mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
383 lines
11 KiB
Plaintext
383 lines
11 KiB
Plaintext
// Disposal pipe construction
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// This is the pipe that you drag around, not the attached ones.
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/obj/structure/disposalconstruct
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name = "disposal pipe segment"
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desc = "A huge pipe segment used for constructing disposal systems."
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icon = 'icons/obj/pipes/disposal.dmi'
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icon_state = "conpipe-s"
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anchored = FALSE
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density = FALSE
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pressure_resistance = 5*ONE_ATMOSPHERE
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level = 2
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var/sortType = ""
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var/ptype = 0
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var/subtype = 0
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var/dpdir = 0 // directions as disposalpipe
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var/base_state = "pipe-s"
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/obj/structure/disposalconstruct/Initialize(mapload, var/newtype, var/newdir, var/flipped, var/newsubtype)
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. = ..()
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ptype = newtype
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dir = newdir
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// Disposals handle "bent"/"corner" strangely, handle this specially.
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if(ptype == DISPOSAL_PIPE_STRAIGHT && (dir in GLOB.cornerdirs))
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ptype = DISPOSAL_PIPE_CORNER
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switch(dir)
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if(NORTHWEST)
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dir = WEST
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if(NORTHEAST)
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dir = NORTH
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if(SOUTHWEST)
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dir = SOUTH
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if(SOUTHEAST)
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dir = EAST
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switch(ptype)
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if(DISPOSAL_PIPE_BIN, DISPOSAL_PIPE_OUTLET, DISPOSAL_PIPE_CHUTE)
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density = TRUE
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if(DISPOSAL_PIPE_SORTER, DISPOSAL_PIPE_SORTER_FLIPPED)
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subtype = newsubtype
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if(flipped)
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do_a_flip()
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else
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update() // do_a_flip() calls update anyway, so, lazy way of catching unupdated pipe!
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// update iconstate and dpdir due to dir and type
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/obj/structure/disposalconstruct/proc/update()
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var/flip = turn(dir, 180)
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var/left = turn(dir, 90)
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var/right = turn(dir, -90)
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switch(ptype)
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if(DISPOSAL_PIPE_STRAIGHT)
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base_state = "pipe-s"
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dpdir = dir | flip
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if(DISPOSAL_PIPE_CORNER)
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base_state = "pipe-c"
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dpdir = dir | right
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if(DISPOSAL_PIPE_JUNCTION)
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base_state = "pipe-j1"
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dpdir = dir | right | flip
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if(DISPOSAL_PIPE_JUNCTION_FLIPPED)
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base_state = "pipe-j2"
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dpdir = dir | left | flip
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if(DISPOSAL_PIPE_JUNCTION_Y)
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base_state = "pipe-y"
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dpdir = dir | left | right
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if(DISPOSAL_PIPE_TRUNK)
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base_state = "pipe-t"
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dpdir = dir
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// disposal bin has only one dir, thus we don't need to care about setting it
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if(DISPOSAL_PIPE_BIN)
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if(anchored)
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base_state = "disposal"
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else
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base_state = "condisposal"
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if(DISPOSAL_PIPE_OUTLET)
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base_state = "outlet"
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dpdir = dir
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if(DISPOSAL_PIPE_CHUTE)
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base_state = "intake"
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dpdir = dir
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if(DISPOSAL_PIPE_SORTER)
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base_state = "pipe-j1s"
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dpdir = dir | right | flip
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if(DISPOSAL_PIPE_SORTER_FLIPPED)
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base_state = "pipe-j2s"
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dpdir = dir | left | flip
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if(DISPOSAL_PIPE_UPWARD)
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base_state = "pipe-u"
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dpdir = dir
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if(DISPOSAL_PIPE_DOWNWARD)
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base_state = "pipe-d"
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dpdir = dir
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if(DISPOSAL_PIPE_TAGGER)
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base_state = "pipe-tagger"
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dpdir = dir | flip
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if(DISPOSAL_PIPE_TAGGER_PARTIAL)
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base_state = "pipe-tagger-partial"
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dpdir = dir | flip
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if(!(ptype in list(DISPOSAL_PIPE_BIN, DISPOSAL_PIPE_OUTLET, DISPOSAL_PIPE_CHUTE, DISPOSAL_PIPE_UPWARD, DISPOSAL_PIPE_DOWNWARD, DISPOSAL_PIPE_TAGGER, DISPOSAL_PIPE_TAGGER_PARTIAL)))
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icon_state = "con[base_state]"
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else
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icon_state = base_state
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if(invisibility) // if invisible, fade icon
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alpha = 128
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else
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alpha = 255
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//otherwise burying half-finished pipes under floors causes them to half-fade
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// hide called by levelupdate if turf intact status changes
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// change visibility status and force update of icon
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/obj/structure/disposalconstruct/hide(var/intact)
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invisibility = (intact && level==1) ? INVISIBILITY_ABSTRACT: INVISIBILITY_NONE // hide if floor is intact
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update()
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// flip and rotate verbs
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/obj/structure/disposalconstruct/verb/rotate_clockwise()
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set category = "Object"
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set name = "Rotate Pipe Clockwise"
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set src in view(1)
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if(usr.stat)
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return
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if(anchored)
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to_chat(usr, "You must unfasten the pipe before rotating it.")
