mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 16:12:17 +00:00
675 lines
19 KiB
Plaintext
675 lines
19 KiB
Plaintext
//////////////////////////////Construct Spells/////////////////////////
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/proc/findNullRod(var/atom/target)
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if(istype(target,/obj/item/nullrod))
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return 1
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else if(target.contents)
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for(var/atom/A in target.contents)
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if(findNullRod(A))
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return 1
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return 0
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/spell/aoe_turf/conjure/construct
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name = "Artificer"
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desc = "This spell conjures a construct which may be controlled by Shades"
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school = "conjuration"
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charge_max = 600
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spell_flags = 0
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invocation = "none"
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invocation_type = SpI_NONE
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range = 0
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summon_type = list(/obj/structure/constructshell)
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hud_state = "artificer"
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/spell/aoe_turf/conjure/construct/lesser
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charge_max = 1800
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summon_type = list(/obj/structure/constructshell/cult)
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hud_state = "const_shell"
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override_base = "const"
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/spell/aoe_turf/conjure/floor
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name = "Floor Construction"
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desc = "This spell constructs a cult floor"
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charge_max = 20
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spell_flags = Z2NOCAST | CONSTRUCT_CHECK
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invocation = "none"
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invocation_type = SpI_NONE
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range = 0
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summon_type = list(/turf/simulated/floor/cult)
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hud_state = "const_floor"
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/spell/aoe_turf/conjure/floor/conjure_animation(var/atom/movable/overlay/animation, var/turf/target)
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animation.icon_state = "cultfloor"
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flick("cultfloor",animation)
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QDEL_IN(animation, 1 SECOND)
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/spell/aoe_turf/conjure/wall
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name = "Lesser Construction"
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desc = "This spell constructs a cult wall"
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charge_max = 100
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spell_flags = Z2NOCAST | CONSTRUCT_CHECK
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invocation = "none"
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invocation_type = SpI_NONE
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range = 0
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summon_type = list(/turf/simulated/wall/cult)
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hud_state = "const_wall"
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/spell/aoe_turf/conjure/wall/conjure_animation(var/atom/movable/overlay/animation, var/turf/target)
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animation.icon_state = "cultwall"
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flick("cultwall",animation)
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QDEL_IN(animation, 1 SECOND)
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/spell/aoe_turf/conjure/wall/reinforced
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name = "Greater Construction"
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desc = "This spell constructs a reinforced metal wall"
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charge_max = 300
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spell_flags = Z2NOCAST
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invocation = "none"
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invocation_type = SpI_NONE
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range = 0
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cast_delay = 50
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summon_type = list(/turf/simulated/wall/r_wall)
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/spell/aoe_turf/conjure/soulstone
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name = "Summon Soulstone"
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desc = "This spell reaches into Nar-Sie's realm, summoning one of the legendary fragments across time and space"
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charge_max = 3000
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spell_flags = 0
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invocation = "none"
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invocation_type = SpI_NONE
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range = 0
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summon_type = list(/obj/item/soulstone)
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hud_state = "const_stone"
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override_base = "const"
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/spell/aoe_turf/conjure/pylon
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name = "Red Pylon"
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desc = "This spell conjures a fragile crystal from Nar-Sie's realm. Makes for a convenient light source."
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charge_max = 200
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spell_flags = CONSTRUCT_CHECK
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invocation = "none"
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invocation_type = SpI_NONE
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range = 0
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summon_type = list(/obj/structure/cult/pylon)
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hud_state = "const_pylon"
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/spell/aoe_turf/conjure/pylon/cast(list/targets)
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..()
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var/turf/spawn_place = pick(targets)
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for(var/obj/structure/cult/pylon/P in spawn_place.contents)
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if(P.isbroken)
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P.repair(usr)
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continue
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return
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/spell/aoe_turf/conjure/door
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name = "Stone Door"
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desc = "This spell conjures a massive stone door."
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charge_max = 100
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spell_flags = CONSTRUCT_CHECK
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invocation = "none"
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invocation_type = SpI_NONE
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range = 0
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summon_type = list(/obj/structure/simple_door/cult)
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hud_state = "const_door"
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/spell/aoe_turf/conjure/grille
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name = "Arcane Grille"
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desc = "This spell conjures an airtight grille."
