] toggled debugging on.")
feedback_add_details("admin_verb","DG2") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
// callproc moved to code/modules/admin/callproc
/client/proc/simple_DPS()
set name = "Simple DPS"
set category = "Debug"
set desc = "Gives a really basic idea of how much hurt something in-hand does."
var/obj/item/I = null
var/mob/living/user = null
if(isliving(usr))
user = usr
I = user.get_active_hand()
if(!I || !istype(I))
to_chat(user, "<span class='warning'>You need to have something in your active hand, to use this verb.</span>")
return
var/weapon_attack_speed = user.get_attack_speed(I) / 10
var/weapon_damage = I.force
var/modified_damage_percent = 1
for(var/datum/modifier/M in user.modifiers)
if(!isnull(M.outgoing_melee_damage_percent))
weapon_damage *= M.outgoing_melee_damage_percent
modified_damage_percent *= M.outgoing_melee_damage_percent
if(istype(I, /obj/item/weapon/gun))
var/obj/item/weapon/gun/G = I
var/obj/item/projectile/P
if(istype(I, /obj/item/weapon/gun/energy))
var/obj/item/weapon/gun/energy/energy_gun = G
P = new energy_gun.projectile_type()
else if(istype(I, /obj/item/weapon/gun/projectile))
var/obj/item/weapon/gun/projectile/projectile_gun = G
var/obj/item/ammo_casing/ammo = projectile_gun.chambered
P = ammo.BB
else
to_chat(user, "<span class='warning'>DPS calculation by this verb is not supported for \the [G]'s type. Energy or Ballistic only, sorry.</span>")
weapon_damage = P.damage
weapon_attack_speed = G.fire_delay / 10
qdel(P)
var/DPS = weapon_damage / weapon_attack_speed
to_chat(user, "<span class='notice'>Damage: [weapon_damage][modified_damage_percent != 1 ? " (Modified by [modified_damage_percent*100]%)":""]</span>")
to_chat(user, "<span class='notice'>Attack Speed: [weapon_attack_speed]/s</span>")
to_chat(user, "<span class='notice'>\The [I] does <b>[DPS]</b> damage per second.</span>")
if(DPS > 0)
to_chat(user, "<span class='notice'>At your maximum health ([user.getMaxHealth()]), it would take approximately;</span>")
to_chat(user, "<span class='notice'>[(user.getMaxHealth() - config.health_threshold_softcrit) / DPS] seconds to softcrit you. ([config.health_threshold_softcrit] health)</span>")
to_chat(user, "<span class='notice'>[(user.getMaxHealth() - config.health_threshold_crit) / DPS] seconds to hardcrit you. ([config.health_threshold_crit] health)</span>")
to_chat(user, "<span class='notice'>[(user.getMaxHealth() - config.health_threshold_dead) / DPS] seconds to kill you. ([config.health_threshold_dead] health)</span>")
else
to_chat(user, "<span class='warning'>You need to be a living mob, with hands, and for an object to be in your active hand, to use this verb.</span>")
return
/client/proc/Cell()
set category = "Debug"
set name = "Cell"
if(!mob)
return
var/turf/T = mob.loc
if (!( istype(T, /turf) ))
return
var/datum/gas_mixture/env = T.return_air()
var/t = "<font color='blue'>Coordinates: [T.x],[T.y],[T.z]\n</font>"
t += "<font color='red'>Temperature: [env.temperature]\n</font>"
t += "<font color='red'>Pressure: [env.return_pressure()]kPa\n</font>"
for(var/g in env.gas)
t += "<font color='blue'>[g]: [env.gas[g]] / [env.gas[g] * R_IDEAL_GAS_EQUATION * env.temperature / env.volume]kPa\n</font>"
usr.show_message(t, 1)
feedback_add_details("admin_verb","ASL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_robotize(var/mob/M in mob_list)
set category = "Fun"
set name = "Make Robot"
if(!ticker)
tgui_alert_async(usr, "Wait until the game starts")
return
if(istype(M, /mob/living/carbon/human))
log_admin("[key_name(src)] has robotized [M.key].")
spawn(10)
M:Robotize()
else
tgui_alert_async(usr, "Invalid mob")
/client/proc/cmd_admin_animalize(var/mob/M in mob_list)
set category = "Fun"
set name = "Make Simple Animal"
if(!ticker)
tgui_alert_async(usr, "Wait until the game starts")
return
if(!M)
tgui_alert_async(usr, "That mob doesn't seem to exist, close the panel and try again.")
