mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
Conflicts: code/_helpers/unsorted.dm code/game/objects/items/weapons/RCD.dm code/game/objects/items/weapons/grenades/emgrenade.dm code/modules/clothing/spacesuits/rig/rig_attackby.dm
519 lines
16 KiB
Plaintext
519 lines
16 KiB
Plaintext
/**********************Mineral deposits**************************/
|
|
/turf/unsimulated/mineral
|
|
name = "impassable rock"
|
|
icon = 'icons/turf/walls.dmi'
|
|
icon_state = "rock-dark"
|
|
|
|
/turf/simulated/mineral //wall piece
|
|
name = "Rock"
|
|
icon = 'icons/turf/walls.dmi'
|
|
icon_state = "rock"
|
|
oxygen = 0
|
|
nitrogen = 0
|
|
opacity = 1
|
|
density = 1
|
|
blocks_air = 1
|
|
temperature = T0C
|
|
var/mined_turf = /turf/simulated/floor/plating/airless/asteroid
|
|
var/ore/mineral
|
|
var/mined_ore = 0
|
|
var/last_act = 0
|
|
var/emitter_blasts_taken = 0 // EMITTER MINING! Muhehe.
|
|
|
|
var/datum/geosample/geologic_data
|
|
var/excavation_level = 0
|
|
var/list/finds
|
|
var/next_rock = 0
|
|
var/archaeo_overlay = ""
|
|
var/excav_overlay = ""
|
|
var/obj/item/weapon/last_find
|
|
var/datum/artifact_find/artifact_find
|
|
|
|
has_resources = 1
|
|
|
|
/turf/simulated/mineral/New()
|
|
spawn(0)
|
|
MineralSpread()
|
|
spawn(2)
|
|
updateMineralOverlays(1)
|
|
|
|
/turf/simulated/mineral/proc/updateMineralOverlays(var/update_neighbors)
|
|
var/list/step_overlays = list("s" = NORTH, "n" = SOUTH, "w" = EAST, "e" = WEST)
|
|
for(var/direction in step_overlays)
|
|
var/turf/turf_to_check = get_step(src,step_overlays[direction])
|
|
if(update_neighbors && istype(turf_to_check,/turf/simulated/floor/plating/airless/asteroid))
|
|
var/turf/simulated/floor/plating/airless/asteroid/T = turf_to_check
|
|
T.updateMineralOverlays()
|
|
else if(istype(turf_to_check,/turf/space) || istype(turf_to_check,/turf/simulated/floor))
|
|
turf_to_check.overlays += image('icons/turf/walls.dmi', "rock_side_[direction]")
|
|
|
|
/turf/simulated/mineral/ex_act(severity)
|
|
switch(severity)
|
|
if(2.0)
|
|
if (prob(70))
|
|
mined_ore = 1 //some of the stuff gets blown up
|
|
GetDrilled()
|
|
if(1.0)
|
|
mined_ore = 2 //some of the stuff gets blown up
|
|
GetDrilled()
|
|
|
|
/turf/simulated/mineral/bullet_act(var/obj/item/projectile/Proj)
|
|
|
|
// Emitter blasts
|
|
if(istype(Proj, /obj/item/projectile/beam/emitter))
|
|
emitter_blasts_taken++
|
|
|
|
if(emitter_blasts_taken > 2) // 3 blasts per tile
|
|
mined_ore = 1
|
|
GetDrilled()
|
|
|
|
/turf/simulated/mineral/Bumped(AM)
|
|
. = ..()
|
|
if(istype(AM,/mob/living/carbon/human))
|
|
var/mob/living/carbon/human/H = AM
|
|
if((istype(H.l_hand,/obj/item/weapon/pickaxe)) && (!H.hand))
|
|
attackby(H.l_hand,H)
|
|
else if((istype(H.r_hand,/obj/item/weapon/pickaxe)) && H.hand)
|
|
attackby(H.r_hand,H)
|
|
|
|
else if(istype(AM,/mob/living/silicon/robot))
|
|
var/mob/living/silicon/robot/R = AM
|
|
