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CHOMPStation2/code/game/objects/effects/bump_teleporter.dm
2025-04-27 20:53:07 +02:00

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GLOBAL_LIST_EMPTY(bump_teleporters)
/obj/effect/bump_teleporter
name = "bump-teleporter"
icon = 'icons/mob/screen1.dmi'
icon_state = "x2"
var/id = null //id of this bump_teleporter.
var/id_target = null //id of bump_teleporter which this moves you to.
invisibility = INVISIBILITY_ABSTRACT //nope, can't see this
anchored = TRUE
density = TRUE
opacity = 0
/obj/effect/bump_teleporter/Initialize(mapload)
. = ..()
GLOB.bump_teleporters += src
/obj/effect/bump_teleporter/Destroy()
GLOB.bump_teleporters -= src
return ..()
/obj/effect/bump_teleporter/Bumped(atom/user)
if(!ismob(user))
//user.loc = src.loc //Stop at teleporter location
return
var/mob/M = user //VOREStation edit
if(!id_target)
//user.loc = src.loc //Stop at teleporter location, there is nowhere to teleport to.
return
for(var/obj/effect/bump_teleporter/BT in GLOB.bump_teleporters)
if(BT.id == src.id_target)
M.forceMove(BT.loc) //Teleport to location with correct id. //VOREStation Edit
return