return
if(istype(M, /mob/new_player))
tgui_alert_async(usr, "The mob must not be a new_player.")
return
log_admin("[key_name(src)] has animalized [M.key].")
spawn(10)
M.Animalize()
/client/proc/makepAI()
set category = "Fun"
set name = "Make pAI"
set desc = "Spawn someone in as a pAI!"
if(!check_rights(R_ADMIN|R_EVENT|R_DEBUG))
return
var/turf/T = get_turf(mob)
var/list/available = list()
for(var/mob/C in mob_list)
if(C.key && isobserver(C))
available.Add(C)
var/mob/choice = tgui_input_list(usr, "Choose a player to play the pAI", "Spawn pAI", available)
if(!choice)
return 0
var/obj/item/device/paicard/typeb/card = new(T)
var/mob/living/silicon/pai/pai = new(card)
pai.real_name = pai.name
pai.key = choice.key
card.setPersonality(pai)
if(tgui_alert(pai, "Do you want to load your pAI data?", "Load", list("Yes", "No")) == "Yes")
pai.savefile_load(pai)
else
pai.name = sanitizeSafe(tgui_input_text(pai, "Enter your pAI name:", "pAI Name", "Personal AI"))
card.setPersonality(pai)
for(var/datum/paiCandidate/candidate in paiController.pai_candidates)
if(candidate.key == choice.key)
paiController.pai_candidates.Remove(candidate)
log_admin("made a pAI with key=[pai.key] at ([T.x],[T.y],[T.z])")
feedback_add_details("admin_verb","MPAI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_alienize(var/mob/M in mob_list)
set category = "Fun"
set name = "Make Alien"
if(!ticker)
tgui_alert_async(usr, "Wait until the game starts")
return
if(ishuman(M))
log_admin("[key_name(src)] has alienized [M.key].")
spawn(10)
M:Alienize()
feedback_add_details("admin_verb","MKAL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] made [key_name(M)] into an alien.")
message_admins("<span class='notice'>[key_name_admin(usr)] made [key_name(M)] into an alien.</span>", 1)
else
tgui_alert_async(usr, "Invalid mob")
//TODO: merge the vievars version into this or something maybe mayhaps
/client/proc/cmd_debug_del_all()
set category = "Debug"
set name = "Del-All"
// to prevent REALLY stupid deletions
var/blocked = list(/obj, /mob, /mob/living, /mob/living/carbon, /mob/living/carbon/human, /mob/observer/dead, /mob/living/silicon, /mob/living/silicon/robot, /mob/living/silicon/ai)
var/hsbitem = tgui_input_list(usr, "Choose an object to delete.", "Delete:", typesof(/obj) + typesof(/mob) - blocked)
if(hsbitem)
for(var/atom/O in world)
if(istype(O, hsbitem))
qdel(O)
log_admin("[key_name(src)] has deleted all instances of [hsbitem].")
message_admins("[key_name_admin(src)] has deleted all instances of [hsbitem].", 0)
feedback_add_details("admin_verb","DELA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_debug_make_powernets()
set category = "Debug"
set name = "Make Powernets"
SSmachines.makepowernets()
log_admin("[key_name(src)] has remade the powernet. SSmachines.makepowernets() called.")
message_admins("[key_name_admin(src)] has remade the powernets. SSmachines.makepowernets() called.", 0)
feedback_add_details("admin_verb","MPWN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_debug_tog_aliens()
set category = "Server"
set name = "Toggle Aliens"
config.aliens_allowed = !config.aliens_allowed
log_admin("[key_name(src)] has turned aliens [config.aliens_allowed ? "on" : "off"].")
message_admins("[key_name_admin(src)] has turned aliens [config.aliens_allowed ? "on" : "off"].", 0)
feedback_add_details("admin_verb","TAL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_display_del_log()
set category = "Debug"
set name = "Display del() Log"
set desc = "Display del's log of everything that's passed through it."