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charge_max = 100
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spell_flags = CONSTRUCT_CHECK
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invocation = "none"
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invocation_type = SpI_NONE
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range = 0
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summon_type = list(/obj/structure/grille/cult)
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hud_state = "const_grille"
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/spell/aoe_turf/conjure/forcewall/lesser
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name = "Shield"
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desc = "Allows you to pull up a shield to protect yourself and allies from incoming threats"
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charge_max = 300
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spell_flags = 0
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invocation = "none"
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invocation_type = SpI_NONE
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range = 0
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summon_type = list(/obj/effect/forcefield/cult)
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duration = 200
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hud_state = "const_juggwall"
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//Code for the Juggernaut construct's forcefield, that seemed like a good place to put it.
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/obj/effect/forcefield/cult
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desc = "That eerie looking obstacle seems to have been pulled from another dimension through sheer force"
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name = "Juggerwall"
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icon = 'icons/effects/effects.dmi'
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icon_state = "m_shield_cult"
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light_color = "#B40000"
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light_range = 2
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invisibility = INVISIBILITY_NONE
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/obj/effect/forcefield/cult/cultify()
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return
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/spell/aoe_turf/knock/harvester
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name = "Force Doors"
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desc = "Mortal portals are no match for your occult might."
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spell_flags = CONSTRUCT_CHECK
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charge_max = 100
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invocation = ""
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invocation_type = "silent"
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range = 4
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hud_state = "const_knock"
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/spell/aoe_turf/knock/harvester/cast(list/targets)
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/* for(var/turf/T in targets) //Disintigrating doors is bad, okay.
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for(var/obj/machinery/door/door in T.contents)
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spawn door.cultify()
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return */
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for(var/turf/T in targets)
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for(var/obj/machinery/door/door in T.contents)
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if(istype(door,/obj/machinery/door/airlock))
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var/obj/machinery/door/airlock/AL = door
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AL.locked = 0 //The spirits of the damned care not for your locks.
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AL.welded = 0 //Or your welding tools.
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else if(istype(door, /obj/machinery/door/firedoor))
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var/obj/machinery/door/firedoor/FD = door
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FD.blocked = 0
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door.open(1)
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return
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/*
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*
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* Self-targeting spells. Modifiers, auras, instants, etc.
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*
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*/
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/spell/targeted/ethereal_jaunt/shift
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name = "Phase Shift"
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desc = "This spell allows you to pass through walls"
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charge_max = 200
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spell_flags = Z2NOCAST | INCLUDEUSER | CONSTRUCT_CHECK
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invocation_type = SpI_NONE
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range = -1
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duration = 50 //in deciseconds
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hud_state = "const_shift"
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/spell/targeted/ethereal_jaunt/shift/jaunt_disappear(var/atom/movable/overlay/animation, var/mob/living/target)
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animation.icon_state = "phase_shift"
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animation.dir = target.dir
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flick("phase_shift",animation)
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/spell/targeted/ethereal_jaunt/shift/jaunt_reappear(var/atom/movable/overlay/animation, var/mob/living/target)
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animation.icon_state = "phase_shift2"
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animation.dir = target.dir
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flick("phase_shift2",animation)
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/spell/targeted/ethereal_jaunt/shift/jaunt_steam(var/mobloc)
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return
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/*
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* Harvest has been disabled due to the lack of Nar'Sie. Here for posterity / future rework.
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*/
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/*
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/spell/targeted/harvest
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name = "Harvest"
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desc = "Back to where I come from, and you're coming with me."
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school = "transmutation"
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charge_max = 200
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spell_flags = Z2NOCAST | CONSTRUCT_CHECK | INCLUDEUSER
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invocation = ""
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invocation_type = SpI_NONE
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range = 0
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max_targets = 0
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overlay = 1
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overlay_icon = 'icons/effects/effects.dmi'
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overlay_icon_state = "rune_teleport"
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overlay_lifespan = 0
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hud_state = "const_harvest"
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/spell/targeted/harvest/cast(list/targets, mob/user)//because harvest is already a proc
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..()
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var/destination = null
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for(var/obj/singularity/narsie/large/N in narsie_list)
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destination = N.loc
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break
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if(destination)
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var/prey = 0
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for(var/mob/living/M in targets)
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if(!findNullRod(M))
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M.forceMove(destination)
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if(M != user)
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prey = 1
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to_chat(user, span_sinister("You warp back to Nar-Sie[prey ? " along with your prey":""]."))
