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CHOMPStation2/maps/offmap_vr/common_offmaps.dm
2025-04-27 20:53:07 +02:00

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/// Away Missions
#ifdef AWAY_MISSION_TEST
#include "../expedition_vr/beach/beach.dmm"
#include "../expedition_vr/beach/cave.dmm"
#include "../expedition_vr/alienship/alienship.dmm"
#include "../expedition_vr/aerostat/aerostat.dmm"
#include "../expedition_vr/aerostat/surface.dmm"
#include "../expedition_vr/space/debrisfield.dmm"
#include "../expedition_vr/space/fueldepot.dmm"
#endif
#include "../expedition_vr/beach/_beach.dm"
/datum/map_template/common_lateload/away_beach
name = "Desert Planet - Z1 Beach"
desc = "The beach away mission."
mappath = "maps/expedition_vr/beach/beach.dmm"
associated_map_datum = /datum/map_z_level/common_lateload/away_beach
/datum/map_z_level/common_lateload/away_beach
name = "Away Mission - Desert Beach"
z = Z_LEVEL_BEACH
base_turf = /turf/simulated/floor/outdoors/rocks/caves
/datum/map_template/common_lateload/away_beach_cave
name = "Desert Planet - Z2 Cave"
desc = "The beach away mission's cave."
mappath = "maps/expedition_vr/beach/cave.dmm"
associated_map_datum = /datum/map_z_level/common_lateload/away_beach_cave
/datum/map_template/common_lateload/away_beach_cave/on_map_loaded(z)
. = ..()
seed_submaps(list(Z_LEVEL_BEACH_CAVE), 120, /area/tether_away/cave/unexplored/normal, /datum/map_template/surface/mountains/normal)
//seed_submaps(list(Z_LEVEL_BEACH_CAVE), 70, /area/tether_away/cave/unexplored/normal, /datum/map_template/surface/mountains/deep)
// Now for the tunnels.
new /datum/random_map/automata/cave_system/no_cracks(null, 3, 3, Z_LEVEL_BEACH_CAVE, world.maxx - 4, world.maxy - 4)
new /datum/random_map/noise/ore/beachmine(null, 1, 1, Z_LEVEL_BEACH_CAVE, 64, 64)
/datum/map_z_level/common_lateload/away_beach_cave
name = "Away Mission - Desert Cave"
z = Z_LEVEL_BEACH_CAVE
base_turf = /turf/simulated/floor/outdoors/rocks/caves
/obj/effect/step_trigger/zlevel_fall/beach
var/static/target_z
#include "../expedition_vr/alienship/_alienship.dm"
/datum/map_template/common_lateload/away_alienship
name = "Alien Ship - Z1 Ship"
desc = "The alien ship away mission."
mappath = "maps/expedition_vr/alienship/alienship.dmm"
associated_map_datum = /datum/map_z_level/common_lateload/away_alienship
/datum/map_z_level/common_lateload/away_alienship
name = "Away Mission - Alien Ship"
/datum/map_z_level/common_lateload/away_aerostat
name = "Away Mission - Aerostat"
z = Z_LEVEL_AEROSTAT
base_turf = /turf/unsimulated/floor/sky/virgo2_sky
/datum/map_template/common_lateload/away_aerostat_surface
name = "Remmi Aerostat - Z2 Surface"
desc = "The surface from the Virgo 2 Aerostat."