if(!check_rights(R_DEBUG)) return
var/list/dellog = list("<B>List of things that have gone through qdel this round</B><BR><BR><ol>")
sortTim(SSgarbage.items, cmp=/proc/cmp_qdel_item_time, associative = TRUE)
for(var/path in SSgarbage.items)
var/datum/qdel_item/I = SSgarbage.items[path]
dellog += "<li><u>[path]</u><ul>"
if (I.failures)
dellog += "<li>Failures: [I.failures]</li>"
dellog += "<li>qdel() Count: [I.qdels]</li>"
dellog += "<li>Destroy() Cost: [I.destroy_time]ms</li>"
if (I.hard_deletes)
dellog += "<li>Total Hard Deletes [I.hard_deletes]</li>"
dellog += "<li>Time Spent Hard Deleting: [I.hard_delete_time]ms</li>"
if (I.slept_destroy)
dellog += "<li>Sleeps: [I.slept_destroy]</li>"
if (I.no_respect_force)
dellog += "<li>Ignored force: [I.no_respect_force]</li>"
if (I.no_hint)
dellog += "<li>No hint: [I.no_hint]</li>"
dellog += "</ul></li>"
dellog += "</ol>"
usr << browse(dellog.Join(), "window=dellog")
/client/proc/cmd_display_init_log()
set category = "Debug"
set name = "Display Initialize() Log"
set desc = "Displays a list of things that didn't handle Initialize() properly"
if(!check_rights(R_DEBUG)) return
src << browse(replacetext(SSatoms.InitLog(), "\n", "<br>"), "window=initlog")
/client/proc/cmd_display_overlay_log()
set category = "Debug"
set name = "Display overlay Log"
set desc = "Display SSoverlays log of everything that's passed through it."
if(!check_rights(R_DEBUG)) return
render_stats(SSoverlays.stats, src)
// Render stats list for round-end statistics.
/proc/render_stats(list/stats, user, sort = /proc/cmp_generic_stat_item_time)
sortTim(stats, sort, TRUE)
var/list/lines = list()
for (var/entry in stats)
var/list/data = stats[entry]
lines += "[entry] => [num2text(data[STAT_ENTRY_TIME], 10)]ms ([data[STAT_ENTRY_COUNT]]) (avg:[num2text(data[STAT_ENTRY_TIME]/(data[STAT_ENTRY_COUNT] || 1), 99)])"
if (user)
user << browse("<ol><li>[lines.Join("</li><li>")]</li></ol>", "window=[url_encode("stats:\ref[stats]")]")
else
. = lines.Join("\n")
/client/proc/cmd_admin_grantfullaccess(var/mob/M in mob_list)
set category = "Admin"
set name = "Grant Full Access"
if (!ticker)
tgui_alert_async(usr, "Wait until the game starts")
return
if (istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
if (H.wear_id)
var/obj/item/weapon/card/id/id = H.wear_id
if(istype(H.wear_id, /obj/item/device/pda))
var/obj/item/device/pda/pda = H.wear_id
id = pda.id
id.icon_state = "gold"
id.access = get_all_accesses().Copy()
else
var/obj/item/weapon/card/id/id = new/obj/item/weapon/card/id(M);
id.icon_state = "gold"
id.access = get_all_accesses().Copy()
id.registered_name = H.real_name
id.assignment = "Site Manager"
id.name = "[id.registered_name]'s ID Card ([id.assignment])"
H.equip_to_slot_or_del(id, slot_wear_id)
H.update_inv_wear_id()
else
tgui_alert_async(usr, "Invalid mob")
feedback_add_details("admin_verb","GFA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(src)] has granted [M.key] full access.")
message_admins("<font color='blue'>[key_name_admin(usr)] has granted [M.key] full access.</font>", 1)
/client/proc/cmd_assume_direct_control(var/mob/M in mob_list)
set category = "Admin"
set name = "Assume direct control"
set desc = "Direct intervention"
if(!check_rights(R_DEBUG|R_ADMIN|R_EVENT)) return
if(M.ckey)
if(tgui_alert(usr, "This mob is being controlled by [M.ckey]. Are you sure you wish to assume control of it? [M.ckey] will be made a ghost.","Confirmation",list("Yes","No")) != "Yes")
return
else
var/mob/observer/dead/ghost = new/mob/observer/dead(M,1)
ghost.ckey = M.ckey
message_admins("<font color='blue'>[key_name_admin(usr)] assumed direct control of [M].</font>", 1)
log_admin("[key_name(usr)] assumed direct control of [M].")
var/mob/adminmob = src.mob
M.ckey = src.ckey
if( isobserver(adminmob) )
qdel(adminmob)
feedback_add_details("admin_verb","ADC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/take_picture(var/atom/A in world)
set name = "Save PNG"
set category = "Debug"
set desc = "Opens a dialog to save a PNG of any object in the game."