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else
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to_chat(user, span_danger("...something's wrong!")) //There shouldn't be an instance of Harvesters when Nar-Sie isn't in the world.
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*/
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/spell/targeted/fortify
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name = "Fortify Shell"
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desc = "Emit a field of energy around your shell to reduce incoming damage incredibly, while decreasing your mobility."
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range = -1
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school = "evocation"
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charge_type = Sp_RECHARGE
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invocation_type = SpI_NONE
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spell_flags = CONSTRUCT_CHECK | INCLUDEUSER
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hud_state = "const_fortify"
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smoke_amt = 0
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charge_max = 600
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/spell/targeted/fortify/cast(list/targets, mob/living/user)
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if(findNullRod(user) || user.has_modifier_of_type(/datum/modifier/fortify))
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charge_counter = 400
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return
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user.add_modifier(/datum/modifier/fortify, 1 MINUTES)
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/spell/targeted/occult_repair_aura
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name = "Repair Aura"
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desc = "Emit a field of energy around your shell to repair nearby constructs at range."
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range = -1
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school = "evocation"
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charge_type = Sp_RECHARGE
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invocation_type = SpI_NONE
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spell_flags = CONSTRUCT_CHECK | INCLUDEUSER
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hud_state = "const_repairaura"
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smoke_amt = 0
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charge_max = 600
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/spell/targeted/occult_repair_aura/cast(list/targets, mob/living/user)
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if(findNullRod(user) || user.has_modifier_of_type(/datum/modifier/repair_aura))
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charge_counter = 300
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return
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user.add_modifier(/datum/modifier/repair_aura, 30 SECONDS)
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/spell/targeted/ambush_mode
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name = "Toggle Ambush"
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desc = "Phase yourself mostly out of this reality, minimizing your combat ability, but allowing for employance of ambush tactics."
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range = -1
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school = "evocation"
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charge_type = Sp_RECHARGE
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invocation_type = SpI_NONE
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spell_flags = CONSTRUCT_CHECK | INCLUDEUSER
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hud_state = "const_ambush"
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smoke_amt = 0
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charge_max = 100
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/spell/targeted/ambush_mode/cast(list/targets, mob/living/user)
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if(findNullRod(user))
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charge_counter = 50
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return
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if(user.has_modifier_of_type(/datum/modifier/ambush))
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user.remove_modifiers_of_type(/datum/modifier/ambush)
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return
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user.add_modifier(/datum/modifier/ambush, 0)
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/*
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*
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* These are the spells that place spell-objects into the construct's hands akin to technomancers.
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*
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*/
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/spell/targeted/construct_advanced
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name = "Base Construct Spell"
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desc = "If you see this, please tell a developer!"
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range = -1
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school = "evocation"
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charge_type = Sp_RECHARGE
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invocation_type = SpI_NONE
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spell_flags = CONSTRUCT_CHECK | INCLUDEUSER
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hud_state = "const_rune"
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smoke_amt = 0
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charge_max = 10
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var/obj/item/spell/construct/spell_obj = null //This is the var that determines what Technomancer-style spell is put into their hands.
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/spell/targeted/construct_advanced/cast(list/targets, mob/living/user)
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if(!findNullRod(user))
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user.place_spell_in_hand(spell_obj)
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/spell/targeted/construct_advanced/inversion_beam
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name = "Inversion Beam"
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desc = "Fire a searing beam of darkness at your foes."
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hud_state = "const_beam"
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spell_obj = /obj/item/spell/construct/projectile/inverted_beam
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/spell/targeted/construct_advanced/mend_acolyte
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name = "Mend Acolyte"
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desc = "Mend a target acolyte or construct over time."
