mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 16:12:17 +00:00
* Lore Overhaul * Further Updates * Changes the year * Reverts unedited files adds Dragor's file * Fixes compile error * Spelling error * Fixfix * Comma fixes! * Parenthesis fix * Removes Virgov references * Purges remnants of UC * Recommended Change * More consistent naming
184 lines
7.5 KiB
Plaintext
184 lines
7.5 KiB
Plaintext
//#define TESTING
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#if DM_VERSION < 506
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#warn This compiler is out of date. You may experience issues with projectile animations.
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#endif
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// Items that ask to be called every cycle.
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var/global/datum/datacore/data_core = null
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var/global/list/machines = list() // ALL Machines, wether processing or not.
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var/global/list/processing_machines = list() // TODO - Move into SSmachines
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var/global/list/processing_power_items = list() // TODO - Move into SSmachines
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var/global/list/active_diseases = list()
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var/global/list/hud_icon_reference = list()
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var/global/list/global_mutations = list() // List of hidden mutation things.
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var/global/datum/universal_state/universe = new
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var/global/list/global_map = null
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// Noises made when hit while typing.
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var/list/hit_appends = list("-OOF", "-ACK", "-UGH", "-HRNK", "-HURGH", "-GLORF")
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var/log_path = "data/logs/" //See world.dm for the full calculated path
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var/diary = null
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var/error_log = null
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var/debug_log = null
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var/href_logfile = null
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// var/station_name = "Northern Star"
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// var/const/station_orig = "Northern Star" //station_name can't be const due to event prefix/suffix
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// var/const/station_short = "Northern Star"
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// var/const/dock_name = "Vir Interstellar Spaceport"
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// var/const/boss_name = "Central Command"
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// var/const/boss_short = "CentCom"
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// var/const/company_name = "NanoTrasen"
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// var/const/company_short = "NT"
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// var/const/star_name = "Vir"
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// var/const/starsys_name = "Vir"
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var/const/game_version = "VOREStation"
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var/changelog_hash = ""
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var/game_year = (text2num(time2text(world.realtime, "YYYY")) + 300) //VOREStation Edit
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var/round_progressing = 1
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var/master_mode = "extended" // "extended"
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var/secret_force_mode = "secret" // if this is anything but "secret", the secret rotation will forceably choose this mode.
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var/host = null //only here until check @ code\modules\ghosttrap\trap.dm:112 is fixed
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var/list/jobMax = list()
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var/list/bombers = list()
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var/list/admin_log = list()
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var/list/lastsignalers = list() // Keeps last 100 signals here in format: "[src] used \ref[src] @ location [src.loc]: [freq]/[code]"
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var/list/lawchanges = list() // Stores who uploaded laws to which silicon-based lifeform, and what the law was.
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var/list/reg_dna = list()
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var/mouse_respawn_time = 2.5 // Amount of time that must pass between a player dying as a mouse and repawning as a mouse. In minutes. Vorestation Edit - Changed to 2.5 minutes, half of 5, in accordance with mouse nerfs and realignment.
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var/list/monkeystart = list()
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var/list/wizardstart = list()
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var/list/newplayer_start = list()
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//Spawnpoints.
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var/list/latejoin = list()
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var/list/latejoin_gateway = list()
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var/list/latejoin_elevator = list()
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var/list/latejoin_cryo = list()
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var/list/latejoin_cyborg = list()
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var/list/prisonwarp = list() // Prisoners go to these
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var/list/holdingfacility = list() // Captured people go here
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var/list/xeno_spawn = list() // Aliens spawn at at these.
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var/list/tdome1 = list()
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var/list/tdome2 = list()
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var/list/tdomeobserve = list()
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var/list/tdomeadmin = list()
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var/list/prisonsecuritywarp = list() // Prison security goes to these.
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var/list/prisonwarped = list() // List of players already warped.
