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CHOMPStation2/code/controllers/subsystems/mapping_vr.dm

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//
// Mapping subsystem handles initialization of random map elements at server start
// On VOREStation that means loading our random roundstart engine!
//
SUBSYSTEM_DEF(mapping)
name = "Mapping"
init_order = INIT_ORDER_MAPPING
flags = SS_NO_FIRE
var/obj/effect/landmark/engine_loader/engine_loader
/datum/controller/subsystem/mapping/Recover()
flags |= SS_NO_INIT // Make extra sure we don't initialize twice.
/datum/controller/subsystem/mapping/Initialize(timeofday)
loadEngine()
// TODO - This probably should be here
// // Pick a random away mission.
// createRandomZlevel()
// Mining generation probably should be here too
// TODO - Other stuff related to maps and areas could be moved here too. Look at /tg
..()
/datum/controller/subsystem/mapping/proc/loadEngine()
if(!engine_loader)
return // Seems this map doesn't need an engine loaded.
var/turf/T = get_turf(engine_loader)
if(!isturf(T))
to_world_log("[log_info_line(engine_loader)] not on a turf! Cannot place engine template.")
return
// Choose an engine type
var/datum/map_template/engine/chosen_type = null
if (LAZYLEN(config.engine_map))
var/chosen_name = pick(config.engine_map)
chosen_type = map_templates[chosen_name]
if(!istype(chosen_type))
error("Configured engine map [chosen_name] is not a valid engine map name!")
if(!istype(chosen_type))
var/list/engine_types = list()
for(var/map in map_templates)
var/datum/map_template/engine/MT = map_templates[map]
if(istype(MT))
engine_types += MT
chosen_type = pick(engine_types)
to_world_log("Chose Engine Map: [chosen_type.name]")
admin_notice("<span class='danger'>Chose Engine Map: [chosen_type.name]</span>", R_DEBUG)
// Annihilate movable atoms
engine_loader.annihilate_bounds()
CHECK_TICK
// Actually load it
chosen_type.load(T)
/datum/controller/subsystem/mapping/stat_entry(msg)
if (!Debug2)
return // Only show up in stat panel if debugging is enabled.
. = ..()