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charge_max = 100
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hud_state = "const_mend"
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spell_obj = /obj/item/spell/construct/mend_occult
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/spell/targeted/construct_advanced/agonizing_sphere
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name = "Sphere of Agony"
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desc = "Rend a portal into a plane of naught but pain at the target location."
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charge_max = 100
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hud_state = "const_harvest"
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spell_obj = /obj/item/spell/construct/spawner/agonizing_sphere
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/spell/targeted/construct_advanced/slam
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name = "Slam"
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desc = "Empower your FIST."
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charge_max = 300
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hud_state = "const_fist"
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spell_obj = /obj/item/spell/construct/slam
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/*
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*
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* These are the spell objects that go into the construct's hands.
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*
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*/
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/*
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* Base advanced construct spell types.
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*/
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/obj/item/spell/construct //Energy costs are in units of blood, in the event a cultist gets one of these.
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name = "unholy energy"
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desc = "Your hands appear to be screaming. This is a debug text, you should probably tell a developer!"
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icon = 'icons/obj/spells.dmi'
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icon_state = "generic"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_spells.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_spells.dmi',
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)
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throwforce = 0
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force = 0
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show_examine = FALSE
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owner = null
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core = null
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cast_methods = null // Controls how the spell is casted.
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aspect = ASPECT_UNHOLY // Used for combining spells. Pretty much any cult spell is unholy.
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toggled = 0 // Mainly used for overlays.
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cooldown = 0 // If set, will add a cooldown overlay and adjust click delay. Must be a multiple of 5 for overlays.
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cast_sound = null // Sound file played when this is used.
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var/last_castcheck = null // The last time this spell was cast.
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/obj/item/spell/construct/Initialize(mapload)
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. = ..(mapload, TRUE)
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if(!owner)
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return INITIALIZE_HINT_QDEL
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/obj/item/spell/construct/adjust_instability(var/amount) //The only drawback to the boons of the geometer is the use of a mortal's blood as fuel. Constructs have already paid that price long ago.
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return
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/obj/item/spell/construct/run_checks()
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if(owner)
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if((iscultist(owner) || istype(owner, /mob/living/simple_mob/construct)) && (world.time >= (last_castcheck + cooldown))) //Are they a cultist or a construct, and has the cooldown time passed?
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last_castcheck = world.time
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return 1
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return 0
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/obj/item/spell/construct/pay_energy(var/amount)
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if(owner)
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if(istype(owner, /mob/living/simple_mob/construct))
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return 1
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if(iscultist(owner) && pay_blood(amount))
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return 1
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return 0
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/obj/item/spell/construct/proc/pay_blood(var/amount) //If, for some reason, this is put into the hands of a cultist, by a talisnam or whatever.
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if(ishuman(owner))
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var/mob/living/carbon/human/H = owner
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if(!H.should_have_organ(O_HEART))
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return 1
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if(H.remove_blood(amount))
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return 1
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return 0
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/obj/item/spell/construct/afterattack(atom/target, mob/user, proximity_flag, click_parameters) //Not overriding it caused runtimes, because cooldown checked for core.
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if(!run_checks())
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return
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if(!proximity_flag)
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if(cast_methods & CAST_RANGED)
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on_ranged_cast(target, user)
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else
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if(istype(target, /obj/item/spell))
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var/obj/item/spell/spell = target
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if(spell.cast_methods & CAST_COMBINE)
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spell.on_combine_cast(src, user)
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return
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if(cast_methods & CAST_MELEE)
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on_melee_cast(target, user)
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else if(cast_methods & CAST_RANGED) //Try to use a ranged method if a melee one doesn't exist.
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on_ranged_cast(target, user)
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if(cooldown)
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var/effective_cooldown = round(cooldown, 5)
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user.setClickCooldown(effective_cooldown)
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flick("cooldown_[effective_cooldown]",src)
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/obj/item/spell/construct/projectile //This makes me angry, but we need the template, and we can't use it because special check overrides on the base.
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name = "construct projectile template"
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icon_state = "generic"
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desc = "This is a generic template that shoots projectiles. If you can read this, the game broke!"