if(istype(R.module_active,/obj/item/weapon/pickaxe))
|
|
attackby(R.module_active,R)
|
|
|
|
else if(istype(AM,/obj/mecha))
|
|
var/obj/mecha/M = AM
|
|
if(istype(M.selected,/obj/item/mecha_parts/mecha_equipment/tool/drill))
|
|
M.selected.action(src)
|
|
|
|
/turf/simulated/mineral/proc/MineralSpread()
|
|
if(mineral && mineral.spread)
|
|
for(var/trydir in cardinal)
|
|
if(prob(mineral.spread_chance))
|
|
var/turf/simulated/mineral/target_turf = get_step(src, trydir)
|
|
if(istype(target_turf) && !target_turf.mineral)
|
|
target_turf.mineral = mineral
|
|
target_turf.UpdateMineral()
|
|
target_turf.MineralSpread()
|
|
|
|
|
|
/turf/simulated/mineral/proc/UpdateMineral()
|
|
clear_ore_effects()
|
|
if(!mineral)
|
|
name = "\improper Rock"
|
|
icon_state = "rock"
|
|
return
|
|
name = "\improper [mineral.display_name] deposit"
|
|
new /obj/effect/mineral(src, mineral)
|
|
|
|
//Not even going to touch this pile of spaghetti
|
|
/turf/simulated/mineral/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
|
|
if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
|
|
usr << "\red You don't have the dexterity to do this!"
|
|
return
|
|
|
|
if (istype(W, /obj/item/device/core_sampler))
|
|
geologic_data.UpdateNearbyArtifactInfo(src)
|
|
var/obj/item/device/core_sampler/C = W
|
|
C.sample_item(src, user)
|
|
return
|
|
|
|
if (istype(W, /obj/item/device/depth_scanner))
|
|
var/obj/item/device/depth_scanner/C = W
|
|
C.scan_atom(user, src)
|
|
return
|
|
|
|
if (istype(W, /obj/item/device/measuring_tape))
|
|
var/obj/item/device/measuring_tape/P = W
|
|
user.visible_message("\blue[user] extends [P] towards [src].","\blue You extend [P] towards [src].")
|
|
if(do_after(user,25))
|
|
user << "\blue \icon[P] [src] has been excavated to a depth of [2*excavation_level]cm."
|
|
return
|
|
|
|
if (istype(W, /obj/item/weapon/pickaxe))
|
|
var/turf/T = user.loc
|
|
if (!( istype(T, /turf) ))
|
|
return
|
|
|
|
var/obj/item/weapon/pickaxe/P = W
|
|
if(last_act + P.digspeed > world.time)//prevents message spam
|
|
return
|
|
last_act = world.time
|
|
|
|
playsound(user, P.drill_sound, 20, 1)
|
|
|
|
//handle any archaeological finds we might uncover
|
|
var/fail_message
|
|
if(finds && finds.len)
|
|
var/datum/find/F = finds[1]
|
|
if(excavation_level + P.excavation_amount > F.excavation_required)
|
|
//Chance to destroy / extract any finds here
|
|
fail_message = ". <b>[pick("There is a crunching noise","[W] collides with some different rock","Part of the rock face crumbles away","Something breaks under [W]")]</b>"
|
|
|
|
user << "\red You start [P.drill_verb][fail_message ? fail_message : ""]."
|
|
|
|
if(fail_message && prob(90))
|
|
if(prob(25))
|
|
excavate_find(5, finds[1])
|
|
else if(prob(50))
|
|
finds.Remove(finds[1])
|
|
if(prob(50))
|
|
artifact_debris()
|
|
|
|
if(do_after(user,P.digspeed))
|
|
user << "\blue You finish [P.drill_verb] the rock."
