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CHOMPStation2/code/modules/integrated_electronics/_defines.dm
2025-04-18 01:06:35 +02:00

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#define IC_INPUT "input"
#define IC_OUTPUT "output"
#define IC_ACTIVATOR "activator"
// Pin functionality.
#define DATA_CHANNEL "data channel"
#define PULSE_CHANNEL "pulse channel"
// Displayed along with the pin name to show what type of pin it is.
#define IC_FORMAT_ANY "\<ANY\>"
#define IC_FORMAT_STRING "\<TEXT\>"
#define IC_FORMAT_CHAR "\<CHAR\>"
#define IC_FORMAT_COLOR "\<COLOR\>"
#define IC_FORMAT_NUMBER "\<NUM\>"
#define IC_FORMAT_DIR "\<DIR\>"
#define IC_FORMAT_BOOLEAN "\<BOOL\>"
#define IC_FORMAT_REF "\<REF\>"
#define IC_FORMAT_LIST "\<LIST\>"
#define IC_FORMAT_PULSE "\<PULSE\>"
// Used inside input/output list to tell the constructor what pin to make.
#define IC_PINTYPE_ANY /datum/integrated_io
#define IC_PINTYPE_STRING /datum/integrated_io/string
#define IC_PINTYPE_CHAR /datum/integrated_io/char
#define IC_PINTYPE_COLOR /datum/integrated_io/color
#define IC_PINTYPE_NUMBER /datum/integrated_io/number
#define IC_PINTYPE_DIR /datum/integrated_io/dir
#define IC_PINTYPE_BOOLEAN /datum/integrated_io/boolean
#define IC_PINTYPE_REF /datum/integrated_io/ref
#define IC_PINTYPE_LIST /datum/integrated_io/list
#define IC_PINTYPE_PULSE_IN /datum/integrated_io/activate
#define IC_PINTYPE_PULSE_OUT /datum/integrated_io/activate/out
// Data limits.
#define IC_MAX_LIST_LENGTH 200
GLOBAL_LIST_EMPTY(all_integrated_circuits)
/proc/initialize_integrated_circuits_list()
for(var/thing in typesof(/obj/item/integrated_circuit))
GLOB.all_integrated_circuits += new thing()
/obj/item/integrated_circuit
name = "integrated circuit"
desc = "It's a tiny chip! This one doesn't seem to do much, however."
icon = 'icons/obj/integrated_electronics/electronic_components.dmi'
icon_state = "template"
w_class = ITEMSIZE_TINY
var/obj/item/electronic_assembly/assembly = null // Reference to the assembly holding this circuit, if any.
var/extended_desc = null
var/list/inputs = list()
var/list/inputs_default = list() // Assoc list which will fill a pin with data upon creation. e.g. "2" = 0 will set input pin 2 to equal 0 instead of null.
var/list/outputs = list()
var/list/outputs_default = list() // Ditto, for output.
var/list/activators = list()
var/next_use = 0 //Uses world.time
var/complexity = 1 //This acts as a limitation on building machines, more resource-intensive components cost more 'space'.
var/size = null //This acts as a limitation on building machines, bigger components cost more 'space'. -1 for size 0
var/cooldown_per_use = 1 SECOND // Circuits are limited in how many times they can be work()'d by this variable.
var/power_draw_per_use = 0 // How much power is drawn when work()'d.
var/power_draw_idle = 0 // How much power is drawn when doing nothing.
var/spawn_flags = null // Used for world initializing, see the #defines above.
var/category_text = "NO CATEGORY THIS IS A BUG" // To show up on circuit printer, and perhaps other places.
var/removable = TRUE // Determines if a circuit is removable from the assembly.
var/displayed_name = ""
var/allow_multitool = 1 // Allows additional multitool functionality
// Used as a global var, (Do not set manually in children).