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return
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src.set_dir(turn(src.dir, 270))
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update()
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//VOREstation edit: counter-clockwise rotation
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/obj/structure/disposalconstruct/verb/rotate_counterclockwise()
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set category = "Object"
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set name = "Rotate Pipe Counter-Clockwise"
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set src in view(1)
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if(usr.stat)
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return
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if(anchored)
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to_chat(usr, "You must unfasten the pipe before rotating it.")
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return
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src.set_dir(turn(src.dir, 90))
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update()
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//VOREstation edit end
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/obj/structure/disposalconstruct/verb/flip()
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set category = "Object"
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set name = "Flip Pipe"
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set src in view(1)
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if(usr.stat)
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return
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if(anchored)
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to_chat(usr, "You must unfasten the pipe before flipping it.")
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return
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do_a_flip()
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/obj/structure/disposalconstruct/proc/do_a_flip()
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switch(ptype)
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if(DISPOSAL_PIPE_JUNCTION)
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ptype = DISPOSAL_PIPE_JUNCTION_FLIPPED
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if(DISPOSAL_PIPE_JUNCTION_FLIPPED)
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ptype = DISPOSAL_PIPE_JUNCTION
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if(DISPOSAL_PIPE_SORTER)
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ptype = DISPOSAL_PIPE_SORTER_FLIPPED
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if(DISPOSAL_PIPE_SORTER_FLIPPED)
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ptype = DISPOSAL_PIPE_SORTER
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update()
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// returns the type path of disposalpipe corresponding to this item dtype
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/obj/structure/disposalconstruct/proc/dpipetype()
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switch(ptype)
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if(DISPOSAL_PIPE_STRAIGHT,DISPOSAL_PIPE_CORNER)
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return /obj/structure/disposalpipe/segment
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if(DISPOSAL_PIPE_JUNCTION,DISPOSAL_PIPE_JUNCTION_FLIPPED,DISPOSAL_PIPE_JUNCTION_Y)
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return /obj/structure/disposalpipe/junction
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if(DISPOSAL_PIPE_TRUNK)
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return /obj/structure/disposalpipe/trunk
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if(DISPOSAL_PIPE_BIN)
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return /obj/machinery/disposal
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if(DISPOSAL_PIPE_OUTLET)
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return /obj/structure/disposaloutlet
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if(DISPOSAL_PIPE_CHUTE)
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return /obj/machinery/disposal/deliveryChute
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if(DISPOSAL_PIPE_SORTER)
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switch(subtype)
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if(DISPOSAL_SORT_NORMAL)
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return /obj/structure/disposalpipe/sortjunction
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if(DISPOSAL_SORT_WILDCARD)
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return /obj/structure/disposalpipe/sortjunction/wildcard
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if(DISPOSAL_SORT_UNTAGGED)
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return /obj/structure/disposalpipe/sortjunction/untagged
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if(DISPOSAL_PIPE_SORTER_FLIPPED)
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switch(subtype)
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if(DISPOSAL_SORT_NORMAL)
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return /obj/structure/disposalpipe/sortjunction/flipped
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if(DISPOSAL_SORT_WILDCARD)
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return /obj/structure/disposalpipe/sortjunction/wildcard/flipped
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if(DISPOSAL_SORT_UNTAGGED)
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return /obj/structure/disposalpipe/sortjunction/untagged/flipped
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if(DISPOSAL_PIPE_UPWARD)
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return /obj/structure/disposalpipe/up
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if(DISPOSAL_PIPE_DOWNWARD)
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return /obj/structure/disposalpipe/down
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if(DISPOSAL_PIPE_TAGGER)
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return /obj/structure/disposalpipe/tagger
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if(DISPOSAL_PIPE_TAGGER_PARTIAL)
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return /obj/structure/disposalpipe/tagger/partial
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return
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// attackby item
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// wrench: (un)anchor
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// weldingtool: convert to real pipe
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/obj/structure/disposalconstruct/attackby(var/obj/item/I, var/mob/user)
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var/nicetype = "pipe"
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var/ispipe = 0 // Indicates if we should change the level of this pipe
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src.add_fingerprint(user)
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switch(ptype)
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if(DISPOSAL_PIPE_BIN)
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nicetype = "disposal bin"
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if(DISPOSAL_PIPE_OUTLET)
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nicetype = "disposal outlet"
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if(DISPOSAL_PIPE_CHUTE)
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nicetype = "delivery chute"
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if(DISPOSAL_PIPE_SORTER, DISPOSAL_PIPE_SORTER_FLIPPED)
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switch(subtype)
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if(DISPOSAL_SORT_NORMAL)
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nicetype = "sorting pipe"
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if(DISPOSAL_SORT_WILDCARD)
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nicetype = "wildcard sorting pipe"
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if(DISPOSAL_SORT_UNTAGGED)
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nicetype = "untagged sorting pipe"
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ispipe = 1
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if(DISPOSAL_PIPE_TAGGER)
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nicetype = "tagging pipe"
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ispipe = 1
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if(DISPOSAL_PIPE_TAGGER_PARTIAL)
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nicetype = "partial tagging pipe"
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ispipe = 1
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else
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nicetype = "pipe"
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ispipe = 1
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var/turf/T = src.loc
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if(!T.is_plating())
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to_chat(user, "You can only attach the [nicetype] if the floor plating is removed.")