|
|
|
|
if(finds && finds.len)
|
|
var/datum/find/F = finds[1]
|
|
if(round(excavation_level + P.excavation_amount) == F.excavation_required)
|
|
//Chance to extract any items here perfectly, otherwise just pull them out along with the rock surrounding them
|
|
if(excavation_level + P.excavation_amount > F.excavation_required)
|
|
//if you can get slightly over, perfect extraction
|
|
excavate_find(100, F)
|
|
else
|
|
excavate_find(80, F)
|
|
|
|
else if(excavation_level + P.excavation_amount > F.excavation_required - F.clearance_range)
|
|
//just pull the surrounding rock out
|
|
excavate_find(0, F)
|
|
|
|
if( excavation_level + P.excavation_amount >= 100 )
|
|
//if players have been excavating this turf, leave some rocky debris behind
|
|
var/obj/structure/boulder/B
|
|
if(artifact_find)
|
|
if( excavation_level > 0 || prob(15) )
|
|
//boulder with an artifact inside
|
|
B = new(src)
|
|
if(artifact_find)
|
|
B.artifact_find = artifact_find
|
|
else
|
|
artifact_debris(1)
|
|
else if(prob(15))
|
|
//empty boulder
|
|
B = new(src)
|
|
|
|
if(B)
|
|
GetDrilled(0)
|
|
else
|
|
GetDrilled(1)
|
|
return
|
|
|
|
excavation_level += P.excavation_amount
|
|
|
|
//archaeo overlays
|
|
if(!archaeo_overlay && finds && finds.len)
|
|
var/datum/find/F = finds[1]
|
|
if(F.excavation_required <= excavation_level + F.view_range)
|
|
archaeo_overlay = "overlay_archaeo[rand(1,3)]"
|
|
overlays += archaeo_overlay
|
|
|
|
//there's got to be a better way to do this
|
|
var/update_excav_overlay = 0
|
|
if(excavation_level >= 75)
|
|
if(excavation_level - P.excavation_amount < 75)
|
|
update_excav_overlay = 1
|
|
else if(excavation_level >= 50)
|
|
if(excavation_level - P.excavation_amount < 50)
|
|
update_excav_overlay = 1
|
|
else if(excavation_level >= 25)
|
|
if(excavation_level - P.excavation_amount < 25)
|
|
update_excav_overlay = 1
|
|
|
|
//update overlays displaying excavation level
|
|
if( !(excav_overlay && excavation_level > 0) || update_excav_overlay )
|
|
var/excav_quadrant = round(excavation_level / 25) + 1
|
|
excav_overlay = "overlay_excv[excav_quadrant]_[rand(1,3)]"
|
|
overlays += excav_overlay
|
|
|
|
//drop some rocks
|
|
next_rock += P.excavation_amount * 10
|
|
while(next_rock > 100)
|
|
next_rock -= 100
|
|
var/obj/item/weapon/ore/O = new(src)
|
|
geologic_data.UpdateNearbyArtifactInfo(src)
|
|
O.geologic_data = geologic_data
|
|
|
|
else
|
|
return attack_hand(user)
|
|
|
|
/turf/simulated/mineral/proc/clear_ore_effects()
|
|
for(var/obj/effect/mineral/M in contents)
|
|
qdel(M)
|
|
|
|
/turf/simulated/mineral/proc/DropMineral()
|
|
if(!mineral)
|
|
return
|
|
|
|
clear_ore_effects()
|
|
var/obj/item/weapon/ore/O = new mineral.ore (src)
|
|
if(istype(O))
|
|
geologic_data.UpdateNearbyArtifactInfo(src)
|
|
O.geologic_data = geologic_data
|
|
return O
|
|
|
|
/turf/simulated/mineral/proc/GetDrilled(var/artifact_fail = 0)
|
|
//var/destroyed = 0 //used for breaking strange rocks
|
|
if (mineral && mineral.result_amount)
|
|
|
|