if(!check_rights(R_DEBUG))
return
downloadImage(A)
/client/proc/cmd_admin_areatest()
set category = "Mapping"
set name = "Test areas"
var/list/areas_all = list()
var/list/areas_with_APC = list()
var/list/areas_with_air_alarm = list()
var/list/areas_with_RC = list()
var/list/areas_with_light = list()
var/list/areas_with_LS = list()
var/list/areas_with_intercom = list()
var/list/areas_with_camera = list()
for(var/area/A in world)
if(!(A.type in areas_all))
areas_all.Add(A.type)
for(var/obj/machinery/power/apc/APC in GLOB.apcs)
var/area/A = get_area(APC)
if(A && !(A.type in areas_with_APC))
areas_with_APC.Add(A.type)
for(var/obj/machinery/alarm/alarm in machines)
var/area/A = get_area(alarm)
if(A && !(A.type in areas_with_air_alarm))
areas_with_air_alarm.Add(A.type)
for(var/obj/machinery/requests_console/RC in machines)
var/area/A = get_area(RC)
if(A && !(A.type in areas_with_RC))
areas_with_RC.Add(A.type)
for(var/obj/machinery/light/L in machines)
var/area/A = get_area(L)
if(A && !(A.type in areas_with_light))
areas_with_light.Add(A.type)
for(var/obj/machinery/light_switch/LS in machines)
var/area/A = get_area(LS)
if(A && !(A.type in areas_with_LS))
areas_with_LS.Add(A.type)
for(var/obj/item/device/radio/intercom/I in machines)
var/area/A = get_area(I)
if(A && !(A.type in areas_with_intercom))
areas_with_intercom.Add(A.type)
for(var/obj/machinery/camera/C in machines)
var/area/A = get_area(C)
if(A && !(A.type in areas_with_camera))
areas_with_camera.Add(A.type)
var/list/areas_without_APC = areas_all - areas_with_APC
var/list/areas_without_air_alarm = areas_all - areas_with_air_alarm
var/list/areas_without_RC = areas_all - areas_with_RC
var/list/areas_without_light = areas_all - areas_with_light
var/list/areas_without_LS = areas_all - areas_with_LS
var/list/areas_without_intercom = areas_all - areas_with_intercom
var/list/areas_without_camera = areas_all - areas_with_camera
to_world("<b>AREAS WITHOUT AN APC:</b>")
for(var/areatype in areas_without_APC)
to_world("* [areatype]")
to_world("<b>AREAS WITHOUT AN AIR ALARM:</b>")
for(var/areatype in areas_without_air_alarm)
to_world("* [areatype]")
to_world("<b>AREAS WITHOUT A REQUEST CONSOLE:</b>")
for(var/areatype in areas_without_RC)
to_world("* [areatype]")
to_world("<b>AREAS WITHOUT ANY LIGHTS:</b>")
for(var/areatype in areas_without_light)
to_world("* [areatype]")
to_world("<b>AREAS WITHOUT A LIGHT SWITCH:</b>")
for(var/areatype in areas_without_LS)
to_world("* [areatype]")
to_world("<b>AREAS WITHOUT ANY INTERCOMS:</b>")
for(var/areatype in areas_without_intercom)
to_world("* [areatype]")
to_world("<b>AREAS WITHOUT ANY CAMERAS:</b>")
for(var/areatype in areas_without_camera)
to_world("* [areatype]")
/datum/admins/proc/cmd_admin_dress(input in getmobs())
set category = "Fun"
set name = "Select equipment"
if(!check_rights(R_FUN))
return
var/target = getmobs()[input]
if(!target)
return
if(!ishuman(target))
return
var/mob/living/carbon/human/H = target
var/decl/hierarchy/outfit/outfit = tgui_input_list(usr, "Select outfit.", "Select equipment.", outfits())
if(!outfit)
return
feedback_add_details("admin_verb","SEQ")
dressup_human(H, outfit, 1)
/proc/dressup_human(var/mob/living/carbon/human/H, var/decl/hierarchy/outfit/outfit)
if(!H || !outfit)
return
if(outfit.undress)
H.delete_inventory()
outfit.equip(H)
log_and_message_admins("changed the equipment of [key_name(H)] to [outfit.name].")