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return
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var/obj/structure/disposalpipe/CP = locate() in T
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// wrench: (un)anchor
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if(I.has_tool_quality(TOOL_WRENCH))
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if(anchored)
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anchored = FALSE
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if(ispipe)
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level = 2
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density = FALSE
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else
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density = TRUE
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to_chat(user, "You detach the [nicetype] from the underfloor.")
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else
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if(ptype == DISPOSAL_PIPE_BIN || ptype == DISPOSAL_PIPE_OUTLET || ptype == DISPOSAL_PIPE_CHUTE) // Disposal or outlet
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if(CP) // There's something there
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if(!istype(CP,/obj/structure/disposalpipe/trunk))
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to_chat(user, "The [nicetype] requires a trunk underneath it in order to work.")
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return
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else // Nothing under, fuck.
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to_chat(user, "The [nicetype] requires a trunk underneath it in order to work.")
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return
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else
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if(CP)
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update()
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var/pdir = CP.dpdir
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if(istype(CP, /obj/structure/disposalpipe/broken))
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pdir = CP.dir
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if(pdir & dpdir)
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to_chat(user, "There is already a [nicetype] at that location.")
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return
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anchored = TRUE
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if(ispipe)
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level = 1 // We don't want disposal bins to disappear under the floors
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density = FALSE
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else
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density = TRUE // We don't want disposal bins or outlets to go density 0
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to_chat(user, "You attach the [nicetype] to the underfloor.")
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playsound(src, I.usesound, 100, 1)
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update()
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// weldingtool: convert to real pipe
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else if(I.has_tool_quality(TOOL_WELDER))
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if(anchored)
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var/obj/item/weldingtool/W = I.get_welder()
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if(W.remove_fuel(0,user))
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playsound(src, W.usesound, 100, 1)
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to_chat(user, "Welding the [nicetype] in place.")
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if(do_after(user, 20 * W.toolspeed))
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if(!src || !W.isOn()) return
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to_chat(user, "The [nicetype] has been welded in place!")
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update() // TODO: Make this neat
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if(ispipe) // Pipe
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var/pipetype = dpipetype()
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var/obj/structure/disposalpipe/P = new pipetype(src.loc)
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src.transfer_fingerprints_to(P)
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P.base_icon_state = base_state
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P.set_dir(dir)
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P.dpdir = dpdir
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P.update_icon()
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//Needs some special treatment ;)
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if(ptype==DISPOSAL_PIPE_SORTER || ptype==DISPOSAL_PIPE_SORTER_FLIPPED)
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var/obj/structure/disposalpipe/sortjunction/SortP = P
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SortP.sortType = sortType
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SortP.updatedir()
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SortP.updatedesc()
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SortP.updatename()
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else if(ptype==DISPOSAL_PIPE_BIN)
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var/obj/machinery/disposal/P = new /obj/machinery/disposal(src.loc)
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src.transfer_fingerprints_to(P)
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P.mode = 0 // start with pump off
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else if(ptype==DISPOSAL_PIPE_OUTLET)
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var/obj/structure/disposaloutlet/P = new /obj/structure/disposaloutlet(src.loc)
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src.transfer_fingerprints_to(P)
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P.set_dir(dir)
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P.target = get_ranged_target_turf(src, dir, 10) //TODO: replace this with a proc parameter or other cleaner
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var/obj/structure/disposalpipe/trunk/Trunk = CP
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Trunk.linked = P
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else if(ptype==DISPOSAL_PIPE_CHUTE)
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var/obj/machinery/disposal/deliveryChute/P = new /obj/machinery/disposal/deliveryChute(src.loc)
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src.transfer_fingerprints_to(P)
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P.set_dir(dir)
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qdel(src)
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return
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else
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to_chat(user, "You need more welding fuel to complete this task.")
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return
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else
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to_chat(user, "You need to attach it to the plating first!")
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return
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/obj/structure/disposalconstruct/hides_under_flooring()
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if(anchored)
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return 1
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else
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return 0
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// VOREStation Add Start - Helper procs for RCD
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/obj/structure/disposalconstruct/proc/is_pipe()
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return (ptype != DISPOSAL_PIPE_BIN && ptype != DISPOSAL_PIPE_OUTLET && ptype != DISPOSAL_PIPE_CHUTE)
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//helper proc that makes sure you can place the construct (i.e no dense objects stacking)
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/obj/structure/disposalconstruct/proc/can_place()
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if(is_pipe())
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return TRUE
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for(var/obj/structure/disposalconstruct/DC in get_turf(src))
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if(DC == src)
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continue
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if(!DC.is_pipe()) //there's already a chute/outlet/bin there
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return FALSE
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return TRUE
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// VOREStation Add End
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