//if the turf has already been excavated, some of it's ore has been removed
|
|
for (var/i = 1 to mineral.result_amount - mined_ore)
|
|
DropMineral()
|
|
|
|
//destroyed artifacts have weird, unpleasant effects
|
|
//make sure to destroy them before changing the turf though
|
|
if(artifact_find && artifact_fail)
|
|
var/pain = 0
|
|
if(prob(50))
|
|
pain = 1
|
|
for(var/mob/living/M in range(src, 200))
|
|
M << "<font color='red'><b>[pick("A high pitched [pick("keening","wailing","whistle")]","A rumbling noise like [pick("thunder","heavy machinery")]")] somehow penetrates your mind before fading away!</b></font>"
|
|
if(pain)
|
|
flick("pain",M.pain)
|
|
if(prob(50))
|
|
M.adjustBruteLoss(5)
|
|
else
|
|
flick("flash",M.flash)
|
|
if(prob(50))
|
|
M.Stun(5)
|
|
M.apply_effect(25, IRRADIATE)
|
|
|
|
|
|
var/list/step_overlays = list("n" = NORTH, "s" = SOUTH, "e" = EAST, "w" = WEST)
|
|
|
|
//Add some rubble, you did just clear out a big chunk of rock.
|
|
|
|
var/turf/simulated/floor/plating/airless/asteroid/N = ChangeTurf(mined_turf)
|
|
|
|
// Kill and update the space overlays around us.
|
|
for(var/direction in step_overlays)
|
|
var/turf/space/T = get_step(src, step_overlays[direction])
|
|
if(istype(T))
|
|
T.overlays.Cut()
|
|
for(var/next_direction in step_overlays)
|
|
if(istype(get_step(T, step_overlays[next_direction]),/turf/simulated/mineral))
|
|
T.overlays += image('icons/turf/walls.dmi', "rock_side_[next_direction]")
|
|
|
|
if(istype(N))
|
|
N.overlay_detail = "asteroid[rand(0,9)]"
|
|
N.updateMineralOverlays(1)
|
|
|
|
/turf/simulated/mineral/proc/excavate_find(var/prob_clean = 0, var/datum/find/F)
|
|
//with skill and luck, players can cleanly extract finds
|
|
//otherwise, they come out inside a chunk of rock
|
|
var/obj/item/weapon/X
|
|
if(prob_clean)
|
|
X = new /obj/item/weapon/archaeological_find(src, new_item_type = F.find_type)
|
|
else
|
|
X = new /obj/item/weapon/ore/strangerock(src, inside_item_type = F.find_type)
|
|
geologic_data.UpdateNearbyArtifactInfo(src)
|
|
X:geologic_data = geologic_data
|
|
|
|
//some find types delete the /obj/item/weapon/archaeological_find and replace it with something else, this handles when that happens
|
|
//yuck
|
|
var/display_name = "something"
|
|
if(!X)
|
|
X = last_find
|
|
if(X)
|
|
display_name = X.name
|
|
|
|
//many finds are ancient and thus very delicate - luckily there is a specialised energy suspension field which protects them when they're being extracted
|
|
if(prob(F.prob_delicate))
|
|
var/obj/effect/suspension_field/S = locate() in src
|
|
if(!S || S.field_type != get_responsive_reagent(F.find_type))
|
|
if(X)
|
|
visible_message("\red<b>[pick("[display_name] crumbles away into dust","[display_name] breaks apart")].</b>")
|
|
qdel(X)
|
|
|
|
finds.Remove(F)
|
|
|
|
|
|
/turf/simulated/mineral/proc/artifact_debris(var/severity = 0)
|
|
//cael's patented random limited drop componentized loot system!
|
|
//sky's patented not-fucking-retarded overhaul!
|
|
|
|
//Give a random amount of loot from 1 to 3 or 5, varying on severity.