mappath = "maps/expedition_vr/aerostat/surface.dmm"
associated_map_datum = /datum/map_z_level/common_lateload/away_aerostat_surface
/datum/map_template/common_lateload/away_aerostat_surface/on_map_loaded(z)
. = ..()
seed_submaps(list(Z_LEVEL_AEROSTAT_SURFACE), 120, /area/offmap/aerostat/surface/unexplored, /datum/map_template/virgo2)
new /datum/random_map/automata/cave_system/no_cracks(null, 3, 3, Z_LEVEL_AEROSTAT_SURFACE, world.maxx - 4, world.maxy - 4)
new /datum/random_map/noise/ore/virgo2(null, 1, 1, Z_LEVEL_AEROSTAT_SURFACE, 64, 64)
/datum/map_z_level/common_lateload/away_aerostat_surface
name = "Away Mission - Aerostat Surface"
z = Z_LEVEL_AEROSTAT_SURFACE
base_turf = /turf/simulated/mineral/floor/ignore_mapgen/virgo2
#include "../expedition_vr/space/_debrisfield.dm"
#include "../expedition_vr/space/_fueldepot.dm"
#include "../submaps/pois_vr/debris_field/_templates.dm"
#include "../submaps/pois_vr/debris_field/debrisfield_things.dm"
/datum/map_template/common_lateload/away_debrisfield
name = "Debris Field - Z1 Space"
desc = "The Virgo 3 Debris Field away mission."
mappath = "maps/expedition_vr/space/debrisfield.dmm"
associated_map_datum = /datum/map_z_level/common_lateload/away_debrisfield
/datum/map_template/common_lateload/away_debrisfield/on_map_loaded(z)
. = ..()
//Commented out until we actually get POIs
seed_submaps(list(Z_LEVEL_DEBRISFIELD), 400, /area/space, /datum/map_template/debrisfield)
/datum/map_z_level/common_lateload/away_debrisfield
name = "Away Mission - Debris Field"
z = Z_LEVEL_DEBRISFIELD
/datum/map_template/common_lateload/away_fueldepot
name = "Fuel Depot - Z1 Space"
desc = "An unmanned fuel depot floating in space."
mappath = "maps/expedition_vr/space/fueldepot.dmm"
associated_map_datum = /datum/map_z_level/common_lateload/away_fueldepot
/datum/map_z_level/common_lateload/away_fueldepot
name = "Away Mission - Fuel Depot"
z = Z_LEVEL_FUELDEPOT
//////////////////////////////////////////////////////////////////////////////////////
// Gateway submaps go here
/obj/effect/overmap/visitable/sector/common_gateway
name = "Unknown"
desc = "Approach and perform a scan to obtain further information."
icon_state = "object" //or "globe" for planetary stuff
known = FALSE
/datum/map_template/common_lateload/gateway
name = "Gateway Submap"
desc = "Please do not use this."
mappath = null
associated_map_datum = /datum/map_z_level/common_lateload/gateway_destination
/datum/map_z_level/common_lateload/gateway_destination
name = "Gateway Destination"
z = Z_LEVEL_GATEWAY
/* // Removed due to heavy merc presence
#include "../gateway_vr/snow_outpost.dm"
/datum/map_template/common_lateload/gateway/snow_outpost
name = "Snow Outpost"
desc = "Big snowy area with various outposts."
mappath = "maps/gateway_vr/snow_outpost.dmm"
associated_map_datum = /datum/map_z_level/common_lateload/gateway_destination
*/
#include "../gateway_vr/zoo.dm"
/datum/map_template/common_lateload/gateway/zoo
name = "Gateway - Zoo"
desc = "Gigantic space zoo"
mappath = "maps/gateway_vr/zoo_b.dmm"
#include "../gateway_vr/carpfarm.dm"
/datum/map_template/common_lateload/gateway/carpfarm
name = "Gateway - Carp Farm"
desc = "Asteroid base surrounded by carp"
mappath = "maps/gateway_vr/carpfarm.dmm"
#include "../gateway_vr/snowfield.dm"
/datum/map_template/common_lateload/gateway/snowfield
name = "Gateway - Snow Field"
desc = "An old base in middle of snowy wasteland"
mappath = "maps/gateway_vr/snowfield.dmm"
#include "../gateway_vr/listeningpost.dm"
/datum/map_template/common_lateload/gateway/listeningpost
name = "Gateway - Listening Post"
desc = "Asteroid-bound mercenary listening post"
mappath = "maps/gateway_vr/listeningpost.dmm"
#include "../gateway_vr/variable/honlethhighlands.dm"
/datum/map_template/common_lateload/gateway/honlethhighlands_a
name = "Gateway - Honleth Highlands A"
desc = "The cold surface of some planet."