/client/proc/startSinglo()
set category = "Debug"
set name = "Start Singularity"
set desc = "Sets up the singularity and all machines to get power flowing through the station"
if(tgui_alert(usr, "Are you sure? This will start up the engine. Should only be used during debug!","Start Singularity",list("Yes","No")) != "Yes")
return
for(var/obj/machinery/power/emitter/E in machines)
if(istype(get_area(E), /area/space))
E.anchored = TRUE
E.state = 2
E.connect_to_network()
E.active = TRUE
for(var/obj/machinery/field_generator/F in machines)
if(istype(get_area(F), /area/space))
F.Varedit_start = 1
for(var/obj/machinery/power/grounding_rod/GR in machines)
GR.anchored = TRUE
GR.update_icon()
for(var/obj/machinery/power/tesla_coil/TC in machines)
TC.anchored = TRUE
TC.update_icon()
for(var/obj/structure/particle_accelerator/PA in machines)
PA.anchored = TRUE
PA.construction_state = 3
PA.update_icon()
for(var/obj/machinery/particle_accelerator/PA in machines)
PA.anchored = TRUE
PA.construction_state = 3
PA.update_icon()
for(var/obj/machinery/power/rad_collector/Rad in machines)
if(Rad.anchored)
if(!Rad.P)
var/obj/item/weapon/tank/phoron/Phoron = new/obj/item/weapon/tank/phoron(Rad)
Phoron.air_contents.gas["phoron"] = 70
Rad.drainratio = 0
Rad.P = Phoron
Phoron.loc = Rad
if(!Rad.active)
Rad.toggle_power()
/client/proc/setup_supermatter_engine()
set category = "Debug"
set name = "Setup supermatter"
set desc = "Sets up the supermatter engine"
if(!check_rights(R_DEBUG|R_ADMIN)) return
var/response = tgui_alert(usr, "Are you sure? This will start up the engine. Should only be used during debug!","Setup Supermatter",list("Setup Completely","Setup except coolant","No"))
if(response == "No")
return
var/found_the_pump = 0
var/obj/machinery/power/supermatter/SM
for(var/obj/machinery/M in machines)
if(!M)
continue
if(!M.loc)
continue
if(!M.loc.loc)
continue
if(istype(M.loc.loc,/area/engineering/engine_room))
if(istype(M,/obj/machinery/power/rad_collector))
var/obj/machinery/power/rad_collector/Rad = M
Rad.anchored = TRUE
Rad.connect_to_network()
var/obj/item/weapon/tank/phoron/Phoron = new/obj/item/weapon/tank/phoron(Rad)
Phoron.air_contents.gas["phoron"] = 29.1154 //This is a full tank if you filled it from a canister
Rad.P = Phoron
Phoron.loc = Rad
if(!Rad.active)
Rad.toggle_power()
Rad.update_icon()
else if(istype(M,/obj/machinery/atmospherics/binary/pump)) //Turning on every pump.
var/obj/machinery/atmospherics/binary/pump/Pump = M
if(Pump.name == "Engine Feed" && response == "Setup Completely")
found_the_pump = 1
Pump.air2.gas["nitrogen"] = 3750 //The contents of 2 canisters.
Pump.air2.temperature = 50
Pump.air2.update_values()
Pump.update_use_power(USE_POWER_IDLE)
Pump.target_pressure = 4500
Pump.update_icon()
else if(istype(M,/obj/machinery/power/supermatter))
SM = M
spawn(50)
SM.power = 320
else if(istype(M,/obj/machinery/power/smes)) //This is the SMES inside the engine room. We don't need much power.
var/obj/machinery/power/smes/SMES = M
SMES.input_attempt = 1
SMES.input_level = 200000
SMES.output_level = 75000
else if(istype(M.loc.loc,/area/engineering/engine_smes)) //Set every SMES to charge and spit out 300,000 power between the 4 of them.