|
|
for(var/j in 1 to rand(1, 3 + max(min(severity, 1), 0) * 2))
|
|
switch(rand(1,7))
|
|
if(1)
|
|
var/obj/item/stack/rods/R = new(src)
|
|
R.amount = rand(5,25)
|
|
|
|
if(2)
|
|
var/obj/item/stack/material/plasteel/R = new(src)
|
|
R.amount = rand(5,25)
|
|
|
|
if(3)
|
|
var/obj/item/stack/material/steel/R = new(src)
|
|
R.amount = rand(5,25)
|
|
|
|
if(4)
|
|
var/obj/item/stack/material/plasteel/R = new(src)
|
|
R.amount = rand(5,25)
|
|
|
|
if(5)
|
|
var/quantity = rand(1,3)
|
|
for(var/i=0, i<quantity, i++)
|
|
new /obj/item/weapon/material/shard(src)
|
|
|
|
if(6)
|
|
var/quantity = rand(1,3)
|
|
for(var/i=0, i<quantity, i++)
|
|
new /obj/item/weapon/material/shard/phoron(src)
|
|
|
|
if(7)
|
|
var/obj/item/stack/material/uranium/R = new(src)
|
|
R.amount = rand(5,25)
|
|
|
|
/turf/simulated/mineral/random
|
|
name = "Mineral deposit"
|
|
var/mineralSpawnChanceList = list("Uranium" = 5, "Platinum" = 5, "Iron" = 35, "Coal" = 35, "Diamond" = 1, "Gold" = 5, "Silver" = 5, "Phoron" = 10)
|
|
var/mineralChance = 100 //10 //means 10% chance of this plot changing to a mineral deposit
|
|
|
|
/turf/simulated/mineral/random/New()
|
|
if (prob(mineralChance) && !mineral)
|
|
var/mineral_name = pickweight(mineralSpawnChanceList) //temp mineral name
|
|
mineral_name = lowertext(mineral_name)
|
|
if (mineral_name && (mineral_name in ore_data))
|
|
mineral = ore_data[mineral_name]
|
|
UpdateMineral()
|
|
|
|
. = ..()
|
|
|
|
/turf/simulated/mineral/random/high_chance
|
|
mineralChance = 100 //25
|
|
mineralSpawnChanceList = list("Uranium" = 10, "Platinum" = 10, "Iron" = 20, "Coal" = 20, "Diamond" = 2, "Gold" = 10, "Silver" = 10, "Phoron" = 20)
|
|
|
|
|
|
/**********************Asteroid**************************/
|
|
|
|
|
|
/turf/simulated/floor/plating/airless/asteroid //floor piece
|
|
name = "sand"
|
|
icon = 'icons/turf/floors.dmi'
|
|
icon_state = "asteroid"
|
|
oxygen = 0
|
|
nitrogen = 0
|
|
temperature = TCMB
|
|
icon_plating = "asteroid"
|
|
var/dug = 0 //0 = has not yet been dug, 1 = has already been dug
|
|
var/overlay_detail
|
|
has_resources = 1
|
|
|
|
/turf/simulated/floor/plating/airless/asteroid/New()
|
|
|
|
if(prob(20))
|
|
overlay_detail = "asteroid[rand(0,9)]"
|
|
|
|
/turf/simulated/floor/plating/airless/asteroid/ex_act(severity)
|
|
switch(severity)
|
|
if(3.0)
|
|
return
|
|
if(2.0)
|
|
if (prob(70))
|
|
gets_dug()
|
|
if(1.0)
|
|
gets_dug()
|
|
return
|
|
|
|
/turf/simulated/floor/plating/airless/asteroid/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
|
|
if(!W || !user)
|
|
return 0
|
|
|
|
var/list/usable_tools = list(
|
|
/obj/item/weapon/shovel,
|
|
/obj/item/weapon/pickaxe/diamonddrill,
|
|
/obj/item/weapon/pickaxe/drill,
|
|
/obj/item/weapon/pickaxe/borgdrill
|
|
)
|
|
|
|
var/valid_tool
|
|
for(var/valid_type in usable_tools)
|
|
if(istype(W,valid_type))
|
|
valid_tool = 1
|
|
break
|
|
|
|
if(valid_tool)
|
|
if (dug)
|
|
user << "\red This area has already been dug"
|
|
return
|
|
|
|
var/turf/T = user.loc
|
|
if (!(istype(T)))
|
|
return
|
|
|
|
user << "\red You start digging."