mappath = "maps/gateway_vr/variable/honlethhighlands_a.dmm"
/datum/map_template/common_lateload/gateway/honlethhighlands_b
name = "Gateway - Honleth Highlands B"
desc = "The cold surface of some planet."
mappath = "maps/gateway_vr/variable/honlethhighlands_b.dmm"
#include "../gateway_vr/variable/arynthilake.dm"
/datum/map_template/common_lateload/gateway/arynthilake
name = "Gateway - Arynthi Lake A"
desc = "A grassy surface with some abandoned structures."
mappath = "maps/gateway_vr/variable/arynthilake_a.dmm"
/datum/map_template/common_lateload/gateway/arynthilakeunderground
name = "Gateway - Arynthi Lake Underground A"
desc = "A grassy surface with some abandoned structures."
mappath = "maps/gateway_vr/variable/arynthilakeunderground_a.dmm"
/datum/map_template/common_lateload/gateway/arynthilake_b
name = "Gateway - Arynthi Lake B"
desc = "A grassy surface with some abandoned structures."
mappath = "maps/gateway_vr/variable/arynthilake_b.dmm"
/datum/map_template/common_lateload/gateway/arynthilakeunderground_b
name = "Gateway - Arynthi Lake Underground B"
desc = "A grassy surface with some abandoned structures."
mappath = "maps/gateway_vr/variable/arynthilakeunderground_b.dmm"
#include "../gateway_vr/wildwest.dm"
/datum/map_template/common_lateload/gateway/wildwest
name = "Gateway - Wild West"
desc = "A classic."
mappath = "maps/gateway_vr/wildwest.dmm"
#include "../gateway_vr/lucky_7.dm"
/////////////////////////////////////////////////////////////////////////////////////
/datum/map_template/common_lateload/om_adventure
name = "OM Adventure Submap"
desc = "Please do not use this."
mappath = null
associated_map_datum = null
/datum/map_z_level/common_lateload/om_adventure_destination
name = "OM Adventure Destination"
z = Z_LEVEL_OM_ADVENTURE
#include "../om_adventure/grasscave.dm"
/datum/map_template/common_lateload/om_adventure/grasscave
name = "Grass Cave"
desc = "Looks like a cave with some grass in it."
mappath = "maps/om_adventure/grasscave.dmm"
associated_map_datum = /datum/map_z_level/common_lateload/om_adventure_destination
/datum/map_template/common_lateload/om_adventure/grasscave/on_map_loaded(z)
. = ..()
seed_submaps(list(z), 60, /area/om_adventure/grasscave/unexplored, /datum/map_template/om_adventure/outdoor)
seed_submaps(list(z), 60, /area/om_adventure/grasscave/rocks, /datum/map_template/om_adventure/cave)
new /datum/random_map/automata/cave_system/no_cracks(null, 3, 3, z, world.maxx - 4, world.maxy - 4)
new /datum/random_map/noise/ore/grasscave(null, 1, 1, z, 64, 64)
//////////////////////////////////////////////////////////////////////////////////////
#ifdef AWAY_MISSION_TEST
#include "../redgate/falls/falls.dmm"
#include "../redgate/abandonedisland.dmm"
#include "../redgate/cybercity.dmm"
#include "../redgate/darkadventure.dmm"
#include "../redgate/eggnogtown.dmm"
#include "../redgate/eggnogtownunderground.dmm"
#include "../redgate/facility.dmm"
#include "../redgate/fantasy_dungeon.dmm"
#include "../redgate/fantasy.dmm"
#include "../redgate/hotsprings.dmm"
#include "../redgate/innland.dmm"
#include "../redgate/islands_underwater.dmm"
#include "../redgate/islands.dmm"
#include "../redgate/jungle_underground.dmm"
#include "../redgate/jungle.dmm"
#include "../redgate/laserdome.dmm"
#include "../redgate/stardog.dmm"
#include "../redgate/teppiranch.dmm"
#include "../redgate/train_upper.dmm"
#include "../redgate/train.dmm"
#endif
/datum/map_template/common_lateload/redgate
name = "Redgate Submap"
desc = "Please do not use this."