if(istype(M,/obj/machinery/power/smes))
var/obj/machinery/power/smes/SMES = M
SMES.input_attempt = 1
SMES.input_level = 200000
SMES.output_level = 75000
if(!found_the_pump && response == "Setup Completely")
to_chat(src, "<font color='red'>Unable to locate air supply to fill up with coolant, adding some coolant around the supermatter</font>")
var/turf/simulated/T = SM.loc
T.zone.air.gas["nitrogen"] += 450
T.zone.air.temperature = 50
T.zone.air.update_values()
log_admin("[key_name(usr)] setup the supermatter engine [response == "Setup except coolant" ? "without coolant" : ""]")
message_admins("<font color='blue'>[key_name_admin(usr)] setup the supermatter engine [response == "Setup except coolant" ? "without coolant": ""]</font>", 1)
return
/client/proc/cmd_debug_mob_lists()
set category = "Debug"
set name = "Debug Mob Lists"
set desc = "For when you just gotta know"
switch(tgui_input_list(usr, "Which list?", "List Choice", list("Players","Admins","Mobs","Living Mobs","Dead Mobs", "Clients")))
if("Players")
to_chat(usr, span("filter_debuglogs", jointext(player_list,",")))
if("Admins")
to_chat(usr, span("filter_debuglogs", jointext(GLOB.admins,",")))
if("Mobs")
to_chat(usr, span("filter_debuglogs", jointext(mob_list,",")))
if("Living Mobs")
to_chat(usr, span("filter_debuglogs", jointext(living_mob_list,",")))
if("Dead Mobs")
to_chat(usr, span("filter_debuglogs", jointext(dead_mob_list,",")))
if("Clients")
to_chat(usr, span("filter_debuglogs", jointext(GLOB.clients,",")))
/client/proc/cmd_debug_using_map()
set category = "Debug"
set name = "Debug Map Datum"
set desc = "Debug the map metadata about the currently compiled in map."
if(!check_rights(R_DEBUG))
return
debug_variables(using_map)
// DNA2 - Admin Hax
/client/proc/cmd_admin_toggle_block(var/mob/M,var/block)
if(!ticker)
tgui_alert_async(usr, "Wait until the game starts")
return
if(istype(M, /mob/living/carbon))
M.dna.SetSEState(block,!M.dna.GetSEState(block))
domutcheck(M,null,MUTCHK_FORCED)
M.update_mutations()
var/state="[M.dna.GetSEState(block)?"on":"off"]"
var/blockname=assigned_blocks[block]
message_admins("[key_name_admin(src)] has toggled [M.key]'s [blockname] block [state]!")
log_admin("[key_name(src)] has toggled [M.key]'s [blockname] block [state]!")
else
tgui_alert_async(usr, "Invalid mob")
/datum/admins/proc/view_runtimes()
set category = "Debug"
set name = "View Runtimes"
set desc = "Open the Runtime Viewer"
if(!check_rights(R_DEBUG))
return
error_cache.showTo(usr)
/datum/admins/proc/change_weather()
set category = "Debug"
set name = "Change Weather"
set desc = "Changes the current weather."
if(!check_rights(R_DEBUG))
return
var/datum/planet/planet = tgui_input_list(usr, "Which planet do you want to modify the weather on?", "Change Weather", SSplanets.planets)
if(istype(planet))
var/datum/weather/new_weather = tgui_input_list(usr, "What weather do you want to change to?", "Change Weather", planet.weather_holder.allowed_weather_types)
if(new_weather)
planet.weather_holder.change_weather(new_weather)
planet.weather_holder.rebuild_forecast()
var/log = "[key_name(src)] changed [planet.name]'s weather to [new_weather]."
message_admins(log)
log_admin(log)
/datum/admins/proc/change_time()
set category = "Debug"
set name = "Change Planet Time"
set desc = "Changes the time of a planet."
if(!check_rights(R_DEBUG))
return
var/datum/planet/planet = tgui_input_list(usr, "Which planet do you want to modify time on?", "Change Time", SSplanets.planets)
if(istype(planet))
var/datum/time/current_time_datum = planet.current_time
var/new_hour = tgui_input_number(usr, "What hour do you want to change to?", "Change Time", text2num(current_time_datum.show_time("hh")))
if(!isnull(new_hour))
var/new_minute = tgui_input_number(usr, "What minute do you want to change to?", "Change Time", text2num(current_time_datum.show_time("mm")) )
if(!isnull(new_minute))
var/type_needed = current_time_datum.type
var/datum/time/new_time = new type_needed()
new_time = new_time.add_hours(new_hour)
new_time = new_time.add_minutes(new_minute)
planet.current_time = new_time
spawn(1)
planet.update_sun()
var/log = "[key_name(src)] changed [planet.name]'s time to [planet.current_time.show_time("hh:mm")]."
message_admins(log)
log_admin(log)