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52 lines
1.8 KiB
Plaintext
52 lines
1.8 KiB
Plaintext
#define DEFAULT_HUNGER_FACTOR 0.05 // Factor of how fast mob nutrition decreases
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#define REM 0.2 // Means 'Reagent Effect Multiplier'. This is how many units of reagent are consumed per tick
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#define CHEM_TOUCH 1
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#define CHEM_INGEST 2
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#define CHEM_BLOOD 3
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#define MINIMUM_CHEMICAL_VOLUME 0.01
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#define SOLID 1
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#define LIQUID 2
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#define GAS 3
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#define REAGENTS_OVERDOSE 30
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#define CHEM_SYNTH_ENERGY 500 // How much energy does it take to synthesize 1 unit of chemical, in Joules.
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// Some on_mob_life() procs check for alien races.
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#define IS_DIONA 1
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#define IS_VOX 2
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#define IS_SKRELL 3
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#define IS_UNATHI 4
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#define IS_TAJARA 5
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#define IS_XENOS 6
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#define IS_TESHARI 7
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#define IS_SLIME 8
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#define IS_ZADDAT 9
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#define CE_STABLE "stable" // Inaprovaline
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#define CE_ANTIBIOTIC "antibiotic" // Antibiotics
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#define CE_BLOODRESTORE "bloodrestore" // Iron/nutriment
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#define CE_PAINKILLER "painkiller"
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#define CE_ALCOHOL "alcohol" // Liver filtering
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#define CE_ALCOHOL_TOXIC "alcotoxic" // Liver damage
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#define CE_SPEEDBOOST "gofast" // Hyperzine
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#define CE_SLOWDOWN "goslow" // Slowdown
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#define CE_ANTACID "nopuke" // Don't puke.
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#define REAGENTS_PER_SHEET 20
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// Attached to CE_ANTIBIOTIC
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#define ANTIBIO_NORM 1
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#define ANTIBIO_OD 2
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#define ANTIBIO_SUPER 3
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// Chemistry lists.
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var/list/tachycardics = list("coffee", "inaprovaline", "hyperzine", "nitroglycerin", "thirteenloko", "nicotine") // Increase heart rate.
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var/list/bradycardics = list("neurotoxin", "cryoxadone", "clonexadone", "space_drugs", "stoxin") // Decrease heart rate.
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var/list/heartstopper = list("potassium_chlorophoride", "zombie_powder") // This stops the heart.
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var/list/cheartstopper = list("potassium_chloride") // This stops the heart when overdose is met. -- c = conditional
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