mappath = null
associated_map_datum = /datum/map_z_level/common_lateload/redgate_destination
/datum/map_z_level/common_lateload/redgate_destination
name = "Redgate Destination"
z = Z_LEVEL_REDGATE
flags = MAP_LEVEL_PLAYER|MAP_LEVEL_SEALED
base_turf = /turf/simulated/floor/outdoors/rocks/caves
/datum/map_template/common_lateload/redgate/on_map_loaded(z)
. = ..()
new /datum/random_map/automata/cave_system/no_cracks(null, 3, 3, Z_LEVEL_REDGATE, world.maxx, world.maxy)
new /datum/random_map/noise/ore(null, 1, 1, Z_LEVEL_REDGATE, 64, 64)
/datum/map_template/common_lateload/redgate/teppi_ranch
name = "Redgate - Teppi Ranch"
desc = "An abandoned teppi ranch!"
mappath = "maps/redgate/teppiranch.dmm"
/datum/map_template/common_lateload/redgate/innland
name = "Redgate - Innland"
desc = "Caves and grass and a tavern, woah!"
mappath = "maps/redgate/innland.dmm"
/datum/map_template/common_lateload/redgate/abandonedisland
name = "Redgate - Abandoned Island"
desc = "It seems like it used to be people here!"
mappath = "maps/redgate/abandonedisland.dmm"
/datum/map_template/common_lateload/redgate/darkadventure
name = "Redgate - Dark Adventure"
desc = "This place seems broken!"
mappath = "maps/redgate/darkadventure.dmm"
/datum/map_template/common_lateload/redgate/stardog
name = "Redgate - Star Dog"
desc = "That's a big dog!"
mappath = "maps/redgate/stardog.dmm"
#include "../redgate/eggnogtown.dm"
/datum/map_template/common_lateload/redgate/eggnogtown
name = "Redgate - Eggnog Town"
desc = "A comfortable snowy town."
mappath = "maps/redgate/eggnogtown.dmm"
/datum/map_template/common_lateload/redgate/eggnogtownunderground
name = "Redgate - Eggnog Town Underground"
desc = "A comfortable snowy town."
mappath = "maps/redgate/eggnogtownunderground.dmm"
/datum/map_template/common_lateload/redgate/hotsprings
name = "Redgate - Hotsprings"
desc = "This place is rather cosy for somewhere so abandoned!"
mappath = "maps/redgate/hotsprings.dmm"
/datum/map_template/common_lateload/redgate/cybercity
name = "Redgate - Rain City"
desc = "A strange city on lockdown."
mappath = "maps/redgate/cybercity.dmm"
/datum/map_template/common_lateload/redgate/islands
name = "Redgate - Islands"
desc = "A series of islands out in the ocean."
mappath = "maps/redgate/islands.dmm"
/datum/map_template/common_lateload/redgate/islands_underwater
name = "Redgate - Islands Underwater"
desc = "A series of islands out in the ocean."
mappath = "maps/redgate/islands_underwater.dmm"
/obj/effect/landmark/map_data/islands
height = 2
/datum/map_template/common_lateload/redgate/train
name = "Redgate - Moving Train"
desc = "A long train travelling to who-knows-where."
mappath = "maps/redgate/train.dmm"
/datum/map_template/common_lateload/redgate/train_upper
name = "Redgate - Moving Train Upper Level"
desc = "A long train travelling to who-knows-where."
mappath = "maps/redgate/train_upper.dmm"
/obj/effect/landmark/map_data/train
height = 2
/datum/map_template/common_lateload/redgate/fantasy
name = "Redgate - Fantasy Town"
desc = "A fantasy town full of low tech stuff."
mappath = "maps/redgate/fantasy.dmm"
/datum/map_template/common_lateload/redgate/fantasy_dungeon
name = "Redgate - Fantasy Dungeon"
desc = "A fantasy dungeon with lots of monsters and loot."