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cast_methods = CAST_RANGED
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var/obj/item/projectile/spell_projectile = null
|
|
var/pre_shot_delay = 0
|
|
var/fire_sound = null
|
|
var/energy_cost_per_shot = 5
|
|
|
|
/obj/item/spell/construct/projectile/on_ranged_cast(atom/hit_atom, mob/living/user)
|
|
if(set_up(hit_atom, user))
|
|
var/obj/item/projectile/new_projectile = make_projectile(spell_projectile, user)
|
|
new_projectile.old_style_target(hit_atom)
|
|
new_projectile.fire()
|
|
log_attack("has casted [src] at \the [hit_atom].")//CHOMPEdit from log_and_message_admins
|
|
if(fire_sound)
|
|
playsound(src, fire_sound, 75, 1)
|
|
return 1
|
|
return 0
|
|
|
|
/obj/item/spell/construct/projectile/proc/make_projectile(obj/item/projectile/projectile_type, mob/living/user)
|
|
var/obj/item/projectile/P = new projectile_type(get_turf(user))
|
|
return P
|
|
|
|
/obj/item/spell/construct/projectile/proc/set_up(atom/hit_atom, mob/living/user)
|
|
if(!spell_projectile || !pay_energy(energy_cost_per_shot) || !owner)
|
|
return FALSE
|
|
if(!pre_shot_delay)
|
|
return TRUE
|
|
var/succeeded = FALSE
|
|
|
|
var/turf/T = get_turf(hit_atom)
|
|
var/image/target_image = image(icon = 'icons/obj/spells.dmi', icon_state = "target")
|
|
|
|
T.add_overlay(target_image)
|
|
|
|
if(do_after(user, pre_shot_delay))
|
|
succeeded = TRUE
|
|
|
|
T.cut_overlay(target_image)
|
|
qdel(target_image)
|
|
return succeeded
|
|
|
|
/obj/item/spell/construct/spawner
|
|
name = "spawner template"
|
|
desc = "If you see me, someone messed up."
|
|
icon_state = "darkness"
|
|
cast_methods = CAST_RANGED
|
|
var/obj/effect/spawner_type = null
|
|
|
|
/obj/item/spell/construct/spawner/on_ranged_cast(atom/hit_atom, mob/user)
|
|
var/turf/T = get_turf(hit_atom)
|
|
if(T)
|
|
new spawner_type(T)
|
|
to_chat(user, span_cult("You shift \the [src] onto \the [T]."))
|
|
log_and_message_admins("has casted [src] at [T.x],[T.y],[T.z].")
|
|
qdel(src)
|
|
|
|
//Harvester Laser.
|
|
|
|
/obj/item/spell/construct/projectile/inverted_beam
|
|
name = "inversion beam"
|
|
icon_state = "generic"
|
|
desc = "Your manipulators fire searing beams of inverted light."
|
|
cast_methods = CAST_RANGED
|
|
spell_projectile = /obj/item/projectile/beam/inversion
|
|
pre_shot_delay = 0
|
|
cooldown = 5
|
|
fire_sound = 'sound/weapons/spiderlunge.ogg'
|
|
|
|
/obj/item/projectile/beam/inversion
|
|
name = "inversion beam"
|
|
icon_state = "invert"
|
|
fire_sound = 'sound/weapons/spiderlunge.ogg'
|
|
damage = 15
|
|
damage_type = BURN
|
|
check_armour = "laser"
|
|
armor_penetration = 60
|
|
light_range = 2
|
|
light_power = -2
|
|
light_color = "#FFFFFF"
|
|
|
|
muzzle_type = /obj/effect/projectile/muzzle/inversion
|
|
tracer_type = /obj/effect/projectile/tracer/inversion
|
|
impact_type = /obj/effect/projectile/impact/inversion
|
|
|
|
//Harvester Pain Orb
|
|
|
|
/obj/item/spell/construct/spawner/agonizing_sphere
|
|
name = "sphere of agony"
|
|
desc = "Call forth a portal to a dimension of naught but pain at your target."