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var/list/blobstart = list()
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var/list/ninjastart = list()
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var/list/cardinal = list(NORTH, SOUTH, EAST, WEST)
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var/list/cardinalz = list(NORTH, SOUTH, EAST, WEST, UP, DOWN)
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var/list/cornerdirs = list(NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
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var/list/cornerdirsz = list(NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST, NORTH|UP, EAST|UP, WEST|UP, SOUTH|UP, NORTH|DOWN, EAST|DOWN, WEST|DOWN, SOUTH|DOWN)
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var/list/alldirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
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var/list/reverse_dir = list( // reverse_dir[dir] = reverse of dir
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2, 1, 3, 8, 10, 9, 11, 4, 6, 5, 7, 12, 14, 13, 15, 32, 34, 33, 35, 40, 42,
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41, 43, 36, 38, 37, 39, 44, 46, 45, 47, 16, 18, 17, 19, 24, 26, 25, 27, 20, 22, 21,
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23, 28, 30, 29, 31, 48, 50, 49, 51, 56, 58, 57, 59, 52, 54, 53, 55, 60, 62, 61, 63
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)
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var/datum/configuration/config = null
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var/list/combatlog = list()
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var/list/IClog = list()
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var/list/OOClog = list()
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var/list/adminlog = list()
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var/list/powernets = list() // TODO - Move into SSmachines
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var/Debug2 = 0
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var/datum/debug/debugobj
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var/datum/moduletypes/mods = new()
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var/gravity_is_on = 1
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var/join_motd = null
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var/datum/metric/metric = new() // Metric datum, used to keep track of the round.
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var/list/awaydestinations = list() // Away missions. A list of landmarks that the warpgate can take you to.
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// Forum MySQL configuration. (for use with forum account/key authentication)
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// These are all default values that will load should the forumdbconfig.txt file fail to read for whatever reason.
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var/forumsqladdress = "localhost"
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var/forumsqlport = "3306"
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var/forumsqldb = "tgstation"
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var/forumsqllogin = "root"
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var/forumsqlpass = ""
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var/forum_activated_group = "2"
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var/forum_authenticated_group = "10"
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// For FTP requests. (i.e. downloading runtime logs.)
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// However it'd be ok to use for accessing attack logs and such too, which are even laggier.
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var/fileaccess_timer = 0
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var/custom_event_msg = null
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// Database connections. A connection is established on world creation.
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// Ideally, the connection dies when the server restarts (After feedback logging.).
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var/DBConnection/dbcon = new() // Feedback database (New database)
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var/DBConnection/dbcon_old = new() // /tg/station database (Old database) -- see the files in the SQL folder for information on what goes where.
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// Reference list for disposal sort junctions. Filled up by sorting junction's New()
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/var/list/tagger_locations = list()
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// Added for Xenoarchaeology, might be useful for other stuff.
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var/global/list/alphabet_uppercase = list("A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z")
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// Used by robots and robot preferences.
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var/list/robot_module_types = list(
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"Standard", "Engineering", "Surgeon", "Crisis",
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"Miner", "Janitor", "Service", "Clerical", "Security",
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"Research"
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)
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// Some scary sounds.
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var/static/list/scarySounds = list(
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'sound/weapons/thudswoosh.ogg',
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'sound/weapons/Taser.ogg',
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'sound/weapons/armbomb.ogg',
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'sound/voice/hiss1.ogg',
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'sound/voice/hiss2.ogg',
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'sound/voice/hiss3.ogg',
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'sound/voice/hiss4.ogg',
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'sound/voice/hiss5.ogg',
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'sound/voice/hiss6.ogg',
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'sound/effects/Glassbr1.ogg',
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'sound/effects/Glassbr2.ogg',
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'sound/effects/Glassbr3.ogg',
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'sound/items/Welder.ogg',
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'sound/items/Welder2.ogg',
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'sound/machines/airlock.ogg',
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'sound/effects/clownstep1.ogg',
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'sound/effects/clownstep2.ogg'
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)
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// Bomb cap!
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var/max_explosion_range = 14
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// Announcer intercom, because too much stuff creates an intercom for one message then hard del()s it.
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var/global/obj/item/device/radio/intercom/omni/global_announcer = new /obj/item/device/radio/intercom/omni(null)
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var/list/station_departments = list("Command", "Medical", "Engineering", "Science", "Security", "Cargo", "Exploration", "Civilian") //VOREStation Edit
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//Icons for in-game HUD glasses. Why don't we just share these a little bit?
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var/static/icon/ingame_hud = icon('icons/mob/hud.dmi')
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var/static/icon/ingame_hud_med = icon('icons/mob/hud_med.dmi')
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var/static/icon/buildmode_hud = icon('icons/misc/buildmode.dmi')
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//Keyed list for caching icons so you don't need to make them for records, IDs, etc all separately.
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//Could be useful for AI impersonation or something at some point?
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var/static/list/cached_character_icons = list()
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