Files
CHOMPStation2/code/modules/assembly/proximity.dm
Kelenius 35a20002c6 Merge branch 'dev' into ofResearchAndPrototypes
Conflicts:
	baystation12.dme
	code/defines/obj/weapon.dm
	code/game/mecha/equipment/tools/medical_tools.dm
	code/game/mecha/equipment/tools/tools.dm
	code/game/mecha/mecha.dm
	code/game/mecha/mecha_parts.dm
	code/game/objects/items/devices/flash.dm
	code/game/objects/items/devices/powersink.dm
	code/game/objects/items/devices/scanners.dm
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/stacks/sheets/sheet_types.dm
	code/game/objects/items/weapons/RCD.dm
	code/game/objects/items/weapons/circuitboards/machinery/biogenerator.dm
	code/game/objects/items/weapons/circuitboards/machinery/cloning.dm
	code/game/objects/items/weapons/circuitboards/machinery/mining_drill.dm
	code/game/objects/items/weapons/circuitboards/machinery/pacman.dm
	code/game/objects/items/weapons/circuitboards/machinery/power.dm
	code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm
	code/game/objects/items/weapons/circuitboards/machinery/research.dm
	code/game/objects/items/weapons/circuitboards/machinery/shieldgen.dm
	code/game/objects/items/weapons/circuitboards/machinery/telecomms.dm
	code/game/objects/items/weapons/circuitboards/machinery/unary_atmos.dm
	code/game/objects/items/weapons/flamethrower.dm
	code/game/objects/items/weapons/handcuffs.dm
	code/game/objects/items/weapons/kitchen.dm
	code/game/objects/items/weapons/shields.dm
	code/game/objects/items/weapons/storage/backpack.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/game/objects/items/weapons/teleportation.dm
	code/game/objects/items/weapons/tools.dm
	code/modules/assembly/igniter.dm
	code/modules/assembly/infrared.dm
	code/modules/assembly/mousetrap.dm
	code/modules/assembly/proximity.dm
	code/modules/assembly/signaler.dm
	code/modules/assembly/timer.dm
	code/modules/assembly/voice.dm
	code/modules/clothing/glasses/glasses.dm
	code/modules/hydroponics/trays/tray_tools.dm
	code/modules/mining/drilling/scanner.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/ore.dm
	code/modules/mob/living/silicon/robot/analyzer.dm
	code/modules/power/rust/circuits_and_design.dm
	code/modules/projectiles/ammunition/boxes.dm
	code/modules/projectiles/guns/energy/laser.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/guns/energy/stun.dm
	code/modules/research/circuitprinter.dm
	code/modules/research/designs.dm
	code/modules/research/destructive_analyzer.dm
	code/modules/research/protolathe.dm
	code/modules/research/rdconsole.dm
	code/modules/research/research.dm
	code/modules/research/server.dm
	code/modules/research/xenoarchaeology/genetics/reconstitutor.dm
2015-05-20 11:50:28 +03:00

164 lines
3.8 KiB
Plaintext

/obj/item/device/assembly/prox_sensor
name = "proximity sensor"
desc = "Used for scanning and alerting when someone enters a certain proximity."
icon_state = "prox"
origin_tech = list(TECH_MAGNET = 1)
matter = list(DEFAULT_WALL_MATERIAL = 800, "glass" = 200, "waste" = 50)
wires = WIRE_PULSE
secured = 0
var/scanning = 0
var/timing = 0
var/time = 10
var/range = 2
proc
toggle_scan()
sense()
activate()
if(!..()) return 0//Cooldown check
timing = !timing
update_icon()
return 0
toggle_secure()
secured = !secured
if(secured)
processing_objects.Add(src)
else
scanning = 0
timing = 0
processing_objects.Remove(src)
update_icon()
return secured
HasProximity(atom/movable/AM as mob|obj)
if (istype(AM, /obj/effect/beam)) return
if (AM.move_speed < 12) sense()
return
sense()
var/turf/mainloc = get_turf(src)
// if(scanning && cooldown <= 0)
// mainloc.visible_message("\icon[src] *boop* *boop*", "*boop* *boop*")
if((!holder && !secured)||(!scanning)||(cooldown > 0)) return 0
pulse(0)
if(!holder)
mainloc.visible_message("\icon[src] *beep* *beep*", "*beep* *beep*")
cooldown = 2
spawn(10)
process_cooldown()
return
process()
if(scanning)
var/turf/mainloc = get_turf(src)
for(var/mob/living/A in range(range,mainloc))
if (A.move_speed < 12)
sense()
if(timing && (time >= 0))
time--
if(timing && time <= 0)
timing = 0
toggle_scan()
time = 10
return
dropped()
spawn(0)
sense()
return
return
toggle_scan()
if(!secured) return 0
scanning = !scanning
update_icon()
return
update_icon()
overlays.Cut()
attached_overlays = list()
if(timing)
overlays += "prox_timing"
attached_overlays += "prox_timing"
if(scanning)
overlays += "prox_scanning"
attached_overlays += "prox_scanning"
if(holder)
holder.update_icon()
if(holder && istype(holder.loc,/obj/item/weapon/grenade/chem_grenade))
var/obj/item/weapon/grenade/chem_grenade/grenade = holder.loc
grenade.primed(scanning)
return
Move()
..()
sense()
return
interact(mob/user as mob)//TODO: Change this to the wires thingy
if(!secured)
user.show_message("\red The [name] is unsecured!")
return 0
var/second = time % 60
var/minute = (time - second) / 60
var/dat = text("<TT><B>Proximity Sensor</B>\n[] []:[]\n<A href='?src=\ref[];tp=-30'>-</A> <A href='?src=\ref[];tp=-1'>-</A> <A href='?src=\ref[];tp=1'>+</A> <A href='?src=\ref[];tp=30'>+</A>\n</TT>", (timing ? text("<A href='?src=\ref[];time=0'>Arming</A>", src) : text("<A href='?src=\ref[];time=1'>Not Arming</A>", src)), minute, second, src, src, src, src)
dat += text("<BR>Range: <A href='?src=\ref[];range=-1'>-</A> [] <A href='?src=\ref[];range=1'>+</A>", src, range, src)
dat += "<BR><A href='?src=\ref[src];scanning=1'>[scanning?"Armed":"Unarmed"]</A> (Movement sensor active when armed!)"
dat += "<BR><BR><A href='?src=\ref[src];refresh=1'>Refresh</A>"
dat += "<BR><BR><A href='?src=\ref[src];close=1'>Close</A>"
user << browse(dat, "window=prox")
onclose(user, "prox")
return
Topic(href, href_list)
if(..()) return 1
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
usr << browse(null, "window=prox")
onclose(usr, "prox")
return
if(href_list["scanning"])
toggle_scan()
if(href_list["time"])
timing = text2num(href_list["time"])
update_icon()
if(href_list["tp"])
var/tp = text2num(href_list["tp"])
time += tp
time = min(max(round(time), 0), 600)
if(href_list["range"])
var/r = text2num(href_list["range"])
range += r
range = min(max(range, 1), 5)
if(href_list["close"])
usr << browse(null, "window=prox")
return
if(usr)
attack_self(usr)
return