|
|
|
|
spawner_type = /obj/effect/temporary_effect/pulse/agonizing_sphere
|
|
|
|
/obj/item/spell/construct/spawner/agonizing_sphere/on_ranged_cast(atom/hit_atom, mob/user)
|
|
if(within_range(hit_atom) && pay_energy(10))
|
|
..()
|
|
|
|
/obj/item/spell/construct/spawner/agonizing_sphere/on_throw_cast(atom/hit_atom, mob/user)
|
|
pay_energy(5)
|
|
if(isliving(hit_atom))
|
|
var/mob/living/L = hit_atom
|
|
L.add_modifier(/datum/modifier/agonize, 10 SECONDS)
|
|
|
|
/obj/effect/temporary_effect/pulse/agonizing_sphere
|
|
name = "agonizing sphere"
|
|
desc = "A portal to some hellish place. Its screams wrack your body with pain.."
|
|
icon_state = "red_static_sphere"
|
|
time_to_die = null
|
|
light_range = 4
|
|
light_power = 5
|
|
light_color = "#FF0000"
|
|
light_on = TRUE
|
|
pulses_remaining = 10
|
|
pulse_delay = 1 SECOND
|
|
|
|
/obj/effect/temporary_effect/pulse/agonizing_sphere/on_pulse()
|
|
for(var/mob/living/L in view(4,src))
|
|
if(!iscultist(L) && !istype(L, /mob/living/simple_mob/construct))
|
|
L.add_modifier(/datum/modifier/agonize, 2 SECONDS)
|
|
if(L.isSynthetic())
|
|
to_chat(L, span_cult("Your chassis warps as the [src] pulses!"))
|
|
L.adjustFireLoss(4)
|
|
|
|
//Artificer Heal
|
|
|
|
/obj/item/spell/construct/mend_occult
|
|
name = "mend acolyte"
|
|
desc = "Mend the wounds of a cultist, or construct, over time."
|
|
icon_state = "mend_wounds"
|
|
cast_methods = CAST_MELEE
|
|
aspect = ASPECT_UNHOLY
|
|
light_color = "#FF5C5C"
|
|
light_power = -2
|
|
light_on = TRUE
|
|
|
|
/obj/item/spell/construct/mend_occult/on_melee_cast(atom/hit_atom, mob/living/user, def_zone)
|
|
if(isliving(hit_atom))
|
|
var/mob/living/L = hit_atom
|
|
L.add_modifier(/datum/modifier/mend_occult, 150)
|
|
qdel(src)
|
|
|
|
//Juggernaut Slam
|
|
/obj/item/spell/construct/slam
|
|
name = "slam"
|
|
desc = "Empower your FIST, to send an opponent flying."
|
|
icon_state = "toggled_old"
|
|
cast_methods = CAST_MELEE
|
|
aspect = ASPECT_UNHOLY
|
|
light_color = "#FF5C5C"
|
|
light_power = -2
|
|
light_on = TRUE
|
|
cooldown = 15
|
|
|
|
/obj/item/spell/construct/slam/on_melee_cast(atom/hit_atom, mob/living/user, def_zone)
|
|
var/attack_message = "slams"
|
|
if(isanimal(user))
|
|
var/mob/living/simple_mob/S = user
|
|
attack_message = pick(S.attacktext)
|
|
if(isliving(hit_atom))
|
|
var/mob/living/L = hit_atom
|
|
L.visible_message(span_danger("\The [user] [attack_message] \the [L], sending them flying!"))
|
|
playsound(src, "punch", 50, 1)
|
|
L.Weaken(2)
|
|
L.adjustBruteLoss(rand(30, 50))
|
|
var/throwdir = get_dir(src, L)
|
|
L.throw_at(get_edge_target_turf(L, throwdir), 3, 1, src)
|
|
if(istype(hit_atom, /turf/simulated/wall))
|
|
var/turf/simulated/wall/W = hit_atom
|
|
user.visible_message(span_warning("\The [user] rears its fist, preparing to hit \the [W]!"))
|
|
var/windup = cooldown
|
|
if(W.reinf_material)
|
|
windup = cooldown * 2
|
|
if(do_after(user, windup))
|
|
W.visible_message(span_danger("\The [user] [attack_message] \the [W], obliterating it!"))
|
|
W.dismantle_wall(1)
|
|
else
|
|
user.visible_message(span_bold("\The [user]") + " lowers its fist.")
|
|
return
|
|
qdel(src)
|