mappath = "maps/redgate/fantasy_dungeon.dmm"
/obj/effect/landmark/map_data/fantasy
height = 2
/datum/map_template/common_lateload/redgate/laserdome
name = "Redgate - Laserdome"
desc = "A large orbital station with recreational facilities, namely a pair of laser tag arenas."
mappath = "maps/redgate/laserdome.dmm"
/datum/map_template/common_lateload/redgate/falls
name = "Redgate - Cascading Falls"
desc = "A world made up almost entirely of water, sprinkled with obscure marble structures."
mappath = "maps/redgate/falls/falls.dmm"
/datum/map_template/common_lateload/redgate/jungle
name = "Redgate - Jungle"
desc = "A fantasy town full of low tech stuff."
mappath = "maps/redgate/jungle.dmm"
/datum/map_template/common_lateload/redgate/jungle_underground
name = "Redgate - Jungle Underground"
desc = "A fantasy dungeon with lots of monsters and loot."
mappath = "maps/redgate/jungle_underground.dmm"
/obj/effect/landmark/map_data/jungle
height = 2
/datum/map_template/common_lateload/redgate/facility
name = "Redgate - Facility"
desc = "A facility full of unusual experiments."
mappath = "maps/redgate/facility.dmm"
//////////////////////////////////////////////////////////////////////////////////////
// Admin-use z-levels for loading whenever an admin feels like
#ifdef AWAY_MISSION_TEST
#include "../submaps/admin_use_vr/spa.dmm"
#endif
#include "../submaps/admin_use_vr/fun.dm"
/datum/map_template/common_lateload/fun/spa
name = "Space Spa"
desc = "A pleasant spa located in a spaceship."
mappath = "maps/submaps/admin_use_vr/spa.dmm"
associated_map_datum = /datum/map_z_level/common_lateload/fun/spa
/datum/map_z_level/common_lateload/fun/spa
name = "Spa"
flags = MAP_LEVEL_PLAYER|MAP_LEVEL_SEALED
//////////////////////////////////////////////////////////////////////////////////////
// Code Shenanigans for Tether lateload maps
/datum/map_template/common_lateload
allow_duplicates = FALSE
var/associated_map_datum
/datum/map_template/common_lateload/on_map_loaded(z)
if(!associated_map_datum || !ispath(associated_map_datum))
log_game("Extra z-level [src] has no associated map datum")
return
new associated_map_datum(using_map, z)
/datum/map_z_level/common_lateload
z = 0
/datum/map_z_level/common_lateload/New(var/datum/map/map, mapZ)
if(mapZ && !z)
z = mapZ
return ..(map)
/obj/effect/step_trigger/zlevel_fall //Don't ever use this, only use subtypes.Define a new var/static/target_z on each
affect_ghosts = 1
/obj/effect/step_trigger/zlevel_fall/Initialize(mapload)
. = ..()
if(istype(get_turf(src), /turf/simulated/floor))
src:target_z = z
return INITIALIZE_HINT_QDEL
/obj/effect/step_trigger/zlevel_fall/Trigger(var/atom/movable/A) //mostly from /obj/effect/step_trigger/teleporter/planetary_fall, step_triggers.dm L160
if(!src:target_z)
return
var/attempts = 100
var/turf/simulated/T
while(attempts && !T)
var/turf/simulated/candidate = locate(rand(5,world.maxx-5),rand(5,world.maxy-5),src:target_z)
if(candidate.density)
attempts--
continue
T = candidate
break
if(!T)
return
if(isobserver(A))
A.forceMove(T) // Harmlessly move ghosts.
return
A.forceMove(T)
if(isliving(A)) // Someday, implement parachutes. For now, just turbomurder whoever falls.
message_admins("\The [A] fell out of the sky.")
var/mob/living/L = A
L.fall_impact(T, 42, 90, FALSE, TRUE) //You will not be defibbed from this.