|
|
playsound(user.loc, 'sound/effects/rustle1.ogg', 50, 1)
|
|
|
|
if(!do_after(user,40)) return
|
|
|
|
user << "\blue You dug a hole."
|
|
gets_dug()
|
|
|
|
else if(istype(W,/obj/item/weapon/storage/bag/ore))
|
|
var/obj/item/weapon/storage/bag/ore/S = W
|
|
if(S.collection_mode)
|
|
for(var/obj/item/weapon/ore/O in contents)
|
|
O.attackby(W,user)
|
|
return
|
|
else if(istype(W,/obj/item/weapon/storage/bag/fossils))
|
|
var/obj/item/weapon/storage/bag/fossils/S = W
|
|
if(S.collection_mode)
|
|
for(var/obj/item/weapon/fossil/F in contents)
|
|
F.attackby(W,user)
|
|
return
|
|
|
|
else
|
|
..(W,user)
|
|
return
|
|
|
|
/turf/simulated/floor/plating/airless/asteroid/proc/gets_dug()
|
|
|
|
if(dug)
|
|
return
|
|
|
|
for(var/i=0;i<(rand(3)+2);i++)
|
|
new/obj/item/weapon/ore/glass(src)
|
|
|
|
dug = 1
|
|
icon_plating = "asteroid_dug"
|
|
icon_state = "asteroid_dug"
|
|
return
|
|
|
|
/turf/simulated/floor/plating/airless/asteroid/proc/updateMineralOverlays(var/update_neighbors)
|
|
|
|
overlays.Cut()
|
|
|
|
var/list/step_overlays = list("n" = NORTH, "s" = SOUTH, "e" = EAST, "w" = WEST)
|
|
for(var/direction in step_overlays)
|
|
|
|
if(istype(get_step(src, step_overlays[direction]), /turf/space))
|
|
overlays += image('icons/turf/floors.dmi', "asteroid_edge_[direction]")
|
|
|
|
if(istype(get_step(src, step_overlays[direction]), /turf/simulated/mineral))
|
|
overlays += image('icons/turf/walls.dmi', "rock_side_[direction]")
|
|
|
|
if(overlay_detail) overlays += overlay_detail
|
|
|
|
if(update_neighbors)
|
|
var/list/all_step_directions = list(NORTH,NORTHEAST,EAST,SOUTHEAST,SOUTH,SOUTHWEST,WEST,NORTHWEST)
|
|
for(var/direction in all_step_directions)
|
|
var/turf/simulated/floor/plating/airless/asteroid/A
|
|
if(istype(get_step(src, direction), /turf/simulated/floor/plating/airless/asteroid))
|
|
A = get_step(src, direction)
|
|
A.updateMineralOverlays()
|
|
|
|
/turf/simulated/floor/plating/airless/asteroid/Entered(atom/movable/M as mob|obj)
|
|
..()
|
|
if(istype(M,/mob/living/silicon/robot))
|
|
var/mob/living/silicon/robot/R = M
|
|
if(R.module)
|
|
if(istype(R.module_state_1,/obj/item/weapon/storage/bag/ore))
|
|
attackby(R.module_state_1,R)
|
|
else if(istype(R.module_state_2,/obj/item/weapon/storage/bag/ore))
|
|
attackby(R.module_state_2,R)
|
|
else if(istype(R.module_state_3,/obj/item/weapon/storage/bag/ore))
|
|
attackby(R.module_state_3,R)
|
|
else
|
|
return |