/////////////////////////////
/obj/tether_away_spawner
name = "RENAME ME, JERK"
desc = "Spawns the mobs!"
icon = 'icons/mob/screen1.dmi'
icon_state = "x"
invisibility = INVISIBILITY_ABSTRACT
mouse_opacity = 0
density = 0
anchored = 1
//Weighted with values (not %chance, but relative weight)
//Can be left value-less for all equally likely
var/list/mobs_to_pick_from
//When the below chance fails, the spawner is marked as depleted and stops spawning
var/prob_spawn = 100 //Chance of spawning a mob whenever they don't have one
var/prob_fall = 5 //Above decreases by this much each time one spawns
//Settings to help mappers/coders have their mobs do what they want in this case
var/faction //To prevent infighting if it spawns various mobs, set a faction
var/atmos_comp //TRUE will set all their survivability to be within 20% of the current air
//var/guard //# will set the mobs to remain nearby their spawn point within this dist
//Internal use only
var/mob/living/simple_mob/my_mob
var/depleted = FALSE
/obj/tether_away_spawner/Initialize(mapload)
. = ..()
if(!LAZYLEN(mobs_to_pick_from))
error("Mob spawner at [x],[y],[z] ([get_area(src)]) had no mobs_to_pick_from set on it!")
flags |= ATOM_INITIALIZED
return INITIALIZE_HINT_QDEL
START_PROCESSING(SSobj, src)
/obj/tether_away_spawner/process()
if(my_mob && my_mob.stat != DEAD)
return //No need
for(var/mob/living/L in view(src,world.view))
if(L.client)
return //I'll wait.
if(prob(prob_spawn))
prob_spawn -= prob_fall
var/picked_type = pickweight(mobs_to_pick_from)
my_mob = new picked_type(get_turf(src))
my_mob.low_priority = TRUE
if(faction)
my_mob.faction = faction
if(atmos_comp)
var/turf/T = get_turf(src)
var/datum/gas_mixture/env = T.return_air()
if(env)
if(my_mob.minbodytemp > env.temperature)
my_mob.minbodytemp = env.temperature * 0.8
if(my_mob.maxbodytemp < env.temperature)
my_mob.maxbodytemp = env.temperature * 1.2
var/list/gaslist = env.gas
if(my_mob.min_oxy)
my_mob.min_oxy = gaslist[GAS_O2] * 0.8
if(my_mob.min_tox)
my_mob.min_tox = gaslist[GAS_PHORON] * 0.8
if(my_mob.min_n2)
my_mob.min_n2 = gaslist[GAS_N2] * 0.8
if(my_mob.min_co2)
my_mob.min_co2 = gaslist[GAS_CO2] * 0.8
if(my_mob.max_oxy)
my_mob.max_oxy = gaslist[GAS_O2] * 1.2
if(my_mob.max_tox)
my_mob.max_tox = gaslist[GAS_PHORON] * 1.2
if(my_mob.max_n2)
my_mob.max_n2 = gaslist[GAS_N2] * 1.2
if(my_mob.max_co2)
my_mob.max_co2 = gaslist[GAS_CO2] * 1.2
/* //VORESTATION AI TEMPORARY REMOVAL
if(guard)
my_mob.returns_home = TRUE
my_mob.wander_distance = guard
*/
return
else
STOP_PROCESSING(SSobj, src)
depleted = TRUE
return
//Shadekin spawner. Could have them show up on any mission, so it's here.
//Make sure to put them away from others, so they don't get demolished by rude mobs.
/obj/tether_away_spawner/shadekin
name = "Shadekin Spawner"
icon = 'icons/mob/vore_shadekin.dmi'
icon_state = "spawner"
faction = FACTION_SHADEKIN
prob_spawn = 1
prob_fall = 1
//guard = 10 //Don't wander too far, to stay alive.
mobs_to_pick_from = list(
/mob/living/simple_mob/shadekin
)
//////////////////////////////////////////////////////////////////////////////
//Antag/Event/ERT Areas
#include "../submaps/admin_use_vr/ert.dm"
#include "../submaps/admin_use_vr/mercship.dm"
#include "../submaps/admin_use_vr/salamander_trader.dm"
/datum/map_template/admin_use/ert
name = "Special Area - ERT"
desc = "It's the ERT ship! Lorge."
mappath = "maps/submaps/admin_use_vr/ert.dmm"
/datum/map_template/admin_use/trader
name = "Special Area - Trader"
desc = "Big trader ship."
mappath = "maps/submaps/admin_use_vr/tradeship.dmm"
/datum/map_template/admin_use/salamander_trader
name = "Special Area - Salamander Trader"
desc = "Modest trader ship."
mappath = "maps/submaps/admin_use_vr/salamander_trader.dmm"
/datum/map_template/admin_use/mercenary
name = "Special Area - Merc Ship"
desc = "Prepare tae be boarded, arr!"
mappath = "maps/submaps/admin_use_vr/kk_mercship.dmm"
/datum/map_template/admin_use/skipjack
name = "Special Area - Skipjack Base"
desc = "Stinky!"
mappath = "maps/submaps/admin_use_vr/skipjack.dmm"
/datum/map_template/admin_use/thunderdome
name = "Special Area - Thunderdome"
desc = "Thunderrrrdomeee"
mappath = "maps/submaps/admin_use_vr/thunderdome.dmm"
/datum/map_template/admin_use/wizardbase
name = "Special Area - Wizard Base"
desc = "Wingardium Levosia"
mappath = "maps/submaps/admin_use_vr/wizard.dmm"
/datum/map_template/admin_use/dojo
name = "Special Area - Ninja Dojo"
desc = "Sneaky"
mappath = "maps/submaps/admin_use_vr/dojo.dmm"
//////////////////////////////////////////////////////////////////////////////
//Overmap ship spawns
#include "../offmap_vr/om_ships/hybridshuttle.dm"
#include "../offmap_vr/om_ships/screebarge.dm"
#include "../offmap_vr/om_ships/aro.dm"
#include "../offmap_vr/om_ships/aro2.dm"
#include "../offmap_vr/om_ships/aro3.dm"
#include "../offmap_vr/om_ships/bearcat.dm"
#include "../offmap_vr/om_ships/cruiser.dm" //CHOMPKeep
#include "../offmap_vr/om_ships/vespa.dm"
#include "../offmap_vr/om_ships/generic_shuttle.dm"
#include "../offmap_vr/om_ships/salamander.dm"
#include "../offmap_vr/om_ships/geckos.dm"
#include "../offmap_vr/om_ships/mackerels.dm"
#include "../offmap_vr/om_ships/mercenarybase.dm"
#include "../offmap_vr/om_ships/mercship.dm"
#include "../offmap_vr/om_ships/curashuttle.dm"
#include "../offmap_vr/om_ships/itglight.dm"
#include "../offmap_vr/om_ships/abductor.dm"
#include "../offmap_vr/om_ships/lunaship.dm"
#include "../offmap_vr/om_ships/sdf_corvettes.dm"
//////////////////////////////////////////////////////////////////////////////
//Capsule deployed ships
#include "../offmap_vr/om_ships/shelter_5.dm"
#include "../offmap_vr/om_ships/shelter_6.dm" //CHOMPKeep
//////////////////////////////////////////////////////////////////////////////
//Offmap Spawn Locations
#include "../offmap_vr/talon/talon_v2.dm"
#include "../offmap_vr/talon/talon_v2_areas.dm"
#ifdef MAP_TEST
#include "../offmap_vr/talon/talon_v2.dmm"
#endif
/datum/map_template/common_lateload/offmap/talon_v2
name = "Offmap Ship - Talon V2"
desc = "Offmap spawn ship, the Talon."
mappath = "maps/offmap_vr/talon/talon_v2.dmm"
associated_map_datum = /datum/map_z_level/common_lateload/talon_v2
/datum/map_z_level/common_lateload/talon_v2
name = "Talon"
flags = MAP_LEVEL_PLAYER|MAP_LEVEL_PERSIST|MAP_LEVEL_MAPPABLE
base_turf = /turf/space
z = Z_LEVEL_OFFMAP1